/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkPathOpsDebug_DEFINED #define SkPathOpsDebug_DEFINED #include "include/core/SkString.h" #include "include/core/SkTypes.h" #include "include/pathops/SkPathOps.h" #include #include enum class SkOpPhase : char; struct SkDQuad; class SkOpAngle; class SkOpCoincidence; class SkOpContour; class SkOpContourHead; class SkOpPtT; class SkOpSegment; class SkOpSpan; class SkOpSpanBase; struct SkDPoint; struct SkDLine; struct SkDQuad; struct SkDConic; struct SkDCubic; class SkTSect; // define this when running fuzz // #define SK_BUILD_FOR_FUZZER // fake classes to fool msvs Visual Studio 2018 Immediate Window #define FakeClasses(a, b) \ class SkDebugTCoincident##a##b; \ class SkDebugTSect##a##b; \ class SkDebugTSpan##a##b FakeClasses(Quad, Quad); FakeClasses(Conic, Quad); FakeClasses(Conic, Conic); FakeClasses(Cubic, Quad); FakeClasses(Cubic, Conic); FakeClasses(Cubic, Cubic); #undef FakeClasses #ifdef SK_RELEASE #define FORCE_RELEASE 1 #else #define FORCE_RELEASE 1 // set force release to 1 for multiple thread -- no debugging #endif #define DEBUG_UNDER_DEVELOPMENT 0 #define ONE_OFF_DEBUG 0 #define ONE_OFF_DEBUG_MATHEMATICA 0 #if defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_ANDROID) #define SK_RAND(seed) rand() #else #define SK_RAND(seed) rand_r(&seed) #endif #ifdef SK_BUILD_FOR_WIN #define SK_SNPRINTF _snprintf #else #define SK_SNPRINTF snprintf #endif #define WIND_AS_STRING(x) char x##Str[12]; \ if (!SkPathOpsDebug::ValidWind(x)) strcpy(x##Str, "?"); \ else SK_SNPRINTF(x##Str, sizeof(x##Str), "%d", x) #if FORCE_RELEASE #define DEBUG_ACTIVE_OP 0 #define DEBUG_ACTIVE_SPANS 0 #define DEBUG_ADD_INTERSECTING_TS 0 #define DEBUG_ADD_T 0 #define DEBUG_ALIGNMENT 0 #define DEBUG_ANGLE 0 #define DEBUG_ASSEMBLE 0 #define DEBUG_COINCIDENCE 0 #define DEBUG_COINCIDENCE_DUMP 0 // accumulate and dump which algorithms fired #define DEBUG_COINCIDENCE_ORDER 0 // for well behaved curves, check if pairs match up in t-order #define DEBUG_COINCIDENCE_VERBOSE 0 // usually whether the next function generates coincidence #define DEBUG_CUBIC_BINARY_SEARCH 0 #define DEBUG_CUBIC_SPLIT 0 #define DEBUG_DUMP_SEGMENTS 0 #define DEBUG_DUMP_VERIFY 0 #define DEBUG_FLOW 0 #define DEBUG_LIMIT_WIND_SUM 0 #define DEBUG_MARK_DONE 0 #define DEBUG_PATH_CONSTRUCTION 0 #define DEBUG_PERP 0 #define DEBUG_SORT 0 #define DEBUG_T_SECT 0 #define DEBUG_T_SECT_DUMP 0 #define DEBUG_T_SECT_LOOP_COUNT 0 #define DEBUG_VALIDATE 0 #define DEBUG_WINDING 0 #define DEBUG_WINDING_AT_T 0 #else #define DEBUG_ACTIVE_OP 1 #define DEBUG_ACTIVE_SPANS 1 #define DEBUG_ADD_INTERSECTING_TS 1 #define DEBUG_ADD_T 1 #define DEBUG_ALIGNMENT 0 #define DEBUG_ANGLE 1 #define DEBUG_ASSEMBLE 1 #define DEBUG_COINCIDENCE 1 #define DEBUG_COINCIDENCE_DUMP 0 #define DEBUG_COINCIDENCE_ORDER 0 // tight arc quads may generate out-of-order coincidence spans #define DEBUG_COINCIDENCE_VERBOSE 1 #define DEBUG_CUBIC_BINARY_SEARCH 0 #define DEBUG_CUBIC_SPLIT 1 #define DEBUG_DUMP_VERIFY 0 #define DEBUG_DUMP_SEGMENTS 1 #define DEBUG_FLOW 1 #define DEBUG_LIMIT_WIND_SUM 15 #define DEBUG_MARK_DONE 1 #define DEBUG_PATH_CONSTRUCTION 1 #define DEBUG_PERP 1 #define DEBUG_SORT 1 #define DEBUG_T_SECT 0 // enabling may trigger validate asserts even though op does not fail #define DEBUG_T_SECT_DUMP 0 // Use 1 normally. Use 2 to number segments, 3 for script output #define DEBUG_T_SECT_LOOP_COUNT 0 #define DEBUG_VALIDATE 1 #define DEBUG_WINDING 1 #define DEBUG_WINDING_AT_T 1 #endif #ifdef SK_RELEASE #define SkDEBUGRELEASE(a, b) b #define SkDEBUGPARAMS(...) #else #define SkDEBUGRELEASE(a, b) a #define SkDEBUGPARAMS(...) , __VA_ARGS__ #endif #if DEBUG_VALIDATE == 0 #define PATH_OPS_DEBUG_VALIDATE_PARAMS(...) #else #define PATH_OPS_DEBUG_VALIDATE_PARAMS(...) , __VA_ARGS__ #endif #if DEBUG_T_SECT == 0 #define PATH_OPS_DEBUG_T_SECT_RELEASE(a, b) b #define PATH_OPS_DEBUG_T_SECT_PARAMS(...) #define PATH_OPS_DEBUG_T_SECT_CODE(...) #else #define PATH_OPS_DEBUG_T_SECT_RELEASE(a, b) a #define PATH_OPS_DEBUG_T_SECT_PARAMS(...) , __VA_ARGS__ #define PATH_OPS_DEBUG_T_SECT_CODE(...) __VA_ARGS__ #endif #if DEBUG_T_SECT_DUMP > 1 extern int gDumpTSectNum; #endif #if DEBUG_COINCIDENCE || DEBUG_COINCIDENCE_DUMP #define DEBUG_COIN 1 #else #define DEBUG_COIN 0 #endif #if DEBUG_COIN #define DEBUG_COIN_DECLARE_ONLY_PARAMS() \ int lineNo, SkOpPhase phase, int iteration #define DEBUG_COIN_DECLARE_PARAMS() \ , DEBUG_COIN_DECLARE_ONLY_PARAMS() #define DEBUG_COIN_ONLY_PARAMS() \ __LINE__, SkOpPhase::kNoChange, 0 #define DEBUG_COIN_PARAMS() \ , DEBUG_COIN_ONLY_PARAMS() #define DEBUG_ITER_ONLY_PARAMS(iteration) \ __LINE__, SkOpPhase::kNoChange, iteration #define DEBUG_ITER_PARAMS(iteration) \ , DEBUG_ITER_ONLY_PARAMS(iteration) #define DEBUG_PHASE_ONLY_PARAMS(phase) \ __LINE__, SkOpPhase::phase, 0 #define DEBUG_PHASE_PARAMS(phase) \ , DEBUG_PHASE_ONLY_PARAMS(phase) #define DEBUG_SET_PHASE() \ this->globalState()->debugSetPhase(__func__, lineNo, phase, iteration) #define DEBUG_STATIC_SET_PHASE(obj) \ obj->globalState()->debugSetPhase(__func__, lineNo, phase, iteration) #elif DEBUG_VALIDATE #define DEBUG_COIN_DECLARE_ONLY_PARAMS() \ SkOpPhase phase #define DEBUG_COIN_DECLARE_PARAMS() \ , DEBUG_COIN_DECLARE_ONLY_PARAMS() #define DEBUG_COIN_ONLY_PARAMS() \ SkOpPhase::kNoChange #define DEBUG_COIN_PARAMS() \ , DEBUG_COIN_ONLY_PARAMS() #define DEBUG_ITER_ONLY_PARAMS(iteration) \ SkOpPhase::kNoChange #define DEBUG_ITER_PARAMS(iteration) \ , DEBUG_ITER_ONLY_PARAMS(iteration) #define DEBUG_PHASE_ONLY_PARAMS(phase) \ SkOpPhase::phase #define DEBUG_PHASE_PARAMS(phase) \ , DEBUG_PHASE_ONLY_PARAMS(phase) #define DEBUG_SET_PHASE() \ this->globalState()->debugSetPhase(phase) #define DEBUG_STATIC_SET_PHASE(obj) \ obj->globalState()->debugSetPhase(phase) #else #define DEBUG_COIN_DECLARE_ONLY_PARAMS() #define DEBUG_COIN_DECLARE_PARAMS() #define DEBUG_COIN_ONLY_PARAMS() #define DEBUG_COIN_PARAMS() #define DEBUG_ITER_ONLY_PARAMS(iteration) #define DEBUG_ITER_PARAMS(iteration) #define DEBUG_PHASE_ONLY_PARAMS(phase) #define DEBUG_PHASE_PARAMS(phase) #define DEBUG_SET_PHASE() #define DEBUG_STATIC_SET_PHASE(obj) #endif #define CUBIC_DEBUG_STR "{{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}" #define CONIC_DEBUG_STR "{{{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}, %1.9g}" #define QUAD_DEBUG_STR "{{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}" #define LINE_DEBUG_STR "{{{%1.9g,%1.9g}, {%1.9g,%1.9g}}}" #define PT_DEBUG_STR "{{%1.9g,%1.9g}}" #define T_DEBUG_STR(t, n) #t "[" #n "]=%1.9g" #define TX_DEBUG_STR(t) #t "[%d]=%1.9g" #define CUBIC_DEBUG_DATA(c) c[0].fX, c[0].fY, c[1].fX, c[1].fY, c[2].fX, c[2].fY, c[3].fX, c[3].fY #define CONIC_DEBUG_DATA(c, w) c[0].fX, c[0].fY, c[1].fX, c[1].fY, c[2].fX, c[2].fY, w #define QUAD_DEBUG_DATA(q) q[0].fX, q[0].fY, q[1].fX, q[1].fY, q[2].fX, q[2].fY #define LINE_DEBUG_DATA(l) l[0].fX, l[0].fY, l[1].fX, l[1].fY #define PT_DEBUG_DATA(i, n) i.pt(n).asSkPoint().fX, i.pt(n).asSkPoint().fY #ifndef DEBUG_TEST #define DEBUG_TEST 0 #endif // Tests with extreme numbers may fail, but all other tests should never fail. #define FAIL_IF(cond) \ do { bool fail = (cond); SkOPASSERT(!fail); if (fail) return false; } while (false) #define FAIL_WITH_NULL_IF(cond) \ do { bool fail = (cond); SkOPASSERT(!fail); if (fail) return nullptr; } while (false) class SkPathOpsDebug { public: #if DEBUG_COIN struct GlitchLog; enum GlitchType { kUninitialized_Glitch, kAddCorruptCoin_Glitch, kAddExpandedCoin_Glitch, kAddExpandedFail_Glitch, kAddIfCollapsed_Glitch, kAddIfMissingCoin_Glitch, kAddMissingCoin_Glitch, kAddMissingExtend_Glitch, kAddOrOverlap_Glitch, kCollapsedCoin_Glitch, kCollapsedDone_Glitch, kCollapsedOppValue_Glitch, kCollapsedSpan_Glitch, kCollapsedWindValue_Glitch, kCorrectEnd_Glitch, kDeletedCoin_Glitch, kExpandCoin_Glitch, kFail_Glitch, kMarkCoinEnd_Glitch, kMarkCoinInsert_Glitch, kMarkCoinMissing_Glitch, kMarkCoinStart_Glitch, kMergeMatches_Glitch, kMissingCoin_Glitch, kMissingDone_Glitch, kMissingIntersection_Glitch, kMoveMultiple_Glitch, kMoveNearbyClearAll_Glitch, kMoveNearbyClearAll2_Glitch, kMoveNearbyMerge_Glitch, kMoveNearbyMergeFinal_Glitch, kMoveNearbyRelease_Glitch, kMoveNearbyReleaseFinal_Glitch, kReleasedSpan_Glitch, kReturnFalse_Glitch, kUnaligned_Glitch, kUnalignedHead_Glitch, kUnalignedTail_Glitch, }; struct CoinDictEntry { int fIteration; int fLineNumber; GlitchType fGlitchType; const char* fFunctionName; }; struct CoinDict { void add(const CoinDictEntry& key); void add(const CoinDict& dict); void dump(const char* str, bool visitCheck) const; SkTDArray fDict; }; static CoinDict gCoinSumChangedDict; static CoinDict gCoinSumVisitedDict; static CoinDict gCoinVistedDict; #endif #if defined(SK_DEBUG) || !FORCE_RELEASE static int gContourID; static int gSegmentID; #endif #if DEBUG_SORT static int gSortCountDefault; static int gSortCount; #endif #if DEBUG_ACTIVE_OP static const char* kPathOpStr[]; #endif static bool gRunFail; static bool gVeryVerbose; #if DEBUG_ACTIVE_SPANS static SkString gActiveSpans; #endif #if DEBUG_DUMP_VERIFY static bool gDumpOp; static bool gVerifyOp; #endif static const char* OpStr(SkPathOp ); static void MathematicaIze(char* str, size_t bufferSize); static bool ValidWind(int winding); static void WindingPrintf(int winding); static void ShowActiveSpans(SkOpContourHead* contourList); static void ShowOnePath(const SkPath& path, const char* name, bool includeDeclaration); static void ShowPath(const SkPath& one, const SkPath& two, SkPathOp op, const char* name); static bool ChaseContains(const SkTDArray& , const SkOpSpanBase* ); static void CheckHealth(class SkOpContourHead* contourList); #if DEBUG_COIN static void DumpCoinDict(); static void DumpGlitchType(GlitchType ); #endif }; // Visual Studio 2017 does not permit calling member functions from the Immediate Window. // Global functions work fine, however. Use globals rather than static members inside a class. const SkOpAngle* AngleAngle(const SkOpAngle*, int id); SkOpContour* AngleContour(SkOpAngle*, int id); const SkOpPtT* AnglePtT(const SkOpAngle*, int id); const SkOpSegment* AngleSegment(const SkOpAngle*, int id); const SkOpSpanBase* AngleSpan(const SkOpAngle*, int id); const SkOpAngle* ContourAngle(SkOpContour*, int id); SkOpContour* ContourContour(SkOpContour*, int id); const SkOpPtT* ContourPtT(SkOpContour*, int id); const SkOpSegment* ContourSegment(SkOpContour*, int id); const SkOpSpanBase* ContourSpan(SkOpContour*, int id); const SkOpAngle* CoincidenceAngle(SkOpCoincidence*, int id); SkOpContour* CoincidenceContour(SkOpCoincidence*, int id); const SkOpPtT* CoincidencePtT(SkOpCoincidence*, int id); const SkOpSegment* CoincidenceSegment(SkOpCoincidence*, int id); const SkOpSpanBase* CoincidenceSpan(SkOpCoincidence*, int id); const SkOpAngle* PtTAngle(const SkOpPtT*, int id); SkOpContour* PtTContour(SkOpPtT*, int id); const SkOpPtT* PtTPtT(const SkOpPtT*, int id); const SkOpSegment* PtTSegment(const SkOpPtT*, int id); const SkOpSpanBase* PtTSpan(const SkOpPtT*, int id); const SkOpAngle* SegmentAngle(const SkOpSegment*, int id); SkOpContour* SegmentContour(SkOpSegment*, int id); const SkOpPtT* SegmentPtT(const SkOpSegment*, int id); const SkOpSegment* SegmentSegment(const SkOpSegment*, int id); const SkOpSpanBase* SegmentSpan(const SkOpSegment*, int id); const SkOpAngle* SpanAngle(const SkOpSpanBase*, int id); SkOpContour* SpanContour(SkOpSpanBase*, int id); const SkOpPtT* SpanPtT(const SkOpSpanBase*, int id); const SkOpSegment* SpanSegment(const SkOpSpanBase*, int id); const SkOpSpanBase* SpanSpan(const SkOpSpanBase*, int id); #if DEBUG_DUMP_VERIFY void DumpOp(const SkPath& one, const SkPath& two, SkPathOp op, const char* testName); void DumpOp(FILE* file, const SkPath& one, const SkPath& two, SkPathOp op, const char* testName); void DumpSimplify(const SkPath& path, const char* testName); void DumpSimplify(FILE* file, const SkPath& path, const char* testName); void ReportOpFail(const SkPath& one, const SkPath& two, SkPathOp op); void ReportSimplifyFail(const SkPath& path); void VerifyOp(const SkPath& one, const SkPath& two, SkPathOp op, const SkPath& result); void VerifySimplify(const SkPath& path, const SkPath& result); #endif // global path dumps for msvs Visual Studio 17 to use from Immediate Window void Dump(const SkOpContour& ); void DumpAll(const SkOpContour& ); void DumpAngles(const SkOpContour& ); void DumpContours(const SkOpContour& ); void DumpContoursAll(const SkOpContour& ); void DumpContoursAngles(const SkOpContour& ); void DumpContoursPts(const SkOpContour& ); void DumpContoursPt(const SkOpContour& , int segmentID); void DumpContoursSegment(const SkOpContour& , int segmentID); void DumpContoursSpan(const SkOpContour& , int segmentID); void DumpContoursSpans(const SkOpContour& ); void DumpPt(const SkOpContour& , int ); void DumpPts(const SkOpContour& , const char* prefix = "seg"); void DumpSegment(const SkOpContour& , int ); void DumpSegments(const SkOpContour& , const char* prefix = "seg", SkPathOp op = (SkPathOp) -1); void DumpSpan(const SkOpContour& , int ); void DumpSpans(const SkOpContour& ); void Dump(const SkOpSegment& ); void DumpAll(const SkOpSegment& ); void DumpAngles(const SkOpSegment& ); void DumpCoin(const SkOpSegment& ); void DumpPts(const SkOpSegment& , const char* prefix = "seg"); void Dump(const SkOpPtT& ); void DumpAll(const SkOpPtT& ); void Dump(const SkOpSpanBase& ); void DumpCoin(const SkOpSpanBase& ); void DumpAll(const SkOpSpanBase& ); void DumpCoin(const SkOpSpan& ); bool DumpSpan(const SkOpSpan& ); void Dump(const SkDConic& ); void DumpID(const SkDConic& , int id); void Dump(const SkDCubic& ); void DumpID(const SkDCubic& , int id); void Dump(const SkDLine& ); void DumpID(const SkDLine& , int id); void Dump(const SkDQuad& ); void DumpID(const SkDQuad& , int id); void Dump(const SkDPoint& ); void Dump(const SkOpAngle& ); // generates tools/path_sorter.htm and path_visualizer.htm compatible data void DumpQ(const SkDQuad& quad1, const SkDQuad& quad2, int testNo); void DumpT(const SkDQuad& quad, double t); // global path dumps for msvs Visual Studio 17 to use from Immediate Window void Dump(const SkPath& path); void DumpHex(const SkPath& path); #endif