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Searched defs:Existing (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Support/
DItaniumManglingCanonicalizer.cpp113 if (NodeHeader *Existing = Nodes.FindNodeOrInsertPos(ID, InsertPos)) in getOrCreateNode() local
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/AsmPrinter/
DDIE.cpp153 if (DIEAbbrev *Existing = in uniqueAbbreviation() local
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Utils/
DLoopUtils.cpp321 for (const MDOperand &Existing : drop_begin(OrigLoopID->operands(), 1)) { in makeFollowupLoopID() local
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/SelectionDAG/
DSelectionDAG.cpp926 SDNode *Existing = CSEMap.GetOrInsertNode(N); in AddModifiedNodeToCSEMaps() local
7627 if (SDNode *Existing = FindModifiedNodeSlot(N, Op, InsertPos)) in UpdateNodeOperands() local
7653 if (SDNode *Existing = FindModifiedNodeSlot(N, Op1, Op2, InsertPos)) in UpdateNodeOperands() local
7705 if (SDNode *Existing = FindModifiedNodeSlot(N, Ops, InsertPos)) in UpdateNodeOperands() local