1 // Copyright 2019 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #include "dawn_native/d3d12/HeapD3D12.h" 16 17 namespace dawn_native { namespace d3d12 { Heap(ComPtr<ID3D12Pageable> d3d12Pageable,MemorySegment memorySegment,uint64_t size)18 Heap::Heap(ComPtr<ID3D12Pageable> d3d12Pageable, MemorySegment memorySegment, uint64_t size) 19 : Pageable(std::move(d3d12Pageable), memorySegment, size) { 20 mD3d12Pageable.As(&mD3d12Heap); 21 } 22 23 // This function should only be used when mD3D12Pageable was initialized from a 24 // ID3D12Pageable that was initially created as an ID3D12Heap (i.e. SubAllocation). If the 25 // ID3D12Pageable was initially created as an ID3D12Resource (i.e. DirectAllocation), then 26 // use GetD3D12Pageable(). GetD3D12Heap() const27 ID3D12Heap* Heap::GetD3D12Heap() const { 28 return mD3d12Heap.Get(); 29 } 30 31 }} // namespace dawn_native::d3d12 32