• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/glsl/GrGLSLShaderBuilder.h"
9 
10 #include "src/gpu/GrShaderCaps.h"
11 #include "src/gpu/GrShaderVar.h"
12 #include "src/gpu/GrSwizzle.h"
13 #include "src/gpu/glsl/GrGLSLColorSpaceXformHelper.h"
14 #include "src/gpu/glsl/GrGLSLProgramBuilder.h"
15 
GrGLSLShaderBuilder(GrGLSLProgramBuilder * program)16 GrGLSLShaderBuilder::GrGLSLShaderBuilder(GrGLSLProgramBuilder* program)
17     : fProgramBuilder(program)
18     , fInputs(GrGLSLProgramBuilder::kVarsPerBlock)
19     , fOutputs(GrGLSLProgramBuilder::kVarsPerBlock)
20     , fFeaturesAddedMask(0)
21     , fCodeIndex(kCode)
22     , fFinalized(false) {
23     // We push back some dummy pointers which will later become our header
24     for (int i = 0; i <= kCode; i++) {
25         fShaderStrings.push_back();
26     }
27 
28     this->main() = "void main() {";
29 }
30 
declAppend(const GrShaderVar & var)31 void GrGLSLShaderBuilder::declAppend(const GrShaderVar& var) {
32     SkString tempDecl;
33     var.appendDecl(fProgramBuilder->shaderCaps(), &tempDecl);
34     this->codeAppendf("%s;", tempDecl.c_str());
35 }
36 
declareGlobal(const GrShaderVar & v)37 void GrGLSLShaderBuilder::declareGlobal(const GrShaderVar& v) {
38     v.appendDecl(this->getProgramBuilder()->shaderCaps(), &this->definitions());
39     this->definitions().append(";");
40 }
41 
emitFunction(GrSLType returnType,const char * name,int argCnt,const GrShaderVar * args,const char * body,SkString * outName)42 void GrGLSLShaderBuilder::emitFunction(GrSLType returnType,
43                                        const char* name,
44                                        int argCnt,
45                                        const GrShaderVar* args,
46                                        const char* body,
47                                        SkString* outName) {
48     this->functions().append(GrGLSLTypeString(returnType));
49     fProgramBuilder->nameVariable(outName, '\0', name);
50     this->functions().appendf(" %s", outName->c_str());
51     this->functions().append("(");
52     for (int i = 0; i < argCnt; ++i) {
53         args[i].appendDecl(fProgramBuilder->shaderCaps(), &this->functions());
54         if (i < argCnt - 1) {
55             this->functions().append(", ");
56         }
57     }
58     this->functions().append(") {\n");
59     this->functions().append(body);
60     this->functions().append("}\n\n");
61 }
62 
append_texture_swizzle(SkString * out,GrSwizzle swizzle)63 static inline void append_texture_swizzle(SkString* out, GrSwizzle swizzle) {
64     if (swizzle != GrSwizzle::RGBA()) {
65         out->appendf(".%s", swizzle.c_str());
66     }
67 }
68 
appendTextureLookup(SkString * out,SamplerHandle samplerHandle,const char * coordName,GrSLType varyingType) const69 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out,
70                                               SamplerHandle samplerHandle,
71                                               const char* coordName,
72                                               GrSLType varyingType) const {
73     const char* sampler = fProgramBuilder->samplerVariable(samplerHandle);
74     out->appendf("sample(%s, %s)", sampler, coordName);
75     append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle));
76 }
77 
appendTextureLookup(SamplerHandle samplerHandle,const char * coordName,GrSLType varyingType,GrGLSLColorSpaceXformHelper * colorXformHelper)78 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle,
79                                               const char* coordName,
80                                               GrSLType varyingType,
81                                               GrGLSLColorSpaceXformHelper* colorXformHelper) {
82     SkString lookup;
83     this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType);
84     this->appendColorGamutXform(lookup.c_str(), colorXformHelper);
85 }
86 
appendTextureLookupAndModulate(const char * modulation,SamplerHandle samplerHandle,const char * coordName,GrSLType varyingType,GrGLSLColorSpaceXformHelper * colorXformHelper)87 void GrGLSLShaderBuilder::appendTextureLookupAndModulate(
88                                                     const char* modulation,
89                                                     SamplerHandle samplerHandle,
90                                                     const char* coordName,
91                                                     GrSLType varyingType,
92                                                     GrGLSLColorSpaceXformHelper* colorXformHelper) {
93     SkString lookup;
94     this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType);
95     this->appendColorGamutXform(lookup.c_str(), colorXformHelper);
96     if (modulation) {
97         this->codeAppendf(" * %s", modulation);
98     }
99 }
100 
appendColorGamutXform(SkString * out,const char * srcColor,GrGLSLColorSpaceXformHelper * colorXformHelper)101 void GrGLSLShaderBuilder::appendColorGamutXform(SkString* out,
102                                                 const char* srcColor,
103                                                 GrGLSLColorSpaceXformHelper* colorXformHelper) {
104     if (!colorXformHelper || colorXformHelper->isNoop()) {
105         *out = srcColor;
106         return;
107     }
108 
109     GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler();
110 
111     // We define up to three helper functions, to keep things clearer. One for the source transfer
112     // function, one for the (inverse) destination transfer function, and one for the gamut xform.
113     // Any combination of these may be present, although some configurations are much more likely.
114 
115     auto emitTFFunc = [=](const char* name, GrGLSLProgramDataManager::UniformHandle uniform) {
116         const GrShaderVar gTFArgs[] = { GrShaderVar("x", kHalf_GrSLType) };
117         const char* coeffs = uniformHandler->getUniformCStr(uniform);
118         SkString body;
119         // Temporaries to make evaluation line readable
120         body.appendf("half G = %s[0];", coeffs);
121         body.appendf("half A = %s[1];", coeffs);
122         body.appendf("half B = %s[2];", coeffs);
123         body.appendf("half C = %s[3];", coeffs);
124         body.appendf("half D = %s[4];", coeffs);
125         body.appendf("half E = %s[5];", coeffs);
126         body.appendf("half F = %s[6];", coeffs);
127         body.append("half s = sign(x);");
128         body.append("x = abs(x);");
129         body.appendf("return s * ((x < D) ? (C * x) + F : pow(A * x + B, G) + E);");
130         SkString funcName;
131         this->emitFunction(kHalf_GrSLType, name, SK_ARRAY_COUNT(gTFArgs), gTFArgs, body.c_str(),
132                            &funcName);
133         return funcName;
134     };
135 
136     SkString srcTFFuncName;
137     if (colorXformHelper->applySrcTF()) {
138         srcTFFuncName = emitTFFunc("src_tf", colorXformHelper->srcTFUniform());
139     }
140 
141     SkString dstTFFuncName;
142     if (colorXformHelper->applyDstTF()) {
143         dstTFFuncName = emitTFFunc("dst_tf", colorXformHelper->dstTFUniform());
144     }
145 
146     SkString gamutXformFuncName;
147     if (colorXformHelper->applyGamutXform()) {
148         const GrShaderVar gGamutXformArgs[] = { GrShaderVar("color", kHalf4_GrSLType) };
149         const char* xform = uniformHandler->getUniformCStr(colorXformHelper->gamutXformUniform());
150         SkString body;
151         body.appendf("color.rgb = (%s * color.rgb);", xform);
152         body.append("return color;");
153         this->emitFunction(kHalf4_GrSLType, "gamut_xform", SK_ARRAY_COUNT(gGamutXformArgs),
154                            gGamutXformArgs, body.c_str(), &gamutXformFuncName);
155     }
156 
157     // Now define a wrapper function that applies all the intermediate steps
158     {
159         const GrShaderVar gColorXformArgs[] = { GrShaderVar("color", kHalf4_GrSLType) };
160         SkString body;
161         if (colorXformHelper->applyUnpremul()) {
162             body.append("half nonZeroAlpha = max(color.a, 0.0001);");
163             body.append("color = half4(color.rgb / nonZeroAlpha, nonZeroAlpha);");
164         }
165         if (colorXformHelper->applySrcTF()) {
166             body.appendf("color.r = %s(color.r);", srcTFFuncName.c_str());
167             body.appendf("color.g = %s(color.g);", srcTFFuncName.c_str());
168             body.appendf("color.b = %s(color.b);", srcTFFuncName.c_str());
169         }
170         if (colorXformHelper->applyGamutXform()) {
171             body.appendf("color = %s(color);", gamutXformFuncName.c_str());
172         }
173         if (colorXformHelper->applyDstTF()) {
174             body.appendf("color.r = %s(color.r);", dstTFFuncName.c_str());
175             body.appendf("color.g = %s(color.g);", dstTFFuncName.c_str());
176             body.appendf("color.b = %s(color.b);", dstTFFuncName.c_str());
177         }
178         if (colorXformHelper->applyPremul()) {
179             body.append("color.rgb *= color.a;");
180         }
181         body.append("return color;");
182         SkString colorXformFuncName;
183         this->emitFunction(kHalf4_GrSLType, "color_xform", SK_ARRAY_COUNT(gColorXformArgs),
184                            gColorXformArgs, body.c_str(), &colorXformFuncName);
185         out->appendf("%s(%s)", colorXformFuncName.c_str(), srcColor);
186     }
187 }
188 
appendColorGamutXform(const char * srcColor,GrGLSLColorSpaceXformHelper * colorXformHelper)189 void GrGLSLShaderBuilder::appendColorGamutXform(const char* srcColor,
190                                                 GrGLSLColorSpaceXformHelper* colorXformHelper) {
191     SkString xform;
192     this->appendColorGamutXform(&xform, srcColor, colorXformHelper);
193     this->codeAppend(xform.c_str());
194 }
195 
addFeature(uint32_t featureBit,const char * extensionName)196 bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) {
197     if (featureBit & fFeaturesAddedMask) {
198         return false;
199     }
200     this->extensions().appendf("#extension %s: require\n", extensionName);
201     fFeaturesAddedMask |= featureBit;
202     return true;
203 }
204 
appendDecls(const VarArray & vars,SkString * out) const205 void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
206     for (int i = 0; i < vars.count(); ++i) {
207         vars[i].appendDecl(fProgramBuilder->shaderCaps(), out);
208         out->append(";\n");
209     }
210 }
211 
addLayoutQualifier(const char * param,InterfaceQualifier interface)212 void GrGLSLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) {
213     SkASSERT(fProgramBuilder->shaderCaps()->generation() >= k330_GrGLSLGeneration ||
214              fProgramBuilder->shaderCaps()->mustEnableAdvBlendEqs());
215     fLayoutParams[interface].push_back() = param;
216 }
217 
compileAndAppendLayoutQualifiers()218 void GrGLSLShaderBuilder::compileAndAppendLayoutQualifiers() {
219     static const char* interfaceQualifierNames[] = {
220         "in",
221         "out"
222     };
223 
224     for (int interface = 0; interface <= kLastInterfaceQualifier; ++interface) {
225         const SkTArray<SkString>& params = fLayoutParams[interface];
226         if (params.empty()) {
227             continue;
228         }
229         this->layoutQualifiers().appendf("layout(%s", params[0].c_str());
230         for (int i = 1; i < params.count(); ++i) {
231             this->layoutQualifiers().appendf(", %s", params[i].c_str());
232         }
233         this->layoutQualifiers().appendf(") %s;\n", interfaceQualifierNames[interface]);
234     }
235 
236     GR_STATIC_ASSERT(0 == GrGLSLShaderBuilder::kIn_InterfaceQualifier);
237     GR_STATIC_ASSERT(1 == GrGLSLShaderBuilder::kOut_InterfaceQualifier);
238     GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQualifier + 1);
239 }
240 
finalize(uint32_t visibility)241 void GrGLSLShaderBuilder::finalize(uint32_t visibility) {
242     SkASSERT(!fFinalized);
243     this->compileAndAppendLayoutQualifiers();
244     SkASSERT(visibility);
245     fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms());
246     this->appendDecls(fInputs, &this->inputs());
247     this->appendDecls(fOutputs, &this->outputs());
248     this->onFinalize();
249     // append the 'footer' to code
250     this->code().append("}");
251 
252     for (int i = 0; i <= fCodeIndex; i++) {
253         fCompilerString.append(fShaderStrings[i].c_str(), fShaderStrings[i].size());
254     }
255 
256     fFinalized = true;
257 }
258