/*------------------------------------------------------------------------ * OpenGL Conformance Tests * ------------------------ * * Copyright (c) 2017-2019 The Khronos Group Inc. * Copyright (c) 2017 Codeplay Software Ltd. * Copyright (c) 2019 NVIDIA Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file * \brief Subgroups Tests */ /*--------------------------------------------------------------------*/ #include "glcSubgroupsBallotTests.hpp" #include "glcSubgroupsTestsUtils.hpp" #include #include using namespace tcu; using namespace std; namespace glc { namespace subgroups { namespace { static bool checkVertexPipelineStages(std::vector datas, deUint32 width, deUint32) { return glc::subgroups::check(datas, width, 0x7); } static bool checkComputeStage(std::vector datas, const deUint32 numWorkgroups[3], const deUint32 localSize[3], deUint32) { return glc::subgroups::checkCompute(datas, numWorkgroups, localSize, 0x7); } struct CaseDefinition { glc::subgroups::ShaderStageFlags shaderStage; }; void initFrameBufferPrograms(SourceCollections& programCollection, CaseDefinition caseDef) { std::ostringstream subgroupSizeStr; subgroupSizeStr << subgroups::maxSupportedSubgroupSize(); subgroups::setFragmentShaderFrameBuffer(programCollection); if (SHADER_STAGE_VERTEX_BIT != caseDef.shaderStage) subgroups::setVertexShaderFrameBuffer(programCollection); if (SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage) { const string vertexGLSL = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_ballot: enable\n" "layout(location = 0) in highp vec4 in_position;\n" "layout(location = 0) out float out_color;\n" "layout(binding = 0, std140) uniform Buffer1\n" "{\n" " uint data[" + subgroupSizeStr.str() + "];\n" "};\n" "\n" "void main (void)\n" "{\n" " uint tempResult = 0u;\n" " tempResult |= !bool(uvec4(0) == subgroupBallot(true)) ? 0x1u : 0u;\n" " bool bData = data[gl_SubgroupInvocationID] != 0u;\n" " tempResult |= !bool(uvec4(0) == subgroupBallot(bData)) ? 0x2u : 0u;\n" " tempResult |= uvec4(0) == subgroupBallot(false) ? 0x4u : 0u;\n" " out_color = float(tempResult);\n" " gl_Position = in_position;\n" " gl_PointSize = 1.0f;\n" "}\n"; programCollection.add("vert") << glu::VertexSource(vertexGLSL); } else if (SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage) { const string geometryGLSL = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_ballot: enable\n" "layout(points) in;\n" "layout(points, max_vertices = 1) out;\n" "layout(location = 0) out float out_color;\n" "layout(binding = 0, std140) uniform Buffer1\n" "{\n" " uint data[" + subgroupSizeStr.str() + "];\n" "};\n" "\n" "void main (void)\n" "{\n" " uint tempResult = 0u;\n" " tempResult |= !bool(uvec4(0) == subgroupBallot(true)) ? 0x1u : 0u;\n" " bool bData = data[gl_SubgroupInvocationID] != 0u;\n" " tempResult |= !bool(uvec4(0) == subgroupBallot(bData)) ? 0x2u : 0u;\n" " tempResult |= uvec4(0) == subgroupBallot(false) ? 0x4u : 0u;\n" " out_color = float(tempResult);\n" " gl_Position = gl_in[0].gl_Position;\n" " EmitVertex();\n" " EndPrimitive();\n" "}\n"; programCollection.add("geometry") << glu::GeometrySource(geometryGLSL); } else if (SHADER_STAGE_TESS_CONTROL_BIT == caseDef.shaderStage) { const string controlSourceGLSL = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_ballot: enable\n" "layout(vertices = 2) out;\n" "layout(location = 0) out float out_color[];\n" "layout(binding = 0, std140) uniform Buffer1\n" "{\n" " uint data[" + subgroupSizeStr.str() + "];\n" "};\n" "\n" "void main (void)\n" "{\n" " if (gl_InvocationID == 0)\n" " {\n" " gl_TessLevelOuter[0] = 1.0f;\n" " gl_TessLevelOuter[1] = 1.0f;\n" " }\n" " uint tempResult = 0u;\n" " tempResult |= !bool(uvec4(0) == subgroupBallot(true)) ? 0x1u : 0u;\n" " bool bData = data[gl_SubgroupInvocationID] != 0u;\n" " tempResult |= !bool(uvec4(0) == subgroupBallot(bData)) ? 0x2u : 0u;\n" " tempResult |= uvec4(0) == subgroupBallot(false) ? 0x4u : 0u;\n" " out_color[gl_InvocationID] = float(tempResult);\n" " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" "}\n"; programCollection.add("tesc") << glu::TessellationControlSource(controlSourceGLSL); subgroups::setTesEvalShaderFrameBuffer(programCollection); } else if (SHADER_STAGE_TESS_EVALUATION_BIT == caseDef.shaderStage) { const string evaluationSourceGLSL = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_ballot: enable\n" "layout(isolines, equal_spacing, ccw ) in;\n" "layout(location = 0) out float out_color;\n" "layout(binding = 0, std140) uniform Buffer1\n" "{\n" " uint data[" + subgroupSizeStr.str() + "];\n" "};\n" "\n" "void main (void)\n" "{\n" " uint tempResult = 0u;\n" " tempResult |= !bool(uvec4(0) == subgroupBallot(true)) ? 0x1u : 0u;\n" " bool bData = data[gl_SubgroupInvocationID] != 0u;\n" " tempResult |= !bool(uvec4(0) == subgroupBallot(bData)) ? 0x2u : 0u;\n" " tempResult |= uvec4(0) == subgroupBallot(false) ? 0x4u : 0u;\n" " out_color = float(tempResult);\n" " gl_Position = mix(gl_in[0].gl_Position, gl_in[1].gl_Position, gl_TessCoord.x);\n" "}\n"; programCollection.add("tese") << glu::TessellationEvaluationSource(evaluationSourceGLSL); subgroups::setTesCtrlShaderFrameBuffer(programCollection); } else { DE_FATAL("Unsupported shader stage"); } } void initPrograms(SourceCollections& programCollection, CaseDefinition caseDef) { if (SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage) { std::ostringstream src; src << "${VERSION_DECL}\n" << "#extension GL_KHR_shader_subgroup_ballot: enable\n" << "layout (${LOCAL_SIZE_X}, ${LOCAL_SIZE_Y}, ${LOCAL_SIZE_Z}) in;\n" << "layout(binding = 0, std430) buffer Buffer1\n" << "{\n" << " uint result[];\n" << "};\n" << "layout(binding = 1, std430) buffer Buffer2\n" << "{\n" << " uint data[];\n" << "};\n" << "\n" << subgroups::getSharedMemoryBallotHelper() << "void main (void)\n" << "{\n" << " uvec3 globalSize = gl_NumWorkGroups * gl_WorkGroupSize;\n" << " highp uint offset = globalSize.x * ((globalSize.y * " "gl_GlobalInvocationID.z) + gl_GlobalInvocationID.y) + " "gl_GlobalInvocationID.x;\n" << " uint tempResult = 0u;\n" << " tempResult |= sharedMemoryBallot(true) == subgroupBallot(true) ? 0x1u : 0u;\n" << " bool bData = data[gl_SubgroupInvocationID] != 0u;\n" << " tempResult |= sharedMemoryBallot(bData) == subgroupBallot(bData) ? 0x2u : 0u;\n" << " tempResult |= uvec4(0) == subgroupBallot(false) ? 0x4u : 0u;\n" << " result[offset] = tempResult;\n" << "}\n"; programCollection.add("comp") << glu::ComputeSource(src.str()); } else { const string vertex = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_ballot: enable\n" "layout(binding = 0, std430) buffer Buffer0\n" "{\n" " uint result[];\n" "} b0;\n" "layout(binding = 4, std430) readonly buffer Buffer4\n" "{\n" " uint data[];\n" "};\n" "\n" "void main (void)\n" "{\n" " uint tempResult = 0u;\n" " tempResult |= !bool(uvec4(0) == subgroupBallot(true)) ? 0x1u : 0u;\n" " bool bData = data[gl_SubgroupInvocationID] != 0u;\n" " tempResult |= !bool(uvec4(0) == subgroupBallot(bData)) ? 0x2u : 0u;\n" " tempResult |= uvec4(0) == subgroupBallot(false) ? 0x4u : 0u;\n" " b0.result[gl_VertexID] = tempResult;\n" " float pixelSize = 2.0f/1024.0f;\n" " float pixelPosition = pixelSize/2.0f - 1.0f;\n" " gl_Position = vec4(float(gl_VertexID) * pixelSize + pixelPosition, 0.0f, 0.0f, 1.0f);\n" " gl_PointSize = 1.0f;\n" "}\n"; const string tesc = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_ballot: enable\n" "layout(vertices=1) out;\n" "layout(binding = 1, std430) buffer Buffer1\n" "{\n" " uint result[];\n" "} b1;\n" "layout(binding = 4, std430) readonly buffer Buffer4\n" "{\n" " uint data[];\n" "};\n" "\n" "void main (void)\n" "{\n" " uint tempResult = 0u;\n" " tempResult |= !bool(uvec4(0) == subgroupBallot(true)) ? 0x1u : 0u;\n" " bool bData = data[gl_SubgroupInvocationID] != 0u;\n" " tempResult |= !bool(uvec4(0) == subgroupBallot(bData)) ? 0x2u : 0u;\n" " tempResult |= uvec4(0) == subgroupBallot(false) ? 0x4u : 0u;\n" " b1.result[gl_PrimitiveID] = tempResult;\n" " if (gl_InvocationID == 0)\n" " {\n" " gl_TessLevelOuter[0] = 1.0f;\n" " gl_TessLevelOuter[1] = 1.0f;\n" " }\n" " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" "}\n"; const string tese = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_ballot: enable\n" "layout(isolines) in;\n" "layout(binding = 2, std430) buffer Buffer2\n" "{\n" " uint result[];\n" "} b2;\n" "layout(binding = 4, std430) readonly buffer Buffer4\n" "{\n" " uint data[];\n" "};\n" "\n" "void main (void)\n" "{\n" " uint tempResult = 0u;\n" " tempResult |= !bool(uvec4(0) == subgroupBallot(true)) ? 0x1u : 0u;\n" " bool bData = data[gl_SubgroupInvocationID] != 0u;\n" " tempResult |= !bool(uvec4(0) == subgroupBallot(bData)) ? 0x2u : 0u;\n" " tempResult |= uvec4(0) == subgroupBallot(false) ? 0x4u : 0u;\n" " b2.result[gl_PrimitiveID * 2 + int(gl_TessCoord.x + 0.5)] = tempResult;\n" " float pixelSize = 2.0f/1024.0f;\n" " gl_Position = gl_in[0].gl_Position + gl_TessCoord.x * pixelSize / 2.0f;\n" "}\n"; const string geometry = // version string added by addGeometryShadersFromTemplate "#extension GL_KHR_shader_subgroup_ballot: enable\n" "layout(${TOPOLOGY}) in;\n" "layout(points, max_vertices = 1) out;\n" "layout(binding = 3, std430) buffer Buffer3\n" "{\n" " uint result[];\n" "} b3;\n" "layout(binding = 4, std430) readonly buffer Buffer4\n" "{\n" " uint data[];\n" "};\n" "\n" "void main (void)\n" "{\n" " uint tempResult = 0u;\n" " tempResult |= !bool(uvec4(0) == subgroupBallot(true)) ? 0x1u : 0u;\n" " bool bData = data[gl_SubgroupInvocationID] != 0u;\n" " tempResult |= !bool(uvec4(0) == subgroupBallot(bData)) ? 0x2u : 0u;\n" " tempResult |= uvec4(0) == subgroupBallot(false) ? 0x4u : 0u;\n" " b3.result[gl_PrimitiveIDIn] = tempResult;\n" " gl_Position = gl_in[0].gl_Position;\n" " EmitVertex();\n" " EndPrimitive();\n" "}\n"; const string fragment = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_ballot: enable\n" "precision highp int;\n" "layout(location = 0) out uint result;\n" "layout(binding = 4, std430) readonly buffer Buffer4\n" "{\n" " uint data[];\n" "};\n" "void main (void)\n" "{\n" " uint tempResult = 0u;\n" " tempResult |= !bool(uvec4(0) == subgroupBallot(true)) ? 0x1u : 0u;\n" " bool bData = data[gl_SubgroupInvocationID] != 0u;\n" " tempResult |= !bool(uvec4(0) == subgroupBallot(bData)) ? 0x2u : 0u;\n" " tempResult |= uvec4(0) == subgroupBallot(false) ? 0x4u : 0u;\n" " result = tempResult;\n" "}\n"; subgroups::addNoSubgroupShader(programCollection); programCollection.add("vert") << glu::VertexSource(vertex); programCollection.add("tesc") << glu::TessellationControlSource(tesc); programCollection.add("tese") << glu::TessellationEvaluationSource(tese); subgroups::addGeometryShadersFromTemplate(geometry, programCollection); programCollection.add("fragment") << glu::FragmentSource(fragment); } } void supportedCheck (Context& context, CaseDefinition caseDef) { DE_UNREF(caseDef); if (!subgroups::isSubgroupSupported(context)) TCU_THROW(NotSupportedError, "Subgroup operations are not supported"); if (!subgroups::isSubgroupFeatureSupportedForDevice(context, SUBGROUP_FEATURE_BALLOT_BIT)) { TCU_THROW(NotSupportedError, "Device does not support subgroup ballot operations"); } } tcu::TestStatus noSSBOtest (Context& context, const CaseDefinition caseDef) { if (!subgroups::areSubgroupOperationsSupportedForStage( context, caseDef.shaderStage)) { if (subgroups::areSubgroupOperationsRequiredForStage(caseDef.shaderStage)) { return tcu::TestStatus::fail( "Shader stage " + subgroups::getShaderStageName(caseDef.shaderStage) + " is required to support subgroup operations!"); } else { TCU_THROW(NotSupportedError, "Device does not support subgroup operations for this stage"); } } subgroups::SSBOData inputData[1]; inputData[0].format = FORMAT_R32_UINT; inputData[0].layout = subgroups::SSBOData::LayoutStd140; inputData[0].numElements = subgroups::maxSupportedSubgroupSize(); inputData[0].initializeType = subgroups::SSBOData::InitializeNonZero; inputData[0].binding = 0u; if (SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage) return subgroups::makeVertexFrameBufferTest(context, FORMAT_R32_UINT, inputData, 1, checkVertexPipelineStages); else if (SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage) return subgroups::makeGeometryFrameBufferTest(context, FORMAT_R32_UINT, inputData, 1, checkVertexPipelineStages); else if (SHADER_STAGE_TESS_CONTROL_BIT == caseDef.shaderStage) return subgroups::makeTessellationEvaluationFrameBufferTest(context, FORMAT_R32_UINT, inputData, 1, checkVertexPipelineStages, SHADER_STAGE_TESS_CONTROL_BIT); else if (SHADER_STAGE_TESS_EVALUATION_BIT == caseDef.shaderStage) return subgroups::makeTessellationEvaluationFrameBufferTest(context, FORMAT_R32_UINT, inputData, 1, checkVertexPipelineStages, SHADER_STAGE_TESS_EVALUATION_BIT); else TCU_THROW(InternalError, "Unhandled shader stage"); } tcu::TestStatus test(Context& context, const CaseDefinition caseDef) { if (SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage) { if (!subgroups::areSubgroupOperationsSupportedForStage(context, caseDef.shaderStage)) { return tcu::TestStatus::fail( "Shader stage " + subgroups::getShaderStageName(caseDef.shaderStage) + " is required to support subgroup operations!"); } subgroups::SSBOData inputData[1]; inputData[0].format = FORMAT_R32_UINT; inputData[0].layout = subgroups::SSBOData::LayoutStd430; inputData[0].numElements = subgroups::maxSupportedSubgroupSize(); inputData[0].initializeType = subgroups::SSBOData::InitializeNonZero; inputData[0].binding = 1u; return subgroups::makeComputeTest(context, FORMAT_R32_UINT, inputData, 1, checkComputeStage); } else { int supportedStages = context.getDeqpContext().getContextInfo().getInt(GL_SUBGROUP_SUPPORTED_STAGES_KHR); ShaderStageFlags stages = (ShaderStageFlags)(caseDef.shaderStage & supportedStages); if ( SHADER_STAGE_FRAGMENT_BIT != stages && !subgroups::isVertexSSBOSupportedForDevice(context)) { if ( (stages & SHADER_STAGE_FRAGMENT_BIT) == 0) TCU_THROW(NotSupportedError, "Device does not support vertex stage SSBO writes"); else stages = SHADER_STAGE_FRAGMENT_BIT; } if ((ShaderStageFlags)0u == stages) TCU_THROW(NotSupportedError, "Subgroup operations are not supported for any graphic shader"); subgroups::SSBOData inputData; inputData.format = FORMAT_R32_UINT; inputData.layout = subgroups::SSBOData::LayoutStd430; inputData.numElements = subgroups::maxSupportedSubgroupSize(); inputData.initializeType = subgroups::SSBOData::InitializeNonZero; inputData.binding = 4u; inputData.stages = stages; return subgroups::allStages(context, FORMAT_R32_UINT, &inputData, 1, checkVertexPipelineStages, stages); } } } deqp::TestCaseGroup* createSubgroupsBallotTests(deqp::Context& testCtx) { de::MovePtr graphicGroup(new deqp::TestCaseGroup( testCtx, "graphics", "Subgroup ballot category tests: graphics")); de::MovePtr computeGroup(new deqp::TestCaseGroup( testCtx, "compute", "Subgroup ballot category tests: compute")); de::MovePtr framebufferGroup(new deqp::TestCaseGroup( testCtx, "framebuffer", "Subgroup ballot category tests: framebuffer")); const ShaderStageFlags stages[] = { SHADER_STAGE_TESS_EVALUATION_BIT, SHADER_STAGE_TESS_CONTROL_BIT, SHADER_STAGE_GEOMETRY_BIT, SHADER_STAGE_VERTEX_BIT }; { const CaseDefinition caseDef = {SHADER_STAGE_COMPUTE_BIT}; SubgroupFactory::addFunctionCaseWithPrograms(computeGroup.get(), getShaderStageName(caseDef.shaderStage), "", supportedCheck, initPrograms, test, caseDef); } { const CaseDefinition caseDef = {SHADER_STAGE_ALL_GRAPHICS}; SubgroupFactory::addFunctionCaseWithPrograms(graphicGroup.get(), "graphic", "", supportedCheck, initPrograms, test, caseDef); } for (int stageIndex = 0; stageIndex < DE_LENGTH_OF_ARRAY(stages); ++stageIndex) { const CaseDefinition caseDef = {stages[stageIndex]}; SubgroupFactory::addFunctionCaseWithPrograms(framebufferGroup.get(), getShaderStageName(caseDef.shaderStage), "", supportedCheck, initFrameBufferPrograms, noSSBOtest, caseDef); } de::MovePtr group(new deqp::TestCaseGroup( testCtx, "ballot", "Subgroup ballot category tests")); group->addChild(graphicGroup.release()); group->addChild(computeGroup.release()); group->addChild(framebufferGroup.release()); return group.release(); } } // subgroups } // glc