/* * Copyright © 2022 Imagination Technologies Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef ROGUE_H #define ROGUE_H #include #include #include "compiler/shader_enums.h" #include "nir/nir.h" /* All registers are 32-bit in size. */ #define ROGUE_REG_SIZE_BYTES 4 #define ROGUE_REG_UNUSED UINT32_MAX struct nir_spirv_specialization; struct rogue_build_ctx; struct rogue_shader; enum rogue_msaa_mode { ROGUE_MSAA_MODE_UNDEF = 0, /* explicitly treat 0 as undefined */ /* One task for all samples. */ ROGUE_MSAA_MODE_PIXEL, /* For on-edge pixels only: separate tasks for each sample. */ ROGUE_MSAA_MODE_SELECTIVE, /* For all pixels: separate tasks for each sample. */ ROGUE_MSAA_MODE_FULL, }; /** * \brief Shader binary. */ struct rogue_shader_binary { size_t size; uint8_t data[]; }; PUBLIC nir_shader *rogue_spirv_to_nir(struct rogue_build_ctx *ctx, gl_shader_stage stage, const char *entry, size_t spirv_size, const uint32_t *spirv_data, unsigned num_spec, struct nir_spirv_specialization *spec); PUBLIC struct rogue_shader_binary *rogue_to_binary(struct rogue_build_ctx *ctx, const struct rogue_shader *shader); PUBLIC struct rogue_shader *rogue_nir_to_rogue(struct rogue_build_ctx *ctx, const nir_shader *nir); #endif /* ROGUE_H */