// Copyright (c) 2021 The Khronos Group Inc. // // SPDX-License-Identifier: CC-BY-4.0 include::{generated}/meta/{refprefix}VK_EXT_depth_clip_control.txt[] === Other Extension Metadata *Last Modified Date*:: 2021-11-09 *Contributors*:: - Spencer Fricke, Samsung Electronics - Shahbaz Youssefi, Google - Ralph Potter, Samsung Electronics === Description This extension allows the application to use the OpenGL depth range in NDC, i.e. with depth in range [eq]#[-1, 1]#, as opposed to Vulkan's default of [eq]#[0, 1]#. The purpose of this extension is to allow efficient layering of OpenGL over Vulkan, by avoiding emulation in the pre-rasterization shader stages. This emulation, which effectively duplicates gl_Position but with a different depth value, costs ALU and consumes shader output components that the implementation may not have to spare to meet OpenGL minimum requirements. include::{generated}/interfaces/VK_EXT_depth_clip_control.txt[] === Version History * Revision 0, 2020-10-01 (Spencer Fricke) - Internal revisions * Revision 1, 2020-11-26 (Shahbaz Youssefi) - Language fixes === Issues 1) Should this extension include an origin control option to match GL_LOWER_LEFT found in ARB_clip_control? *RESOLVED*: Yes. The fix for porting over the origin is a simple y-axis flip. The depth clip control is a much harder problem to solve than what this extension is aimed to solve. Adding an equivalent to GL_LOWER_LEFT would require more testing. 2) Should this pipeline state be dynamic? *RESOLVED*: Yes. The purpose of this extension is to emulate the OpenGL depth range, which is expected to be globally fixed (in case of OpenGL ES) or very infrequently changed (with `glClipControl` in OpenGL). 3) Should the control provided in this extension be an enum that could be extended in the future? *RESOLVED*: Yes. It is highly unlikely that the depth range is changed to anything other than [eq]#[0, 1]# in the future. Should that happen a new extension will be required to extend such an enum, and that extension might as well add a new struct to chain to slink:VkPipelineViewportStateCreateInfo::pname:pNext instead.