#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that calculates modulo of an acosh result # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # #define _int_0 _GLF_uniform_int_values[0] # #define _int_1 _GLF_uniform_int_values[1] # #define _float_2_6 _GLF_uniform_float_values[0] # #define _float_1_61 _GLF_uniform_float_values[1] # #define _float_0_1 _GLF_uniform_float_values[2] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_float_values: [2.6, 1.61, 0.1] # layout(set = 0, binding = 0) uniform buf0 # { # float _GLF_uniform_float_values[3]; # }; # # // Contents of _GLF_uniform_int_values: [0, 1] # layout(set = 0, binding = 1) uniform buf1 # { # int _GLF_uniform_int_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # float f = mod(acosh(_float_2_6), 7938.0); # if (abs(f - _float_1_61) < _float_0_1) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 63 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %38 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "f" OpName %12 "buf0" OpMemberName %12 0 "_GLF_uniform_float_values" OpName %14 "" OpName %38 "_GLF_color" OpName %41 "buf1" OpMemberName %41 0 "_GLF_uniform_int_values" OpName %43 "" OpDecorate %11 ArrayStride 16 OpMemberDecorate %12 0 Offset 0 OpDecorate %12 Block OpDecorate %14 DescriptorSet 0 OpDecorate %14 Binding 0 OpDecorate %38 Location 0 OpDecorate %40 ArrayStride 16 OpMemberDecorate %41 0 Offset 0 OpDecorate %41 Block OpDecorate %43 DescriptorSet 0 OpDecorate %43 Binding 1 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypePointer Function %6 %9 = OpTypeInt 32 0 %10 = OpConstant %9 3 %11 = OpTypeArray %6 %10 %12 = OpTypeStruct %11 %13 = OpTypePointer Uniform %12 %14 = OpVariable %13 Uniform %15 = OpTypeInt 32 1 %16 = OpConstant %15 0 %17 = OpTypePointer Uniform %6 %21 = OpConstant %6 7938 %24 = OpConstant %15 1 %29 = OpConstant %15 2 %32 = OpTypeBool %36 = OpTypeVector %6 4 %37 = OpTypePointer Output %36 %38 = OpVariable %37 Output %39 = OpConstant %9 2 %40 = OpTypeArray %15 %39 %41 = OpTypeStruct %40 %42 = OpTypePointer Uniform %41 %43 = OpVariable %42 Uniform %44 = OpTypePointer Uniform %15 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %18 = OpAccessChain %17 %14 %16 %16 %19 = OpLoad %6 %18 %20 = OpExtInst %6 %1 Acosh %19 %22 = OpFMod %6 %20 %21 OpStore %8 %22 %23 = OpLoad %6 %8 %25 = OpAccessChain %17 %14 %16 %24 %26 = OpLoad %6 %25 %27 = OpFSub %6 %23 %26 %28 = OpExtInst %6 %1 FAbs %27 %30 = OpAccessChain %17 %14 %16 %29 %31 = OpLoad %6 %30 %33 = OpFOrdLessThan %32 %28 %31 OpSelectionMerge %35 None OpBranchConditional %33 %34 %58 %34 = OpLabel %45 = OpAccessChain %44 %43 %16 %24 %46 = OpLoad %15 %45 %47 = OpConvertSToF %6 %46 %48 = OpAccessChain %44 %43 %16 %16 %49 = OpLoad %15 %48 %50 = OpConvertSToF %6 %49 %51 = OpAccessChain %44 %43 %16 %16 %52 = OpLoad %15 %51 %53 = OpConvertSToF %6 %52 %54 = OpAccessChain %44 %43 %16 %24 %55 = OpLoad %15 %54 %56 = OpConvertSToF %6 %55 %57 = OpCompositeConstruct %36 %47 %50 %53 %56 OpStore %38 %57 OpBranch %35 %58 = OpLabel %59 = OpAccessChain %44 %43 %16 %16 %60 = OpLoad %15 %59 %61 = OpConvertSToF %6 %60 %62 = OpCompositeConstruct %36 %61 %61 %61 %61 OpStore %38 %62 OpBranch %35 %35 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 0 1 END # _GLF_uniform_float_values BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 2.6 1.61 0.1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 16 16 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 16 16 EXPECT variant_framebuffer IDX 0 0 SIZE 16 16 EQ_RGBA 255 0 0 255