/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "ir.h" #include "linker.h" #include "ir_uniform.h" #include "glsl_symbol_table.h" #include "program.h" #include "string_to_uint_map.h" #include "ir_array_refcount.h" #include "main/shader_types.h" #include "main/consts_exts.h" #include "util/strndup.h" /** * \file link_uniforms.cpp * Assign locations for GLSL uniforms. * * \author Ian Romanick */ void program_resource_visitor::process(const glsl_type *type, const char *name, bool use_std430_as_default) { assert(type->without_array()->is_struct() || type->without_array()->is_interface()); unsigned record_array_count = 1; char *name_copy = ralloc_strdup(NULL, name); enum glsl_interface_packing packing = type->get_internal_ifc_packing(use_std430_as_default); recursion(type, &name_copy, strlen(name), false, NULL, packing, false, record_array_count, NULL); ralloc_free(name_copy); } void program_resource_visitor::process(ir_variable *var, bool use_std430_as_default) { const glsl_type *t = var->data.from_named_ifc_block ? var->get_interface_type() : var->type; process(var, t, use_std430_as_default); } void program_resource_visitor::process(ir_variable *var, const glsl_type *var_type, bool use_std430_as_default) { unsigned record_array_count = 1; const bool row_major = var->data.matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR; enum glsl_interface_packing packing = var->get_interface_type() ? var->get_interface_type()-> get_internal_ifc_packing(use_std430_as_default) : var->type->get_internal_ifc_packing(use_std430_as_default); const glsl_type *t = var_type; const glsl_type *t_without_array = t->without_array(); /* false is always passed for the row_major parameter to the other * processing functions because no information is available to do * otherwise. See the warning in linker.h. */ if (t_without_array->is_struct() || (t->is_array() && t->fields.array->is_array())) { char *name = ralloc_strdup(NULL, var->name); recursion(var->type, &name, strlen(name), row_major, NULL, packing, false, record_array_count, NULL); ralloc_free(name); } else if (t_without_array->is_interface()) { char *name = ralloc_strdup(NULL, t_without_array->name); const glsl_struct_field *ifc_member = var->data.from_named_ifc_block ? &t_without_array-> fields.structure[t_without_array->field_index(var->name)] : NULL; recursion(t, &name, strlen(name), row_major, NULL, packing, false, record_array_count, ifc_member); ralloc_free(name); } else { this->set_record_array_count(record_array_count); this->visit_field(t, var->name, row_major, NULL, packing, false); } } void program_resource_visitor::recursion(const glsl_type *t, char **name, size_t name_length, bool row_major, const glsl_type *record_type, const enum glsl_interface_packing packing, bool last_field, unsigned record_array_count, const glsl_struct_field *named_ifc_member) { /* Records need to have each field processed individually. * * Arrays of records need to have each array element processed * individually, then each field of the resulting array elements processed * individually. */ if (t->is_interface() && named_ifc_member) { ralloc_asprintf_rewrite_tail(name, &name_length, ".%s", named_ifc_member->name); recursion(named_ifc_member->type, name, name_length, row_major, NULL, packing, false, record_array_count, NULL); } else if (t->is_struct() || t->is_interface()) { if (record_type == NULL && t->is_struct()) record_type = t; if (t->is_struct()) this->enter_record(t, *name, row_major, packing); for (unsigned i = 0; i < t->length; i++) { const char *field = t->fields.structure[i].name; size_t new_length = name_length; if (t->is_interface() && t->fields.structure[i].offset != -1) this->set_buffer_offset(t->fields.structure[i].offset); /* Append '.field' to the current variable name. */ if (name_length == 0) { ralloc_asprintf_rewrite_tail(name, &new_length, "%s", field); } else { ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", field); } /* The layout of structures at the top level of the block is set * during parsing. For matrices contained in multiple levels of * structures in the block, the inner structures have no layout. * These cases must potentially inherit the layout from the outer * levels. */ bool field_row_major = row_major; const enum glsl_matrix_layout matrix_layout = glsl_matrix_layout(t->fields.structure[i].matrix_layout); if (matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) { field_row_major = true; } else if (matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) { field_row_major = false; } recursion(t->fields.structure[i].type, name, new_length, field_row_major, record_type, packing, (i + 1) == t->length, record_array_count, NULL); /* Only the first leaf-field of the record gets called with the * record type pointer. */ record_type = NULL; } if (t->is_struct()) { (*name)[name_length] = '\0'; this->leave_record(t, *name, row_major, packing); } } else if (t->without_array()->is_struct() || t->without_array()->is_interface() || (t->is_array() && t->fields.array->is_array())) { if (record_type == NULL && t->fields.array->is_struct()) record_type = t->fields.array; unsigned length = t->length; /* Shader storage block unsized arrays: add subscript [0] to variable * names. */ if (t->is_unsized_array()) length = 1; record_array_count *= length; for (unsigned i = 0; i < length; i++) { size_t new_length = name_length; /* Append the subscript to the current variable name */ ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i); recursion(t->fields.array, name, new_length, row_major, record_type, packing, (i + 1) == t->length, record_array_count, named_ifc_member); /* Only the first leaf-field of the record gets called with the * record type pointer. */ record_type = NULL; } } else { this->set_record_array_count(record_array_count); this->visit_field(t, *name, row_major, record_type, packing, last_field); } } void program_resource_visitor::enter_record(const glsl_type *, const char *, bool, const enum glsl_interface_packing) { } void program_resource_visitor::leave_record(const glsl_type *, const char *, bool, const enum glsl_interface_packing) { } void program_resource_visitor::set_buffer_offset(unsigned) { } void program_resource_visitor::set_record_array_count(unsigned) { } unsigned link_calculate_matrix_stride(const glsl_type *matrix, bool row_major, enum glsl_interface_packing packing) { const unsigned N = matrix->is_double() ? 8 : 4; const unsigned items = row_major ? matrix->matrix_columns : matrix->vector_elements; assert(items <= 4); /* Matrix stride for std430 mat2xY matrices are not rounded up to * vec4 size. * * Section 7.6.2.2 "Standard Uniform Block Layout" of the OpenGL 4.3 spec * says: * * 2. If the member is a two- or four-component vector with components * consuming N basic machine units, the base alignment is 2N or 4N, * respectively. * ... * 4. If the member is an array of scalars or vectors, the base * alignment and array stride are set to match the base alignment of * a single array element, according to rules (1), (2), and (3), and * rounded up to the base alignment of a vec4. * ... * 7. If the member is a row-major matrix with C columns and R rows, the * matrix is stored identically to an array of R row vectors with C * components each, according to rule (4). * ... * * When using the std430 storage layout, shader storage blocks will be * laid out in buffer storage identically to uniform and shader storage * blocks using the std140 layout, except that the base alignment and * stride of arrays of scalars and vectors in rule 4 and of structures * in rule 9 are not rounded up a multiple of the base alignment of a * vec4. */ return packing == GLSL_INTERFACE_PACKING_STD430 ? (items < 3 ? items * N : glsl_align(items * N, 16)) : glsl_align(items * N, 16); }