/********************************************************** * Copyright 2022 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #include "nir/nir_to_tgsi.h" #include "util/u_inlines.h" #include "util/u_memory.h" #include "util/u_bitmask.h" #include "tgsi/tgsi_parse.h" #include "tgsi/tgsi_text.h" #include "svga_context.h" #include "svga_cmd.h" #include "svga_debug.h" #include "svga_shader.h" #include "svga_streamout.h" #include "svga_resource_buffer.h" #include "svga_tgsi.h" /** * Create the compute program. */ static void * svga_create_compute_state(struct pipe_context *pipe, const struct pipe_compute_state *templ) { struct svga_context *svga = svga_context(pipe); struct svga_compute_shader *cs = CALLOC_STRUCT(svga_compute_shader); if (!cs) return NULL; SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATECS); if (templ->ir_type == PIPE_SHADER_IR_NIR) { cs->base.tokens = nir_to_tgsi((void *)templ->prog, pipe->screen); } else { assert(templ->ir_type == PIPE_SHADER_IR_TGSI); /* we need to keep a local copy of the tokens */ cs->base.tokens = tgsi_dup_tokens(templ->prog); } assert(templ->ir_type == PIPE_SHADER_IR_TGSI); struct svga_shader *shader = &cs->base; shader->id = svga->debug.shader_id++; shader->type = templ->ir_type; shader->stage = PIPE_SHADER_COMPUTE; /* Collect shader basic info */ svga_tgsi_scan_shader(&cs->base); cs->shared_mem_size = templ->req_local_mem; SVGA_STATS_TIME_POP(svga_sws(svga)); return cs; } /** * Bind the compute program. */ static void svga_bind_compute_state(struct pipe_context *pipe, void *shader) { struct svga_context *svga = svga_context(pipe); struct svga_compute_shader *cs = (struct svga_compute_shader *)shader; svga->curr.cs = cs; svga->dirty |= SVGA_NEW_CS; } /** * Delete the compute program. */ static void svga_delete_compute_state(struct pipe_context *pipe, void *shader) { struct svga_context *svga = svga_context(pipe); struct svga_compute_shader *cs = (struct svga_compute_shader *)shader; struct svga_compute_shader *next_cs; struct svga_shader_variant *variant, *tmp; svga_hwtnl_flush_retry(svga); /* Free the list of compute shaders */ while (cs) { next_cs = (struct svga_compute_shader *)cs->base.next; for (variant = cs->base.variants; variant; variant = tmp) { tmp = variant->next; /* Check if deleting currently bound shader */ if (variant == svga->state.hw_draw.cs) { SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_CS, NULL)); svga->state.hw_draw.cs = NULL; } svga_destroy_shader_variant(svga, variant); } FREE((void *)cs->base.tokens); FREE(cs); cs = next_cs; } } /** * Bind an array of shader resources that will be used by the * compute program. Any resources that were previously bound to * the specified range will be unbound after this call. */ static void svga_set_compute_resources(struct pipe_context *pipe, unsigned start, unsigned count, struct pipe_surface **resources) { //TODO return; } /** * Bind an array of buffers to be mapped into the address space of * the GLOBAL resource. Any buffers that were previously bound * between [first, first + count - 1] are unbound after this call. */ static void svga_set_global_binding(struct pipe_context *pipe, unsigned first, unsigned count, struct pipe_resource **resources, uint32_t **handles) { //TODO return; } /** */ static void svga_validate_compute_resources(struct svga_context *svga) { /* validate sampler view resources */ SVGA_RETRY(svga, svga_validate_sampler_resources(svga, SVGA_PIPE_COMPUTE)); /* validate constant buffer resources */ SVGA_RETRY(svga, svga_validate_constant_buffers(svga, SVGA_PIPE_COMPUTE)); /* validate image view resources */ SVGA_RETRY(svga, svga_validate_image_views(svga, SVGA_PIPE_COMPUTE)); /* validate shader buffer resources */ SVGA_RETRY(svga, svga_validate_shader_buffers(svga, SVGA_PIPE_COMPUTE)); } /** * Launch the compute kernel starting from instruction pc of the * currently bound compute program. */ static void svga_launch_grid(struct pipe_context *pipe, const struct pipe_grid_info *info) { struct svga_context *svga = svga_context(pipe); struct svga_winsys_context *swc = svga->swc; assert(svga_have_gl43(svga)); SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_LAUNCHGRID); if (info->indirect) { svga->curr.grid_info.indirect= info->indirect; } svga_update_compute_state(svga); /* validate compute resources */ svga_validate_compute_resources(svga); if (info->indirect) { struct svga_winsys_surface *indirect_surf; indirect_surf = svga_buffer_handle(svga, info->indirect, PIPE_BIND_COMMAND_ARGS_BUFFER); SVGA_RETRY(svga, SVGA3D_sm5_DispatchIndirect(swc, indirect_surf, info->indirect_offset)); } else { svga->curr.grid_info.size[0] = info->grid[0]; svga->curr.grid_info.size[1] = info->grid[1]; svga->curr.grid_info.size[2] = info->grid[2]; SVGA_RETRY(svga, SVGA3D_sm5_Dispatch(swc, info->grid)); } SVGA_STATS_TIME_POP(svga_sws(svga)); return; } /** * Initialize the compute interface function pointers. */ void svga_init_cs_functions(struct svga_context *svga) { svga->pipe.create_compute_state = svga_create_compute_state; svga->pipe.bind_compute_state = svga_bind_compute_state; svga->pipe.delete_compute_state = svga_delete_compute_state; svga->pipe.set_compute_resources = svga_set_compute_resources; svga->pipe.set_global_binding = svga_set_global_binding; svga->pipe.launch_grid = svga_launch_grid; }