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Searched defs:SuccSU (Results 1 – 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/SelectionDAG/
DScheduleDAGVLIW.cpp114 SUnit *SuccSU = D.getSUnit(); in releaseSucc() local
DScheduleDAGRRList.cpp1201 SUnit *SuccSU = Succ.getSUnit(); in CopyAndMoveSuccessors() local
1240 SUnit *SuccSU = Succ.getSUnit(); in InsertCopiesAndMoveSuccs() local
2382 const SUnit *SuccSU = Succ.getSUnit(); in hasOnlyLiveOutUses() local
2848 SUnit *SuccSU = Succ.getSUnit(); in canClobberReachingPhysRegUse() local
2873 static bool canClobberPhysRegDefs(const SUnit *SuccSU, const SUnit *SU, in canClobberPhysRegDefs()
3032 SUnit *SuccSU = Edge.getSUnit(); in PrescheduleNodesWithMultipleUses() local
3079 SUnit *SuccSU = Succ.getSUnit(); in AddPseudoTwoAddrDeps() local
DScheduleDAGFast.cpp362 SUnit *SuccSU = Succ.getSUnit(); in CopyAndMoveSuccessors() local
398 SUnit *SuccSU = Succ.getSUnit(); in InsertCopiesAndMoveSuccs() local
DResourcePriorityQueue.cpp111 SUnit *SuccSU = Succ.getSUnit(); in numberRCValSuccInSU() local
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
DScheduleDAG.cpp225 SUnit *SuccSU = SuccDep.getSUnit(); in setDepthDirty() local
304 SUnit *SuccSU = SuccDep.getSUnit(); in ComputeHeight() local
DPostRASchedulerList.cpp455 SUnit *SuccSU = SuccEdge->getSUnit(); in ReleaseSucc() local
DScheduleDAGInstrs.cpp1196 bool ScheduleDAGInstrs::canAddEdge(SUnit *SuccSU, SUnit *PredSU) { in canAddEdge()
1200 bool ScheduleDAGInstrs::addEdge(SUnit *SuccSU, const SDep &PredDep) { in addEdge()
DMachinePipeliner.cpp612 SUnit *SuccSU = SI.getSUnit(); in isSuccOrder() local
2370 SUnit *SuccSU = Cur.getSUnit(); in latestCycleInChain() local
2716 SUnit *SuccSU = SuccEdge.getSUnit(); in checkValidNodeOrder() local
DMachineScheduler.cpp621 SUnit *SuccSU = SuccEdge->getSUnit(); in releaseSucc() local
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/
DGCNMinRegStrategy.cpp222 auto SuccSU = S.getSUnit(); in releaseSuccessors() local
DSIMachineScheduler.cpp454 SUnit *SuccSU = SuccEdge->getSUnit(); in undoReleaseSucc() local
464 SUnit *SuccSU = SuccEdge->getSUnit(); in releaseSucc() local
485 SUnit *SuccSU = Succ.getSUnit(); in releaseSuccessors() local