/** * \file hash.c * Generic hash table. * * Used for display lists, texture objects, vertex/fragment programs, * buffer objects, etc. The hash functions are thread-safe. * * \note key=0 is illegal. * * \author Brian Paul */ /* * Mesa 3-D graphics library * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include "errors.h" #include "glheader.h" #include "hash.h" #include "util/hash_table.h" #include "util/u_memory.h" #include "util/u_idalloc.h" /** * Create a new hash table. * * \return pointer to a new, empty hash table. */ struct _mesa_HashTable * _mesa_NewHashTable(void) { struct _mesa_HashTable *table = CALLOC_STRUCT(_mesa_HashTable); if (table) { table->ht = _mesa_hash_table_create(NULL, uint_key_hash, uint_key_compare); if (table->ht == NULL) { free(table); _mesa_error_no_memory(__func__); return NULL; } _mesa_hash_table_set_deleted_key(table->ht, uint_key(DELETED_KEY_VALUE)); simple_mtx_init(&table->Mutex, mtx_plain); } else { _mesa_error_no_memory(__func__); } return table; } /** * Delete a hash table. * Frees each entry on the hash table and then the hash table structure itself. * Note that the caller should have already traversed the table and deleted * the objects in the table (i.e. We don't free the entries' data pointer). * * \param table the hash table to delete. */ void _mesa_DeleteHashTable(struct _mesa_HashTable *table) { assert(table); if (_mesa_hash_table_next_entry(table->ht, NULL) != NULL) { _mesa_problem(NULL, "In _mesa_DeleteHashTable, found non-freed data"); } _mesa_hash_table_destroy(table->ht, NULL); if (table->id_alloc) { util_idalloc_fini(table->id_alloc); free(table->id_alloc); } simple_mtx_destroy(&table->Mutex); FREE(table); } static void init_name_reuse(struct _mesa_HashTable *table) { assert(_mesa_hash_table_num_entries(table->ht) == 0); table->id_alloc = MALLOC_STRUCT(util_idalloc); util_idalloc_init(table->id_alloc, 8); ASSERTED GLuint reserve0 = util_idalloc_alloc(table->id_alloc); assert (reserve0 == 0); } void _mesa_HashEnableNameReuse(struct _mesa_HashTable *table) { _mesa_HashLockMutex(table); init_name_reuse(table); _mesa_HashUnlockMutex(table); } /** * Lookup an entry in the hash table, without locking. * \sa _mesa_HashLookup */ static inline void * _mesa_HashLookup_unlocked(struct _mesa_HashTable *table, GLuint key) { const struct hash_entry *entry; assert(table); assert(key); if (key == DELETED_KEY_VALUE) return table->deleted_key_data; entry = _mesa_hash_table_search_pre_hashed(table->ht, uint_hash(key), uint_key(key)); if (!entry) return NULL; return entry->data; } /** * Lookup an entry in the hash table. * * \param table the hash table. * \param key the key. * * \return pointer to user's data or NULL if key not in table */ void * _mesa_HashLookup(struct _mesa_HashTable *table, GLuint key) { void *res; _mesa_HashLockMutex(table); res = _mesa_HashLookup_unlocked(table, key); _mesa_HashUnlockMutex(table); return res; } /** * Lookup an entry in the hash table without locking the mutex. * * The hash table mutex must be locked manually by calling * _mesa_HashLockMutex() before calling this function. * * \param table the hash table. * \param key the key. * * \return pointer to user's data or NULL if key not in table */ void * _mesa_HashLookupLocked(struct _mesa_HashTable *table, GLuint key) { return _mesa_HashLookup_unlocked(table, key); } static inline void _mesa_HashInsert_unlocked(struct _mesa_HashTable *table, GLuint key, void *data) { uint32_t hash = uint_hash(key); struct hash_entry *entry; assert(table); assert(key); if (key > table->MaxKey) table->MaxKey = key; if (key == DELETED_KEY_VALUE) { table->deleted_key_data = data; } else { entry = _mesa_hash_table_search_pre_hashed(table->ht, hash, uint_key(key)); if (entry) { entry->data = data; } else { _mesa_hash_table_insert_pre_hashed(table->ht, hash, uint_key(key), data); } } } /** * Insert a key/pointer pair into the hash table without locking the mutex. * If an entry with this key already exists we'll replace the existing entry. * * The hash table mutex must be locked manually by calling * _mesa_HashLockMutex() before calling this function. * * \param table the hash table. * \param key the key (not zero). * \param data pointer to user data. * \param isGenName true if the key has been generated by a HashFindFreeKey* function */ void _mesa_HashInsertLocked(struct _mesa_HashTable *table, GLuint key, void *data, GLboolean isGenName) { _mesa_HashInsert_unlocked(table, key, data); if (!isGenName && table->id_alloc) util_idalloc_reserve(table->id_alloc, key); } /** * Insert a key/pointer pair into the hash table. * If an entry with this key already exists we'll replace the existing entry. * * \param table the hash table. * \param key the key (not zero). * \param data pointer to user data. * \param isGenName true if the key has been generated by a HashFindFreeKey* function */ void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data, GLboolean isGenName) { _mesa_HashLockMutex(table); _mesa_HashInsert_unlocked(table, key, data); if (!isGenName && table->id_alloc) util_idalloc_reserve(table->id_alloc, key); _mesa_HashUnlockMutex(table); } /** * Remove an entry from the hash table. * * \param table the hash table. * \param key key of entry to remove. * * While holding the hash table's lock, searches the entry with the matching * key and unlinks it. */ static inline void _mesa_HashRemove_unlocked(struct _mesa_HashTable *table, GLuint key) { struct hash_entry *entry; assert(table); assert(key); #ifndef NDEBUG /* assert if _mesa_HashRemove illegally called from _mesa_HashDeleteAll * callback function. Have to check this outside of mutex lock. */ assert(!table->InDeleteAll); #endif if (key == DELETED_KEY_VALUE) { table->deleted_key_data = NULL; } else { entry = _mesa_hash_table_search_pre_hashed(table->ht, uint_hash(key), uint_key(key)); _mesa_hash_table_remove(table->ht, entry); } if (table->id_alloc) util_idalloc_free(table->id_alloc, key); } void _mesa_HashRemoveLocked(struct _mesa_HashTable *table, GLuint key) { _mesa_HashRemove_unlocked(table, key); } void _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key) { _mesa_HashLockMutex(table); _mesa_HashRemove_unlocked(table, key); _mesa_HashUnlockMutex(table); } /** * Delete all entries in a hash table, but don't delete the table itself. * Invoke the given callback function for each table entry. * * \param table the hash table to delete * \param callback the callback function * \param userData arbitrary pointer to pass along to the callback * (this is typically a struct gl_context pointer) */ void _mesa_HashDeleteAll(struct _mesa_HashTable *table, void (*callback)(void *data, void *userData), void *userData) { assert(callback); _mesa_HashLockMutex(table); #ifndef NDEBUG table->InDeleteAll = GL_TRUE; #endif hash_table_foreach(table->ht, entry) { callback(entry->data, userData); _mesa_hash_table_remove(table->ht, entry); } if (table->deleted_key_data) { callback(table->deleted_key_data, userData); table->deleted_key_data = NULL; } if (table->id_alloc) { util_idalloc_fini(table->id_alloc); free(table->id_alloc); init_name_reuse(table); } #ifndef NDEBUG table->InDeleteAll = GL_FALSE; #endif table->MaxKey = 0; _mesa_HashUnlockMutex(table); } /** * Walk over all entries in a hash table, calling callback function for each. * \param table the hash table to walk * \param callback the callback function * \param userData arbitrary pointer to pass along to the callback * (this is typically a struct gl_context pointer) */ static void hash_walk_unlocked(const struct _mesa_HashTable *table, void (*callback)(void *data, void *userData), void *userData) { assert(table); assert(callback); hash_table_foreach(table->ht, entry) { callback(entry->data, userData); } if (table->deleted_key_data) callback(table->deleted_key_data, userData); } void _mesa_HashWalk(const struct _mesa_HashTable *table, void (*callback)(void *data, void *userData), void *userData) { /* cast-away const */ struct _mesa_HashTable *table2 = (struct _mesa_HashTable *) table; _mesa_HashLockMutex(table2); hash_walk_unlocked(table, callback, userData); _mesa_HashUnlockMutex(table2); } void _mesa_HashWalkLocked(const struct _mesa_HashTable *table, void (*callback)(void *data, void *userData), void *userData) { hash_walk_unlocked(table, callback, userData); } /** * Dump contents of hash table for debugging. * * \param table the hash table. */ void _mesa_HashPrint(const struct _mesa_HashTable *table) { if (table->deleted_key_data) _mesa_debug(NULL, "%u %p\n", DELETED_KEY_VALUE, table->deleted_key_data); hash_table_foreach(table->ht, entry) { _mesa_debug(NULL, "%u %p\n", (unsigned)(uintptr_t) entry->key, entry->data); } } /** * Find a block of adjacent unused hash keys. * * \param table the hash table. * \param numKeys number of keys needed. * * \return Starting key of free block or 0 if failure. * * If there are enough free keys between the maximum key existing in the table * (_mesa_HashTable::MaxKey) and the maximum key possible, then simply return * the adjacent key. Otherwise do a full search for a free key block in the * allowable key range. */ GLuint _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys) { const GLuint maxKey = ~((GLuint) 0) - 1; if (table->id_alloc && numKeys == 1) { return util_idalloc_alloc(table->id_alloc); } else if (maxKey - numKeys > table->MaxKey) { /* the quick solution */ return table->MaxKey + 1; } else { /* the slow solution */ GLuint freeCount = 0; GLuint freeStart = 1; GLuint key; for (key = 1; key != maxKey; key++) { if (_mesa_HashLookup_unlocked(table, key)) { /* darn, this key is already in use */ freeCount = 0; freeStart = key+1; } else { /* this key not in use, check if we've found enough */ freeCount++; if (freeCount == numKeys) { return freeStart; } } } /* cannot allocate a block of numKeys consecutive keys */ return 0; } } bool _mesa_HashFindFreeKeys(struct _mesa_HashTable *table, GLuint* keys, GLuint numKeys) { if (!table->id_alloc) { GLuint first = _mesa_HashFindFreeKeyBlock(table, numKeys); for (int i = 0; i < numKeys; i++) { keys[i] = first + i; } return first != 0; } for (int i = 0; i < numKeys; i++) { keys[i] = util_idalloc_alloc(table->id_alloc); } return true; } /** * Return the number of entries in the hash table. */ GLuint _mesa_HashNumEntries(const struct _mesa_HashTable *table) { GLuint count = 0; if (table->deleted_key_data) count++; count += _mesa_hash_table_num_entries(table->ht); return count; }