#include #include using namespace metal; struct Uniforms { half4 testInputs; half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; half4 _0_v = _uniforms.testInputs; half _1_x = _0_v.x; half _2_y = _0_v.y; half _3_z = _0_v.z; half _4_w = _0_v.w; half4 a = half4(_1_x, _2_y, _3_z, _4_w); half _9_x = _uniforms.testInputs.x; half _10_y = _uniforms.testInputs.y; half _11_z = _uniforms.testInputs.z; half _12_w = _uniforms.testInputs.w; half4 b = half4(_9_x, _10_y, _11_z, _12_w); half4 _13_v = half4(0.0h, 1.0h, 2.0h, 3.0h); half _14_x = _13_v.x; half _15_y = _13_v.y; half _16_z = _13_v.z; half _17_w = _13_v.w; half4 c = half4(_14_x, _15_y, _16_z, _17_w); _out.sk_FragColor = (all(a == half4(-1.25h, 0.0h, 0.75h, 2.25h)) && all(b == half4(-1.25h, 0.0h, 0.75h, 2.25h))) && all(c == half4(0.0h, 1.0h, 2.0h, 3.0h)) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }