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1 // Copyright 2019 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "dawn_native/d3d12/HeapD3D12.h"
16 
17 namespace dawn_native { namespace d3d12 {
Heap(ComPtr<ID3D12Pageable> d3d12Pageable,MemorySegment memorySegment,uint64_t size)18     Heap::Heap(ComPtr<ID3D12Pageable> d3d12Pageable, MemorySegment memorySegment, uint64_t size)
19         : Pageable(std::move(d3d12Pageable), memorySegment, size) {
20         mD3d12Pageable.As(&mD3d12Heap);
21     }
22 
23     // This function should only be used when mD3D12Pageable was initialized from a
24     // ID3D12Pageable that was initially created as an ID3D12Heap (i.e. SubAllocation). If the
25     // ID3D12Pageable was initially created as an ID3D12Resource (i.e. DirectAllocation), then
26     // use GetD3D12Pageable().
GetD3D12Heap() const27     ID3D12Heap* Heap::GetD3D12Heap() const {
28         return mD3d12Heap.Get();
29     }
30 
31 }}  // namespace dawn_native::d3d12
32