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1 /*
2  * Copyright 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <math.h>
18 
19 #include "SincResamplerStereo.h"
20 
21 using namespace resampler;
22 
23 #define STEREO  2
24 
SincResamplerStereo(const MultiChannelResampler::Builder & builder)25 SincResamplerStereo::SincResamplerStereo(const MultiChannelResampler::Builder &builder)
26         : SincResampler(builder) {
27     assert(builder.getChannelCount() == STEREO);
28 }
29 
writeFrame(const float * frame)30 void SincResamplerStereo::writeFrame(const float *frame) {
31     // Move cursor before write so that cursor points to last written frame in read.
32     if (--mCursor < 0) {
33         mCursor = getNumTaps() - 1;
34     }
35     float *dest = &mX[mCursor * STEREO];
36     const int offset = mNumTaps * STEREO;
37     // Write each channel twice so we avoid having to wrap when running the FIR.
38     const float left =  frame[0];
39     const float right = frame[1];
40     // Put ordered writes together.
41     dest[0] = left;
42     dest[1] = right;
43     dest[offset] = left;
44     dest[1 + offset] = right;
45 }
46 
47 // Multiply input times windowed sinc function.
readFrame(float * frame)48 void SincResamplerStereo::readFrame(float *frame) {
49     // Clear accumulator for mixing.
50     std::fill(mSingleFrame.begin(), mSingleFrame.end(), 0.0);
51     std::fill(mSingleFrame2.begin(), mSingleFrame2.end(), 0.0);
52 
53     // Determine indices into coefficients table.
54     double tablePhase = getIntegerPhase() * mPhaseScaler;
55     int index1 = static_cast<int>(floor(tablePhase));
56     float *coefficients1 = &mCoefficients[index1 * getNumTaps()];
57     int index2 = (index1 + 1);
58     if (index2 >= mNumRows) { // no guard row needed because we wrap the indices
59         index2 = 0;
60     }
61     float *coefficients2 = &mCoefficients[index2 * getNumTaps()];
62     float *xFrame = &mX[mCursor * getChannelCount()];
63     for (int i = 0; i < mNumTaps; i++) {
64         float coefficient1 = *coefficients1++;
65         float coefficient2 = *coefficients2++;
66         for (int channel = 0; channel < getChannelCount(); channel++) {
67             float sample = *xFrame++;
68             mSingleFrame[channel] +=  sample * coefficient1;
69             mSingleFrame2[channel] += sample * coefficient2;
70         }
71     }
72 
73     // Interpolate and copy to output.
74     float fraction = tablePhase - index1;
75     for (int channel = 0; channel < getChannelCount(); channel++) {
76         float low = mSingleFrame[channel];
77         float high = mSingleFrame2[channel];
78         frame[channel] = low + (fraction * (high - low));
79     }
80 }
81