/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrVkImage_DEFINED #define GrVkImage_DEFINED #include "include/core/SkTypes.h" #include "include/gpu/GrBackendSurface.h" #include "include/gpu/vk/GrVkTypes.h" #include "include/private/GrTypesPriv.h" #include "include/private/GrVkTypesPriv.h" #include "src/gpu/GrAttachment.h" #include "src/gpu/GrBackendSurfaceMutableStateImpl.h" #include "src/gpu/GrManagedResource.h" #include "src/gpu/GrRefCnt.h" #include "src/gpu/GrTexture.h" #include "src/gpu/vk/GrVkDescriptorSet.h" #include class GrVkGpu; class GrVkImageView; class GrVkImage : public GrAttachment { private: class Resource; public: static sk_sp MakeStencil(GrVkGpu* gpu, SkISize dimensions, int sampleCnt, VkFormat format); static sk_sp MakeMSAA(GrVkGpu* gpu, SkISize dimensions, int numSamples, VkFormat format, GrProtected isProtected, GrMemoryless memoryless); static sk_sp MakeTexture(GrVkGpu* gpu, SkISize dimensions, VkFormat format, uint32_t mipLevels, GrRenderable renderable, int numSamples, SkBudgeted budgeted, GrProtected isProtected); static sk_sp MakeWrapped(GrVkGpu* gpu, SkISize dimensions, const GrVkImageInfo&, sk_sp, UsageFlags attachmentUsages, GrWrapOwnership, GrWrapCacheable, bool forSecondaryCB = false); ~GrVkImage() override; VkImage image() const { // Should only be called when we have a real fResource object, i.e. never when being used as // a RT in an external secondary command buffer. SkASSERT(fResource); return fInfo.fImage; } const GrVkAlloc& alloc() const { // Should only be called when we have a real fResource object, i.e. never when being used as // a RT in an external secondary command buffer. SkASSERT(fResource); return fInfo.fAlloc; } const GrVkImageInfo& vkImageInfo() const { return fInfo; } VkFormat imageFormat() const { return fInfo.fFormat; } GrBackendFormat backendFormat() const override { bool usesDRMModifier = this->vkImageInfo().fImageTiling == VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT; if (fResource && this->ycbcrConversionInfo().isValid()) { SkASSERT(this->imageFormat() == this->ycbcrConversionInfo().fFormat); return GrBackendFormat::MakeVk(this->ycbcrConversionInfo(), usesDRMModifier); } SkASSERT(this->imageFormat() != VK_FORMAT_UNDEFINED); return GrBackendFormat::MakeVk(this->imageFormat(), usesDRMModifier); } uint32_t mipLevels() const { return fInfo.fLevelCount; } const GrVkYcbcrConversionInfo& ycbcrConversionInfo() const { // Should only be called when we have a real fResource object, i.e. never when being used as // a RT in an external secondary command buffer. SkASSERT(fResource); return fInfo.fYcbcrConversionInfo; } VkImageUsageFlags vkUsageFlags() { return fInfo.fImageUsageFlags; } bool supportsInputAttachmentUsage() const { return fInfo.fImageUsageFlags & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT; } const GrVkImageView* framebufferView() const { return fFramebufferView.get(); } const GrVkImageView* textureView() const { return fTextureView.get(); } // So that we don't need to rewrite descriptor sets each time, we keep cached input descriptor // sets on the attachment and simply reuse those descriptor sets for this attachment only. These // calls will fail if the attachment does not support being used as an input attachment. These // calls do not ref the GrVkDescriptorSet so they called will need to manually ref them if they // need to be kept alive. gr_rp inputDescSetForBlending(GrVkGpu* gpu); // Input descripotr set used when needing to read a resolve attachment to load data into a // discardable msaa attachment. gr_rp inputDescSetForMSAALoad(GrVkGpu* gpu); const Resource* resource() const { SkASSERT(fResource); return fResource; } bool isLinearTiled() const { // Should only be called when we have a real fResource object, i.e. never when being used as // a RT in an external secondary command buffer. SkASSERT(fResource); return SkToBool(VK_IMAGE_TILING_LINEAR == fInfo.fImageTiling); } bool isBorrowed() const { return fIsBorrowed; } sk_sp getMutableState() const { return fMutableState; } VkImageLayout currentLayout() const { return fMutableState->getImageLayout(); } void setImageLayoutAndQueueIndex(const GrVkGpu* gpu, VkImageLayout newLayout, VkAccessFlags dstAccessMask, VkPipelineStageFlags dstStageMask, bool byRegion, uint32_t newQueueFamilyIndex); void setImageLayout(const GrVkGpu* gpu, VkImageLayout newLayout, VkAccessFlags dstAccessMask, VkPipelineStageFlags dstStageMask, bool byRegion) { this->setImageLayoutAndQueueIndex(gpu, newLayout, dstAccessMask, dstStageMask, byRegion, VK_QUEUE_FAMILY_IGNORED); } uint32_t currentQueueFamilyIndex() const { return fMutableState->getQueueFamilyIndex(); } void setQueueFamilyIndex(uint32_t queueFamilyIndex) { fMutableState->setQueueFamilyIndex(queueFamilyIndex); } // Returns the image to its original queue family and changes the layout to present if the queue // family is not external or foreign. void prepareForPresent(GrVkGpu* gpu); // Returns the image to its original queue family void prepareForExternal(GrVkGpu* gpu); // This simply updates our tracking of the image layout and does not actually do any gpu work. // This is only used for mip map generation where we are manually changing the layouts as we // blit each layer, and then at the end need to update our tracking. void updateImageLayout(VkImageLayout newLayout) { // Should only be called when we have a real fResource object, i.e. never when being used as // a RT in an external secondary command buffer. SkASSERT(fResource); fMutableState->setImageLayout(newLayout); } struct ImageDesc { VkImageType fImageType; VkFormat fFormat; uint32_t fWidth; uint32_t fHeight; uint32_t fLevels; uint32_t fSamples; VkImageTiling fImageTiling; VkImageUsageFlags fUsageFlags; VkFlags fMemProps; GrProtected fIsProtected; ImageDesc() : fImageType(VK_IMAGE_TYPE_2D) , fFormat(VK_FORMAT_UNDEFINED) , fWidth(0) , fHeight(0) , fLevels(1) , fSamples(1) , fImageTiling(VK_IMAGE_TILING_OPTIMAL) , fUsageFlags(0) , fMemProps(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) , fIsProtected(GrProtected::kNo) {} }; static bool InitImageInfo(GrVkGpu* gpu, const ImageDesc& imageDesc, GrVkImageInfo*); // Destroys the internal VkImage and VkDeviceMemory in the GrVkImageInfo static void DestroyImageInfo(const GrVkGpu* gpu, GrVkImageInfo*); // These match the definitions in SkImage, for whence they came typedef void* ReleaseCtx; typedef void (*ReleaseProc)(ReleaseCtx); void setResourceRelease(sk_sp releaseHelper); // Helpers to use for setting the layout of the VkImage static VkPipelineStageFlags LayoutToPipelineSrcStageFlags(const VkImageLayout layout); static VkAccessFlags LayoutToSrcAccessMask(const VkImageLayout layout); #if GR_TEST_UTILS void setCurrentQueueFamilyToGraphicsQueue(GrVkGpu* gpu); #endif private: static sk_sp Make(GrVkGpu* gpu, SkISize dimensions, UsageFlags attachmentUsages, int sampleCnt, VkFormat format, uint32_t mipLevels, VkImageUsageFlags vkUsageFlags, GrProtected isProtected, GrMemoryless, SkBudgeted); GrVkImage(GrVkGpu* gpu, SkISize dimensions, UsageFlags supportedUsages, const GrVkImageInfo&, sk_sp mutableState, sk_sp framebufferView, sk_sp textureView, SkBudgeted); GrVkImage(GrVkGpu* gpu, SkISize dimensions, UsageFlags supportedUsages, const GrVkImageInfo&, sk_sp mutableState, sk_sp framebufferView, sk_sp textureView, GrBackendObjectOwnership, GrWrapCacheable, bool forSecondaryCB); void init(GrVkGpu*, bool forSecondaryCB); void onRelease() override; void onAbandon() override; void releaseImage(); bool hasResource() const { return fResource; } GrVkGpu* getVkGpu() const; GrVkImageInfo fInfo; uint32_t fInitialQueueFamily; sk_sp fMutableState; sk_sp fFramebufferView; sk_sp fTextureView; bool fIsBorrowed; // Descriptor set used when this is used as an input attachment for reading the dst in blending. gr_rp fCachedBlendingInputDescSet; // Descriptor set used when this is used as an input attachment for loading an msaa attachment. gr_rp fCachedMSAALoadInputDescSet; class Resource : public GrTextureResource { public: explicit Resource(const GrVkGpu* gpu) : fGpu(gpu) , fImage(VK_NULL_HANDLE) { fAlloc.fMemory = VK_NULL_HANDLE; fAlloc.fOffset = 0; } Resource(const GrVkGpu* gpu, VkImage image, const GrVkAlloc& alloc, VkImageTiling tiling) : fGpu(gpu) , fImage(image) , fAlloc(alloc) {} ~Resource() override {} #ifdef SK_TRACE_MANAGED_RESOURCES void dumpInfo() const override { SkDebugf("GrVkImage: %" PRIdPTR " (%d refs)\n", (intptr_t)fImage, this->getRefCnt()); } #endif #ifdef SK_DEBUG const GrManagedResource* asVkImageResource() const override { return this; } #endif private: void freeGPUData() const override; const GrVkGpu* fGpu; VkImage fImage; GrVkAlloc fAlloc; using INHERITED = GrTextureResource; }; // for wrapped textures class BorrowedResource : public Resource { public: BorrowedResource(const GrVkGpu* gpu, VkImage image, const GrVkAlloc& alloc, VkImageTiling tiling) : Resource(gpu, image, alloc, tiling) { } private: void freeGPUData() const override; }; Resource* fResource; friend class GrVkRenderTarget; }; #endif