/* * Copyright (C) 2022 Collabora, Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "pan_earlyzs.h" #include "util/pan_ir.h" #include /* * Test the early-ZS helpers used on Bifrost and Valhall. Early-ZS state depends * on both shader state and draw-time API state. As such, there are two helpers * -- analzye and get -- that separate the link-time analysis of a fragment * shader from the draw-time classification. The internal data structure is not * under test, only the external API. So we test only the composition. */ #define ZS_WRITEMASK BITFIELD_BIT(0) #define ALPHA2COV BITFIELD_BIT(1) #define ZS_ALWAYS_PASSES BITFIELD_BIT(2) #define DISCARD BITFIELD_BIT(3) #define WRITES_Z BITFIELD_BIT(4) #define WRITES_S BITFIELD_BIT(5) #define WRITES_COV BITFIELD_BIT(6) #define SIDEFX BITFIELD_BIT(7) #define API_EARLY BITFIELD_BIT(8) static void test(enum pan_earlyzs expected_update, enum pan_earlyzs expected_kill, uint32_t flags) { struct pan_shader_info info = { .fs = { .can_discard = !!(flags & DISCARD), .writes_depth = !!(flags & WRITES_Z), .writes_stencil = !!(flags & WRITES_S), .writes_coverage = !!(flags & WRITES_COV), .early_fragment_tests = !!(flags & API_EARLY), }, .writes_global = !!(flags & SIDEFX), }; struct pan_earlyzs_state result = pan_earlyzs_get(pan_earlyzs_analyze(&info), !!(flags & ZS_WRITEMASK), !!(flags & ALPHA2COV), !!(flags & ZS_ALWAYS_PASSES)); ASSERT_EQ(result.update, expected_update); ASSERT_EQ(result.kill, expected_kill); } #define CASE(expected_update, expected_kill, flags) \ test(PAN_EARLYZS_ ## expected_update, PAN_EARLYZS_ ## expected_kill, flags) TEST(EarlyZS, APIForceEarly) { CASE(FORCE_EARLY, FORCE_EARLY, API_EARLY); CASE(FORCE_EARLY, FORCE_EARLY, API_EARLY | WRITES_Z | WRITES_S); CASE(FORCE_EARLY, FORCE_EARLY, API_EARLY | ALPHA2COV | DISCARD); } TEST(EarlyZS, ShaderCalculatesZS) { CASE(FORCE_LATE, FORCE_LATE, WRITES_Z); CASE(FORCE_LATE, FORCE_LATE, WRITES_S); CASE(FORCE_LATE, FORCE_LATE, WRITES_Z | WRITES_S); CASE(FORCE_LATE, FORCE_LATE, WRITES_Z | WRITES_S | SIDEFX); CASE(FORCE_LATE, FORCE_LATE, WRITES_Z | WRITES_S | ZS_ALWAYS_PASSES); CASE(FORCE_LATE, FORCE_LATE, WRITES_Z | ZS_ALWAYS_PASSES | ALPHA2COV); } TEST(EarlyZS, ModifiesCoverageWritesZSNoSideFX) { CASE(FORCE_LATE, FORCE_EARLY, ZS_WRITEMASK | WRITES_COV); CASE(FORCE_LATE, FORCE_EARLY, ZS_WRITEMASK | DISCARD); CASE(FORCE_LATE, FORCE_EARLY, ZS_WRITEMASK | ALPHA2COV); CASE(FORCE_LATE, FORCE_EARLY, ZS_WRITEMASK | WRITES_COV | DISCARD | ALPHA2COV); } TEST(EarlyZS, ModifiesCoverageWritesZSNoSideFXAlt) { CASE(FORCE_LATE, WEAK_EARLY, ZS_ALWAYS_PASSES | ZS_WRITEMASK | WRITES_COV); CASE(FORCE_LATE, WEAK_EARLY, ZS_ALWAYS_PASSES | ZS_WRITEMASK | DISCARD); CASE(FORCE_LATE, WEAK_EARLY, ZS_ALWAYS_PASSES | ZS_WRITEMASK | ALPHA2COV); CASE(FORCE_LATE, WEAK_EARLY, ZS_ALWAYS_PASSES | ZS_WRITEMASK | WRITES_COV | DISCARD | ALPHA2COV); } TEST(EarlyZS, ModifiesCoverageWritesZSSideFX) { CASE(FORCE_LATE, FORCE_LATE, ZS_WRITEMASK | SIDEFX | WRITES_COV); CASE(FORCE_LATE, FORCE_LATE, ZS_WRITEMASK | SIDEFX | DISCARD); CASE(FORCE_LATE, FORCE_LATE, ZS_WRITEMASK | SIDEFX | ALPHA2COV); CASE(FORCE_LATE, FORCE_LATE, ZS_WRITEMASK | SIDEFX | WRITES_COV | DISCARD | ALPHA2COV); } TEST(EarlyZS, SideFXNoShaderZS) { CASE(FORCE_EARLY, FORCE_LATE, SIDEFX); CASE(FORCE_EARLY, FORCE_LATE, SIDEFX | DISCARD); CASE(FORCE_EARLY, FORCE_LATE, SIDEFX | WRITES_COV); CASE(FORCE_EARLY, FORCE_LATE, SIDEFX | ALPHA2COV); } TEST(EarlyZS, SideFXNoShaderZSAlt) { CASE(WEAK_EARLY, FORCE_LATE, ZS_ALWAYS_PASSES | SIDEFX); CASE(WEAK_EARLY, FORCE_LATE, ZS_ALWAYS_PASSES | SIDEFX | DISCARD); CASE(WEAK_EARLY, FORCE_LATE, ZS_ALWAYS_PASSES | SIDEFX | WRITES_COV); CASE(WEAK_EARLY, FORCE_LATE, ZS_ALWAYS_PASSES | SIDEFX | ALPHA2COV); } TEST(EarlyZS, NoSideFXNoShaderZS) { CASE(FORCE_EARLY, FORCE_EARLY, 0); CASE(FORCE_EARLY, FORCE_EARLY, ALPHA2COV | DISCARD | WRITES_COV); CASE(FORCE_EARLY, FORCE_EARLY, ZS_WRITEMASK); } TEST(EarlyZS, NoSideFXNoShaderZSAlt) { CASE(WEAK_EARLY, WEAK_EARLY, ZS_ALWAYS_PASSES); CASE(WEAK_EARLY, WEAK_EARLY, ZS_ALWAYS_PASSES | ALPHA2COV | DISCARD | WRITES_COV); CASE(WEAK_EARLY, WEAK_EARLY, ZS_ALWAYS_PASSES | ZS_WRITEMASK); }