#!amber # # Copyright 2020 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. SHADER vertex vert_shader GLSL #version 430 layout(location = 0) in vec4 position; layout(location = 0) out vec4 frag_color; layout(set = 0, binding = 0) readonly buffer block1 { vec4 in_color; float depth; }; void main() { gl_Position = vec4(position.xy, depth, 1.0); frag_color = in_color; } END SHADER fragment frag_shader GLSL #version 430 layout(location = 0) in vec4 frag_color; layout(location = 0) out vec4 final_color; void main() { final_color = frag_color; } END SHADER vertex vert_shader_tex GLSL #version 430 layout(location = 0) in vec4 position; layout(location = 1) in vec2 texcoords_in; layout(location = 0) out vec2 texcoords_out; void main() { gl_Position = position; texcoords_out = texcoords_in; } END SHADER fragment frag_shader_tex GLSL #version 430 layout(location = 0) in vec2 texcoords_in; layout(location = 0) out vec4 color_out; uniform layout(set=0, binding=0) sampler2D tex_sampler; void main() { float f = texture(tex_sampler, texcoords_in).r; color_out = vec4(f, f, f, 1); } END BUFFER data_buf1 DATA_TYPE float DATA 1.0 0.0 0.0 1.0 0.3 END BUFFER data_buf2 DATA_TYPE float DATA 0.0 1.0 0.0 1.0 0.5 END BUFFER position DATA_TYPE vec2 DATA -1.0 -1.0 1.0 -1.0 1.0 1.0 -1.0 1.0 END BUFFER texcoords DATA_TYPE vec2 DATA 0.0 0.0 1.0 0.0 1.0 1.0 0.0 1.0 END BUFFER framebuffer FORMAT B8G8R8A8_UNORM BUFFER ddump FORMAT B8G8R8A8_UNORM BUFFER depthstencil FORMAT D32_SFLOAT_S8_UINT SAMPLER sampler PIPELINE graphics pipeline1 ATTACH vert_shader ATTACH frag_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER framebuffer AS color LOCATION 0 BIND BUFFER depthstencil AS depth_stencil BIND BUFFER data_buf1 AS storage DESCRIPTOR_SET 0 BINDING 0 DEPTH TEST on WRITE on COMPARE_OP less CLAMP off BOUNDS min 0.0 max 1.0 BIAS constant 0.0 clamp 0.0 slope 0.0 END END DERIVE_PIPELINE pipeline2 FROM pipeline1 BIND BUFFER data_buf2 AS storage DESCRIPTOR_SET 0 BINDING 0 END PIPELINE graphics depthdump ATTACH vert_shader_tex ATTACH frag_shader_tex BIND BUFFER depthstencil AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0 VERTEX_DATA position LOCATION 0 VERTEX_DATA texcoords LOCATION 1 FRAMEBUFFER_SIZE 256 256 BIND BUFFER ddump AS color LOCATION 0 END CLEAR_DEPTH pipeline1 1.0 CLEAR_COLOR pipeline1 255 255 255 255 CLEAR pipeline1 RUN pipeline1 DRAW_RECT POS 0 0 SIZE 200 200 RUN pipeline2 DRAW_RECT POS 56 56 SIZE 200 200 RUN depthdump DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4 EXPECT framebuffer IDX 0 0 SIZE 1 1 EQ_RGBA 255 0 0 255 EXPECT framebuffer IDX 128 128 SIZE 1 1 EQ_RGBA 255 0 0 255 EXPECT framebuffer IDX 255 255 SIZE 1 1 EQ_RGBA 0 255 0 255 EXPECT depthstencil IDX 0 EQ 0.3 EXPECT ddump IDX 0 0 SIZE 1 1 EQ_RGBA 76 76 76 255 TOLERANCE 5% 5% 5% 0 EXPECT ddump IDX 255 0 SIZE 1 1 EQ_RGBA 255 255 255 255 TOLERANCE 5% 5% 5% 0 EXPECT ddump IDX 0 255 SIZE 1 1 EQ_RGBA 255 255 255 255 TOLERANCE 5% 5% 5% 0 EXPECT ddump IDX 255 255 SIZE 1 1 EQ_RGBA 128 128 128 255 TOLERANCE 5% 5% 5% 0