Searched defs:byteCode (Results 1 – 8 of 8) sorted by relevance
34 std::unique_ptr<SkSL::ByteCode> byteCode = compiler.toByteCode(*program); in test() local84 std::unique_ptr<SkSL::ByteCode> byteCode = compiler.toByteCode(*program); in vec_test() local125 std::unique_ptr<SkSL::ByteCode> byteCode = compiler.toByteCode(*program); in test() local547 std::unique_ptr<SkSL::ByteCode> byteCode = compiler.toByteCode(*program); in DEF_TEST() local622 auto byteCode = compiler.toByteCode(*program); in expect_failure() local633 auto byteCode = compiler.toByteCode(*program); in expect_run_failure() local686 std::unique_ptr<SkSL::ByteCode> byteCode = compiler.toByteCode(*program); in DEF_TEST() local940 std::unique_ptr<SkSL::ByteCode> byteCode = compiler.toByteCode(*program); in DEF_TEST() local973 std::unique_ptr<SkSL::ByteCode> byteCode = compiler.toByteCode(*program); in DEF_TEST() local1038 std::unique_ptr<SkSL::ByteCode> byteCode = compiler.toByteCode(*program); in DEF_TEST() local[all …]
388 auto byteCode = compiler.toByteCode(*program); in rebuild() local454 if (const auto& byteCode = params->fByteCode) { in update() local
257 constexpr LazyShader(const BYTE *byteCode, size_t byteCodeSize, const char *name) in LazyShader()
2373 const BYTE *byteCode, in LazyInputLayout()
258 constexpr LazyShader(const BYTE *byteCode, size_t byteCodeSize, const char *name) in LazyShader()
2358 const BYTE *byteCode, in LazyInputLayout()
168 const SkSL::ByteCode* byteCode; member
354 static bool innerRun(const ByteCode* byteCode, const ByteCodeFunction* f, VValue* stack, in innerRun()