/*------------------------------------------------------------------------ * Vulkan Conformance Tests * ------------------------ * * Copyright (c) 2016 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Multisample image Tests *//*--------------------------------------------------------------------*/ #include "vktPipelineMultisampleImageTests.hpp" #include "vktPipelineMakeUtil.hpp" #include "vktTestCase.hpp" #include "vktTestCaseUtil.hpp" #include "vktPipelineVertexUtil.hpp" #include "vktTestGroupUtil.hpp" #include "vkMemUtil.hpp" #include "vkQueryUtil.hpp" #include "vkTypeUtil.hpp" #include "vkRefUtil.hpp" #include "vkBuilderUtil.hpp" #include "vkPrograms.hpp" #include "vkImageUtil.hpp" #include "vkCmdUtil.hpp" #include "vkObjUtil.hpp" #include "tcuTextureUtil.hpp" #include "tcuTestLog.hpp" #include "deUniquePtr.hpp" #include "deSharedPtr.hpp" #include namespace vkt { namespace pipeline { namespace { using namespace vk; using de::UniquePtr; using de::MovePtr; using de::SharedPtr; using tcu::IVec2; using tcu::Vec4; typedef SharedPtr > ImageViewSp; typedef SharedPtr > PipelineSp; //! Test case parameters struct CaseDef { PipelineConstructionType pipelineConstructionType; IVec2 renderSize; int numLayers; VkFormat colorFormat; VkSampleCountFlagBits numSamples; bool colorSamples; }; template inline SharedPtr > makeSharedPtr (Move move) { return SharedPtr >(new Unique(move)); } template inline VkDeviceSize sizeInBytes(const std::vector& vec) { return vec.size() * sizeof(vec[0]); } //! Create a vector of derived pipelines, each with an increasing subpass index std::vector makeGraphicsPipelines (const DeviceInterface& vk, const VkDevice device, const deUint32 numSubpasses, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule fragmentModule, const IVec2 renderSize, const VkSampleCountFlagBits numSamples, const VkPrimitiveTopology topology) { const VkVertexInputBindingDescription vertexInputBindingDescription = { 0u, // uint32_t binding; sizeof(Vertex4RGBA), // uint32_t stride; VK_VERTEX_INPUT_RATE_VERTEX, // VkVertexInputRate inputRate; }; const VkVertexInputAttributeDescription vertexInputAttributeDescriptions[] = { { 0u, // uint32_t location; 0u, // uint32_t binding; VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format; 0u, // uint32_t offset; }, { 1u, // uint32_t location; 0u, // uint32_t binding; VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format; sizeof(Vec4), // uint32_t offset; }, }; const VkPipelineVertexInputStateCreateInfo vertexInputStateInfo = { VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; (VkPipelineVertexInputStateCreateFlags)0, // VkPipelineVertexInputStateCreateFlags flags; 1u, // uint32_t vertexBindingDescriptionCount; &vertexInputBindingDescription, // const VkVertexInputBindingDescription* pVertexBindingDescriptions; DE_LENGTH_OF_ARRAY(vertexInputAttributeDescriptions), // uint32_t vertexAttributeDescriptionCount; vertexInputAttributeDescriptions, // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions; }; const VkPipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateInfo = { VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; (VkPipelineInputAssemblyStateCreateFlags)0, // VkPipelineInputAssemblyStateCreateFlags flags; topology, // VkPrimitiveTopology topology; VK_FALSE, // VkBool32 primitiveRestartEnable; }; const VkViewport viewport = makeViewport(renderSize); const VkRect2D scissor = makeRect2D(renderSize); const VkPipelineViewportStateCreateInfo pipelineViewportStateInfo = { VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; (VkPipelineViewportStateCreateFlags)0, // VkPipelineViewportStateCreateFlags flags; 1u, // uint32_t viewportCount; &viewport, // const VkViewport* pViewports; 1u, // uint32_t scissorCount; &scissor, // const VkRect2D* pScissors; }; const VkPipelineRasterizationStateCreateInfo pipelineRasterizationStateInfo = { VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; (VkPipelineRasterizationStateCreateFlags)0, // VkPipelineRasterizationStateCreateFlags flags; VK_FALSE, // VkBool32 depthClampEnable; VK_FALSE, // VkBool32 rasterizerDiscardEnable; VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode; VK_CULL_MODE_NONE, // VkCullModeFlags cullMode; VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace; VK_FALSE, // VkBool32 depthBiasEnable; 0.0f, // float depthBiasConstantFactor; 0.0f, // float depthBiasClamp; 0.0f, // float depthBiasSlopeFactor; 1.0f, // float lineWidth; }; const VkPipelineMultisampleStateCreateInfo pipelineMultisampleStateInfo = { VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; (VkPipelineMultisampleStateCreateFlags)0, // VkPipelineMultisampleStateCreateFlags flags; numSamples, // VkSampleCountFlagBits rasterizationSamples; VK_FALSE, // VkBool32 sampleShadingEnable; 0.0f, // float minSampleShading; DE_NULL, // const VkSampleMask* pSampleMask; VK_FALSE, // VkBool32 alphaToCoverageEnable; VK_FALSE // VkBool32 alphaToOneEnable; }; const VkStencilOpState stencilOpState = makeStencilOpState( VK_STENCIL_OP_KEEP, // stencil fail VK_STENCIL_OP_KEEP, // depth & stencil pass VK_STENCIL_OP_KEEP, // depth only fail VK_COMPARE_OP_ALWAYS, // compare op 0u, // compare mask 0u, // write mask 0u); // reference VkPipelineDepthStencilStateCreateInfo pipelineDepthStencilStateInfo = { VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; (VkPipelineDepthStencilStateCreateFlags)0, // VkPipelineDepthStencilStateCreateFlags flags; VK_FALSE, // VkBool32 depthTestEnable; VK_FALSE, // VkBool32 depthWriteEnable; VK_COMPARE_OP_LESS, // VkCompareOp depthCompareOp; VK_FALSE, // VkBool32 depthBoundsTestEnable; VK_FALSE, // VkBool32 stencilTestEnable; stencilOpState, // VkStencilOpState front; stencilOpState, // VkStencilOpState back; 0.0f, // float minDepthBounds; 1.0f, // float maxDepthBounds; }; const VkColorComponentFlags colorComponentsAll = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; // Number of blend attachments must equal the number of color attachments during any subpass. const VkPipelineColorBlendAttachmentState pipelineColorBlendAttachmentState = { VK_FALSE, // VkBool32 blendEnable; VK_BLEND_FACTOR_ONE, // VkBlendFactor srcColorBlendFactor; VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor; VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp; VK_BLEND_FACTOR_ONE, // VkBlendFactor srcAlphaBlendFactor; VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor; VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp; colorComponentsAll, // VkColorComponentFlags colorWriteMask; }; const VkPipelineColorBlendStateCreateInfo pipelineColorBlendStateInfo = { VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; (VkPipelineColorBlendStateCreateFlags)0, // VkPipelineColorBlendStateCreateFlags flags; VK_FALSE, // VkBool32 logicOpEnable; VK_LOGIC_OP_COPY, // VkLogicOp logicOp; 1u, // deUint32 attachmentCount; &pipelineColorBlendAttachmentState, // const VkPipelineColorBlendAttachmentState* pAttachments; { 0.0f, 0.0f, 0.0f, 0.0f }, // float blendConstants[4]; }; const VkPipelineShaderStageCreateInfo pShaderStages[] = { { VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; (VkPipelineShaderStageCreateFlags)0, // VkPipelineShaderStageCreateFlags flags; VK_SHADER_STAGE_VERTEX_BIT, // VkShaderStageFlagBits stage; vertexModule, // VkShaderModule module; "main", // const char* pName; DE_NULL, // const VkSpecializationInfo* pSpecializationInfo; }, { VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; (VkPipelineShaderStageCreateFlags)0, // VkPipelineShaderStageCreateFlags flags; VK_SHADER_STAGE_FRAGMENT_BIT, // VkShaderStageFlagBits stage; fragmentModule, // VkShaderModule module; "main", // const char* pName; DE_NULL, // const VkSpecializationInfo* pSpecializationInfo; } }; DE_ASSERT(numSubpasses > 0u); std::vector graphicsPipelineInfos (0); std::vector rawPipelines (numSubpasses, DE_NULL); { #ifndef CTS_USES_VULKANSC const VkPipelineCreateFlags firstPipelineFlags = (numSubpasses > 1u ? VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT : VkPipelineCreateFlagBits(0)); #else const VkPipelineCreateFlags firstPipelineFlags = VkPipelineCreateFlagBits(0); #endif // CTS_USES_VULKANSC VkGraphicsPipelineCreateInfo createInfo = { VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; firstPipelineFlags, // VkPipelineCreateFlags flags; DE_LENGTH_OF_ARRAY(pShaderStages), // deUint32 stageCount; pShaderStages, // const VkPipelineShaderStageCreateInfo* pStages; &vertexInputStateInfo, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState; &pipelineInputAssemblyStateInfo, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState; DE_NULL, // const VkPipelineTessellationStateCreateInfo* pTessellationState; &pipelineViewportStateInfo, // const VkPipelineViewportStateCreateInfo* pViewportState; &pipelineRasterizationStateInfo, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState; &pipelineMultisampleStateInfo, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState; &pipelineDepthStencilStateInfo, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState; &pipelineColorBlendStateInfo, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState; DE_NULL, // const VkPipelineDynamicStateCreateInfo* pDynamicState; pipelineLayout, // VkPipelineLayout layout; renderPass, // VkRenderPass renderPass; 0u, // deUint32 subpass; DE_NULL, // VkPipeline basePipelineHandle; -1, // deInt32 basePipelineIndex; }; graphicsPipelineInfos.push_back (createInfo); #ifndef CTS_USES_VULKANSC createInfo.flags = VK_PIPELINE_CREATE_DERIVATIVE_BIT; createInfo.basePipelineIndex = 0; #endif // CTS_USES_VULKANSC for (deUint32 subpassNdx = 1u; subpassNdx < numSubpasses; ++subpassNdx) { createInfo.subpass = subpassNdx; graphicsPipelineInfos.push_back(createInfo); } } VK_CHECK(vk.createGraphicsPipelines(device, DE_NULL, static_cast(graphicsPipelineInfos.size()), &graphicsPipelineInfos[0], DE_NULL, &rawPipelines[0])); std::vector pipelines; for (std::vector::const_iterator it = rawPipelines.begin(); it != rawPipelines.end(); ++it) pipelines.push_back(makeSharedPtr(Move(check(*it), Deleter(vk, device, DE_NULL)))); return pipelines; } //! Create a vector of pipelines, each with an increasing subpass index void preparePipelineWrapper (GraphicsPipelineWrapper& gpw, const deUint32 subpassNdx, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule fragmentModule, const IVec2 renderSize, const VkSampleCountFlagBits numSamples, const VkPrimitiveTopology topology) { const VkVertexInputBindingDescription vertexInputBindingDescription = { 0u, // uint32_t binding; sizeof(Vertex4RGBA), // uint32_t stride; VK_VERTEX_INPUT_RATE_VERTEX, // VkVertexInputRate inputRate; }; const VkVertexInputAttributeDescription vertexInputAttributeDescriptions[] = { { 0u, // uint32_t location; 0u, // uint32_t binding; VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format; 0u, // uint32_t offset; }, { 1u, // uint32_t location; 0u, // uint32_t binding; VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format; sizeof(Vec4), // uint32_t offset; }, }; const VkPipelineVertexInputStateCreateInfo vertexInputStateInfo = { VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; (VkPipelineVertexInputStateCreateFlags)0, // VkPipelineVertexInputStateCreateFlags flags; 1u, // uint32_t vertexBindingDescriptionCount; &vertexInputBindingDescription, // const VkVertexInputBindingDescription* pVertexBindingDescriptions; DE_LENGTH_OF_ARRAY(vertexInputAttributeDescriptions), // uint32_t vertexAttributeDescriptionCount; vertexInputAttributeDescriptions, // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions; }; const std::vector viewport { makeViewport(renderSize) }; const std::vector scissor { makeRect2D(renderSize) }; const VkPipelineMultisampleStateCreateInfo pipelineMultisampleStateInfo = { VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; (VkPipelineMultisampleStateCreateFlags)0, // VkPipelineMultisampleStateCreateFlags flags; numSamples, // VkSampleCountFlagBits rasterizationSamples; VK_FALSE, // VkBool32 sampleShadingEnable; 0.0f, // float minSampleShading; DE_NULL, // const VkSampleMask* pSampleMask; VK_FALSE, // VkBool32 alphaToCoverageEnable; VK_FALSE // VkBool32 alphaToOneEnable; }; const VkColorComponentFlags colorComponentsAll = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; // Number of blend attachments must equal the number of color attachments during any subpass. const VkPipelineColorBlendAttachmentState pipelineColorBlendAttachmentState = { VK_FALSE, // VkBool32 blendEnable; VK_BLEND_FACTOR_ONE, // VkBlendFactor srcColorBlendFactor; VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor; VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp; VK_BLEND_FACTOR_ONE, // VkBlendFactor srcAlphaBlendFactor; VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor; VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp; colorComponentsAll, // VkColorComponentFlags colorWriteMask; }; const VkPipelineColorBlendStateCreateInfo pipelineColorBlendStateInfo = { VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; (VkPipelineColorBlendStateCreateFlags)0, // VkPipelineColorBlendStateCreateFlags flags; VK_FALSE, // VkBool32 logicOpEnable; VK_LOGIC_OP_COPY, // VkLogicOp logicOp; 1u, // deUint32 attachmentCount; &pipelineColorBlendAttachmentState, // const VkPipelineColorBlendAttachmentState* pAttachments; { 0.0f, 0.0f, 0.0f, 0.0f }, // float blendConstants[4]; }; gpw.setDefaultTopology(topology) .setDefaultRasterizationState() .setDefaultDepthStencilState() .setupVertexInputState(&vertexInputStateInfo) .setupPreRasterizationShaderState(viewport, scissor, pipelineLayout, renderPass, subpassNdx, vertexModule) .setupFragmentShaderState(pipelineLayout, renderPass, subpassNdx, fragmentModule, DE_NULL, &pipelineMultisampleStateInfo) .setupFragmentOutputState(renderPass, subpassNdx, &pipelineColorBlendStateInfo, &pipelineMultisampleStateInfo) .setMonolithicPipelineLayout(pipelineLayout) .buildPipeline(); } //! Make a render pass with one subpass per color attachment and one attachment per image layer. Move makeMultisampleRenderPass (const DeviceInterface& vk, const VkDevice device, const VkFormat colorFormat, const VkSampleCountFlagBits numSamples, const deUint32 numLayers) { const VkAttachmentDescription colorAttachmentDescription = { (VkAttachmentDescriptionFlags)0, // VkAttachmentDescriptionFlags flags; colorFormat, // VkFormat format; numSamples, // VkSampleCountFlagBits samples; VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp; VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp; VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp; VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp; VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout; VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout; }; const std::vector attachmentDescriptions(numLayers, colorAttachmentDescription); // Create a subpass for each attachment (each attachement is a layer of an arrayed image). std::vector colorAttachmentReferences(numLayers); std::vector subpasses; for (deUint32 i = 0; i < numLayers; ++i) { const VkAttachmentReference attachmentRef = { i, // deUint32 attachment; VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout; }; colorAttachmentReferences[i] = attachmentRef; const VkSubpassDescription subpassDescription = { (VkSubpassDescriptionFlags)0, // VkSubpassDescriptionFlags flags; VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint; 0u, // deUint32 inputAttachmentCount; DE_NULL, // const VkAttachmentReference* pInputAttachments; 1u, // deUint32 colorAttachmentCount; &colorAttachmentReferences[i], // const VkAttachmentReference* pColorAttachments; DE_NULL, // const VkAttachmentReference* pResolveAttachments; DE_NULL, // const VkAttachmentReference* pDepthStencilAttachment; 0u, // deUint32 preserveAttachmentCount; DE_NULL // const deUint32* pPreserveAttachments; }; subpasses.push_back(subpassDescription); } const VkRenderPassCreateInfo renderPassInfo = { VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; (VkRenderPassCreateFlags)0, // VkRenderPassCreateFlags flags; static_cast(attachmentDescriptions.size()), // deUint32 attachmentCount; &attachmentDescriptions[0], // const VkAttachmentDescription* pAttachments; static_cast(subpasses.size()), // deUint32 subpassCount; &subpasses[0], // const VkSubpassDescription* pSubpasses; 0u, // deUint32 dependencyCount; DE_NULL // const VkSubpassDependency* pDependencies; }; return createRenderPass(vk, device, &renderPassInfo); } //! A single-attachment, single-subpass render pass. Move makeSimpleRenderPass (const DeviceInterface& vk, const VkDevice device, const VkFormat colorFormat) { const VkAttachmentDescription colorAttachmentDescription = { (VkAttachmentDescriptionFlags)0, // VkAttachmentDescriptionFlags flags; colorFormat, // VkFormat format; VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples; VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp; VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp; VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp; VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp; VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout; VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout; }; const VkAttachmentReference colorAttachmentRef = { 0u, // deUint32 attachment; VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout; }; const VkSubpassDescription subpassDescription = { (VkSubpassDescriptionFlags)0, // VkSubpassDescriptionFlags flags; VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint; 0u, // deUint32 inputAttachmentCount; DE_NULL, // const VkAttachmentReference* pInputAttachments; 1u, // deUint32 colorAttachmentCount; &colorAttachmentRef, // const VkAttachmentReference* pColorAttachments; DE_NULL, // const VkAttachmentReference* pResolveAttachments; DE_NULL, // const VkAttachmentReference* pDepthStencilAttachment; 0u, // deUint32 preserveAttachmentCount; DE_NULL // const deUint32* pPreserveAttachments; }; const VkRenderPassCreateInfo renderPassInfo = { VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; (VkRenderPassCreateFlags)0, // VkRenderPassCreateFlags flags; 1u, // deUint32 attachmentCount; &colorAttachmentDescription, // const VkAttachmentDescription* pAttachments; 1u, // deUint32 subpassCount; &subpassDescription, // const VkSubpassDescription* pSubpasses; 0u, // deUint32 dependencyCount; DE_NULL // const VkSubpassDependency* pDependencies; }; return createRenderPass(vk, device, &renderPassInfo); } Move makeImage (const DeviceInterface& vk, const VkDevice device, const VkFormat format, const IVec2& size, const deUint32 numLayers, const VkSampleCountFlagBits samples, const VkImageUsageFlags usage) { const VkImageCreateInfo imageParams = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; (VkImageCreateFlags)0, // VkImageCreateFlags flags; VK_IMAGE_TYPE_2D, // VkImageType imageType; format, // VkFormat format; makeExtent3D(size.x(), size.y(), 1), // VkExtent3D extent; 1u, // deUint32 mipLevels; numLayers, // deUint32 arrayLayers; samples, // VkSampleCountFlagBits samples; VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling; usage, // VkImageUsageFlags usage; VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode; 0u, // deUint32 queueFamilyIndexCount; DE_NULL, // const deUint32* pQueueFamilyIndices; VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout; }; return createImage(vk, device, &imageParams); } //! Make a simplest sampler. Move makeSampler (const DeviceInterface& vk, const VkDevice device) { const VkSamplerCreateInfo samplerParams = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; (VkSamplerCreateFlags)0, // VkSamplerCreateFlags flags; VK_FILTER_NEAREST, // VkFilter magFilter; VK_FILTER_NEAREST, // VkFilter minFilter; VK_SAMPLER_MIPMAP_MODE_NEAREST, // VkSamplerMipmapMode mipmapMode; VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeU; VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeV; VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeW; 0.0f, // float mipLodBias; VK_FALSE, // VkBool32 anisotropyEnable; 1.0f, // float maxAnisotropy; VK_FALSE, // VkBool32 compareEnable; VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp; 0.0f, // float minLod; 0.0f, // float maxLod; VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, // VkBorderColor borderColor; VK_FALSE, // VkBool32 unnormalizedCoordinates; }; return createSampler(vk, device, &samplerParams); } inline VkImageSubresourceRange makeColorSubresourceRange (const int baseArrayLayer, const int layerCount) { return makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, static_cast(baseArrayLayer), static_cast(layerCount)); } inline VkImageSubresourceLayers makeColorSubresourceLayers (const int baseArrayLayer, const int layerCount) { return makeImageSubresourceLayers(VK_IMAGE_ASPECT_COLOR_BIT, 0u, static_cast(baseArrayLayer), static_cast(layerCount)); } void checkImageFormatRequirements (const InstanceInterface& vki, const VkPhysicalDevice physDevice, const VkSampleCountFlagBits sampleCount, const VkFormat format, const VkImageUsageFlags usage) { VkPhysicalDeviceFeatures features; vki.getPhysicalDeviceFeatures(physDevice, &features); if (((usage & VK_IMAGE_USAGE_STORAGE_BIT) != 0) && !features.shaderStorageImageMultisample) TCU_THROW(NotSupportedError, "Multisampled storage images are not supported"); VkImageFormatProperties imageFormatProperties; const VkResult imageFormatResult = vki.getPhysicalDeviceImageFormatProperties( physDevice, format, VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL, usage, (VkImageCreateFlags)0, &imageFormatProperties); if (imageFormatResult == VK_ERROR_FORMAT_NOT_SUPPORTED) TCU_THROW(NotSupportedError, "Image format is not supported"); if ((imageFormatProperties.sampleCounts & sampleCount) != sampleCount) TCU_THROW(NotSupportedError, "Requested sample count is not supported"); } //! The default foreground color. inline Vec4 getPrimitiveColor (void) { return Vec4(1.0f, 0.0f, 0.0f, 1.0f); } //! Get a reference clear value based on color format. VkClearValue getClearValue (const VkFormat format) { if (isUintFormat(format) || isIntFormat(format)) return makeClearValueColorU32(16, 32, 64, 96); else return makeClearValueColorF32(0.0f, 0.0f, 1.0f, 1.0f); } std::string getColorFormatStr (const int numComponents, const bool isUint, const bool isSint) { std::ostringstream str; if (numComponents == 1) str << (isUint ? "uint" : isSint ? "int" : "float"); else str << (isUint ? "u" : isSint ? "i" : "") << "vec" << numComponents; return str.str(); } std::string getSamplerTypeStr (const int numLayers, const bool isUint, const bool isSint) { std::ostringstream str; str << (isUint ? "u" : isSint ? "i" : "") << "sampler2DMS" << (numLayers > 1 ? "Array" : ""); return str.str(); } //! Generate a gvec4 color literal. template std::string getColorStr (const T* data, int numComponents, const bool isUint, const bool isSint) { const int maxIndex = 3; // 4 components max std::ostringstream str; str << (isUint ? "u" : isSint ? "i" : "") << "vec4("; for (int i = 0; i < numComponents; ++i) { str << data[i] << (i < maxIndex ? ", " : ""); } for (int i = numComponents; i < maxIndex + 1; ++i) { str << (i == maxIndex ? 1 : 0) << (i < maxIndex ? ", " : ""); } str << ")"; return str.str(); } //! Clear color literal value used by the sampling shader. std::string getReferenceClearColorStr (const VkFormat format, const int numComponents, const bool isUint, const bool isSint) { const VkClearColorValue clearColor = getClearValue(format).color; if (isUint) return getColorStr(clearColor.uint32, numComponents, isUint, isSint); else if (isSint) return getColorStr(clearColor.int32, numComponents, isUint, isSint); else return getColorStr(clearColor.float32, numComponents, isUint, isSint); } //! Primitive color literal value used by the sampling shader. std::string getReferencePrimitiveColorStr (int numComponents, const bool isUint, const bool isSint) { const Vec4 color = getPrimitiveColor(); return getColorStr(color.getPtr(), numComponents, isUint, isSint); } inline int getNumSamples (const VkSampleCountFlagBits samples) { return static_cast(samples); // enum bitmask actually matches the number of samples } //! A flat-colored shape with sharp angles to make antialiasing visible. std::vector genTriangleVertices (void) { static const Vertex4RGBA data[] = { { Vec4(-1.0f, 0.0f, 0.0f, 1.0f), getPrimitiveColor(), }, { Vec4(0.8f, 0.2f, 0.0f, 1.0f), getPrimitiveColor(), }, { Vec4(0.8f, -0.2f, 0.0f, 1.0f), getPrimitiveColor(), }, }; return std::vector(data, data + DE_LENGTH_OF_ARRAY(data)); } Vec4 sampleIndexToColor (deUint32 index) { Vec4 res = Vec4(0.0f, 0.0f, 0.0f, 1.0f); if (index & 0x01) res += Vec4(0.5f, 0.0f, 0.0f, 0.0f); if (index & 0x02) res += Vec4(0.0f, 0.5f, 0.0f, 0.0f); if (index & 0x04) res += Vec4(0.0f, 0.0f, 0.5f, 0.0f); if (index & 0x08) res += Vec4(0.5f, 0.0f, 0.0f, 0.0f); if (index & 0x10) res += Vec4(0.0f, 0.5f, 0.0f, 0.0f); if (index & 0x20) res += Vec4(0.0f, 0.0f, 0.5f, 0.0f); return res; } float* getStandardSampleLocations (VkSampleCountFlagBits samples) { static float standardSampleLocations_1[1 * 2] = { 0.5f, 0.5f, }; static float standardSampleLocations_2[2 * 2] = { 0.75f, 0.75f, 0.25f, 0.25f, }; static float standardSampleLocations_4[4 * 2] = { 0.375f, 0.125f, 0.875f, 0.375f, 0.125f, 0.625f, 0.625f, 0.875f, }; static float standardSampleLocations_8[8 * 2] = { 0.5625f, 0.3125f, 0.4375f, 0.6875f, 0.8125f, 0.5625f, 0.3125f, 0.1875f, 0.1875f, 0.8125f, 0.0625f, 0.4375f, 0.6875f, 0.9375f, 0.9375f, 0.0625f, }; static float standardSampleLocations_16[16 * 2] = { 0.5625f, 0.5625f, 0.4375f, 0.3125f, 0.3125f, 0.625f, 0.75f, 0.4375f, 0.1875f, 0.375f, 0.625f, 0.8125f, 0.8125f, 0.6875f, 0.6875f, 0.1875f, 0.375f, 0.875f, 0.5f, 0.0625f, 0.25f, 0.125f, 0.125f, 0.75f, 0.0f, 0.5f, 0.9375f, 0.25f, 0.875f, 0.9375f, 0.0625f, 0.0f, }; switch (samples) { case VK_SAMPLE_COUNT_1_BIT: return standardSampleLocations_1; case VK_SAMPLE_COUNT_2_BIT: return standardSampleLocations_2; case VK_SAMPLE_COUNT_4_BIT: return standardSampleLocations_4; case VK_SAMPLE_COUNT_8_BIT: return standardSampleLocations_8; case VK_SAMPLE_COUNT_16_BIT: return standardSampleLocations_16; default: TCU_THROW(InternalError, "Unknown multisample bit configuration requested"); } } //! A flat-colored shapes plotted at standard sample points. std::vector genPerSampleTriangleVertices (VkSampleCountFlagBits samples) { float* coordinates = getStandardSampleLocations(samples); const float triangleSize = 1.0f / (static_cast(samples) * 2.0f); std::vector res; for (deUint32 i = 0; i < static_cast(samples); i++) { Vertex4RGBA data[] = { { Vec4(0 + coordinates[i * 2 + 0] * 2 - 1, -triangleSize + coordinates[i * 2 + 1] * 2 - 1, 0.0f, 1.0f), sampleIndexToColor(i), }, { Vec4(-triangleSize + coordinates[i * 2 + 0] * 2 - 1, triangleSize + coordinates[i * 2 + 1] * 2 - 1, 0.0f, 1.0f), sampleIndexToColor(i), }, { Vec4(triangleSize + coordinates[i * 2 + 0] * 2 - 1, triangleSize + coordinates[i * 2 + 1] * 2 - 1, 0.0f, 1.0f), sampleIndexToColor(i), }, }; res.push_back(data[0]); res.push_back(data[1]); res.push_back(data[2]); } return res; } //! A full-viewport quad. Use with TRIANGLE_STRIP topology. std::vector genFullQuadVertices (void) { static const Vertex4RGBA data[] = { { Vec4(-1.0f, -1.0f, 0.0f, 1.0f), Vec4(), // unused }, { Vec4(-1.0f, 1.0f, 0.0f, 1.0f), Vec4(), // unused }, { Vec4(1.0f, -1.0f, 0.0f, 1.0f), Vec4(), // unused }, { Vec4(1.0f, 1.0f, 0.0f, 1.0f), Vec4(), // unused }, }; return std::vector(data, data + DE_LENGTH_OF_ARRAY(data)); } std::string getShaderImageFormatQualifier (const tcu::TextureFormat& format) { const char* orderPart; const char* typePart; switch (format.order) { case tcu::TextureFormat::R: orderPart = "r"; break; case tcu::TextureFormat::RG: orderPart = "rg"; break; case tcu::TextureFormat::RGB: orderPart = "rgb"; break; case tcu::TextureFormat::RGBA: orderPart = "rgba"; break; default: DE_ASSERT(false); orderPart = DE_NULL; } switch (format.type) { case tcu::TextureFormat::FLOAT: typePart = "32f"; break; case tcu::TextureFormat::HALF_FLOAT: typePart = "16f"; break; case tcu::TextureFormat::UNSIGNED_INT32: typePart = "32ui"; break; case tcu::TextureFormat::UNSIGNED_INT16: typePart = "16ui"; break; case tcu::TextureFormat::UNSIGNED_INT8: typePart = "8ui"; break; case tcu::TextureFormat::SIGNED_INT32: typePart = "32i"; break; case tcu::TextureFormat::SIGNED_INT16: typePart = "16i"; break; case tcu::TextureFormat::SIGNED_INT8: typePart = "8i"; break; case tcu::TextureFormat::UNORM_INT16: typePart = "16"; break; case tcu::TextureFormat::UNORM_INT8: typePart = "8"; break; case tcu::TextureFormat::SNORM_INT16: typePart = "16_snorm"; break; case tcu::TextureFormat::SNORM_INT8: typePart = "8_snorm"; break; default: DE_ASSERT(false); typePart = DE_NULL; } return std::string() + orderPart + typePart; } std::string getShaderMultisampledImageType (const tcu::TextureFormat& format, const int numLayers) { const std::string formatPart = tcu::getTextureChannelClass(format.type) == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER ? "u" : tcu::getTextureChannelClass(format.type) == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER ? "i" : ""; std::ostringstream str; str << formatPart << "image2DMS" << (numLayers > 1 ? "Array" : ""); return str.str(); } void addSimpleVertexAndFragmentPrograms (SourceCollections& programCollection, const CaseDef caseDef) { const int numComponents = tcu::getNumUsedChannels(mapVkFormat(caseDef.colorFormat).order); const bool isUint = isUintFormat(caseDef.colorFormat); const bool isSint = isIntFormat(caseDef.colorFormat); // Vertex shader { std::ostringstream src; src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" << "\n" << "layout(location = 0) in vec4 in_position;\n" << "layout(location = 1) in vec4 in_color;\n" << "layout(location = 0) out vec4 o_color;\n" << "\n" << "out gl_PerVertex {\n" << " vec4 gl_Position;\n" << "};\n" << "\n" << "void main(void)\n" << "{\n" << " gl_Position = in_position;\n" << " o_color = in_color;\n" << "}\n"; programCollection.glslSources.add("vert") << glu::VertexSource(src.str()); } // Fragment shader { const std::string colorFormat = getColorFormatStr(numComponents, isUint, isSint); std::ostringstream src; src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" << "\n" << "layout(location = 0) in vec4 in_color;\n" << "layout(location = 0) out " << colorFormat << " o_color;\n" << "\n" << "void main(void)\n" << "{\n" << " o_color = " << colorFormat << "(" // float color will be converted to int/uint here if needed << (numComponents == 1 ? "in_color.r" : numComponents == 2 ? "in_color.rg" : numComponents == 3 ? "in_color.rgb" : "in_color") << ");\n" << "}\n"; programCollection.glslSources.add("frag") << glu::FragmentSource(src.str()); } } //! Synchronously render to a multisampled color image. void renderMultisampledImage (Context& context, const CaseDef& caseDef, const VkImage colorImage) { const DeviceInterface& vk = context.getDeviceInterface(); const VkDevice device = context.getDevice(); const VkQueue queue = context.getUniversalQueue(); const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex(); Allocator& allocator = context.getDefaultAllocator(); const Unique cmdPool (createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex)); const Unique cmdBuffer (makeCommandBuffer(vk, device, *cmdPool)); { // Create an image view (attachment) for each layer of the image std::vector colorAttachments; std::vector attachmentHandles; for (int i = 0; i < caseDef.numLayers; ++i) { colorAttachments.push_back(makeSharedPtr(makeImageView( vk, device, colorImage, VK_IMAGE_VIEW_TYPE_2D, caseDef.colorFormat, makeColorSubresourceRange(i, 1)))); attachmentHandles.push_back(**colorAttachments.back()); } // Vertex buffer const std::vector vertices = caseDef.colorSamples ? genPerSampleTriangleVertices(caseDef.numSamples) : genTriangleVertices(); const VkDeviceSize vertexBufferSize = sizeInBytes(vertices); const Unique vertexBuffer (makeBuffer(vk, device, vertexBufferSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT)); const UniquePtr vertexBufferAlloc (bindBuffer(vk, device, allocator, *vertexBuffer, MemoryRequirement::HostVisible)); { deMemcpy(vertexBufferAlloc->getHostPtr(), &vertices[0], static_cast(vertexBufferSize)); flushAlloc(vk, device, *vertexBufferAlloc); } const Unique vertexModule (createShaderModule (vk, device, context.getBinaryCollection().get("vert"), 0u)); const Unique fragmentModule (createShaderModule (vk, device, context.getBinaryCollection().get("frag"), 0u)); const Unique renderPass (makeMultisampleRenderPass (vk, device, caseDef.colorFormat, caseDef.numSamples, caseDef.numLayers)); const Unique framebuffer (makeFramebuffer (vk, device, *renderPass, caseDef.numLayers, &attachmentHandles[0], static_cast(caseDef.renderSize.x()), static_cast(caseDef.renderSize.y()))); const Unique pipelineLayout (makePipelineLayout (vk, device)); const bool isMonolithic (caseDef.pipelineConstructionType == PIPELINE_CONSTRUCTION_TYPE_MONOLITHIC); std::vector pipelinesSp; std::vector pipelineWrapper; if (isMonolithic) { pipelinesSp = makeGraphicsPipelines(vk, device, caseDef.numLayers, *pipelineLayout, *renderPass, *vertexModule, *fragmentModule, caseDef.renderSize, caseDef.numSamples, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST); } else { // we can't create a vector of derived pipelines with GraphicsPipelineWrapper pipelineWrapper.reserve(caseDef.numLayers); for (int subpassNdx = 0; subpassNdx < caseDef.numLayers; ++subpassNdx) { pipelineWrapper.emplace_back(vk, device, caseDef.pipelineConstructionType); preparePipelineWrapper(pipelineWrapper.back(), subpassNdx, *pipelineLayout, *renderPass, *vertexModule, *fragmentModule, caseDef.renderSize, caseDef.numSamples, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST); } } beginCommandBuffer(vk, *cmdBuffer); const std::vector clearValues(caseDef.numLayers, getClearValue(caseDef.colorFormat)); beginRenderPass(vk, *cmdBuffer, *renderPass, *framebuffer, makeRect2D(0, 0, caseDef.renderSize.x(), caseDef.renderSize.y()), (deUint32)clearValues.size(), &clearValues[0]); { const VkDeviceSize vertexBufferOffset = 0ull; vk.cmdBindVertexBuffers(*cmdBuffer, 0u, 1u, &vertexBuffer.get(), &vertexBufferOffset); } for (int layerNdx = 0; layerNdx < caseDef.numLayers; ++layerNdx) { if (layerNdx != 0) vk.cmdNextSubpass(*cmdBuffer, VK_SUBPASS_CONTENTS_INLINE); VkPipeline pipeline = isMonolithic ? **pipelinesSp[layerNdx] : pipelineWrapper[layerNdx].getPipeline(); vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); vk.cmdDraw(*cmdBuffer, static_cast(vertices.size()), 1u, 0u, 0u); } endRenderPass(vk, *cmdBuffer); endCommandBuffer(vk, *cmdBuffer); submitCommandsAndWait(vk, device, queue, *cmdBuffer); } } namespace SampledImage { void initPrograms (SourceCollections& programCollection, const CaseDef caseDef) { // Pass 1: Render to texture addSimpleVertexAndFragmentPrograms(programCollection, caseDef); // Pass 2: Sample texture // Vertex shader { std::ostringstream src; src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" << "\n" << "layout(location = 0) in vec4 in_position;\n" << "\n" << "out gl_PerVertex {\n" << " vec4 gl_Position;\n" << "};\n" << "\n" << "void main(void)\n" << "{\n" << " gl_Position = in_position;\n" << "}\n"; programCollection.glslSources.add("sample_vert") << glu::VertexSource(src.str()); } // Fragment shader { const int numComponents = tcu::getNumUsedChannels(mapVkFormat(caseDef.colorFormat).order); const bool isUint = isUintFormat(caseDef.colorFormat); const bool isSint = isIntFormat(caseDef.colorFormat); const std::string texelFormatStr = (isUint ? "uvec4" : isSint ? "ivec4" : "vec4"); const std::string refClearColor = getReferenceClearColorStr(caseDef.colorFormat, numComponents, isUint, isSint); const std::string refPrimitiveColor = getReferencePrimitiveColorStr(numComponents, isUint, isSint); const std::string samplerTypeStr = getSamplerTypeStr(caseDef.numLayers, isUint, isSint); std::ostringstream src; src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" << "\n" << "layout(location = 0) out uvec2 o_status;\n" << "\n" << "layout(set = 0, binding = 0) uniform " << samplerTypeStr << " colorTexture;\n" << "\n" << "void main(void)\n" << "{\n" << " uint clearColorCount = 0;\n" << " uint primitiveColorCount = 0;\n" << "\n"; if (caseDef.numLayers == 1) src << " for (int sampleNdx = 0; sampleNdx < " << caseDef.numSamples << "; ++sampleNdx) {\n" << " " << texelFormatStr << " color = texelFetch(colorTexture, ivec2(gl_FragCoord.xy), sampleNdx);\n" << " if (color == " << refClearColor << ")\n" << " ++clearColorCount;\n" << " else if (color == " << refPrimitiveColor << ")\n" << " ++primitiveColorCount;\n" << " }\n"; else src << " for (int layerNdx = 0; layerNdx < " << caseDef.numLayers << "; ++layerNdx)\n" << " for (int sampleNdx = 0; sampleNdx < " << caseDef.numSamples << "; ++sampleNdx) {\n" << " " << texelFormatStr << " color = texelFetch(colorTexture, ivec3(gl_FragCoord.xy, layerNdx), sampleNdx);\n" << " if (color == " << refClearColor << ")\n" << " ++clearColorCount;\n" << " else if (color == " << refPrimitiveColor << ")\n" << " ++primitiveColorCount;\n" << " }\n"; src << "\n" << " o_status = uvec2(clearColorCount, primitiveColorCount);\n" << "}\n"; programCollection.glslSources.add("sample_frag") << glu::FragmentSource(src.str()); } } void checkSupport (Context& context, const CaseDef caseDef) { const VkImageUsageFlags colorImageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; checkImageFormatRequirements(context.getInstanceInterface(), context.getPhysicalDevice(), caseDef.numSamples, caseDef.colorFormat, colorImageUsage); checkPipelineLibraryRequirements(context.getInstanceInterface(), context.getPhysicalDevice(), caseDef.pipelineConstructionType); #ifndef CTS_USES_VULKANSC if (context.isDeviceFunctionalitySupported("VK_KHR_portability_subset") && !context.getPortabilitySubsetFeatures().multisampleArrayImage && (caseDef.numSamples != VK_SAMPLE_COUNT_1_BIT) && (caseDef.numLayers != 1)) { TCU_THROW(NotSupportedError, "VK_KHR_portability_subset: Implementation does not support image array with multiple samples per texel"); } #endif // CTS_USES_VULKANSC } tcu::TestStatus test (Context& context, const CaseDef caseDef) { const DeviceInterface& vk = context.getDeviceInterface(); const VkDevice device = context.getDevice(); const VkQueue queue = context.getUniversalQueue(); const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex(); Allocator& allocator = context.getDefaultAllocator(); const VkImageUsageFlags colorImageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; { tcu::TestLog& log = context.getTestContext().getLog(); log << tcu::LogSection("Description", "") << tcu::TestLog::Message << "Rendering to a multisampled image. Expecting all samples to be either a clear color or a primitive color." << tcu::TestLog::EndMessage << tcu::TestLog::Message << "Sampling from the texture with texelFetch (OpImageFetch)." << tcu::TestLog::EndMessage << tcu::TestLog::EndSection; } // Multisampled color image const Unique colorImage (makeImage(vk, device, caseDef.colorFormat, caseDef.renderSize, caseDef.numLayers, caseDef.numSamples, colorImageUsage)); const UniquePtr colorImageAlloc (bindImage(vk, device, allocator, *colorImage, MemoryRequirement::Any)); const Unique cmdPool (createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex)); const Unique cmdBuffer (makeCommandBuffer(vk, device, *cmdPool)); // Step 1: Render to texture { renderMultisampledImage(context, caseDef, *colorImage); } // Step 2: Sample texture { // Color image view const VkImageViewType colorImageViewType = (caseDef.numLayers == 1 ? VK_IMAGE_VIEW_TYPE_2D : VK_IMAGE_VIEW_TYPE_2D_ARRAY); const Unique colorImageView (makeImageView(vk, device, *colorImage, colorImageViewType, caseDef.colorFormat, makeColorSubresourceRange(0, caseDef.numLayers))); const Unique colorSampler (makeSampler(vk, device)); // Checksum image const VkFormat checksumFormat = VK_FORMAT_R8G8_UINT; const Unique checksumImage (makeImage(vk, device, checksumFormat, caseDef.renderSize, 1u, VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT)); const UniquePtr checksumImageAlloc (bindImage(vk, device, allocator, *checksumImage, MemoryRequirement::Any)); const Unique checksumImageView (makeImageView(vk, device, *checksumImage, VK_IMAGE_VIEW_TYPE_2D, checksumFormat, makeColorSubresourceRange(0, 1))); // Checksum buffer (for host reading) const VkDeviceSize checksumBufferSize = caseDef.renderSize.x() * caseDef.renderSize.y() * tcu::getPixelSize(mapVkFormat(checksumFormat)); const Unique checksumBuffer (makeBuffer(vk, device, checksumBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT)); const UniquePtr checksumBufferAlloc (bindBuffer(vk, device, allocator, *checksumBuffer, MemoryRequirement::HostVisible)); zeroBuffer(vk, device, *checksumBufferAlloc, checksumBufferSize); // Vertex buffer const std::vector vertices = genFullQuadVertices(); const VkDeviceSize vertexBufferSize = sizeInBytes(vertices); const Unique vertexBuffer (makeBuffer(vk, device, vertexBufferSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT)); const UniquePtr vertexBufferAlloc (bindBuffer(vk, device, allocator, *vertexBuffer, MemoryRequirement::HostVisible)); { deMemcpy(vertexBufferAlloc->getHostPtr(), &vertices[0], static_cast(vertexBufferSize)); flushAlloc(vk, device, *vertexBufferAlloc); } // Descriptors // \note OpImageFetch doesn't use a sampler, but in GLSL texelFetch needs a sampler2D which translates to a combined image sampler in Vulkan. const Unique descriptorSetLayout(DescriptorSetLayoutBuilder() .addSingleSamplerBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, &colorSampler.get()) .build(vk, device)); const Unique descriptorPool(DescriptorPoolBuilder() .addType(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) .build(vk, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u)); const Unique descriptorSet (makeDescriptorSet(vk, device, *descriptorPool, *descriptorSetLayout)); const VkDescriptorImageInfo imageDescriptorInfo = makeDescriptorImageInfo(DE_NULL, *colorImageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); DescriptorSetUpdateBuilder() .writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &imageDescriptorInfo) .update(vk, device); const Unique vertexModule (createShaderModule (vk, device, context.getBinaryCollection().get("sample_vert"), 0u)); const Unique fragmentModule (createShaderModule (vk, device, context.getBinaryCollection().get("sample_frag"), 0u)); const Unique renderPass (makeSimpleRenderPass (vk, device, checksumFormat)); const Unique framebuffer (makeFramebuffer (vk, device, *renderPass, 1u, &checksumImageView.get(), static_cast(caseDef.renderSize.x()), static_cast(caseDef.renderSize.y()))); const Unique pipelineLayout (makePipelineLayout (vk, device, *descriptorSetLayout)); const bool isMonolithic (caseDef.pipelineConstructionType == PIPELINE_CONSTRUCTION_TYPE_MONOLITHIC); std::vector pipelinesSp; std::vector pipelineWrapper; if (isMonolithic) { pipelinesSp = makeGraphicsPipelines(vk, device, 1u, *pipelineLayout, *renderPass, *vertexModule, *fragmentModule, caseDef.renderSize, VK_SAMPLE_COUNT_1_BIT, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP); } else { pipelineWrapper.emplace_back(vk, device, caseDef.pipelineConstructionType); preparePipelineWrapper(pipelineWrapper.back(), 0u, *pipelineLayout, *renderPass, *vertexModule, *fragmentModule, caseDef.renderSize, VK_SAMPLE_COUNT_1_BIT, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP); } beginCommandBuffer(vk, *cmdBuffer); // Prepare for sampling in the fragment shader { const VkImageMemoryBarrier barriers[] = { { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType; DE_NULL, // const void* pNext; VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags outputMask; VK_ACCESS_SHADER_READ_BIT, // VkAccessFlags inputMask; VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout oldLayout; VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, // VkImageLayout newLayout; VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex; VK_QUEUE_FAMILY_IGNORED, // deUint32 destQueueFamilyIndex; *colorImage, // VkImage image; makeColorSubresourceRange(0, caseDef.numLayers), // VkImageSubresourceRange subresourceRange; }, }; vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0u, 0u, DE_NULL, 0u, DE_NULL, DE_LENGTH_OF_ARRAY(barriers), barriers); } beginRenderPass(vk, *cmdBuffer, *renderPass, *framebuffer, makeRect2D(0, 0, caseDef.renderSize.x(), caseDef.renderSize.y()), tcu::UVec4(0u)); VkPipeline pipeline = isMonolithic ? **pipelinesSp.back() : pipelineWrapper.back().getPipeline(); vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLayout, 0u, 1u, &descriptorSet.get(), 0u, DE_NULL); { const VkDeviceSize vertexBufferOffset = 0ull; vk.cmdBindVertexBuffers(*cmdBuffer, 0u, 1u, &vertexBuffer.get(), &vertexBufferOffset); } vk.cmdDraw(*cmdBuffer, static_cast(vertices.size()), 1u, 0u, 0u); endRenderPass(vk, *cmdBuffer); copyImageToBuffer(vk, *cmdBuffer, *checksumImage, *checksumBuffer, caseDef.renderSize); endCommandBuffer(vk, *cmdBuffer); submitCommandsAndWait(vk, device, queue, *cmdBuffer); // Verify result { invalidateAlloc(vk, device, *checksumBufferAlloc); const tcu::ConstPixelBufferAccess access (mapVkFormat(checksumFormat), caseDef.renderSize.x(), caseDef.renderSize.y(), 1, checksumBufferAlloc->getHostPtr()); const deUint32 numExpectedChecksum = getNumSamples(caseDef.numSamples) * caseDef.numLayers; bool multipleColorsPerTexelFound = false; for (int y = 0; y < caseDef.renderSize.y(); ++y) for (int x = 0; x < caseDef.renderSize.x(); ++x) { deUint32 clearColorCount = access.getPixelUint(x, y).x(); deUint32 primitiveColorCount = access.getPixelUint(x, y).y(); if ((clearColorCount + primitiveColorCount) != numExpectedChecksum) return tcu::TestStatus::fail("Some samples have incorrect color"); if ((clearColorCount > 0) && (primitiveColorCount > 0)) multipleColorsPerTexelFound = true; } // For a multisampled image, we are expecting some texels to have samples of both clear color and primitive color if (!multipleColorsPerTexelFound) return tcu::TestStatus::fail("Could not find texels with samples of both clear color and primitive color"); } } return tcu::TestStatus::pass("OK"); } } // SampledImage ns namespace StorageImage { void initPrograms (SourceCollections& programCollection, const CaseDef caseDef) { // Vertex & fragment addSimpleVertexAndFragmentPrograms(programCollection, caseDef); // Compute { const std::string imageTypeStr = getShaderMultisampledImageType(mapVkFormat(caseDef.colorFormat), caseDef.numLayers); const std::string formatQualifierStr = getShaderImageFormatQualifier(mapVkFormat(caseDef.colorFormat)); const std::string signednessPrefix = isUintFormat(caseDef.colorFormat) ? "u" : isIntFormat(caseDef.colorFormat) ? "i" : ""; const std::string gvec4Expr = signednessPrefix + "vec4"; const std::string texelCoordStr = (caseDef.numLayers == 1 ? "ivec2(gx, gy)" : "ivec3(gx, gy, gz)"); std::ostringstream src; src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" << "layout(local_size_x = 1) in;\n" << "layout(set = 0, binding = 0, " << formatQualifierStr << ") uniform " << imageTypeStr << " u_msImage;\n" << "\n" << "void main(void)\n" << "{\n" << " int gx = int(gl_GlobalInvocationID.x);\n" << " int gy = int(gl_GlobalInvocationID.y);\n" << " int gz = int(gl_GlobalInvocationID.z);\n" << "\n" << " " << gvec4Expr << " prevColor = imageLoad(u_msImage, " << texelCoordStr << ", 0);\n" << " for (int sampleNdx = 1; sampleNdx < " << caseDef.numSamples << "; ++sampleNdx) {\n" << " " << gvec4Expr << " color = imageLoad(u_msImage, " << texelCoordStr << ", sampleNdx);\n" << " imageStore(u_msImage, " << texelCoordStr <<", sampleNdx, prevColor);\n" << " prevColor = color;\n" << " }\n" << " imageStore(u_msImage, " << texelCoordStr <<", 0, prevColor);\n" << "}\n"; programCollection.glslSources.add("comp") << glu::ComputeSource(src.str()); } } //! Render a MS image, resolve it, and copy result to resolveBuffer. void renderAndResolve (Context& context, const CaseDef& caseDef, const VkBuffer resolveBuffer, const bool useComputePass) { const DeviceInterface& vk = context.getDeviceInterface(); const VkDevice device = context.getDevice(); const VkQueue queue = context.getUniversalQueue(); const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex(); Allocator& allocator = context.getDefaultAllocator(); // Multisampled color image const Unique colorImage (makeImage(vk, device, caseDef.colorFormat, caseDef.renderSize, caseDef.numLayers, caseDef.numSamples, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT)); const UniquePtr colorImageAlloc (bindImage(vk, device, allocator, *colorImage, MemoryRequirement::Any)); const Unique resolveImage (makeImage(vk, device, caseDef.colorFormat, caseDef.renderSize, caseDef.numLayers, VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT)); const UniquePtr resolveImageAlloc (bindImage(vk, device, allocator, *resolveImage, MemoryRequirement::Any)); const Unique cmdPool (createCommandPool (vk, device, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex)); const Unique cmdBuffer (makeCommandBuffer(vk, device, *cmdPool)); // Working image barrier, we change it based on which rendering stages were executed so far. VkImageMemoryBarrier colorImageBarrier = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType; DE_NULL, // const void* pNext; (VkAccessFlags)0, // VkAccessFlags outputMask; (VkAccessFlags)0, // VkAccessFlags inputMask; VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout; VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout newLayout; VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex; VK_QUEUE_FAMILY_IGNORED, // deUint32 destQueueFamilyIndex; *colorImage, // VkImage image; makeColorSubresourceRange(0, caseDef.numLayers), // VkImageSubresourceRange subresourceRange; }; // Pass 1: Render an image { renderMultisampledImage(context, caseDef, *colorImage); colorImageBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; colorImageBarrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; } // Pass 2: Compute shader if (useComputePass) { // Descriptors Unique descriptorSetLayout(DescriptorSetLayoutBuilder() .addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_SHADER_STAGE_COMPUTE_BIT) .build(vk, device)); Unique descriptorPool(DescriptorPoolBuilder() .addType(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1u) .build(vk, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u)); const Unique colorImageView (makeImageView(vk, device, *colorImage, (caseDef.numLayers == 1 ? VK_IMAGE_VIEW_TYPE_2D : VK_IMAGE_VIEW_TYPE_2D_ARRAY), caseDef.colorFormat, makeColorSubresourceRange(0, caseDef.numLayers))); const Unique descriptorSet (makeDescriptorSet(vk, device, *descriptorPool, *descriptorSetLayout)); const VkDescriptorImageInfo descriptorImageInfo = makeDescriptorImageInfo(DE_NULL, *colorImageView, VK_IMAGE_LAYOUT_GENERAL); DescriptorSetUpdateBuilder() .writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, &descriptorImageInfo) .update(vk, device); const Unique pipelineLayout (makePipelineLayout (vk, device, *descriptorSetLayout)); const Unique shaderModule (createShaderModule (vk, device, context.getBinaryCollection().get("comp"), 0)); const Unique pipeline (makeComputePipeline(vk, device, *pipelineLayout, *shaderModule)); beginCommandBuffer(vk, *cmdBuffer); // Image layout for load/stores { colorImageBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; colorImageBarrier.newLayout = VK_IMAGE_LAYOUT_GENERAL; vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0u, 0u, DE_NULL, 0u, DE_NULL, 1u, &colorImageBarrier); colorImageBarrier.srcAccessMask = colorImageBarrier.dstAccessMask; colorImageBarrier.oldLayout = colorImageBarrier.newLayout; } // Dispatch { vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline); vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *pipelineLayout, 0u, 1u, &descriptorSet.get(), 0u, DE_NULL); vk.cmdDispatch(*cmdBuffer, caseDef.renderSize.x(), caseDef.renderSize.y(), caseDef.numLayers); } endCommandBuffer(vk, *cmdBuffer); submitCommandsAndWait(vk, device, queue, *cmdBuffer); } // Resolve and verify the image { beginCommandBuffer(vk, *cmdBuffer); // Prepare for resolve { colorImageBarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; colorImageBarrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; const VkImageMemoryBarrier barriers[] = { colorImageBarrier, { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType; DE_NULL, // const void* pNext; (VkAccessFlags)0, // VkAccessFlags outputMask; VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags inputMask; VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout; VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // VkImageLayout newLayout; VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex; VK_QUEUE_FAMILY_IGNORED, // deUint32 destQueueFamilyIndex; *resolveImage, // VkImage image; makeColorSubresourceRange(0, caseDef.numLayers), // VkImageSubresourceRange subresourceRange; }, }; const VkPipelineStageFlags srcStageMask = (colorImageBarrier.srcAccessMask == VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT) ? VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT : VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; vk.cmdPipelineBarrier(*cmdBuffer, srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT, 0u, 0u, DE_NULL, 0u, DE_NULL, DE_LENGTH_OF_ARRAY(barriers), barriers); colorImageBarrier.srcAccessMask = colorImageBarrier.dstAccessMask; colorImageBarrier.oldLayout = colorImageBarrier.newLayout; } // Resolve the image { const VkImageResolve resolveRegion = { makeColorSubresourceLayers(0, caseDef.numLayers), // VkImageSubresourceLayers srcSubresource; makeOffset3D(0, 0, 0), // VkOffset3D srcOffset; makeColorSubresourceLayers(0, caseDef.numLayers), // VkImageSubresourceLayers dstSubresource; makeOffset3D(0, 0, 0), // VkOffset3D dstOffset; makeExtent3D(caseDef.renderSize.x(), caseDef.renderSize.y(), 1u), // VkExtent3D extent; }; vk.cmdResolveImage(*cmdBuffer, *colorImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *resolveImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1u, &resolveRegion); } copyImageToBuffer(vk, *cmdBuffer, *resolveImage, resolveBuffer, caseDef.renderSize, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, caseDef.numLayers); endCommandBuffer(vk, *cmdBuffer); submitCommandsAndWait(vk, device, queue, *cmdBuffer); } } //! Exact image compare, but allow for some error when color format is integer. bool compareImages (tcu::TestLog& log, const CaseDef& caseDef, const tcu::ConstPixelBufferAccess layeredReferenceImage, const tcu::ConstPixelBufferAccess layeredActualImage) { DE_ASSERT(caseDef.numSamples > 1); const Vec4 goodColor = Vec4(0.0f, 1.0f, 0.0f, 1.0f); const Vec4 badColor = Vec4(1.0f, 0.0f, 0.0f, 1.0f); const bool isAnyIntFormat = isIntFormat(caseDef.colorFormat) || isUintFormat(caseDef.colorFormat); // There should be no mismatched pixels for non-integer formats. Otherwise we may get a wrong color in a location where sample coverage isn't exactly 0 or 1. const int badPixelTolerance = (isAnyIntFormat ? 2 * caseDef.renderSize.x() : 0); int goodLayers = 0; for (int layerNdx = 0; layerNdx < caseDef.numLayers; ++layerNdx) { const tcu::ConstPixelBufferAccess referenceImage = tcu::getSubregion(layeredReferenceImage, 0, 0, layerNdx, caseDef.renderSize.x(), caseDef.renderSize.y(), 1); const tcu::ConstPixelBufferAccess actualImage = tcu::getSubregion(layeredActualImage, 0, 0, layerNdx, caseDef.renderSize.x(), caseDef.renderSize.y(), 1); const std::string imageName = "color layer " + de::toString(layerNdx); tcu::TextureLevel errorMaskStorage (tcu::TextureFormat(tcu::TextureFormat::RGB, tcu::TextureFormat::UNORM_INT8), caseDef.renderSize.x(), caseDef.renderSize.y()); tcu::PixelBufferAccess errorMask = errorMaskStorage.getAccess(); int numBadPixels = 0; for (int y = 0; y < caseDef.renderSize.y(); ++y) for (int x = 0; x < caseDef.renderSize.x(); ++x) { if (isAnyIntFormat && (referenceImage.getPixelInt(x, y) == actualImage.getPixelInt(x, y))) errorMask.setPixel(goodColor, x, y); else if (referenceImage.getPixel(x, y) == actualImage.getPixel(x, y)) errorMask.setPixel(goodColor, x, y); else { ++numBadPixels; errorMask.setPixel(badColor, x, y); } } if (numBadPixels <= badPixelTolerance) { ++goodLayers; log << tcu::TestLog::ImageSet(imageName, imageName) << tcu::TestLog::Image("Result", "Result", actualImage) << tcu::TestLog::EndImageSet; } else { log << tcu::TestLog::ImageSet(imageName, imageName) << tcu::TestLog::Image("Result", "Result", actualImage) << tcu::TestLog::Image("Reference", "Reference", referenceImage) << tcu::TestLog::Image("ErrorMask", "Error mask", errorMask) << tcu::TestLog::EndImageSet; } } if (goodLayers == caseDef.numLayers) { log << tcu::TestLog::Message << "All rendered images are correct." << tcu::TestLog::EndMessage; return true; } else { log << tcu::TestLog::Message << "FAILED: Some rendered images were incorrect." << tcu::TestLog::EndMessage; return false; } } void checkSupport (Context& context, const CaseDef caseDef) { const VkImageUsageFlags colorImageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_STORAGE_BIT; checkImageFormatRequirements(context.getInstanceInterface(), context.getPhysicalDevice(), caseDef.numSamples, caseDef.colorFormat, colorImageUsage); checkPipelineLibraryRequirements(context.getInstanceInterface(), context.getPhysicalDevice(), caseDef.pipelineConstructionType); } tcu::TestStatus test (Context& context, const CaseDef caseDef) { const DeviceInterface& vk = context.getDeviceInterface(); const VkDevice device = context.getDevice(); Allocator& allocator = context.getDefaultAllocator(); { tcu::TestLog& log = context.getTestContext().getLog(); log << tcu::LogSection("Description", "") << tcu::TestLog::Message << "Rendering to a multisampled image. Image will be processed with a compute shader using OpImageRead and OpImageWrite." << tcu::TestLog::EndMessage << tcu::TestLog::Message << "Expecting the processed image to be roughly the same as the input image (deviation may occur for integer formats)." << tcu::TestLog::EndMessage << tcu::TestLog::EndSection; } // Host-readable buffer const VkDeviceSize resolveBufferSize = caseDef.renderSize.x() * caseDef.renderSize.y() * caseDef.numLayers * tcu::getPixelSize(mapVkFormat(caseDef.colorFormat)); const Unique resolveImageOneBuffer (makeBuffer(vk, device, resolveBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT)); const UniquePtr resolveImageOneBufferAlloc (bindBuffer(vk, device, allocator, *resolveImageOneBuffer, MemoryRequirement::HostVisible)); const Unique resolveImageTwoBuffer (makeBuffer(vk, device, resolveBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT)); const UniquePtr resolveImageTwoBufferAlloc (bindBuffer(vk, device, allocator, *resolveImageTwoBuffer, MemoryRequirement::HostVisible)); zeroBuffer(vk, device, *resolveImageOneBufferAlloc, resolveBufferSize); zeroBuffer(vk, device, *resolveImageTwoBufferAlloc, resolveBufferSize); // Render: repeat the same rendering twice to avoid non-essential API calls and layout transitions (e.g. copy). { renderAndResolve(context, caseDef, *resolveImageOneBuffer, false); // Pass 1: render a basic multisampled image renderAndResolve(context, caseDef, *resolveImageTwoBuffer, true); // Pass 2: the same but altered with a compute shader } // Verify { invalidateAlloc(vk, device, *resolveImageOneBufferAlloc); invalidateAlloc(vk, device, *resolveImageTwoBufferAlloc); const tcu::PixelBufferAccess layeredImageOne (mapVkFormat(caseDef.colorFormat), caseDef.renderSize.x(), caseDef.renderSize.y(), caseDef.numLayers, resolveImageOneBufferAlloc->getHostPtr()); const tcu::ConstPixelBufferAccess layeredImageTwo (mapVkFormat(caseDef.colorFormat), caseDef.renderSize.x(), caseDef.renderSize.y(), caseDef.numLayers, resolveImageTwoBufferAlloc->getHostPtr()); // Check all layers if (!compareImages(context.getTestContext().getLog(), caseDef, layeredImageOne, layeredImageTwo)) return tcu::TestStatus::fail("Rendered images are not correct"); } return tcu::TestStatus::pass("OK"); } } // StorageImage ns namespace StandardSamplePosition { void initPrograms (SourceCollections& programCollection, const CaseDef caseDef) { // Pass 1: Render to texture addSimpleVertexAndFragmentPrograms(programCollection, caseDef); // Pass 2: Sample texture // Vertex shader { std::ostringstream src; src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" << "\n" << "layout(location = 0) in vec4 in_position;\n" << "\n" << "out gl_PerVertex {\n" << " vec4 gl_Position;\n" << "};\n" << "\n" << "void main(void)\n" << "{\n" << " gl_Position = in_position;\n" << "}\n"; programCollection.glslSources.add("sample_vert") << glu::VertexSource(src.str()); } // Fragment shader { std::ostringstream src; src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" << "\n" << "layout(location = 0) out uint o_status;\n" << "\n" << "layout(set = 0, binding = 0) uniform sampler2DMS colorTexture;\n" << "\n" << "void main(void)\n" << "{\n" << " uint result = 0;\n" << " vec4 a, b;\n\n" << "\n"; for (deUint32 sampleNdx = 0; sampleNdx < (deUint32)caseDef.numSamples; sampleNdx++) { Vec4 expectedColor = sampleIndexToColor(sampleNdx); src << " a = texelFetch(colorTexture, ivec2(0,0), " << sampleNdx << ");\n" " b = vec4(" << expectedColor.x() << ", " << expectedColor.y() << ", " << expectedColor.z() << ", 1.0);\n" " if (abs(a.x - b.x) > 0.1 || abs(a.y - b.y) > 0.1 || abs(a.z - b.z) > 0.1) result++;\n"; } src << "\n" << " o_status = result;\n" << "}\n"; programCollection.glslSources.add("sample_frag") << glu::FragmentSource(src.str()); } } void checkSupport (Context& context, const CaseDef caseDef) { const VkImageUsageFlags colorImageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; const VkPhysicalDeviceProperties props = getPhysicalDeviceProperties(context.getInstanceInterface(), context.getPhysicalDevice()); checkImageFormatRequirements(context.getInstanceInterface(), context.getPhysicalDevice(), caseDef.numSamples, caseDef.colorFormat, colorImageUsage); if (!props.limits.standardSampleLocations) TCU_THROW(NotSupportedError, "Device does not support standard sample locations."); if (caseDef.numSamples == VK_SAMPLE_COUNT_32_BIT || caseDef.numSamples == VK_SAMPLE_COUNT_64_BIT) { TCU_THROW(InternalError, "Standard does not define sample positions for 32x or 64x multisample modes"); } checkPipelineLibraryRequirements(context.getInstanceInterface(), context.getPhysicalDevice(), caseDef.pipelineConstructionType); } tcu::TestStatus test (Context& context, const CaseDef caseDef) { const DeviceInterface& vk = context.getDeviceInterface(); const VkDevice device = context.getDevice(); const VkQueue queue = context.getUniversalQueue(); const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex(); Allocator& allocator = context.getDefaultAllocator(); const VkImageUsageFlags colorImageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; { tcu::TestLog& log = context.getTestContext().getLog(); log << tcu::LogSection("Description", "") << tcu::TestLog::Message << "Rendering to a multisampled image. Expecting samples to have specified colors." << tcu::TestLog::EndMessage << tcu::TestLog::Message << "Sampling from the texture with texelFetch (OpImageFetch)." << tcu::TestLog::EndMessage << tcu::TestLog::EndSection; } // Multisampled color image const Unique colorImage (makeImage(vk, device, caseDef.colorFormat, caseDef.renderSize, caseDef.numLayers, caseDef.numSamples, colorImageUsage)); const UniquePtr colorImageAlloc (bindImage(vk, device, allocator, *colorImage, MemoryRequirement::Any)); const Unique cmdPool (createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex)); const Unique cmdBuffer (makeCommandBuffer(vk, device, *cmdPool)); // Step 1: Render to texture { renderMultisampledImage(context, caseDef, *colorImage); } // Step 2: Sample texture { // Color image view const VkImageViewType colorImageViewType = (caseDef.numLayers == 1 ? VK_IMAGE_VIEW_TYPE_2D : VK_IMAGE_VIEW_TYPE_2D_ARRAY); const Unique colorImageView (makeImageView(vk, device, *colorImage, colorImageViewType, caseDef.colorFormat, makeColorSubresourceRange(0, caseDef.numLayers))); const Unique colorSampler (makeSampler(vk, device)); // Checksum image const VkFormat checksumFormat = VK_FORMAT_R8_UINT; const Unique checksumImage (makeImage(vk, device, checksumFormat, caseDef.renderSize, 1u, VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT)); const UniquePtr checksumImageAlloc (bindImage(vk, device, allocator, *checksumImage, MemoryRequirement::Any)); const Unique checksumImageView (makeImageView(vk, device, *checksumImage, VK_IMAGE_VIEW_TYPE_2D, checksumFormat, makeColorSubresourceRange(0, 1))); // Checksum buffer (for host reading) const VkDeviceSize checksumBufferSize = caseDef.renderSize.x() * caseDef.renderSize.y() * tcu::getPixelSize(mapVkFormat(checksumFormat)); const Unique checksumBuffer (makeBuffer(vk, device, checksumBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT)); const UniquePtr checksumBufferAlloc (bindBuffer(vk, device, allocator, *checksumBuffer, MemoryRequirement::HostVisible)); zeroBuffer(vk, device, *checksumBufferAlloc, checksumBufferSize); // Vertex buffer const std::vector vertices = genFullQuadVertices(); const VkDeviceSize vertexBufferSize = sizeInBytes(vertices); const Unique vertexBuffer (makeBuffer(vk, device, vertexBufferSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT)); const UniquePtr vertexBufferAlloc (bindBuffer(vk, device, allocator, *vertexBuffer, MemoryRequirement::HostVisible)); { deMemcpy(vertexBufferAlloc->getHostPtr(), &vertices[0], static_cast(vertexBufferSize)); flushAlloc(vk, device, *vertexBufferAlloc); } // Descriptors // \note OpImageFetch doesn't use a sampler, but in GLSL texelFetch needs a sampler2D which translates to a combined image sampler in Vulkan. const Unique descriptorSetLayout(DescriptorSetLayoutBuilder() .addSingleSamplerBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, &colorSampler.get()) .build(vk, device)); const Unique descriptorPool(DescriptorPoolBuilder() .addType(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) .build(vk, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u)); const Unique descriptorSet (makeDescriptorSet(vk, device, *descriptorPool, *descriptorSetLayout)); const VkDescriptorImageInfo imageDescriptorInfo = makeDescriptorImageInfo(DE_NULL, *colorImageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); DescriptorSetUpdateBuilder() .writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &imageDescriptorInfo) .update(vk, device); const Unique vertexModule (createShaderModule (vk, device, context.getBinaryCollection().get("sample_vert"), 0u)); const Unique fragmentModule (createShaderModule (vk, device, context.getBinaryCollection().get("sample_frag"), 0u)); const Unique renderPass (makeSimpleRenderPass (vk, device, checksumFormat)); const Unique framebuffer (makeFramebuffer (vk, device, *renderPass, 1u, &checksumImageView.get(), static_cast(caseDef.renderSize.x()), static_cast(caseDef.renderSize.y()))); const Unique pipelineLayout (makePipelineLayout (vk, device, *descriptorSetLayout)); const bool isMonolithic (caseDef.pipelineConstructionType == PIPELINE_CONSTRUCTION_TYPE_MONOLITHIC); std::vector pipelinesSp; std::vector pipelineWrapper; if (isMonolithic) { pipelinesSp = makeGraphicsPipelines(vk, device, 1u, *pipelineLayout, *renderPass, *vertexModule, *fragmentModule, caseDef.renderSize, VK_SAMPLE_COUNT_1_BIT, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP); } else { pipelineWrapper.emplace_back(vk, device, caseDef.pipelineConstructionType); preparePipelineWrapper(pipelineWrapper.back(), 0u, *pipelineLayout, *renderPass, *vertexModule, *fragmentModule, caseDef.renderSize, VK_SAMPLE_COUNT_1_BIT, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP); } beginCommandBuffer(vk, *cmdBuffer); // Prepare for sampling in the fragment shader { const VkImageMemoryBarrier barriers[] = { { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType; DE_NULL, // const void* pNext; VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags outputMask; VK_ACCESS_SHADER_READ_BIT, // VkAccessFlags inputMask; VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout oldLayout; VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, // VkImageLayout newLayout; VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex; VK_QUEUE_FAMILY_IGNORED, // deUint32 destQueueFamilyIndex; *colorImage, // VkImage image; makeColorSubresourceRange(0, caseDef.numLayers), // VkImageSubresourceRange subresourceRange; }, }; vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0u, 0u, DE_NULL, 0u, DE_NULL, DE_LENGTH_OF_ARRAY(barriers), barriers); } beginRenderPass(vk, *cmdBuffer, *renderPass, *framebuffer, makeRect2D(0, 0, caseDef.renderSize.x(), caseDef.renderSize.y()), tcu::UVec4(0u)); VkPipeline pipeline = isMonolithic ? **pipelinesSp.back() : pipelineWrapper.back().getPipeline(); vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLayout, 0u, 1u, &descriptorSet.get(), 0u, DE_NULL); { const VkDeviceSize vertexBufferOffset = 0ull; vk.cmdBindVertexBuffers(*cmdBuffer, 0u, 1u, &vertexBuffer.get(), &vertexBufferOffset); } vk.cmdDraw(*cmdBuffer, static_cast(vertices.size()), 1u, 0u, 0u); endRenderPass(vk, *cmdBuffer); copyImageToBuffer(vk, *cmdBuffer, *checksumImage, *checksumBuffer, caseDef.renderSize); endCommandBuffer(vk, *cmdBuffer); submitCommandsAndWait(vk, device, queue, *cmdBuffer); // Verify result { invalidateAlloc(vk, device, *checksumBufferAlloc); const tcu::ConstPixelBufferAccess access (mapVkFormat(checksumFormat), caseDef.renderSize.x(), caseDef.renderSize.y(), 1, checksumBufferAlloc->getHostPtr()); deUint32 result = access.getPixelUint(0, 0).x(); if (result) return tcu::TestStatus::fail(std::to_string(result) + " multisamples have unexpected color."); } } return tcu::TestStatus::pass("OK"); } } // StandardSamplePosition ns std::string getSizeLayerString (const IVec2& size, const int numLayers) { std::ostringstream str; str << size.x() << "x" << size.y() << "_" << numLayers; return str.str(); } std::string getFormatString (const VkFormat format) { std::string name(getFormatName(format)); return de::toLower(name.substr(10)); } void addTestCasesWithFunctions (tcu::TestCaseGroup* group, FunctionSupport1::Function checkSupport, FunctionPrograms1::Function initPrograms, FunctionInstance1::Function testFunc, PipelineConstructionType pipelineConstructionType) { const IVec2 size[] = { IVec2(64, 64), IVec2(79, 31), }; const int numLayers[] = { 1, 4 }; const VkSampleCountFlagBits samples[] = { VK_SAMPLE_COUNT_2_BIT, VK_SAMPLE_COUNT_4_BIT, VK_SAMPLE_COUNT_8_BIT, VK_SAMPLE_COUNT_16_BIT, VK_SAMPLE_COUNT_32_BIT, VK_SAMPLE_COUNT_64_BIT, }; const VkFormat format[] = { VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R32_UINT, VK_FORMAT_R16G16_SINT, VK_FORMAT_R32G32B32A32_SFLOAT, }; for (int sizeNdx = 0; sizeNdx < DE_LENGTH_OF_ARRAY(size); ++sizeNdx) for (int layerNdx = 0; layerNdx < DE_LENGTH_OF_ARRAY(numLayers); ++layerNdx) { MovePtr sizeLayerGroup(new tcu::TestCaseGroup(group->getTestContext(), getSizeLayerString(size[sizeNdx], numLayers[layerNdx]).c_str(), "")); for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(format); ++formatNdx) { MovePtr formatGroup(new tcu::TestCaseGroup(group->getTestContext(), getFormatString(format[formatNdx]).c_str(), "")); for (int samplesNdx = 0; samplesNdx < DE_LENGTH_OF_ARRAY(samples); ++samplesNdx) { std::ostringstream caseName; caseName << "samples_" << getNumSamples(samples[samplesNdx]); const CaseDef caseDef { pipelineConstructionType, // PipelineConstructionType pipelineConstructionType; size[sizeNdx], // IVec2 renderSize; numLayers[layerNdx], // int numLayers; format[formatNdx], // VkFormat colorFormat; samples[samplesNdx], // VkSampleCountFlagBits numSamples; false, // bool colorQuad; }; addFunctionCaseWithPrograms(formatGroup.get(), caseName.str(), "", checkSupport, initPrograms, testFunc, caseDef); } sizeLayerGroup->addChild(formatGroup.release()); } group->addChild(sizeLayerGroup.release()); } } void addStandardSamplePositionTestCasesWithFunctions (tcu::TestCaseGroup* group, FunctionSupport1::Function checkSupport, FunctionPrograms1::Function initPrograms, FunctionInstance1::Function testFunc, PipelineConstructionType pipelineConstructionType) { const VkSampleCountFlagBits samples[] = { VK_SAMPLE_COUNT_2_BIT, VK_SAMPLE_COUNT_4_BIT, VK_SAMPLE_COUNT_8_BIT, VK_SAMPLE_COUNT_16_BIT, VK_SAMPLE_COUNT_32_BIT, VK_SAMPLE_COUNT_64_BIT, }; const VkFormat format[] = { VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R32G32B32A32_SFLOAT, }; for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(format); ++formatNdx) { MovePtr formatGroup(new tcu::TestCaseGroup(group->getTestContext(), getFormatString(format[formatNdx]).c_str(), "")); for (int samplesNdx = 0; samplesNdx < DE_LENGTH_OF_ARRAY(samples); ++samplesNdx) { std::ostringstream caseName; caseName << "samples_" << getNumSamples(samples[samplesNdx]); const CaseDef caseDef { pipelineConstructionType, // PipelineConstructionType pipelineConstructionType; IVec2(1,1), // IVec2 renderSize; 1, // int numLayers; format[formatNdx], // VkFormat colorFormat; samples[samplesNdx], // VkSampleCountFlagBits numSamples; true, // bool colorQuad; }; addFunctionCaseWithPrograms(formatGroup.get(), caseName.str(), "", checkSupport, initPrograms, testFunc, caseDef); } group->addChild(formatGroup.release()); } } void createSampledImageTestsInGroup (tcu::TestCaseGroup* group, PipelineConstructionType pipelineConstructionType) { addTestCasesWithFunctions(group, SampledImage::checkSupport, SampledImage::initPrograms, SampledImage::test, pipelineConstructionType); } void createStorageImageTestsInGroup (tcu::TestCaseGroup* group, PipelineConstructionType pipelineConstructionType) { addTestCasesWithFunctions(group, StorageImage::checkSupport, StorageImage::initPrograms, StorageImage::test, pipelineConstructionType); } void createStandardSamplePositionTestsInGroup (tcu::TestCaseGroup* group, PipelineConstructionType pipelineConstructionType) { addStandardSamplePositionTestCasesWithFunctions(group, StandardSamplePosition::checkSupport, StandardSamplePosition::initPrograms, StandardSamplePosition::test, pipelineConstructionType); } } // anonymous ns //! Render to a multisampled image and sample from it in a fragment shader. tcu::TestCaseGroup* createMultisampleSampledImageTests (tcu::TestContext& testCtx, PipelineConstructionType pipelineConstructionType) { return createTestGroup(testCtx, "sampled_image", "Multisampled image direct sample access", createSampledImageTestsInGroup, pipelineConstructionType); } //! Render to a multisampled image and access it with load/stores in a compute shader. tcu::TestCaseGroup* createMultisampleStorageImageTests (tcu::TestContext& testCtx, PipelineConstructionType pipelineConstructionType) { return createTestGroup(testCtx, "storage_image", "Multisampled image draw and read/write in compute shader", createStorageImageTestsInGroup, pipelineConstructionType); } //! Render to a multisampled image and verify standard multisample positions. tcu::TestCaseGroup* createMultisampleStandardSamplePositionTests (tcu::TestContext& testCtx, PipelineConstructionType pipelineConstructionType) { return createTestGroup(testCtx, "standardsampleposition", "Multisampled image standard sample position tests", createStandardSamplePositionTestsInGroup, pipelineConstructionType); } } // pipeline } // vkt