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1 // Copyright 2018 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "dawn_native/d3d12/PlatformFunctions.h"
16 
17 #include "common/DynamicLib.h"
18 
19 #include <comdef.h>
20 #include <array>
21 #include <sstream>
22 
23 namespace dawn_native { namespace d3d12 {
24     namespace {
25         // Extract Version from "10.0.{Version}.0" if possible, otherwise return 0.
GetWindowsSDKVersionFromDirectoryName(const char * directoryName)26         uint32_t GetWindowsSDKVersionFromDirectoryName(const char* directoryName) {
27             constexpr char kPrefix[] = "10.0.";
28             constexpr char kPostfix[] = ".0";
29 
30             constexpr uint32_t kPrefixLen = sizeof(kPrefix) - 1;
31             constexpr uint32_t kPostfixLen = sizeof(kPostfix) - 1;
32             const uint32_t directoryNameLen = strlen(directoryName);
33 
34             if (directoryNameLen < kPrefixLen + kPostfixLen + 1) {
35                 return 0;
36             }
37 
38             // Check if directoryName starts with "10.0.".
39             if (strncmp(directoryName, kPrefix, kPrefixLen) != 0) {
40                 return 0;
41             }
42 
43             // Check if directoryName ends with ".0".
44             if (strncmp(directoryName + (directoryNameLen - kPostfixLen), kPostfix, kPostfixLen) !=
45                 0) {
46                 return 0;
47             }
48 
49             // Extract Version from "10.0.{Version}.0" and convert Version into an integer.
50             return atoi(directoryName + kPrefixLen);
51         }
52 
53         class ScopedFileHandle final {
54           public:
ScopedFileHandle(HANDLE handle)55             explicit ScopedFileHandle(HANDLE handle) : mHandle(handle) {
56             }
~ScopedFileHandle()57             ~ScopedFileHandle() {
58                 if (mHandle != INVALID_HANDLE_VALUE) {
59                     ASSERT(FindClose(mHandle));
60                 }
61             }
GetHandle() const62             HANDLE GetHandle() const {
63                 return mHandle;
64             }
65 
66           private:
67             HANDLE mHandle;
68         };
69 
GetWindowsSDKBasePath()70         std::string GetWindowsSDKBasePath() {
71             const char* kDefaultWindowsSDKPath =
72                 "C:\\Program Files (x86)\\Windows Kits\\10\\bin\\*";
73             WIN32_FIND_DATAA fileData;
74             ScopedFileHandle handle(FindFirstFileA(kDefaultWindowsSDKPath, &fileData));
75             if (handle.GetHandle() == INVALID_HANDLE_VALUE) {
76                 return "";
77             }
78 
79             uint32_t highestWindowsSDKVersion = 0;
80             do {
81                 if (!(fileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
82                     continue;
83                 }
84 
85                 highestWindowsSDKVersion =
86                     std::max(highestWindowsSDKVersion,
87                              GetWindowsSDKVersionFromDirectoryName(fileData.cFileName));
88             } while (FindNextFileA(handle.GetHandle(), &fileData));
89 
90             if (highestWindowsSDKVersion == 0) {
91                 return "";
92             }
93 
94             // Currently we only support using DXC on x64.
95             std::ostringstream ostream;
96             ostream << "C:\\Program Files (x86)\\Windows Kits\\10\\bin\\10.0."
97                     << highestWindowsSDKVersion << ".0\\x64\\";
98 
99             return ostream.str();
100         }
101     }  // anonymous namespace
102 
103     PlatformFunctions::PlatformFunctions() = default;
104     PlatformFunctions::~PlatformFunctions() = default;
105 
LoadFunctions()106     MaybeError PlatformFunctions::LoadFunctions() {
107         DAWN_TRY(LoadD3D12());
108         DAWN_TRY(LoadDXGI());
109         LoadDXCLibraries();
110         DAWN_TRY(LoadFXCompiler());
111         DAWN_TRY(LoadD3D11());
112         LoadPIXRuntime();
113         return {};
114     }
115 
LoadD3D12()116     MaybeError PlatformFunctions::LoadD3D12() {
117 #if DAWN_PLATFORM_WINUWP
118         d3d12CreateDevice = &D3D12CreateDevice;
119         d3d12GetDebugInterface = &D3D12GetDebugInterface;
120         d3d12SerializeRootSignature = &D3D12SerializeRootSignature;
121         d3d12CreateRootSignatureDeserializer = &D3D12CreateRootSignatureDeserializer;
122         d3d12SerializeVersionedRootSignature = &D3D12SerializeVersionedRootSignature;
123         d3d12CreateVersionedRootSignatureDeserializer =
124             &D3D12CreateVersionedRootSignatureDeserializer;
125 #else
126         std::string error;
127         if (!mD3D12Lib.Open("d3d12.dll", &error) ||
128             !mD3D12Lib.GetProc(&d3d12CreateDevice, "D3D12CreateDevice", &error) ||
129             !mD3D12Lib.GetProc(&d3d12GetDebugInterface, "D3D12GetDebugInterface", &error) ||
130             !mD3D12Lib.GetProc(&d3d12SerializeRootSignature, "D3D12SerializeRootSignature",
131                                &error) ||
132             !mD3D12Lib.GetProc(&d3d12CreateRootSignatureDeserializer,
133                                "D3D12CreateRootSignatureDeserializer", &error) ||
134             !mD3D12Lib.GetProc(&d3d12SerializeVersionedRootSignature,
135                                "D3D12SerializeVersionedRootSignature", &error) ||
136             !mD3D12Lib.GetProc(&d3d12CreateVersionedRootSignatureDeserializer,
137                                "D3D12CreateVersionedRootSignatureDeserializer", &error)) {
138             return DAWN_INTERNAL_ERROR(error.c_str());
139         }
140 #endif
141 
142         return {};
143     }
144 
LoadD3D11()145     MaybeError PlatformFunctions::LoadD3D11() {
146 #if DAWN_PLATFORM_WINUWP
147         d3d11on12CreateDevice = &D3D11On12CreateDevice;
148 #else
149         std::string error;
150         if (!mD3D11Lib.Open("d3d11.dll", &error) ||
151             !mD3D11Lib.GetProc(&d3d11on12CreateDevice, "D3D11On12CreateDevice", &error)) {
152             return DAWN_INTERNAL_ERROR(error.c_str());
153         }
154 #endif
155 
156         return {};
157     }
158 
LoadDXGI()159     MaybeError PlatformFunctions::LoadDXGI() {
160 #if DAWN_PLATFORM_WINUWP
161 #    if defined(_DEBUG)
162         // DXGIGetDebugInterface1 is tagged as a development-only capability
163         // which implies that linking to this function will cause
164         // the application to fail Windows store certification
165         // But we need it when debuging using VS Graphics Diagnostics or PIX
166         // So we only link to it in debug build
167         dxgiGetDebugInterface1 = &DXGIGetDebugInterface1;
168 #    endif
169         createDxgiFactory2 = &CreateDXGIFactory2;
170 #else
171         std::string error;
172         if (!mDXGILib.Open("dxgi.dll", &error) ||
173             !mDXGILib.GetProc(&dxgiGetDebugInterface1, "DXGIGetDebugInterface1", &error) ||
174             !mDXGILib.GetProc(&createDxgiFactory2, "CreateDXGIFactory2", &error)) {
175             return DAWN_INTERNAL_ERROR(error.c_str());
176         }
177 #endif
178 
179         return {};
180     }
181 
LoadDXCLibraries()182     void PlatformFunctions::LoadDXCLibraries() {
183         // TODO(dawn:766)
184         // Statically linked with dxcompiler.lib in UWP
185         // currently linked with dxcompiler.lib making CoreApp unable to activate
186         // LoadDXIL and LoadDXCompiler will fail in UWP, but LoadFunctions() can still be
187         // successfully executed.
188 
189         const std::string& windowsSDKBasePath = GetWindowsSDKBasePath();
190 
191         LoadDXIL(windowsSDKBasePath);
192         LoadDXCompiler(windowsSDKBasePath);
193     }
194 
LoadDXIL(const std::string & baseWindowsSDKPath)195     void PlatformFunctions::LoadDXIL(const std::string& baseWindowsSDKPath) {
196         const char* dxilDLLName = "dxil.dll";
197         const std::array<std::string, 2> kDxilDLLPaths = {
198             {dxilDLLName, baseWindowsSDKPath + dxilDLLName}};
199 
200         for (const std::string& dxilDLLPath : kDxilDLLPaths) {
201             if (mDXILLib.Open(dxilDLLPath, nullptr)) {
202                 return;
203             }
204         }
205         ASSERT(!mDXILLib.Valid());
206     }
207 
LoadDXCompiler(const std::string & baseWindowsSDKPath)208     void PlatformFunctions::LoadDXCompiler(const std::string& baseWindowsSDKPath) {
209         // DXIL must be loaded before DXC, otherwise shader signing is unavailable
210         if (!mDXILLib.Valid()) {
211             return;
212         }
213 
214         const char* dxCompilerDLLName = "dxcompiler.dll";
215         const std::array<std::string, 2> kDxCompilerDLLPaths = {
216             {dxCompilerDLLName, baseWindowsSDKPath + dxCompilerDLLName}};
217 
218         DynamicLib dxCompilerLib;
219         for (const std::string& dxCompilerDLLName : kDxCompilerDLLPaths) {
220             if (dxCompilerLib.Open(dxCompilerDLLName, nullptr)) {
221                 break;
222             }
223         }
224 
225         if (dxCompilerLib.Valid() &&
226             dxCompilerLib.GetProc(&dxcCreateInstance, "DxcCreateInstance", nullptr)) {
227             mDXCompilerLib = std::move(dxCompilerLib);
228         } else {
229             mDXILLib.Close();
230         }
231     }
232 
LoadFXCompiler()233     MaybeError PlatformFunctions::LoadFXCompiler() {
234 #if DAWN_PLATFORM_WINUWP
235         d3dCompile = &D3DCompile;
236         d3dDisassemble = &D3DDisassemble;
237 #else
238         std::string error;
239         if (!mFXCompilerLib.Open("d3dcompiler_47.dll", &error) ||
240             !mFXCompilerLib.GetProc(&d3dCompile, "D3DCompile", &error) ||
241             !mFXCompilerLib.GetProc(&d3dDisassemble, "D3DDisassemble", &error)) {
242             return DAWN_INTERNAL_ERROR(error.c_str());
243         }
244 #endif
245         return {};
246     }
247 
IsPIXEventRuntimeLoaded() const248     bool PlatformFunctions::IsPIXEventRuntimeLoaded() const {
249         return mPIXEventRuntimeLib.Valid();
250     }
251 
IsDXCAvailable() const252     bool PlatformFunctions::IsDXCAvailable() const {
253         return mDXILLib.Valid() && mDXCompilerLib.Valid();
254     }
255 
LoadPIXRuntime()256     void PlatformFunctions::LoadPIXRuntime() {
257         // TODO(dawn:766):
258         // In UWP PIX should be statically linked WinPixEventRuntime_UAP.lib
259         // So maybe we should put WinPixEventRuntime as a third party package
260         // Currently PIX is not going to be loaded in UWP since the following
261         // mPIXEventRuntimeLib.Open will fail.
262         if (!mPIXEventRuntimeLib.Open("WinPixEventRuntime.dll") ||
263             !mPIXEventRuntimeLib.GetProc(&pixBeginEventOnCommandList,
264                                          "PIXBeginEventOnCommandList") ||
265             !mPIXEventRuntimeLib.GetProc(&pixEndEventOnCommandList, "PIXEndEventOnCommandList") ||
266             !mPIXEventRuntimeLib.GetProc(&pixSetMarkerOnCommandList, "PIXSetMarkerOnCommandList")) {
267             mPIXEventRuntimeLib.Close();
268         }
269     }
270 
271 }}  // namespace dawn_native::d3d12
272