#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific BRW code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # #define _int_0 _GLF_uniform_int_values[0] # #define _int_1 _GLF_uniform_int_values[1] # #define _float_4_0 _GLF_uniform_float_values[0] # #define _float_0_25 _GLF_uniform_float_values[1] # # precision highp int; # precision highp float; # # // Contents of _GLF_uniform_int_values: [0, 1] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # # // Contents of _GLF_uniform_float_values: [4.0, 0.25] # layout(set = 0, binding = 1) uniform buf1 # { # float _GLF_uniform_float_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # float a = 1.0; # float b = clamp(_float_0_25, false ? a : 0.0, 1.0); # # // Always true. # if(b == _float_0_25) # { # _GLF_color = vec4(b * _float_4_0, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 62 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %37 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "a" OpName %10 "b" OpName %14 "buf1" OpMemberName %14 0 "_GLF_uniform_float_values" OpName %16 "" OpName %37 "_GLF_color" OpName %43 "buf0" OpMemberName %43 0 "_GLF_uniform_int_values" OpName %45 "" OpDecorate %13 ArrayStride 16 OpMemberDecorate %14 0 Offset 0 OpDecorate %14 Block OpDecorate %16 DescriptorSet 0 OpDecorate %16 Binding 1 OpDecorate %37 Location 0 OpDecorate %42 ArrayStride 16 OpMemberDecorate %43 0 Offset 0 OpDecorate %43 Block OpDecorate %45 DescriptorSet 0 OpDecorate %45 Binding 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypePointer Function %6 %9 = OpConstant %6 1 %11 = OpTypeInt 32 0 %12 = OpConstant %11 2 %13 = OpTypeArray %6 %12 %14 = OpTypeStruct %13 %15 = OpTypePointer Uniform %14 %16 = OpVariable %15 Uniform %17 = OpTypeInt 32 1 %18 = OpConstant %17 0 %19 = OpConstant %17 1 %20 = OpTypePointer Uniform %6 %23 = OpTypeBool %24 = OpConstantFalse %23 %26 = OpConstant %6 0 %35 = OpTypeVector %6 4 %36 = OpTypePointer Output %35 %37 = OpVariable %36 Output %42 = OpTypeArray %17 %12 %43 = OpTypeStruct %42 %44 = OpTypePointer Uniform %43 %45 = OpVariable %44 Uniform %46 = OpTypePointer Uniform %17 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %10 = OpVariable %7 Function OpStore %8 %9 %21 = OpAccessChain %20 %16 %18 %19 %22 = OpLoad %6 %21 %25 = OpLoad %6 %8 %27 = OpSelect %6 %24 %25 %26 %28 = OpExtInst %6 %1 FClamp %22 %27 %9 OpStore %10 %28 %29 = OpLoad %6 %10 %30 = OpAccessChain %20 %16 %18 %19 %31 = OpLoad %6 %30 %32 = OpFOrdEqual %23 %29 %31 OpSelectionMerge %34 None OpBranchConditional %32 %33 %57 %33 = OpLabel %38 = OpLoad %6 %10 %39 = OpAccessChain %20 %16 %18 %18 %40 = OpLoad %6 %39 %41 = OpFMul %6 %38 %40 %47 = OpAccessChain %46 %45 %18 %18 %48 = OpLoad %17 %47 %49 = OpConvertSToF %6 %48 %50 = OpAccessChain %46 %45 %18 %18 %51 = OpLoad %17 %50 %52 = OpConvertSToF %6 %51 %53 = OpAccessChain %46 %45 %18 %19 %54 = OpLoad %17 %53 %55 = OpConvertSToF %6 %54 %56 = OpCompositeConstruct %35 %41 %49 %52 %55 OpStore %37 %56 OpBranch %34 %57 = OpLabel %58 = OpAccessChain %46 %45 %18 %18 %59 = OpLoad %17 %58 %60 = OpConvertSToF %6 %59 %61 = OpCompositeConstruct %35 %60 %60 %60 %60 OpStore %37 %61 OpBranch %34 %34 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_float_values BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 4.0 0.25 END # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 0 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255