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Searched defs:binding_point (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/tint/src/sem/
Dfunction.cc69 if (auto binding_point = var->Declaration()->BindingPoint()) { in TransitivelyReferencedUniformVariables() local
85 if (auto binding_point = var->Declaration()->BindingPoint()) { in TransitivelyReferencedStorageBufferVariables() local
134 if (auto binding_point = var->Declaration()->BindingPoint()) { in TransitivelyReferencedVariablesOfType() local
162 if (auto binding_point = var->Declaration()->BindingPoint()) { in TransitivelyReferencedSamplerVariablesImpl() local
188 if (auto binding_point = var->Declaration()->BindingPoint()) { in TransitivelyReferencedSampledTextureVariablesImpl() local
Dvariable.cc60 sem::BindingPoint binding_point) in GlobalVariable()
/third_party/skia/third_party/externals/tint/src/transform/
Dbinding_remapper.cc68 if (auto binding_point = var->Declaration()->BindingPoint()) { in Run() local
90 if (auto binding_point = var->BindingPoint()) { in Run() local
Dfirst_index_offset.cc67 if (auto* binding_point = inputs.Get<BindingPoint>()) { in Run() local
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DShaderModuleD3D12.cpp73 const tint::transform::BindingPoint& binding_point) { in Serialize()
/third_party/skia/third_party/externals/tint/src/writer/hlsl/
Dgenerator_impl.cc110 ast::VariableBindingPoint const binding_point; member
2710 auto binding_point = decl->BindingPoint(); in EmitUniformVariable() local
/third_party/skia/third_party/externals/tint/src/resolver/
Dresolver_validation.cc496 auto binding_point = decl->BindingPoint(); in ValidateGlobalVariable() local
Dresolver.cc395 sem::BindingPoint binding_point; in Variable() local