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1 // Copyright 2020 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_D3D12_INTEGERTYPES_H_
16 #define DAWNNATIVE_D3D12_INTEGERTYPES_H_
17 
18 #include "common/Constants.h"
19 #include "common/TypedInteger.h"
20 
21 #include <cstdint>
22 
23 namespace dawn_native { namespace d3d12 {
24 
25     // An ID used to desambiguate between multiple uses of the same descriptor heap in the
26     // BindGroup allocations.
27     using HeapVersionID = TypedInteger<struct HeapVersionIDT, uint64_t>;
28 
29     // The monotonically increasing serial for external D3D12 mutexes imported in Dawn.
30     using ExternalMutexSerial = TypedInteger<struct ExternalMutexSerialT, uint64_t>;
31 
32 }}  // namespace dawn_native::d3d12
33 
34 #endif  // DAWNNATIVE_D3D12_INTEGERTYPES_H_
35