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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #ifndef FBOBJECT_H
27 #define FBOBJECT_H
28 
29 #include "glheader.h"
30 #include <stdbool.h>
31 
32 struct gl_context;
33 struct gl_texture_object;
34 
35 
36 /**
37  * Is the given FBO a user-created FBO?
38  */
39 static inline GLboolean
_mesa_is_user_fbo(const struct gl_framebuffer * fb)40 _mesa_is_user_fbo(const struct gl_framebuffer *fb)
41 {
42    return fb->Name != 0;
43 }
44 
45 
46 /**
47  * Is the given FBO a window system FBO (like an X window)?
48  */
49 static inline GLboolean
_mesa_is_winsys_fbo(const struct gl_framebuffer * fb)50 _mesa_is_winsys_fbo(const struct gl_framebuffer *fb)
51 {
52    return fb->Name == 0;
53 }
54 
55 
56 
57 extern struct gl_framebuffer *
58 _mesa_get_incomplete_framebuffer(void);
59 
60 extern struct gl_renderbuffer *
61 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id);
62 
63 extern struct gl_renderbuffer *
64 _mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id,
65                               const char *func);
66 
67 extern struct gl_framebuffer *
68 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id);
69 
70 extern struct gl_framebuffer *
71 _mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
72                              const char *func);
73 
74 struct gl_framebuffer *
75 _mesa_lookup_framebuffer_dsa(struct gl_context *ctx, GLuint id,
76                              const char* func);
77 
78 
79 void
80 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
81                                   struct gl_framebuffer *fb,
82                                   struct gl_renderbuffer_attachment *att);
83 
84 extern void
85 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
86                                struct gl_framebuffer *fb,
87                                GLenum attachment,
88                                struct gl_renderbuffer *rb);
89 
90 extern void
91 _mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
92                            GLenum internalFormat, GLsizei width,
93                            GLsizei height, GLsizei samples,
94                            GLsizei storageSamples);
95 
96 extern GLboolean
97 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb);
98 
99 extern void
100 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
101                                     struct gl_framebuffer *fb);
102 
103 extern GLboolean
104 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat);
105 
106 extern GLenum
107 _mesa_base_fbo_format(const struct gl_context *ctx, GLenum internalFormat);
108 
109 extern bool
110 _mesa_detach_renderbuffer(struct gl_context *ctx,
111                           struct gl_framebuffer *fb,
112                           const void *att);
113 
114 extern struct gl_renderbuffer_attachment *
115 _mesa_get_and_validate_attachment(struct gl_context *ctx,
116                                   struct gl_framebuffer *fb,
117                                   GLenum attachment, const char *caller);
118 
119 extern void
120 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
121                           GLenum attachment,
122                           struct gl_renderbuffer_attachment *att,
123                           struct gl_texture_object *texObj, GLenum textarget,
124                           GLint level, GLsizei samples,
125                           GLuint layer, GLboolean layered);
126 
127 extern GLenum
128 _mesa_check_framebuffer_status(struct gl_context *ctx,
129                                struct gl_framebuffer *fb);
130 
131 extern void
132 _mesa_bind_framebuffers(struct gl_context *ctx,
133                         struct gl_framebuffer *newDrawFb,
134                         struct gl_framebuffer *newReadFb);
135 
136 #endif /* FBOBJECT_H */
137