1 // Copyright 2020 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef DAWNNATIVE_D3D12_INTEGERTYPES_H_ 16 #define DAWNNATIVE_D3D12_INTEGERTYPES_H_ 17 18 #include "common/Constants.h" 19 #include "common/TypedInteger.h" 20 21 #include <cstdint> 22 23 namespace dawn_native { namespace d3d12 { 24 25 // An ID used to desambiguate between multiple uses of the same descriptor heap in the 26 // BindGroup allocations. 27 using HeapVersionID = TypedInteger<struct HeapVersionIDT, uint64_t>; 28 29 // The monotonically increasing serial for external D3D12 mutexes imported in Dawn. 30 using ExternalMutexSerial = TypedInteger<struct ExternalMutexSerialT, uint64_t>; 31 32 }} // namespace dawn_native::d3d12 33 34 #endif // DAWNNATIVE_D3D12_INTEGERTYPES_H_ 35