/* * Copyright © 2022 Collabora Ltd * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef VK_PIPELINE_LAYOUT_H #define VK_PIPELINE_LAYOUT_H #include "vk_object.h" #include "util/u_atomic.h" #ifdef __cplusplus extern "C" { #endif struct vk_descriptor_set_layout; #define VK_MESA_PIPELINE_LAYOUT_MAX_SETS 32 struct vk_pipeline_layout { struct vk_object_base base; /** Reference count * * It's often necessary to store a pointer to the descriptor set layout in * the descriptor so that any entrypoint which has access to a descriptor * set also has the layout. While layouts are often passed into various * entrypoints, they're notably missing from vkUpdateDescriptorSets(). In * order to implement descriptor writes, you either need to stash a pointer * to the descriptor set layout in the descriptor set or you need to copy * all of the relevant information. Storing a pointer is a lot cheaper. * * Because descriptor set layout lifetimes and descriptor set lifetimes are * not guaranteed to coincide, we have to reference count if we're going to * do this. */ uint32_t ref_cnt; /** VkPipelineLayoutCreateInfo::flags */ VkPipelineLayoutCreateFlagBits create_flags; /** Number of descriptor set layouts in this pipeline layout */ uint32_t set_count; /** Array of pointers to descriptor set layouts, indexed by set index */ const struct vk_descriptor_set_layout *set_layouts[VK_MESA_PIPELINE_LAYOUT_MAX_SETS]; /** Destroy callback * * Will be initially set to vk_pipeline_layout_destroy() but may be set to * a driver-specific callback which does driver-specific clean-up and then * calls vk_pipeline_layout_destroy(). */ void (*destroy)(struct vk_device *device, struct vk_pipeline_layout *layout); }; VK_DEFINE_NONDISP_HANDLE_CASTS(vk_pipeline_layout, base, VkPipelineLayout, VK_OBJECT_TYPE_PIPELINE_LAYOUT); void * vk_pipeline_layout_zalloc(struct vk_device *device, size_t size, const VkPipelineLayoutCreateInfo *pCreateInfo); void * vk_pipeline_layout_multizalloc(struct vk_device *device, struct vk_multialloc *ma, const VkPipelineLayoutCreateInfo *pCreateInfo); void vk_pipeline_layout_destroy(struct vk_device *device, struct vk_pipeline_layout *layout); static inline struct vk_pipeline_layout * vk_pipeline_layout_ref(struct vk_pipeline_layout *layout) { assert(layout && layout->ref_cnt >= 1); p_atomic_inc(&layout->ref_cnt); return layout; } static inline void vk_pipeline_layout_unref(struct vk_device *device, struct vk_pipeline_layout *layout) { assert(layout && layout->ref_cnt >= 1); if (p_atomic_dec_zero(&layout->ref_cnt)) layout->destroy(device, layout); } #ifdef __cplusplus } #endif #endif /* VK_PIPELINE_LAYOUT_H */