1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file buffers.c
28 * glReadBuffer, DrawBuffer functions.
29 */
30
31
32
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "mtypes.h"
41 #include "state.h"
42 #include "util/bitscan.h"
43 #include "util/u_math.h"
44 #include "api_exec_decl.h"
45
46 #include "state_tracker/st_manager.h"
47 #include "state_tracker/st_atom.h"
48 #include "state_tracker/st_context.h"
49
50 #define BAD_MASK ~0u
51
52
53 /**
54 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
55 * available to the rendering context (for drawing or reading).
56 * This depends on the type of framebuffer. For window system framebuffers
57 * we look at the framebuffer's visual. But for user-create framebuffers we
58 * look at the number of supported color attachments.
59 * \param fb the framebuffer to draw to, or read from
60 * \return bitmask of BUFFER_BIT_* flags
61 */
62 static GLbitfield
supported_buffer_bitmask(const struct gl_context * ctx,const struct gl_framebuffer * fb)63 supported_buffer_bitmask(const struct gl_context *ctx,
64 const struct gl_framebuffer *fb)
65 {
66 GLbitfield mask = 0x0;
67
68 if (_mesa_is_user_fbo(fb)) {
69 /* A user-created renderbuffer */
70 mask = ((1 << ctx->Const.MaxColorAttachments) - 1) << BUFFER_COLOR0;
71 }
72 else {
73 /* A window system framebuffer */
74 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
75 if (fb->Visual.stereoMode) {
76 mask |= BUFFER_BIT_FRONT_RIGHT;
77 if (fb->Visual.doubleBufferMode) {
78 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
79 }
80 }
81 else if (fb->Visual.doubleBufferMode) {
82 mask |= BUFFER_BIT_BACK_LEFT;
83 }
84 }
85
86 return mask;
87 }
88
89 GLenum
_mesa_back_to_front_if_single_buffered(const struct gl_framebuffer * fb,GLenum buffer)90 _mesa_back_to_front_if_single_buffered(const struct gl_framebuffer *fb,
91 GLenum buffer)
92 {
93 /* If the front buffer is the only buffer, GL_BACK and all other flags
94 * that include BACK select the front buffer for drawing. There are
95 * several reasons we want to do this.
96 *
97 * 1) OpenGL ES 3.0 requires it:
98 *
99 * Page 181 (page 192 of the PDF) in section 4.2.1 of the OpenGL
100 * ES 3.0.1 specification says:
101 *
102 * "When draw buffer zero is BACK, color values are written
103 * into the sole buffer for single-buffered contexts, or into
104 * the back buffer for double-buffered contexts."
105 *
106 * We also do this for GLES 1 and 2 because those APIs have no
107 * concept of selecting the front and back buffer anyway and it's
108 * convenient to be able to maintain the magic behaviour of
109 * GL_BACK in that case.
110 *
111 * 2) Pbuffers are back buffers from the application point of view,
112 * but they are front buffers from the Mesa point of view,
113 * because they are always single buffered.
114 */
115 if (!fb->Visual.doubleBufferMode) {
116 switch (buffer) {
117 case GL_BACK:
118 buffer = GL_FRONT;
119 break;
120 case GL_BACK_RIGHT:
121 buffer = GL_FRONT_RIGHT;
122 break;
123 case GL_BACK_LEFT:
124 buffer = GL_FRONT_LEFT;
125 break;
126 }
127 }
128
129 return buffer;
130 }
131
132 /**
133 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
134 * Given a GLenum naming one or more color buffers (such as
135 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
136 */
137 static GLbitfield
draw_buffer_enum_to_bitmask(const struct gl_context * ctx,GLenum buffer)138 draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
139 {
140 buffer = _mesa_back_to_front_if_single_buffered(ctx->DrawBuffer, buffer);
141
142 switch (buffer) {
143 case GL_NONE:
144 return 0;
145 case GL_FRONT:
146 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
147 case GL_BACK:
148 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
149 case GL_RIGHT:
150 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
151 case GL_FRONT_RIGHT:
152 return BUFFER_BIT_FRONT_RIGHT;
153 case GL_BACK_RIGHT:
154 return BUFFER_BIT_BACK_RIGHT;
155 case GL_BACK_LEFT:
156 return BUFFER_BIT_BACK_LEFT;
157 case GL_FRONT_AND_BACK:
158 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
159 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
160 case GL_LEFT:
161 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
162 case GL_FRONT_LEFT:
163 return BUFFER_BIT_FRONT_LEFT;
164 case GL_AUX0:
165 case GL_AUX1:
166 case GL_AUX2:
167 case GL_AUX3:
168 return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
169 case GL_COLOR_ATTACHMENT0_EXT:
170 return BUFFER_BIT_COLOR0;
171 case GL_COLOR_ATTACHMENT1_EXT:
172 return BUFFER_BIT_COLOR1;
173 case GL_COLOR_ATTACHMENT2_EXT:
174 return BUFFER_BIT_COLOR2;
175 case GL_COLOR_ATTACHMENT3_EXT:
176 return BUFFER_BIT_COLOR3;
177 case GL_COLOR_ATTACHMENT4_EXT:
178 return BUFFER_BIT_COLOR4;
179 case GL_COLOR_ATTACHMENT5_EXT:
180 return BUFFER_BIT_COLOR5;
181 case GL_COLOR_ATTACHMENT6_EXT:
182 return BUFFER_BIT_COLOR6;
183 case GL_COLOR_ATTACHMENT7_EXT:
184 return BUFFER_BIT_COLOR7;
185 default:
186 /* not an error, but also not supported */
187 if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
188 return 1 << BUFFER_COUNT;
189 /* error */
190 return BAD_MASK;
191 }
192 }
193
194
195 /**
196 * Helper routine used by glReadBuffer.
197 * Given a GLenum naming a color buffer, return the index of the corresponding
198 * renderbuffer (a BUFFER_* value).
199 * return BUFFER_NONE for an invalid buffer.
200 */
201 static gl_buffer_index
read_buffer_enum_to_index(const struct gl_context * ctx,GLenum buffer)202 read_buffer_enum_to_index(const struct gl_context *ctx, GLenum buffer)
203 {
204 buffer = _mesa_back_to_front_if_single_buffered(ctx->ReadBuffer, buffer);
205
206 switch (buffer) {
207 case GL_FRONT:
208 return BUFFER_FRONT_LEFT;
209 case GL_BACK:
210 return BUFFER_BACK_LEFT;
211 case GL_RIGHT:
212 return BUFFER_FRONT_RIGHT;
213 case GL_FRONT_RIGHT:
214 return BUFFER_FRONT_RIGHT;
215 case GL_BACK_RIGHT:
216 return BUFFER_BACK_RIGHT;
217 case GL_BACK_LEFT:
218 return BUFFER_BACK_LEFT;
219 case GL_LEFT:
220 return BUFFER_FRONT_LEFT;
221 case GL_FRONT_LEFT:
222 return BUFFER_FRONT_LEFT;
223 case GL_FRONT_AND_BACK:
224 return BUFFER_FRONT_LEFT;
225 case GL_AUX0:
226 case GL_AUX1:
227 case GL_AUX2:
228 case GL_AUX3:
229 return BUFFER_COUNT; /* invalid, but not -1 */
230 case GL_COLOR_ATTACHMENT0_EXT:
231 return BUFFER_COLOR0;
232 case GL_COLOR_ATTACHMENT1_EXT:
233 return BUFFER_COLOR1;
234 case GL_COLOR_ATTACHMENT2_EXT:
235 return BUFFER_COLOR2;
236 case GL_COLOR_ATTACHMENT3_EXT:
237 return BUFFER_COLOR3;
238 case GL_COLOR_ATTACHMENT4_EXT:
239 return BUFFER_COLOR4;
240 case GL_COLOR_ATTACHMENT5_EXT:
241 return BUFFER_COLOR5;
242 case GL_COLOR_ATTACHMENT6_EXT:
243 return BUFFER_COLOR6;
244 case GL_COLOR_ATTACHMENT7_EXT:
245 return BUFFER_COLOR7;
246 default:
247 /* not an error, but also not supported */
248 if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
249 return BUFFER_COUNT;
250 /* error */
251 return BUFFER_NONE;
252 }
253 }
254
255 static bool
is_legal_es3_readbuffer_enum(GLenum buf)256 is_legal_es3_readbuffer_enum(GLenum buf)
257 {
258 return buf == GL_BACK || buf == GL_NONE ||
259 (buf >= GL_COLOR_ATTACHMENT0 && buf <= GL_COLOR_ATTACHMENT31);
260 }
261
262 /**
263 * Called by glDrawBuffer() and glNamedFramebufferDrawBuffer().
264 * Specify which renderbuffer(s) to draw into for the first color output.
265 * <buffer> can name zero, one, two or four renderbuffers!
266 * \sa _mesa_DrawBuffers
267 *
268 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
269 *
270 * Note that the behaviour of this function depends on whether the
271 * current ctx->DrawBuffer is a window-system framebuffer or a user-created
272 * framebuffer object.
273 * In the former case, we update the per-context ctx->Color.DrawBuffer
274 * state var _and_ the FB's ColorDrawBuffer state.
275 * In the later case, we update the FB's ColorDrawBuffer state only.
276 *
277 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
278 * new FB is a window system FB, we need to re-update the FB's
279 * ColorDrawBuffer state to match the context. This is handled in
280 * _mesa_update_framebuffer().
281 *
282 * See the GL_EXT_framebuffer_object spec for more info.
283 */
284 static ALWAYS_INLINE void
draw_buffer(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum buffer,const char * caller,bool no_error)285 draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
286 GLenum buffer, const char *caller, bool no_error)
287 {
288 GLbitfield destMask;
289
290 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT);
291
292 if (MESA_VERBOSE & VERBOSE_API) {
293 _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
294 }
295
296 if (buffer == GL_NONE) {
297 destMask = 0x0;
298 }
299 else {
300 const GLbitfield supportedMask
301 = supported_buffer_bitmask(ctx, fb);
302 destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
303 if (!no_error && destMask == BAD_MASK) {
304 /* totally bogus buffer */
305 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", caller,
306 _mesa_enum_to_string(buffer));
307 return;
308 }
309 destMask &= supportedMask;
310 if (!no_error && destMask == 0x0) {
311 /* none of the named color buffers exist! */
312 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffer %s)",
313 caller, _mesa_enum_to_string(buffer));
314 return;
315 }
316 }
317
318 /* if we get here, there's no error so set new state */
319 const GLenum16 buffer16 = buffer;
320 _mesa_drawbuffers(ctx, fb, 1, &buffer16, &destMask);
321
322 /* Call device driver function only if fb is the bound draw buffer */
323 if (fb == ctx->DrawBuffer) {
324 if (_mesa_is_winsys_fbo(ctx->DrawBuffer))
325 _mesa_draw_buffer_allocate(ctx);
326 }
327 }
328
329
330 static void
draw_buffer_error(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum buffer,const char * caller)331 draw_buffer_error(struct gl_context *ctx, struct gl_framebuffer *fb,
332 GLenum buffer, const char *caller)
333 {
334 draw_buffer(ctx, fb, buffer, caller, false);
335 }
336
337
338 static void
draw_buffer_no_error(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum buffer,const char * caller)339 draw_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
340 GLenum buffer, const char *caller)
341 {
342 draw_buffer(ctx, fb, buffer, caller, true);
343 }
344
345
346 void GLAPIENTRY
_mesa_DrawBuffer_no_error(GLenum buffer)347 _mesa_DrawBuffer_no_error(GLenum buffer)
348 {
349 GET_CURRENT_CONTEXT(ctx);
350 draw_buffer_no_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
351 }
352
353
354 void GLAPIENTRY
_mesa_DrawBuffer(GLenum buffer)355 _mesa_DrawBuffer(GLenum buffer)
356 {
357 GET_CURRENT_CONTEXT(ctx);
358 draw_buffer_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
359 }
360
361
362 void GLAPIENTRY
_mesa_NamedFramebufferDrawBuffer_no_error(GLuint framebuffer,GLenum buf)363 _mesa_NamedFramebufferDrawBuffer_no_error(GLuint framebuffer, GLenum buf)
364 {
365 GET_CURRENT_CONTEXT(ctx);
366 struct gl_framebuffer *fb;
367
368 if (framebuffer) {
369 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
370 } else {
371 fb = ctx->WinSysDrawBuffer;
372 }
373
374 draw_buffer_no_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
375 }
376
377
378 void GLAPIENTRY
_mesa_FramebufferDrawBufferEXT(GLuint framebuffer,GLenum buf)379 _mesa_FramebufferDrawBufferEXT(GLuint framebuffer, GLenum buf)
380 {
381 GET_CURRENT_CONTEXT(ctx);
382 struct gl_framebuffer *fb;
383
384 if (framebuffer) {
385 fb = _mesa_lookup_framebuffer_dsa(ctx, framebuffer,
386 "glFramebufferDrawBufferEXT");
387 if (!fb)
388 return;
389 }
390 else
391 fb = ctx->WinSysDrawBuffer;
392
393 draw_buffer_error(ctx, fb, buf, "glFramebufferDrawBufferEXT");
394 }
395
396
397 void GLAPIENTRY
_mesa_NamedFramebufferDrawBuffer(GLuint framebuffer,GLenum buf)398 _mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
399 {
400 GET_CURRENT_CONTEXT(ctx);
401 struct gl_framebuffer *fb;
402
403 if (framebuffer) {
404 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
405 "glNamedFramebufferDrawBuffer");
406 if (!fb)
407 return;
408 }
409 else
410 fb = ctx->WinSysDrawBuffer;
411
412 draw_buffer_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
413 }
414
415
416 /**
417 * Called by glDrawBuffersARB() and glNamedFramebufferDrawBuffers() to specify
418 * the destination color renderbuffers for N fragment program color outputs.
419 * \sa _mesa_DrawBuffer
420 * \param n number of outputs
421 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
422 * names cannot specify more than one buffer. For example,
423 * GL_FRONT_AND_BACK is illegal. The only exception is GL_BACK
424 * that is considered special and allowed as far as n is one
425 * since 4.5.
426 */
427 static ALWAYS_INLINE void
draw_buffers(struct gl_context * ctx,struct gl_framebuffer * fb,GLsizei n,const GLenum * buffers,const char * caller,bool no_error)428 draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
429 const GLenum *buffers, const char *caller, bool no_error)
430 {
431 GLuint output;
432 GLbitfield usedBufferMask, supportedMask;
433 GLbitfield destMask[MAX_DRAW_BUFFERS];
434
435 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT);
436
437 if (!no_error) {
438 /* Turns out n==0 is a valid input that should not produce an error.
439 * The remaining code below correctly handles the n==0 case.
440 *
441 * From the OpenGL 3.0 specification, page 258:
442 * "An INVALID_VALUE error is generated if n is greater than
443 * MAX_DRAW_BUFFERS."
444 */
445 if (n < 0) {
446 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
447 return;
448 }
449
450 if (n > (GLsizei) ctx->Const.MaxDrawBuffers) {
451 _mesa_error(ctx, GL_INVALID_VALUE,
452 "%s(n > maximum number of draw buffers)", caller);
453 return;
454 }
455
456 /* From the ES 3.0 specification, page 180:
457 * "If the GL is bound to the default framebuffer, then n must be 1
458 * and the constant must be BACK or NONE."
459 * (same restriction applies with GL_EXT_draw_buffers specification)
460 */
461 if (ctx->API == API_OPENGLES2 && _mesa_is_winsys_fbo(fb) &&
462 (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
463 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffers)", caller);
464 return;
465 }
466 }
467
468 supportedMask = supported_buffer_bitmask(ctx, fb);
469 usedBufferMask = 0x0;
470
471 /* complicated error checking... */
472 for (output = 0; output < n; output++) {
473 if (!no_error) {
474 /* From the OpenGL 4.5 specification, page 493 (page 515 of the PDF)
475 * "An INVALID_ENUM error is generated if any value in bufs is FRONT,
476 * LEFT, RIGHT, or FRONT_AND_BACK . This restriction applies to both
477 * the default framebuffer and framebuffer objects, and exists because
478 * these constants may themselves refer to multiple buffers, as shown
479 * in table 17.4."
480 *
481 * From the OpenGL 4.5 specification, page 492 (page 514 of the PDF):
482 * "If the default framebuffer is affected, then each of the constants
483 * must be one of the values listed in table 17.6 or the special value
484 * BACK. When BACK is used, n must be 1 and color values are written
485 * into the left buffer for single-buffered contexts, or into the back
486 * left buffer for double-buffered contexts."
487 *
488 * Note "special value BACK". GL_BACK also refers to multiple buffers,
489 * but it is consider a special case here. This is a change on 4.5.
490 * For OpenGL 4.x we check that behaviour. For any previous version we
491 * keep considering it wrong (as INVALID_ENUM).
492 */
493 if (buffers[output] == GL_BACK &&
494 _mesa_is_winsys_fbo(fb) &&
495 _mesa_is_desktop_gl(ctx) &&
496 ctx->Version >= 40) {
497 if (n != 1) {
498 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(with GL_BACK n must be 1)",
499 caller);
500 return;
501 }
502 } else if (buffers[output] == GL_FRONT ||
503 buffers[output] == GL_LEFT ||
504 buffers[output] == GL_RIGHT ||
505 buffers[output] == GL_FRONT_AND_BACK ||
506 (buffers[output] == GL_BACK &&
507 _mesa_is_desktop_gl(ctx))) {
508 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
509 caller, _mesa_enum_to_string(buffers[output]));
510 return;
511 }
512 }
513
514 destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
515
516 if (!no_error) {
517 /* From the OpenGL 3.0 specification, page 258:
518 * "Each buffer listed in bufs must be one of the values from tables
519 * 4.5 or 4.6. Otherwise, an INVALID_ENUM error is generated.
520 */
521 if (destMask[output] == BAD_MASK) {
522 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
523 caller, _mesa_enum_to_string(buffers[output]));
524 return;
525 }
526
527 /* Section 4.2 (Whole Framebuffer Operations) of the OpenGL ES 3.0
528 * specification says:
529 *
530 * "If the GL is bound to a draw framebuffer object, the ith
531 * buffer listed in bufs must be COLOR_ATTACHMENTi or NONE .
532 * Specifying a buffer out of order, BACK , or COLOR_ATTACHMENTm
533 * where m is greater than or equal to the value of MAX_-
534 * COLOR_ATTACHMENTS , will generate the error INVALID_OPERATION .
535 */
536 if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(fb) &&
537 buffers[output] != GL_NONE &&
538 (buffers[output] < GL_COLOR_ATTACHMENT0 ||
539 buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
540 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
541 return;
542 }
543 }
544
545 if (buffers[output] == GL_NONE) {
546 destMask[output] = 0x0;
547 }
548 else {
549 /* Page 259 (page 275 of the PDF) in section 4.2.1 of the OpenGL 3.0
550 * spec (20080923) says:
551 *
552 * "If the GL is bound to a framebuffer object and DrawBuffers is
553 * supplied with [...] COLOR_ATTACHMENTm where m is greater than
554 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
555 * INVALID_OPERATION results."
556 */
557 if (!no_error && _mesa_is_user_fbo(fb) && buffers[output] >=
558 GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
559 _mesa_error(ctx, GL_INVALID_OPERATION,
560 "%s(buffers[%d] >= maximum number of draw buffers)",
561 caller, output);
562 return;
563 }
564
565 /* From the OpenGL 3.0 specification, page 259:
566 * "If the GL is bound to the default framebuffer and DrawBuffers is
567 * supplied with a constant (other than NONE) that does not indicate
568 * any of the color buffers allocated to the GL context by the window
569 * system, the error INVALID_OPERATION will be generated.
570 *
571 * If the GL is bound to a framebuffer object and DrawBuffers is
572 * supplied with a constant from table 4.6 [...] then the error
573 * INVALID_OPERATION results."
574 */
575 destMask[output] &= supportedMask;
576 if (!no_error) {
577 if (destMask[output] == 0) {
578 _mesa_error(ctx, GL_INVALID_OPERATION,
579 "%s(unsupported buffer %s)",
580 caller, _mesa_enum_to_string(buffers[output]));
581 return;
582 }
583
584 /* ES 3.0 is even more restrictive. From the ES 3.0 spec, page 180:
585 * "If the GL is bound to a framebuffer object, the ith buffer
586 * listed in bufs must be COLOR_ATTACHMENTi or NONE. [...]
587 * INVALID_OPERATION." (same restriction applies with
588 * GL_EXT_draw_buffers specification)
589 */
590 if (ctx->API == API_OPENGLES2 && _mesa_is_user_fbo(fb) &&
591 buffers[output] != GL_NONE &&
592 buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
593 _mesa_error(ctx, GL_INVALID_OPERATION,
594 "%s(unsupported buffer %s)",
595 caller, _mesa_enum_to_string(buffers[output]));
596 return;
597 }
598
599 /* From the OpenGL 3.0 specification, page 258:
600 * "Except for NONE, a buffer may not appear more than once in the
601 * array pointed to by bufs. Specifying a buffer more then once
602 * will result in the error INVALID_OPERATION."
603 */
604 if (destMask[output] & usedBufferMask) {
605 _mesa_error(ctx, GL_INVALID_OPERATION,
606 "%s(duplicated buffer %s)",
607 caller, _mesa_enum_to_string(buffers[output]));
608 return;
609 }
610 }
611
612 /* update bitmask */
613 usedBufferMask |= destMask[output];
614 }
615 }
616
617 /* OK, if we get here, there were no errors so set the new state */
618 GLenum16 buffers16[MAX_DRAW_BUFFERS];
619 for (int i = 0; i < n; i++)
620 buffers16[i] = buffers[i];
621
622 _mesa_drawbuffers(ctx, fb, n, buffers16, destMask);
623
624 /*
625 * Call device driver function if fb is the bound draw buffer.
626 * Note that n can be equal to 0,
627 * in which case we don't want to reference buffers[0], which
628 * may not be valid.
629 */
630 if (fb == ctx->DrawBuffer) {
631 if (_mesa_is_winsys_fbo(ctx->DrawBuffer))
632 _mesa_draw_buffer_allocate(ctx);
633 }
634 }
635
636
637 static void
draw_buffers_error(struct gl_context * ctx,struct gl_framebuffer * fb,GLsizei n,const GLenum * buffers,const char * caller)638 draw_buffers_error(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
639 const GLenum *buffers, const char *caller)
640 {
641 draw_buffers(ctx, fb, n, buffers, caller, false);
642 }
643
644
645 static void
draw_buffers_no_error(struct gl_context * ctx,struct gl_framebuffer * fb,GLsizei n,const GLenum * buffers,const char * caller)646 draw_buffers_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
647 GLsizei n, const GLenum *buffers, const char *caller)
648 {
649 draw_buffers(ctx, fb, n, buffers, caller, true);
650 }
651
652
653 void GLAPIENTRY
_mesa_DrawBuffers_no_error(GLsizei n,const GLenum * buffers)654 _mesa_DrawBuffers_no_error(GLsizei n, const GLenum *buffers)
655 {
656 GET_CURRENT_CONTEXT(ctx);
657 draw_buffers_no_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
658 }
659
660
661 void GLAPIENTRY
_mesa_DrawBuffers(GLsizei n,const GLenum * buffers)662 _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
663 {
664 GET_CURRENT_CONTEXT(ctx);
665 draw_buffers_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
666 }
667
668 void GLAPIENTRY
_mesa_FramebufferDrawBuffersEXT(GLuint framebuffer,GLsizei n,const GLenum * bufs)669 _mesa_FramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n,
670 const GLenum *bufs)
671 {
672 GET_CURRENT_CONTEXT(ctx);
673 struct gl_framebuffer *fb;
674
675 if (framebuffer) {
676 fb = _mesa_lookup_framebuffer_dsa(ctx, framebuffer,
677 "glFramebufferDrawBuffersEXT");
678 if (!fb)
679 return;
680 }
681 else
682 fb = ctx->WinSysDrawBuffer;
683
684 draw_buffers_error(ctx, fb, n, bufs, "glFramebufferDrawBuffersEXT");
685 }
686
687 void GLAPIENTRY
_mesa_NamedFramebufferDrawBuffers_no_error(GLuint framebuffer,GLsizei n,const GLenum * bufs)688 _mesa_NamedFramebufferDrawBuffers_no_error(GLuint framebuffer, GLsizei n,
689 const GLenum *bufs)
690 {
691 GET_CURRENT_CONTEXT(ctx);
692 struct gl_framebuffer *fb;
693
694 if (framebuffer) {
695 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
696 } else {
697 fb = ctx->WinSysDrawBuffer;
698 }
699
700 draw_buffers_no_error(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
701 }
702
703
704 void GLAPIENTRY
_mesa_NamedFramebufferDrawBuffers(GLuint framebuffer,GLsizei n,const GLenum * bufs)705 _mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n,
706 const GLenum *bufs)
707 {
708 GET_CURRENT_CONTEXT(ctx);
709 struct gl_framebuffer *fb;
710
711 if (framebuffer) {
712 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
713 "glNamedFramebufferDrawBuffers");
714 if (!fb)
715 return;
716 }
717 else
718 fb = ctx->WinSysDrawBuffer;
719
720 draw_buffers_error(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
721 }
722
723
724 /**
725 * Performs necessary state updates when _mesa_drawbuffers makes an
726 * actual change.
727 */
728 static void
updated_drawbuffers(struct gl_context * ctx,struct gl_framebuffer * fb)729 updated_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb)
730 {
731 FLUSH_VERTICES(ctx, _NEW_BUFFERS, GL_COLOR_BUFFER_BIT);
732
733 if (ctx->API == API_OPENGL_COMPAT && !ctx->Extensions.ARB_ES2_compatibility) {
734 /* Flag the FBO as requiring validation. */
735 if (_mesa_is_user_fbo(fb)) {
736 fb->_Status = 0;
737 }
738 }
739 }
740
741
742 /**
743 * Helper function to set the GL_DRAW_BUFFER state for the given context and
744 * FBO. Called via glDrawBuffer(), glDrawBuffersARB()
745 *
746 * All error checking will have been done prior to calling this function
747 * so nothing should go wrong at this point.
748 *
749 * \param ctx current context
750 * \param fb the desired draw buffer
751 * \param n number of color outputs to set
752 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
753 * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
754 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
755 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
756 */
757 void
_mesa_drawbuffers(struct gl_context * ctx,struct gl_framebuffer * fb,GLuint n,const GLenum16 * buffers,const GLbitfield * destMask)758 _mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
759 GLuint n, const GLenum16 *buffers,
760 const GLbitfield *destMask)
761 {
762 GLbitfield mask[MAX_DRAW_BUFFERS];
763 GLuint buf;
764
765 if (!destMask) {
766 /* compute destMask values now */
767 const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
768 GLuint output;
769 for (output = 0; output < n; output++) {
770 mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
771 assert(mask[output] != BAD_MASK);
772 mask[output] &= supportedMask;
773 }
774 destMask = mask;
775 }
776
777 /*
778 * destMask[0] may have up to four bits set
779 * (ex: glDrawBuffer(GL_FRONT_AND_BACK)).
780 * Otherwise, destMask[x] can only have one bit set.
781 */
782 if (n > 0 && util_bitcount(destMask[0]) > 1) {
783 GLuint count = 0, destMask0 = destMask[0];
784 while (destMask0) {
785 const gl_buffer_index bufIndex = u_bit_scan(&destMask0);
786 if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
787 updated_drawbuffers(ctx, fb);
788 fb->_ColorDrawBufferIndexes[count] = bufIndex;
789 }
790 count++;
791 }
792 fb->ColorDrawBuffer[0] = buffers[0];
793 fb->_NumColorDrawBuffers = count;
794 }
795 else {
796 GLuint count = 0;
797 for (buf = 0; buf < n; buf++ ) {
798 if (destMask[buf]) {
799 gl_buffer_index bufIndex = ffs(destMask[buf]) - 1;
800 /* only one bit should be set in the destMask[buf] field */
801 assert(util_bitcount(destMask[buf]) == 1);
802 if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
803 updated_drawbuffers(ctx, fb);
804 fb->_ColorDrawBufferIndexes[buf] = bufIndex;
805 }
806 count = buf + 1;
807 }
808 else {
809 if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
810 updated_drawbuffers(ctx, fb);
811 fb->_ColorDrawBufferIndexes[buf] = BUFFER_NONE;
812 }
813 }
814 fb->ColorDrawBuffer[buf] = buffers[buf];
815 }
816 fb->_NumColorDrawBuffers = count;
817 }
818
819 /* set remaining outputs to BUFFER_NONE */
820 for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
821 if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
822 updated_drawbuffers(ctx, fb);
823 fb->_ColorDrawBufferIndexes[buf] = BUFFER_NONE;
824 }
825 }
826 for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
827 fb->ColorDrawBuffer[buf] = GL_NONE;
828 }
829
830 if (_mesa_is_winsys_fbo(fb)) {
831 /* also set context drawbuffer state */
832 for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
833 if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
834 updated_drawbuffers(ctx, fb);
835 ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
836 }
837 }
838 }
839 }
840
841
842 /**
843 * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
844 * from the context's Color.DrawBuffer[] state.
845 * Use when changing contexts.
846 */
847 void
_mesa_update_draw_buffers(struct gl_context * ctx)848 _mesa_update_draw_buffers(struct gl_context *ctx)
849 {
850 /* should be a window system FBO */
851 assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
852
853 _mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers,
854 ctx->Color.DrawBuffer, NULL);
855 }
856
857
858 /**
859 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
860 * GL_READ_BUFFER state for the given context and FBO.
861 * Note that all error checking should have been done before calling
862 * this function.
863 * \param ctx the rendering context
864 * \param fb the framebuffer object to update
865 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
866 * \param bufferIndex the numerical index corresponding to 'buffer'
867 */
868 void
_mesa_readbuffer(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum buffer,gl_buffer_index bufferIndex)869 _mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
870 GLenum buffer, gl_buffer_index bufferIndex)
871 {
872 if ((fb == ctx->ReadBuffer) && _mesa_is_winsys_fbo(fb)) {
873 /* Only update the per-context READ_BUFFER state if we're bound to
874 * a window-system framebuffer.
875 */
876 ctx->Pixel.ReadBuffer = buffer;
877 }
878
879 fb->ColorReadBuffer = buffer;
880 fb->_ColorReadBufferIndex = bufferIndex;
881
882 ctx->NewState |= _NEW_BUFFERS;
883 }
884
885
886
887 /**
888 * Called by glReadBuffer and glNamedFramebufferReadBuffer to set the source
889 * renderbuffer for reading pixels.
890 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
891 */
892 static ALWAYS_INLINE void
read_buffer(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum buffer,const char * caller,bool no_error)893 read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
894 GLenum buffer, const char *caller, bool no_error)
895 {
896 gl_buffer_index srcBuffer;
897
898 FLUSH_VERTICES(ctx, 0, GL_PIXEL_MODE_BIT);
899
900 if (MESA_VERBOSE & VERBOSE_API)
901 _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
902
903 if (buffer == GL_NONE) {
904 /* This is legal--it means that no buffer should be bound for reading. */
905 srcBuffer = BUFFER_NONE;
906 }
907 else {
908 /* general case / window-system framebuffer */
909 if (!no_error &&_mesa_is_gles3(ctx) &&
910 !is_legal_es3_readbuffer_enum(buffer))
911 srcBuffer = BUFFER_NONE;
912 else
913 srcBuffer = read_buffer_enum_to_index(ctx, buffer);
914
915 if (!no_error) {
916 GLbitfield supportedMask;
917
918 if (srcBuffer == BUFFER_NONE) {
919 _mesa_error(ctx, GL_INVALID_ENUM,
920 "%s(invalid buffer %s)", caller,
921 _mesa_enum_to_string(buffer));
922 return;
923 }
924
925 supportedMask = supported_buffer_bitmask(ctx, fb);
926 if (((1 << srcBuffer) & supportedMask) == 0) {
927 _mesa_error(ctx, GL_INVALID_OPERATION,
928 "%s(invalid buffer %s)", caller,
929 _mesa_enum_to_string(buffer));
930 return;
931 }
932 }
933 }
934
935 /* OK, all error checking has been completed now */
936
937 _mesa_readbuffer(ctx, fb, buffer, srcBuffer);
938
939 /* Call the device driver function only if fb is the bound read buffer */
940 if (fb == ctx->ReadBuffer) {
941 /* Check if we need to allocate a front color buffer.
942 * Front buffers are often allocated on demand (other color buffers are
943 * always allocated in advance).
944 */
945 if ((fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT ||
946 fb->_ColorReadBufferIndex == BUFFER_FRONT_RIGHT) &&
947 fb->Attachment[fb->_ColorReadBufferIndex].Type == GL_NONE) {
948 assert(_mesa_is_winsys_fbo(fb));
949 /* add the buffer */
950 st_manager_add_color_renderbuffer(ctx, fb, fb->_ColorReadBufferIndex);
951 _mesa_update_state(ctx);
952 st_validate_state(st_context(ctx), ST_PIPELINE_UPDATE_FRAMEBUFFER);
953 }
954 }
955 }
956
957
958 static void
read_buffer_err(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum buffer,const char * caller)959 read_buffer_err(struct gl_context *ctx, struct gl_framebuffer *fb,
960 GLenum buffer, const char *caller)
961 {
962 read_buffer(ctx, fb, buffer, caller, false);
963 }
964
965
966 static void
read_buffer_no_error(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum buffer,const char * caller)967 read_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
968 GLenum buffer, const char *caller)
969 {
970 read_buffer(ctx, fb, buffer, caller, true);
971 }
972
973
974 void GLAPIENTRY
_mesa_ReadBuffer_no_error(GLenum buffer)975 _mesa_ReadBuffer_no_error(GLenum buffer)
976 {
977 GET_CURRENT_CONTEXT(ctx);
978 read_buffer_no_error(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
979 }
980
981
982 void GLAPIENTRY
_mesa_ReadBuffer(GLenum buffer)983 _mesa_ReadBuffer(GLenum buffer)
984 {
985 GET_CURRENT_CONTEXT(ctx);
986 read_buffer_err(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
987 }
988
989
990 void GLAPIENTRY
_mesa_NamedFramebufferReadBuffer_no_error(GLuint framebuffer,GLenum src)991 _mesa_NamedFramebufferReadBuffer_no_error(GLuint framebuffer, GLenum src)
992 {
993 GET_CURRENT_CONTEXT(ctx);
994
995 struct gl_framebuffer *fb;
996
997 if (framebuffer) {
998 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
999 } else {
1000 fb = ctx->WinSysReadBuffer;
1001 }
1002
1003 read_buffer_no_error(ctx, fb, src, "glNamedFramebufferReadBuffer");
1004 }
1005
1006
1007 void GLAPIENTRY
_mesa_FramebufferReadBufferEXT(GLuint framebuffer,GLenum buf)1008 _mesa_FramebufferReadBufferEXT(GLuint framebuffer, GLenum buf)
1009 {
1010 GET_CURRENT_CONTEXT(ctx);
1011 struct gl_framebuffer *fb;
1012
1013 if (framebuffer) {
1014 fb = _mesa_lookup_framebuffer_dsa(ctx, framebuffer,
1015 "glFramebufferReadBufferEXT");
1016 if (!fb)
1017 return;
1018 }
1019 else
1020 fb = ctx->WinSysDrawBuffer;
1021
1022 read_buffer_err(ctx, fb, buf, "glFramebufferReadBufferEXT");
1023 }
1024
1025
1026 void GLAPIENTRY
_mesa_NamedFramebufferReadBuffer(GLuint framebuffer,GLenum src)1027 _mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
1028 {
1029 GET_CURRENT_CONTEXT(ctx);
1030 struct gl_framebuffer *fb;
1031
1032 if (framebuffer) {
1033 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
1034 "glNamedFramebufferReadBuffer");
1035 if (!fb)
1036 return;
1037 }
1038 else
1039 fb = ctx->WinSysReadBuffer;
1040
1041 read_buffer_err(ctx, fb, src, "glNamedFramebufferReadBuffer");
1042 }
1043