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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef D3D12_VIDEO_TYPES_H
25 #define D3D12_VIDEO_TYPES_H
26 
27 #include <stdarg.h>
28 #include <memory>
29 #include <vector>
30 #include <functional>
31 
32 #include "pipe/p_context.h"
33 #include "pipe/p_video_codec.h"
34 #include "d3d12_fence.h"
35 #include "d3d12_debug.h"
36 
37 #include <directx/d3d12video.h>
38 #include <dxguids/dxguids.h>
39 
40 #include <wrl/client.h>
41 using Microsoft::WRL::ComPtr;
42 
43 #if !defined(_WIN32) || defined(_MSC_VER) || D3D12_SDK_VERSION < 606
44 inline D3D12_VIDEO_DECODER_HEAP_DESC
GetDesc(ID3D12VideoDecoderHeap * heap)45 GetDesc(ID3D12VideoDecoderHeap *heap)
46 {
47    return heap->GetDesc();
48 }
49 #else
50 inline D3D12_VIDEO_DECODER_HEAP_DESC
GetDesc(ID3D12VideoDecoderHeap * heap)51 GetDesc(ID3D12VideoDecoderHeap *heap)
52 {
53    D3D12_VIDEO_DECODER_HEAP_DESC ret;
54    heap->GetDesc(&ret);
55    return ret;
56 }
57 #endif
58 
59 // Allow encoder to continue the encoding session when an optional
60 // rate control mode such as the following is used but not supported
61 //
62 // D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_VBV_SIZES
63 // D3D12_VIDEO_ENCODER_RATE_CONTROL_FLAG_ENABLE_MAX_FRAME_SIZE
64 //
65 // If setting this OS Env variable to true, the encoding process will continue, disregarding the settings
66 // requested for the optional RC mode
67 //
68 
69 const bool D3D12_VIDEO_ENC_FALLBACK_RATE_CONTROL_CONFIG = debug_get_bool_option("D3D12_VIDEO_ENC_FALLBACK_RATE_CONTROL_CONFIG", false);
70 
71 /* For CBR mode, to guarantee bitrate of generated stream complies with
72 * target bitrate (e.g. no over +/-10%), vbv_buffer_size should be same
73 * as target bitrate. Controlled by OS env var D3D12_VIDEO_ENC_CBR_FORCE_VBV_EQUAL_BITRATE
74 */
75 const bool D3D12_VIDEO_ENC_CBR_FORCE_VBV_EQUAL_BITRATE = debug_get_bool_option("D3D12_VIDEO_ENC_CBR_FORCE_VBV_EQUAL_BITRATE", false);
76 
77 // Allow encoder to continue the encoding session when aa slice mode
78 // is requested but not supported.
79 //
80 // If setting this OS Env variable to true, the encoder will try to adjust to the closest slice
81 // setting available and encode using that configuration anyway
82 //
83 const bool D3D12_VIDEO_ENC_FALLBACK_SLICE_CONFIG = debug_get_bool_option("D3D12_VIDEO_ENC_FALLBACK_SLICE_CONFIG", false);
84 
85 constexpr unsigned int D3D12_VIDEO_H264_MB_IN_PIXELS = 16;
86 
87 enum d3d12_video_decode_config_specific_flags
88 {
89    d3d12_video_decode_config_specific_flag_none              = 0,
90    d3d12_video_decode_config_specific_flag_alignment_height  = 1 << 12,   // set by accelerator
91    d3d12_video_decode_config_specific_flag_array_of_textures = 1 << 14,   // set by accelerator
92    d3d12_video_decode_config_specific_flag_reuse_decoder =
93       1 << 15,   // set by accelerator - This bit means that the decoder can be re-used with resolution change and bit
94                  // depth change (including profile GUID change from 8bit to 10bit and vice versa).
95    d3d12_video_decode_config_specific_flag_reference_only_textures_required = 1 << 30,   // custom created for WSL
96 };
97 
98 enum d3d12_video_decode_profile_type
99 {
100    d3d12_video_decode_profile_type_none,
101    d3d12_video_decode_profile_type_h264,
102    d3d12_video_decode_profile_type_max_valid
103 };
104 
105 struct d3d12_video_decode_dpb_descriptor
106 {
107    DXGI_FORMAT Format          = DXGI_FORMAT_UNKNOWN;
108    uint64_t    Width           = 0;
109    uint32_t    Height          = 0;
110    bool        fArrayOfTexture = false;
111    bool        fReferenceOnly  = false;
112    uint16_t    dpbSize         = 0;
113    uint32_t    m_NodeMask      = 0;
114 };
115 
116 struct d3d12_video_decode_output_conversion_arguments
117 {
118    BOOL                  Enable;
119    DXGI_COLOR_SPACE_TYPE OutputColorSpace;
120    D3D12_VIDEO_SAMPLE    ReferenceInfo;
121    uint32_t              ReferenceFrameCount;
122 };
123 
124 void
125 d3d12_video_encoder_convert_from_d3d12_level_h264(D3D12_VIDEO_ENCODER_LEVELS_H264 level12,
126                                                   uint32_t &                      specLevel,
127                                                   uint32_t &                      constraint_set3_flag);
128 D3D12_VIDEO_ENCODER_PROFILE_H264
129 d3d12_video_encoder_convert_profile_to_d3d12_enc_profile_h264(enum pipe_video_profile profile);
130 D3D12_VIDEO_ENCODER_CODEC
131 d3d12_video_encoder_convert_codec_to_d3d12_enc_codec(enum pipe_video_profile profile);
132 GUID
133 d3d12_video_decoder_convert_pipe_video_profile_to_d3d12_profile(enum pipe_video_profile profile);
134 
135 #endif
136