/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef ST_CB_TEXTURE_H #define ST_CB_TEXTURE_H #include "main/glheader.h" struct dd_function_table; struct gl_context; struct gl_texture_object; struct gl_texture_image; struct pipe_context; struct st_context; struct gl_renderbuffer; struct gl_pixelstore_attrib; struct gl_memory_object; struct gl_sampler_object; extern enum pipe_texture_target gl_target_to_pipe(GLenum target); unsigned st_get_blit_mask(GLenum srcFormat, GLenum dstFormat); extern GLboolean st_finalize_texture(struct gl_context *ctx, struct pipe_context *pipe, struct gl_texture_object *tObj, GLuint cubeMapFace); void st_FreeTextureImageBuffer(struct gl_context *ctx, struct gl_texture_image *texImage); void st_MapTextureImage(struct gl_context *ctx, struct gl_texture_image *texImage, GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h, GLbitfield mode, GLubyte **mapOut, GLint *rowStrideOut); void st_UnmapTextureImage(struct gl_context *ctx, struct gl_texture_image *texImage, GLuint slice); GLboolean st_AllocTextureImageBuffer(struct gl_context *ctx, struct gl_texture_image *texImage); void st_TexSubImage(struct gl_context *ctx, GLuint dims, struct gl_texture_image *texImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *unpack); void st_TexImage(struct gl_context * ctx, GLuint dims, struct gl_texture_image *texImage, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *unpack); void st_CompressedTexSubImage(struct gl_context *ctx, GLuint dims, struct gl_texture_image *texImage, GLint x, GLint y, GLint z, GLsizei w, GLsizei h, GLsizei d, GLenum format, GLsizei imageSize, const void *data); void st_CompressedTexImage(struct gl_context *ctx, GLuint dims, struct gl_texture_image *texImage, GLsizei imageSize, const void *data); void st_GetTexSubImage(struct gl_context * ctx, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLint depth, GLenum format, GLenum type, void * pixels, struct gl_texture_image *texImage); void st_CopyTexSubImage(struct gl_context *ctx, GLuint dims, struct gl_texture_image *texImage, GLint destX, GLint destY, GLint slice, struct gl_renderbuffer *rb, GLint srcX, GLint srcY, GLsizei width, GLsizei height); GLboolean st_AllocTextureStorage(struct gl_context *ctx, struct gl_texture_object *texObj, GLsizei levels, GLsizei width, GLsizei height, GLsizei depth); GLboolean st_TestProxyTexImage(struct gl_context *ctx, GLenum target, GLuint numLevels, GLint level, mesa_format format, GLuint numSamples, GLint width, GLint height, GLint depth); GLboolean st_TextureView(struct gl_context *ctx, struct gl_texture_object *texObj, struct gl_texture_object *origTexObj); void st_ClearTexSubImage(struct gl_context *ctx, struct gl_texture_image *texImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, const void *clearValue); GLboolean st_SetTextureStorageForMemoryObject(struct gl_context *ctx, struct gl_texture_object *texObj, struct gl_memory_object *memObj, GLsizei levels, GLsizei width, GLsizei height, GLsizei depth, GLuint64 offset); GLboolean st_GetSparseTextureVirtualPageSize(struct gl_context *ctx, GLenum target, mesa_format format, unsigned index, int *x, int *y, int *z); void st_TexturePageCommitment(struct gl_context *ctx, struct gl_texture_object *tex_obj, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, bool commit); #endif /* ST_CB_TEXTURE_H */