Searched defs:boundTextureUnits (Results 1 – 4 of 4) sorted by relevance
43 std::vector<GLuint> boundTextureUnits; member
2928 const std::vector<GLuint> &boundTextureUnits = in getSamplerUniformBinding() local3996 std::vector<GLint> boundTextureUnits; in setUniformValuesFromBindingQualifiers() local4030 std::vector<GLuint> &boundTextureUnits = samplerBinding.boundTextureUnits; in updateSamplerUniform() local
237 std::vector<GLuint> boundTextureUnits; member
2463 const std::vector<GLuint> &boundTextureUnits = in getSamplerUniformBinding() local4287 std::vector<GLint> boundTextureUnits; in setUniformValuesFromBindingQualifiers() local4320 std::vector<GLuint> &boundTextureUnits = samplerBinding.boundTextureUnits; in updateSamplerUniform() local