#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A fragment shader that uses a struct with an array of size one # The test passes because the shader always writes red. # Optimized using spirv-opt with the following arguments: # '--wrap-opkill' # '--eliminate-dead-branches' # '--merge-return' # '--inline-entry-points-exhaustive' # '--eliminate-dead-functions' # '--private-to-local' # '--scalar-replacement=0' # '--ssa-rewrite' # '--ccp' # '--loop-unroll' # '--eliminate-dead-branches' # '--simplify-instructions' # '--scalar-replacement=0' # '--eliminate-local-single-store' # '--if-conversion' # '--simplify-instructions' # '--eliminate-dead-code-aggressive' # '--eliminate-dead-branches' # '--merge-blocks' # spirv-opt commit hash: dd3d91691f1e1dc4c0f42818756cf5e165c8918c SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # struct S # { # int x[1]; # }; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # int zero; # }; # # // Function returns 1 or 2. # int func(S s, int a) # { # _GLF_color = vec4(0); # # if(s.x[0] == a) # return 1; # # return 2; # } # # void main() # { # S s; # s.x[0] = zero; # # int res = func(s, s.x[0]); # # // Always true. # if (res == 1) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 90 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %21 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %21 "_GLF_color" OpName %38 "buf0" OpMemberName %38 0 "zero" OpName %40 "" OpDecorate %21 Location 0 OpMemberDecorate %38 0 RelaxedPrecision OpMemberDecorate %38 0 Offset 0 OpDecorate %38 Block OpDecorate %40 DescriptorSet 0 OpDecorate %40 Binding 0 OpDecorate %43 RelaxedPrecision OpDecorate %50 RelaxedPrecision OpDecorate %74 RelaxedPrecision OpDecorate %81 RelaxedPrecision OpDecorate %86 RelaxedPrecision OpDecorate %89 RelaxedPrecision %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypeInt 32 0 %8 = OpConstant %7 1 %9 = OpTypeArray %6 %8 %12 = OpTypePointer Function %6 %18 = OpTypeFloat 32 %19 = OpTypeVector %18 4 %20 = OpTypePointer Output %19 %21 = OpVariable %20 Output %22 = OpConstant %18 0 %23 = OpConstantComposite %19 %22 %22 %22 %22 %24 = OpConstant %6 0 %28 = OpTypeBool %32 = OpConstant %6 1 %34 = OpConstant %6 2 %38 = OpTypeStruct %6 %39 = OpTypePointer Uniform %38 %40 = OpVariable %39 Uniform %41 = OpTypePointer Uniform %6 %56 = OpConstant %18 1 %57 = OpConstantComposite %19 %56 %22 %22 %56 %63 = OpConstant %7 0 %80 = OpTypePointer Function %9 %4 = OpFunction %2 None %3 %5 = OpLabel %86 = OpVariable %80 Function %81 = OpVariable %80 Function %42 = OpAccessChain %41 %40 %24 %43 = OpLoad %6 %42 %82 = OpAccessChain %12 %81 %24 OpStore %82 %43 %83 = OpLoad %9 %81 OpStore %86 %83 %85 = OpAccessChain %12 %81 %24 %50 = OpLoad %6 %85 OpSelectionMerge %71 None OpSwitch %63 %72 %72 = OpLabel OpStore %21 %23 %88 = OpAccessChain %12 %86 %24 %74 = OpLoad %6 %88 %76 = OpIEqual %28 %74 %50 OpSelectionMerge %77 None OpBranchConditional %76 %78 %77 %78 = OpLabel OpBranch %71 %77 = OpLabel OpBranch %71 %71 = OpLabel %89 = OpPhi %6 %32 %78 %34 %77 %53 = OpIEqual %28 %89 %32 OpSelectionMerge %55 None OpBranchConditional %53 %54 %58 %54 = OpLabel OpStore %21 %57 OpBranch %55 %58 = OpLabel OpStore %21 %23 OpBranch %55 %55 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # zero BUFFER variant_zero DATA_TYPE int32 DATA 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255