/*------------------------------------------------------------------------ * OpenGL Conformance Tests * ------------------------ * * Copyright (c) 2017-2019 The Khronos Group Inc. * Copyright (c) 2017 Codeplay Software Ltd. * Copyright (c) 2019 NVIDIA Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file * \brief Subgroups Tests */ /*--------------------------------------------------------------------*/ #include "glcSubgroupsBuiltinVarTests.hpp" #include "glcSubgroupsTestsUtils.hpp" #include #include using namespace tcu; using namespace std; namespace glc { namespace subgroups { bool checkVertexPipelineStagesSubgroupSize(std::vector datas, deUint32 width, deUint32 subgroupSize) { const deUint32* data = reinterpret_cast(datas[0]); for (deUint32 x = 0; x < width; ++x) { deUint32 val = data[x * 4]; if (subgroupSize != val) return false; } return true; } bool checkVertexPipelineStagesSubgroupInvocationID(std::vector datas, deUint32 width, deUint32 subgroupSize) { const deUint32* data = reinterpret_cast(datas[0]); vector subgroupInvocationHits(subgroupSize, 0); for (deUint32 x = 0; x < width; ++x) { deUint32 subgroupInvocationID = data[(x * 4) + 1]; if (subgroupInvocationID >= subgroupSize) return false; subgroupInvocationHits[subgroupInvocationID]++; } const deUint32 totalSize = width; deUint32 totalInvocationsRun = 0; for (deUint32 i = 0; i < subgroupSize; ++i) { totalInvocationsRun += subgroupInvocationHits[i]; } if (totalInvocationsRun != totalSize) return false; return true; } static bool checkComputeSubgroupSize(std::vector datas, const deUint32 numWorkgroups[3], const deUint32 localSize[3], deUint32 subgroupSize) { const deUint32* data = reinterpret_cast(datas[0]); for (deUint32 nX = 0; nX < numWorkgroups[0]; ++nX) { for (deUint32 nY = 0; nY < numWorkgroups[1]; ++nY) { for (deUint32 nZ = 0; nZ < numWorkgroups[2]; ++nZ) { for (deUint32 lX = 0; lX < localSize[0]; ++lX) { for (deUint32 lY = 0; lY < localSize[1]; ++lY) { for (deUint32 lZ = 0; lZ < localSize[2]; ++lZ) { const deUint32 globalInvocationX = nX * localSize[0] + lX; const deUint32 globalInvocationY = nY * localSize[1] + lY; const deUint32 globalInvocationZ = nZ * localSize[2] + lZ; const deUint32 globalSizeX = numWorkgroups[0] * localSize[0]; const deUint32 globalSizeY = numWorkgroups[1] * localSize[1]; const deUint32 offset = globalSizeX * ((globalSizeY * globalInvocationZ) + globalInvocationY) + globalInvocationX; if (subgroupSize != data[offset * 4]) return false; } } } } } } return true; } static bool checkComputeSubgroupInvocationID(std::vector datas, const deUint32 numWorkgroups[3], const deUint32 localSize[3], deUint32 subgroupSize) { const deUint32* data = reinterpret_cast(datas[0]); for (deUint32 nX = 0; nX < numWorkgroups[0]; ++nX) { for (deUint32 nY = 0; nY < numWorkgroups[1]; ++nY) { for (deUint32 nZ = 0; nZ < numWorkgroups[2]; ++nZ) { const deUint32 totalLocalSize = localSize[0] * localSize[1] * localSize[2]; vector subgroupInvocationHits(subgroupSize, 0); for (deUint32 lX = 0; lX < localSize[0]; ++lX) { for (deUint32 lY = 0; lY < localSize[1]; ++lY) { for (deUint32 lZ = 0; lZ < localSize[2]; ++lZ) { const deUint32 globalInvocationX = nX * localSize[0] + lX; const deUint32 globalInvocationY = nY * localSize[1] + lY; const deUint32 globalInvocationZ = nZ * localSize[2] + lZ; const deUint32 globalSizeX = numWorkgroups[0] * localSize[0]; const deUint32 globalSizeY = numWorkgroups[1] * localSize[1]; const deUint32 offset = globalSizeX * ((globalSizeY * globalInvocationZ) + globalInvocationY) + globalInvocationX; deUint32 subgroupInvocationID = data[(offset * 4) + 1]; if (subgroupInvocationID >= subgroupSize) return false; subgroupInvocationHits[subgroupInvocationID]++; } } } deUint32 totalInvocationsRun = 0; for (deUint32 i = 0; i < subgroupSize; ++i) { totalInvocationsRun += subgroupInvocationHits[i]; } if (totalInvocationsRun != totalLocalSize) return false; } } } return true; } static bool checkComputeNumSubgroups (std::vector datas, const deUint32 numWorkgroups[3], const deUint32 localSize[3], deUint32) { const deUint32* data = reinterpret_cast(datas[0]); for (deUint32 nX = 0; nX < numWorkgroups[0]; ++nX) { for (deUint32 nY = 0; nY < numWorkgroups[1]; ++nY) { for (deUint32 nZ = 0; nZ < numWorkgroups[2]; ++nZ) { const deUint32 totalLocalSize = localSize[0] * localSize[1] * localSize[2]; for (deUint32 lX = 0; lX < localSize[0]; ++lX) { for (deUint32 lY = 0; lY < localSize[1]; ++lY) { for (deUint32 lZ = 0; lZ < localSize[2]; ++lZ) { const deUint32 globalInvocationX = nX * localSize[0] + lX; const deUint32 globalInvocationY = nY * localSize[1] + lY; const deUint32 globalInvocationZ = nZ * localSize[2] + lZ; const deUint32 globalSizeX = numWorkgroups[0] * localSize[0]; const deUint32 globalSizeY = numWorkgroups[1] * localSize[1]; const deUint32 offset = globalSizeX * ((globalSizeY * globalInvocationZ) + globalInvocationY) + globalInvocationX; deUint32 numSubgroups = data[(offset * 4) + 2]; if (numSubgroups > totalLocalSize) return false; } } } } } } return true; } static bool checkComputeSubgroupID (std::vector datas, const deUint32 numWorkgroups[3], const deUint32 localSize[3], deUint32) { const deUint32* data = reinterpret_cast(datas[0]); for (deUint32 nX = 0; nX < numWorkgroups[0]; ++nX) { for (deUint32 nY = 0; nY < numWorkgroups[1]; ++nY) { for (deUint32 nZ = 0; nZ < numWorkgroups[2]; ++nZ) { for (deUint32 lX = 0; lX < localSize[0]; ++lX) { for (deUint32 lY = 0; lY < localSize[1]; ++lY) { for (deUint32 lZ = 0; lZ < localSize[2]; ++lZ) { const deUint32 globalInvocationX = nX * localSize[0] + lX; const deUint32 globalInvocationY = nY * localSize[1] + lY; const deUint32 globalInvocationZ = nZ * localSize[2] + lZ; const deUint32 globalSizeX = numWorkgroups[0] * localSize[0]; const deUint32 globalSizeY = numWorkgroups[1] * localSize[1]; const deUint32 offset = globalSizeX * ((globalSizeY * globalInvocationZ) + globalInvocationY) + globalInvocationX; deUint32 numSubgroups = data[(offset * 4) + 2]; deUint32 subgroupID = data[(offset * 4) + 3]; if (subgroupID >= numSubgroups) return false; } } } } } } return true; } namespace { struct CaseDefinition { std::string varName; ShaderStageFlags shaderStage; }; } void initFrameBufferPrograms (SourceCollections& programCollection, CaseDefinition caseDef) { { const string fragmentGLSL = "${VERSION_DECL}\n" "precision highp int;\n" "layout(location = 0) in highp vec4 in_color;\n" "layout(location = 0) out uvec4 out_color;\n" "void main()\n" "{\n" " out_color = uvec4(in_color);\n" "}\n"; programCollection.add("fragment") << glu::FragmentSource(fragmentGLSL); } if (SHADER_STAGE_VERTEX_BIT != caseDef.shaderStage) subgroups::setVertexShaderFrameBuffer(programCollection); if (SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage) { const string vertexGLSL = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_basic: enable\n" "layout(location = 0) out vec4 out_color;\n" "layout(location = 0) in highp vec4 in_position;\n" "\n" "void main (void)\n" "{\n" " out_color = vec4(gl_SubgroupSize, gl_SubgroupInvocationID, 1.0f, 1.0f);\n" " gl_Position = in_position;\n" " gl_PointSize = 1.0f;\n" "}\n"; programCollection.add("vert") << glu::VertexSource(vertexGLSL); } else if (SHADER_STAGE_TESS_EVALUATION_BIT == caseDef.shaderStage) { const string controlSourceGLSL = "${VERSION_DECL}\n" "#extension GL_EXT_tessellation_shader : require\n" "layout(vertices = 2) out;\n" "layout(location = 0) out vec4 out_color[];\n" "void main (void)\n" "{\n" " if (gl_InvocationID == 0)\n" " {\n" " gl_TessLevelOuter[0] = 1.0f;\n" " gl_TessLevelOuter[1] = 1.0f;\n" " }\n" " out_color[gl_InvocationID] = vec4(0.0f);\n" " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" "}\n"; programCollection.add("tesc") << glu::TessellationControlSource(controlSourceGLSL); const string evaluationSourceGLSL = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_basic: enable\n" "#extension GL_EXT_tessellation_shader : require\n" "layout(isolines, equal_spacing, ccw ) in;\n" "layout(location = 0) in vec4 in_color[];\n" "layout(location = 0) out vec4 out_color;\n" "\n" "void main (void)\n" "{\n" " gl_Position = mix(gl_in[0].gl_Position, gl_in[1].gl_Position, gl_TessCoord.x);\n" " out_color = vec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0.0f, 0.0f);\n" "}\n"; programCollection.add("tese") << glu::TessellationEvaluationSource(evaluationSourceGLSL); } else if (SHADER_STAGE_TESS_CONTROL_BIT == caseDef.shaderStage) { const string controlSourceGLSL = "${VERSION_DECL}\n" "#extension GL_EXT_tessellation_shader : require\n" "#extension GL_KHR_shader_subgroup_basic: enable\n" "layout(vertices = 2) out;\n" "layout(location = 0) out vec4 out_color[];\n" "void main (void)\n" "{\n" " if (gl_InvocationID == 0)\n" " {\n" " gl_TessLevelOuter[0] = 1.0f;\n" " gl_TessLevelOuter[1] = 1.0f;\n" " }\n" " out_color[gl_InvocationID] = vec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);\n" " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" "}\n"; programCollection.add("tesc") << glu::TessellationControlSource(controlSourceGLSL); const string evaluationSourceGLSL = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_basic: enable\n" "#extension GL_EXT_tessellation_shader : require\n" "layout(isolines, equal_spacing, ccw ) in;\n" "layout(location = 0) in vec4 in_color[];\n" "layout(location = 0) out vec4 out_color;\n" "\n" "void main (void)\n" "{\n" " gl_Position = mix(gl_in[0].gl_Position, gl_in[1].gl_Position, gl_TessCoord.x);\n" " out_color = in_color[0];\n" "}\n"; programCollection.add("tese") << glu::TessellationEvaluationSource(evaluationSourceGLSL); } else if (SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage) { const string geometryGLSL = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_basic: enable\n" "layout(points) in;\n" "layout(points, max_vertices = 1) out;\n" "layout(location = 0) out vec4 out_color;\n" "void main (void)\n" "{\n" " out_color = vec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);\n" " gl_Position = gl_in[0].gl_Position;\n" " EmitVertex();\n" " EndPrimitive();\n" "}\n"; programCollection.add("geometry") << glu::GeometrySource(geometryGLSL); } else { DE_FATAL("Unsupported shader stage"); } } void initPrograms(SourceCollections& programCollection, CaseDefinition caseDef) { if (SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage) { std::ostringstream src; src << "${VERSION_DECL}\n" << "#extension GL_KHR_shader_subgroup_basic: enable\n" << "layout (${LOCAL_SIZE_X}, ${LOCAL_SIZE_Y}, ${LOCAL_SIZE_Z}) in;\n" << "layout(binding = 0, std430) buffer Output\n" << "{\n" << " uvec4 result[];\n" << "};\n" << "\n" << "void main (void)\n" << "{\n" << " uvec3 globalSize = gl_NumWorkGroups * gl_WorkGroupSize;\n" << " highp uint offset = globalSize.x * ((globalSize.y * " "gl_GlobalInvocationID.z) + gl_GlobalInvocationID.y) + " "gl_GlobalInvocationID.x;\n" << " result[offset] = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, gl_NumSubgroups, gl_SubgroupID);\n" << "}\n"; programCollection.add("comp") << glu::ComputeSource(src.str()); } else { { const string vertexGLSL = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_basic: enable\n" "layout(binding = 0, std430) buffer Output0\n" "{\n" " uvec4 result[];\n" "} b0;\n" "\n" "void main (void)\n" "{\n" " b0.result[gl_VertexID] = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);\n" " float pixelSize = 2.0f/1024.0f;\n" " float pixelPosition = pixelSize/2.0f - 1.0f;\n" " gl_Position = vec4(float(gl_VertexID) * pixelSize + pixelPosition, 0.0f, 0.0f, 1.0f);\n" " gl_PointSize = 1.0f;\n" "}\n"; programCollection.add("vert") << glu::VertexSource(vertexGLSL); } { const string tescGLSL = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_basic: enable\n" "layout(vertices=1) out;\n" "layout(binding = 1, std430) buffer Output1\n" "{\n" " uvec4 result[];\n" "} b1;\n" "\n" "void main (void)\n" "{\n" " b1.result[gl_PrimitiveID] = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);\n" " if (gl_InvocationID == 0)\n" " {\n" " gl_TessLevelOuter[0] = 1.0f;\n" " gl_TessLevelOuter[1] = 1.0f;\n" " }\n" " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" "}\n"; programCollection.add("tesc") << glu::TessellationControlSource(tescGLSL); } { const string teseGLSL = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_basic: enable\n" "layout(isolines) in;\n" "layout(binding = 2, std430) buffer Output2\n" "{\n" " uvec4 result[];\n" "} b2;\n" "\n" "void main (void)\n" "{\n" " b2.result[gl_PrimitiveID * 2 + int(gl_TessCoord.x + 0.5)] = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);\n" " float pixelSize = 2.0f/1024.0f;\n" " gl_Position = gl_in[0].gl_Position + gl_TessCoord.x * pixelSize / 2.0f;\n" "}\n"; programCollection.add("tese") << glu::TessellationEvaluationSource(teseGLSL); } { const string geometryGLSL = // version string is added by addGeometryShadersFromTemplate "#extension GL_KHR_shader_subgroup_basic: enable\n" "layout(${TOPOLOGY}) in;\n" "layout(points, max_vertices = 1) out;\n" "layout(binding = 3, std430) buffer Output3\n" "{\n" " uvec4 result[];\n" "} b3;\n" "\n" "void main (void)\n" "{\n" " b3.result[gl_PrimitiveIDIn] = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);\n" " gl_Position = gl_in[0].gl_Position;\n" " EmitVertex();\n" " EndPrimitive();\n" "}\n"; addGeometryShadersFromTemplate(geometryGLSL, programCollection); } { const string fragmentGLSL = "${VERSION_DECL}\n" "#extension GL_KHR_shader_subgroup_basic: enable\n" "precision highp int;\n" "layout(location = 0) out uvec4 data;\n" "void main (void)\n" "{\n" " data = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);\n" "}\n"; programCollection.add("fragment") << glu::FragmentSource(fragmentGLSL); } subgroups::addNoSubgroupShader(programCollection); } } void supportedCheck (Context& context, CaseDefinition caseDef) { DE_UNREF(caseDef); if (!subgroups::isSubgroupSupported(context)) TCU_THROW(NotSupportedError, "Subgroup operations are not supported"); } tcu::TestStatus noSSBOtest (Context& context, const CaseDefinition caseDef) { if (!areSubgroupOperationsSupportedForStage( context, caseDef.shaderStage)) { if (areSubgroupOperationsRequiredForStage(caseDef.shaderStage)) { return tcu::TestStatus::fail( "Shader stage " + getShaderStageName(caseDef.shaderStage) + " is required to support subgroup operations!"); } else { TCU_THROW(NotSupportedError, "Device does not support subgroup operations for this stage"); } } if (SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage) { if ("gl_SubgroupSize" == caseDef.varName) { return makeVertexFrameBufferTest( context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupSize); } else if ("gl_SubgroupInvocationID" == caseDef.varName) { return makeVertexFrameBufferTest( context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupInvocationID); } else { return tcu::TestStatus::fail( caseDef.varName + " failed (unhandled error checking case " + caseDef.varName + ")!"); } } else if ((SHADER_STAGE_TESS_EVALUATION_BIT | SHADER_STAGE_TESS_CONTROL_BIT) & caseDef.shaderStage ) { if ("gl_SubgroupSize" == caseDef.varName) { return makeTessellationEvaluationFrameBufferTest( context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupSize); } else if ("gl_SubgroupInvocationID" == caseDef.varName) { return makeTessellationEvaluationFrameBufferTest( context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupInvocationID); } else { return tcu::TestStatus::fail( caseDef.varName + " failed (unhandled error checking case " + caseDef.varName + ")!"); } } else if (SHADER_STAGE_GEOMETRY_BIT & caseDef.shaderStage ) { if ("gl_SubgroupSize" == caseDef.varName) { return makeGeometryFrameBufferTest( context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupSize); } else if ("gl_SubgroupInvocationID" == caseDef.varName) { return makeGeometryFrameBufferTest( context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupInvocationID); } else { return tcu::TestStatus::fail( caseDef.varName + " failed (unhandled error checking case " + caseDef.varName + ")!"); } } else { TCU_THROW(InternalError, "Unhandled shader stage"); } } tcu::TestStatus test(Context& context, const CaseDefinition caseDef) { if (SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage) { if (!areSubgroupOperationsSupportedForStage(context, caseDef.shaderStage)) { return tcu::TestStatus::fail( "Shader stage " + getShaderStageName(caseDef.shaderStage) + " is required to support subgroup operations!"); } if ("gl_SubgroupSize" == caseDef.varName) { return makeComputeTest(context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkComputeSubgroupSize); } else if ("gl_SubgroupInvocationID" == caseDef.varName) { return makeComputeTest(context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkComputeSubgroupInvocationID); } else if ("gl_NumSubgroups" == caseDef.varName) { return makeComputeTest(context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkComputeNumSubgroups); } else if ("gl_SubgroupID" == caseDef.varName) { return makeComputeTest(context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkComputeSubgroupID); } else { return tcu::TestStatus::fail( caseDef.varName + " failed (unhandled error checking case " + caseDef.varName + ")!"); } } else { int supportedStages = context.getDeqpContext().getContextInfo().getInt(GL_SUBGROUP_SUPPORTED_STAGES_KHR); subgroups::ShaderStageFlags stages = (subgroups::ShaderStageFlags)(caseDef.shaderStage & supportedStages); if (SHADER_STAGE_FRAGMENT_BIT != stages && !subgroups::isVertexSSBOSupportedForDevice(context)) { if ( (stages & SHADER_STAGE_FRAGMENT_BIT) == 0) TCU_THROW(NotSupportedError, "Device does not support vertex stage SSBO writes"); else stages = SHADER_STAGE_FRAGMENT_BIT; } if ((ShaderStageFlags)0u == stages) TCU_THROW(NotSupportedError, "Subgroup operations are not supported for any graphic shader"); if ("gl_SubgroupSize" == caseDef.varName) { return subgroups::allStages(context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupSize, stages); } else if ("gl_SubgroupInvocationID" == caseDef.varName) { return subgroups::allStages(context, FORMAT_R32G32B32A32_UINT, DE_NULL, 0, checkVertexPipelineStagesSubgroupInvocationID, stages); } else { return tcu::TestStatus::fail( caseDef.varName + " failed (unhandled error checking case " + caseDef.varName + ")!"); } } } deqp::TestCaseGroup* createSubgroupsBuiltinVarTests(deqp::Context& testCtx) { de::MovePtr graphicGroup(new deqp::TestCaseGroup( testCtx, "graphics", "Subgroup builtin variable tests: graphics")); de::MovePtr computeGroup(new deqp::TestCaseGroup( testCtx, "compute", "Subgroup builtin variable tests: compute")); de::MovePtr framebufferGroup(new deqp::TestCaseGroup( testCtx, "framebuffer", "Subgroup builtin variable tests: framebuffer")); const char* const all_stages_vars[] = { "SubgroupSize", "SubgroupInvocationID" }; const char* const compute_only_vars[] = { "NumSubgroups", "SubgroupID" }; const ShaderStageFlags stages[] = { SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_TESS_EVALUATION_BIT, SHADER_STAGE_TESS_CONTROL_BIT, SHADER_STAGE_GEOMETRY_BIT, }; for (int a = 0; a < DE_LENGTH_OF_ARRAY(all_stages_vars); ++a) { const std::string var = all_stages_vars[a]; const std::string varLower = de::toLower(var); { const CaseDefinition caseDef = { "gl_" + var, SHADER_STAGE_ALL_GRAPHICS}; SubgroupFactory::addFunctionCaseWithPrograms(graphicGroup.get(), varLower, "", supportedCheck, initPrograms, test, caseDef); } { const CaseDefinition caseDef = {"gl_" + var, SHADER_STAGE_COMPUTE_BIT}; SubgroupFactory::addFunctionCaseWithPrograms(computeGroup.get(), varLower + "_" + getShaderStageName(caseDef.shaderStage), "", supportedCheck, initPrograms, test, caseDef); } for (int stageIndex = 0; stageIndex < DE_LENGTH_OF_ARRAY(stages); ++stageIndex) { const CaseDefinition caseDef = {"gl_" + var, stages[stageIndex]}; SubgroupFactory::addFunctionCaseWithPrograms(framebufferGroup.get(), varLower + "_" + getShaderStageName(caseDef.shaderStage), "", supportedCheck, initFrameBufferPrograms, noSSBOtest, caseDef); } } for (int a = 0; a < DE_LENGTH_OF_ARRAY(compute_only_vars); ++a) { const std::string var = compute_only_vars[a]; const CaseDefinition caseDef = {"gl_" + var, SHADER_STAGE_COMPUTE_BIT}; SubgroupFactory::addFunctionCaseWithPrograms(computeGroup.get(), de::toLower(var), "", supportedCheck, initPrograms, test, caseDef); } de::MovePtr group(new deqp::TestCaseGroup( testCtx, "builtin_var", "Subgroup builtin variable tests")); group->addChild(graphicGroup.release()); group->addChild(computeGroup.release()); group->addChild(framebufferGroup.release()); return group.release(); } } // subgroups } // glc