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Searched defs:backendTex (Results 1 – 25 of 61) sorted by relevance

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/third_party/flutter/skia/tests/
DVkWrapTests.cpp57 GrBackendTexture backendTex = GrBackendTexture(kW, kH, backendCopy); in wrap_tex_test() local
70 GrBackendTexture backendTex = GrBackendTexture(kW, kH, backendCopy); in wrap_tex_test() local
82 GrBackendTexture backendTex = GrBackendTexture(kW, kH, backendCopy); in wrap_tex_test() local
152 GrBackendTexture backendTex = GrBackendTexture(kW, kH, backendCopy); in wrap_trt_test() local
165 GrBackendTexture backendTex = GrBackendTexture(kW, kH, backendCopy); in wrap_trt_test() local
177 GrBackendTexture backendTex = GrBackendTexture(kW, kH, backendCopy); in wrap_trt_test() local
DVkBackendSurfaceTest.cpp35 GrBackendTexture backendTex = context->createBackendTexture(1, 1, in DEF_GPUTEST_FOR_VULKAN_CONTEXT() local
143 GrBackendTexture backendTex = context->createBackendTexture(1, 1, in DEF_GPUTEST_FOR_VULKAN_CONTEXT() local
229 GrBackendTexture backendTex = context->createBackendTexture( in DEF_GPUTEST_FOR_VULKAN_CONTEXT() local
DProxyTest.cpp283 GrBackendTexture backendTex = in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local
310 GrBackendTexture backendTex = in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local
341 GrBackendTexture backendTex = in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local
DGrMipMappedTest.cpp44 GrBackendTexture backendTex = context->createBackendTexture( in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local
110 GrBackendTexture backendTex = context->createBackendTexture( in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local
253 GrBackendTexture backendTex = context->createBackendTexture( in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local
DBackendAllocationTest.cpp31 GrBackendTexture backendTex = create(context, mipMapped, renderable); in test_wrapping() local
136 GrBackendTexture backendTex = create(context, color, mipMapped, renderable); in test_color_init() local
289 void check_vk_layout(const GrBackendTexture& backendTex, VkLayout layout) { in check_vk_layout()
351 GrBackendTexture backendTex = context->createBackendTexture(c); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local
374 GrBackendTexture backendTex = context->createBackendTexture(c, in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local
DVkProtectedContextTest.cpp151 GrBackendTexture backendTex = grContext()->createBackendTexture( in createSkSurface() local
188 GrBackendTexture backendTex = in DEF_GPUTEST() local
214 GrBackendTexture backendTex = in DEF_GPUTEST() local
230 GrBackendTexture backendTex = in DEF_GPUTEST() local
DPromiseImageTest.cpp170 GrBackendTexture backendTex = ctx->createBackendTexture( in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local
364 GrBackendTexture backendTex = ctx->createBackendTexture( in DEF_GPUTEST() local
403 GrBackendTexture backendTex = ctx->createBackendTexture( in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local
470 GrBackendTexture backendTex = ctx->createBackendTexture( in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local
DGrTestingBackendTextureUploadTest.cpp37 GrBackendTexture backendTex; in testing_only_texture_test() local
DEGLImageTest.cpp155 GrBackendTexture backendTex(kSize, kSize, GrMipMapped::kNo, externalTexture); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local
DGLBackendSurfaceTest.cpp51 GrBackendTexture backendTex = context->createBackendTexture( in DEF_GPUTEST_FOR_ALL_GL_CONTEXTS() local
DSurfaceTest.cpp105 GrBackendTexture backendTex = context->createBackendTexture( in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local
202 GrBackendTexture backendTex = context->createBackendTexture( in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local
525 GrBackendTexture backendTex = image->getBackendTexture(false); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local
803 GrBackendTexture backendTex; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local
874 GrBackendTexture backendTex; in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local
901 GrBackendTexture backendTex; in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local
970 GrBackendTexture backendTex; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local
DTestUtils.cpp100 bool create_backend_texture(GrContext* context, GrBackendTexture* backendTex, in create_backend_texture()
120 void delete_backend_texture(GrContext* context, const GrBackendTexture& backendTex) { in delete_backend_texture()
DVkHardwareBufferTest.cpp265 GrBackendTexture backendTex(DEV_W, DEV_H, GrMipMapped::kNo, textureInfo); in importHardwareBufferForRead() local
293 GrBackendTexture backendTex(DEV_W, DEV_H, GrMipMapped::kNo, textureInfo); in importHardwareBufferForWrite() local
800 GrBackendTexture backendTex(DEV_W, DEV_H, imageInfo); in importHardwareBufferForRead() local
961 GrBackendTexture backendTex(DEV_W, DEV_H, imageInfo); in importHardwareBufferForWrite() local
/third_party/skia/tests/
DVkWrapTests.cpp59 GrBackendTexture backendTex = GrBackendTexture(kW, kH, backendCopy); in wrap_tex_test() local
72 GrBackendTexture backendTex = GrBackendTexture(kW, kH, backendCopy); in wrap_tex_test() local
84 GrBackendTexture backendTex = GrBackendTexture(kW, kH, backendCopy); in wrap_tex_test() local
162 GrBackendTexture backendTex = GrBackendTexture(kW, kH, backendCopy); in wrap_trt_test() local
175 GrBackendTexture backendTex = GrBackendTexture(kW, kH, backendCopy); in wrap_trt_test() local
197 GrBackendTexture backendTex = GrBackendTexture(kW, kH, backendCopy); in wrap_trt_test() local
DCompressedBackendAllocationTest.cpp40 sk_sp<SkImage> create_image(GrDirectContext* dContext, const GrBackendTexture& backendTex) { in create_image()
149 GrBackendTexture backendTex = create(dContext, color, mipMapped); in test_compressed_color_init() local
238 GrBackendTexture backendTex = create(dContext, data.get(), dataSize, mipMapped); in test_compressed_data_init() local
DVkProtectedContextTest.cpp58 GrBackendTexture backendTex = in create_protected_sksurface() local
104 GrBackendTexture backendTex = in DEF_GPUTEST() local
120 GrBackendTexture backendTex = in DEF_GPUTEST() local
DBackendSurfaceMutableStateTest.cpp27 GrBackendTexture backendTex = dContext->createBackendTexture( in DEF_GPUTEST_FOR_VULKAN_CONTEXT() local
DGLBackendSurfaceTest.cpp58 GrBackendTexture backendTex = dContext->createBackendTexture( in DEF_GPUTEST_FOR_ALL_GL_CONTEXTS() local
DEGLImageTest.cpp152 GrBackendTexture backendTex(kSize, kSize, GrMipmapped::kNo, externalTexture); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local
DVkHardwareBufferTest.cpp266 GrBackendTexture backendTex(DEV_W, DEV_H, GrMipmapped::kNo, textureInfo); in importHardwareBufferForRead() local
294 GrBackendTexture backendTex(DEV_W, DEV_H, GrMipmapped::kNo, textureInfo); in importHardwareBufferForWrite() local
811 GrBackendTexture backendTex(DEV_W, DEV_H, imageInfo); in importHardwareBufferForRead() local
973 GrBackendTexture backendTex(DEV_W, DEV_H, imageInfo); in importHardwareBufferForWrite() local
/third_party/flutter/skia/tools/
DDDLPromiseImageHelper.cpp123 GrBackendTexture backendTex = context->priv().createBackendTexture( in uploadAllToGPU() local
184 const GrBackendTexture& backendTex = curImage.promiseTexture(i)->backendTexture(); in PromiseImageCreator() local
222 const GrBackendTexture& backendTex = curImage.promiseTexture(0)->backendTexture(); in PromiseImageCreator() local
/third_party/flutter/skia/tools/gpu/
DProxyUtils.cpp39 auto backendTex = context->createBackendTexture( in MakeTextureProxyFromData() local
/third_party/flutter/skia/src/gpu/
DGrGpu.cpp249 sk_sp<GrTexture> GrGpu::wrapBackendTexture(const GrBackendTexture& backendTex, in wrapBackendTexture()
270 sk_sp<GrTexture> GrGpu::wrapRenderableBackendTexture(const GrBackendTexture& backendTex, in wrapRenderableBackendTexture()
309 sk_sp<GrRenderTarget> GrGpu::wrapBackendTextureAsRenderTarget(const GrBackendTexture& backendTex, in wrapBackendTextureAsRenderTarget()
DGrBackendTextureImageGenerator.cpp72 const GrBackendTexture& backendTex) in GrBackendTextureImageGenerator()
/third_party/skia/src/gpu/
DGrGpu.cpp287 sk_sp<GrTexture> GrGpu::wrapBackendTexture(const GrBackendTexture& backendTex, in wrapBackendTexture()
308 sk_sp<GrTexture> GrGpu::wrapCompressedBackendTexture(const GrBackendTexture& backendTex, in wrapCompressedBackendTexture()
327 sk_sp<GrTexture> GrGpu::wrapRenderableBackendTexture(const GrBackendTexture& backendTex, in wrapRenderableBackendTexture()

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