/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLShaderStringBuilder_DEFINED #define GrGLShaderStringBuilder_DEFINED #include "include/core/SkTypes.h" #include "include/gpu/GrContextOptions.h" #include "src/gpu/GrGpu.h" #include "src/gpu/gl/GrGLContext.h" #include "src/sksl/codegen/SkSLGLSLCodeGenerator.h" std::unique_ptr GrSkSLtoGLSL(const GrGLGpu* gpu, SkSL::ProgramKind programKind, const SkSL::String& sksl, const SkSL::Program::Settings& settings, SkSL::String* glsl, GrContextOptions::ShaderErrorHandler* errorHandler); GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, GrGLuint programId, GrGLenum type, const SkSL::String& glsl, GrThreadSafePipelineBuilder::Stats*, GrContextOptions::ShaderErrorHandler* errorHandler); #endif