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1 /**
2  * \file texobj.h
3  * Texture object management.
4  */
5 
6 /*
7  * Mesa 3-D graphics library
8  *
9  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
10  *
11  * Permission is hereby granted, free of charge, to any person obtaining a
12  * copy of this software and associated documentation files (the "Software"),
13  * to deal in the Software without restriction, including without limitation
14  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15  * and/or sell copies of the Software, and to permit persons to whom the
16  * Software is furnished to do so, subject to the following conditions:
17  *
18  * The above copyright notice and this permission notice shall be included
19  * in all copies or substantial portions of the Software.
20  *
21  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
24  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27  * OTHER DEALINGS IN THE SOFTWARE.
28  */
29 
30 
31 #ifndef TEXTOBJ_H
32 #define TEXTOBJ_H
33 
34 
35 #include "glheader.h"
36 #include "samplerobj.h"
37 
38 
39 #ifdef __cplusplus
40 extern "C" {
41 #endif
42 
43 
44 /**
45  * \name Internal functions
46  */
47 /*@{*/
48 
49 extern struct gl_texture_object *
50 _mesa_lookup_texture(struct gl_context *ctx, GLuint id);
51 
52 extern struct gl_texture_object *
53 _mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func);
54 
55 extern struct gl_texture_object *
56 _mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id);
57 
58 extern struct gl_texture_object *
59 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target);
60 
61 extern struct gl_texture_object *
62 _mesa_get_texobj_by_target_and_texunit(struct gl_context *ctx, GLenum target,
63                                        GLuint texunit,
64                                        bool allowProxyTargets,
65                                        const char* caller);
66 
67 extern struct gl_texture_object *
68 _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target );
69 
70 extern int
71 _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target);
72 
73 extern void
74 _mesa_delete_texture_object( struct gl_context *ctx,
75                              struct gl_texture_object *obj );
76 
77 extern void
78 _mesa_clear_texture_object(struct gl_context *ctx,
79                            struct gl_texture_object *obj,
80                            struct gl_texture_image *retainTexImage);
81 
82 extern void
83 _mesa_reference_texobj_(struct gl_texture_object **ptr,
84                         struct gl_texture_object *tex);
85 
86 static inline void
_mesa_reference_texobj(struct gl_texture_object ** ptr,struct gl_texture_object * tex)87 _mesa_reference_texobj(struct gl_texture_object **ptr,
88                        struct gl_texture_object *tex)
89 {
90    if (*ptr != tex)
91       _mesa_reference_texobj_(ptr, tex);
92 }
93 
94 /**
95  * Lock a texture for updating.  See also _mesa_lock_context_textures().
96  */
97 static inline void
_mesa_lock_texture(struct gl_context * ctx,struct gl_texture_object * texObj)98 _mesa_lock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
99 {
100    if (!ctx->TexturesLocked)
101       simple_mtx_lock(&ctx->Shared->TexMutex);
102    ctx->Shared->TextureStateStamp++;
103    (void) texObj;
104 }
105 
106 static inline void
_mesa_unlock_texture(struct gl_context * ctx,struct gl_texture_object * texObj)107 _mesa_unlock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
108 {
109    (void) texObj;
110    if (!ctx->TexturesLocked)
111       simple_mtx_unlock(&ctx->Shared->TexMutex);
112 }
113 
114 
115 /** Is the texture "complete" with respect to the given sampler state? */
116 static inline GLboolean
_mesa_is_texture_complete(const struct gl_texture_object * texObj,const struct gl_sampler_object * sampler,bool linear_as_nearest_for_int_tex)117 _mesa_is_texture_complete(const struct gl_texture_object *texObj,
118                           const struct gl_sampler_object *sampler,
119                           bool linear_as_nearest_for_int_tex)
120 {
121    struct gl_texture_image *img = texObj->Image[0][texObj->Attrib.BaseLevel];
122    bool isMultisample = img && img->NumSamples >= 2;
123 
124    /*
125     * According to ARB_stencil_texturing, NEAREST_MIPMAP_NEAREST would
126     * be forbidden, however it is allowed per GL 4.5 rules, allow it
127     * even without GL 4.5 since it was a spec mistake.
128     */
129    /* Section 8.17 (texture completeness) of the OpenGL 4.6 core profile spec:
130     *
131     *  "The texture is not multisample; either the magnification filter is not
132     *  NEAREST, or the minification filter is neither NEAREST nor NEAREST_-
133     *  MIPMAP_NEAREST; and any of
134     *  – The internal format of the texture is integer.
135     *  – The internal format is STENCIL_INDEX.
136     *  – The internal format is DEPTH_STENCIL, and the value of DEPTH_-
137     *    STENCIL_TEXTURE_MODE for the texture is STENCIL_INDEX.""
138     */
139    /* GL_EXT_texture_filter_minmax further modifies this to explain it does
140     * not apply to MIN/MAX reduction, only WEIGHTED_AVERAGE (i.e. default)
141     */
142    if (!isMultisample &&
143        (texObj->_IsIntegerFormat ||
144         (texObj->StencilSampling &&
145          img->_BaseFormat == GL_DEPTH_STENCIL)) &&
146        sampler->Attrib.ReductionMode == GL_WEIGHTED_AVERAGE_EXT &&
147        (sampler->Attrib.MagFilter != GL_NEAREST ||
148         (sampler->Attrib.MinFilter != GL_NEAREST &&
149          sampler->Attrib.MinFilter != GL_NEAREST_MIPMAP_NEAREST))) {
150       /* If the format is integer, only nearest filtering is allowed,
151        * but some applications (eg: Grid Autosport) uses the default
152        * filtering values.
153        */
154       if (texObj->_IsIntegerFormat &&
155           linear_as_nearest_for_int_tex) {
156          /* Skip return */
157       } else {
158          return GL_FALSE;
159       }
160    }
161 
162    /* Section 8.17 (texture completeness) of the OpenGL 4.6 core profile spec:
163     *
164     *  "The minification filter requires a mipmap (is neither NEAREST nor LINEAR),
165     *  the texture is not multisample, and the texture is not mipmap complete.""
166     */
167    if (!isMultisample &&_mesa_is_mipmap_filter(sampler))
168       return texObj->_MipmapComplete;
169    else
170       return texObj->_BaseComplete;
171 }
172 
173 
174 extern void
175 _mesa_test_texobj_completeness( const struct gl_context *ctx,
176                                 struct gl_texture_object *obj );
177 
178 extern GLboolean
179 _mesa_cube_level_complete(const struct gl_texture_object *texObj,
180                           const GLint level);
181 
182 extern GLboolean
183 _mesa_cube_complete(const struct gl_texture_object *texObj);
184 
185 extern void
186 _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj);
187 
188 extern struct gl_texture_object *
189 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex);
190 
191 extern GLuint
192 _mesa_total_texture_memory(struct gl_context *ctx);
193 
194 extern GLenum
195 _mesa_texture_base_format(const struct gl_texture_object *texObj);
196 
197 extern void
198 _mesa_unlock_context_textures( struct gl_context *ctx );
199 
200 extern void
201 _mesa_lock_context_textures( struct gl_context *ctx );
202 
203 extern struct gl_texture_object *
204 _mesa_lookup_or_create_texture(struct gl_context *ctx, GLenum target,
205                                GLuint texName, bool no_error, bool is_ext_dsa,
206                                const char *name);
207 
208 /*@}*/
209 
210 #ifdef __cplusplus
211 }
212 #endif
213 
214 
215 #endif
216