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1 /*
2  * Copyright © 2016 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include <string.h>
27 #include "drm-uapi/v3d_drm.h"
28 #include "clif_dump.h"
29 #include "clif_private.h"
30 #include "util/list.h"
31 #include "util/ralloc.h"
32 
33 #include "broadcom/cle/v3d_decoder.h"
34 
35 struct reloc_worklist_entry *
clif_dump_add_address_to_worklist(struct clif_dump * clif,enum reloc_worklist_type type,uint32_t addr)36 clif_dump_add_address_to_worklist(struct clif_dump *clif,
37                                   enum reloc_worklist_type type,
38                                   uint32_t addr)
39 {
40         struct reloc_worklist_entry *entry =
41                 rzalloc(clif, struct reloc_worklist_entry);
42         if (!entry)
43                 return NULL;
44 
45         entry->type = type;
46         entry->addr = addr;
47 
48         list_addtail(&entry->link, &clif->worklist);
49 
50         return entry;
51 }
52 
53 struct clif_dump *
clif_dump_init(const struct v3d_device_info * devinfo,FILE * out,bool pretty,bool nobin)54 clif_dump_init(const struct v3d_device_info *devinfo,
55                FILE *out, bool pretty, bool nobin)
56 {
57         struct clif_dump *clif = rzalloc(NULL, struct clif_dump);
58 
59         clif->devinfo = devinfo;
60         clif->out = out;
61         clif->spec = v3d_spec_load(devinfo);
62         clif->pretty = pretty;
63         clif->nobin = nobin;
64 
65         list_inithead(&clif->worklist);
66 
67         return clif;
68 }
69 
70 void
clif_dump_destroy(struct clif_dump * clif)71 clif_dump_destroy(struct clif_dump *clif)
72 {
73         ralloc_free(clif);
74 }
75 
76 struct clif_bo *
clif_lookup_bo(struct clif_dump * clif,uint32_t addr)77 clif_lookup_bo(struct clif_dump *clif, uint32_t addr)
78 {
79         for (int i = 0; i < clif->bo_count; i++) {
80                 struct clif_bo *bo = &clif->bo[i];
81 
82                 if (addr >= bo->offset &&
83                     addr < bo->offset + bo->size) {
84                         return bo;
85                 }
86         }
87 
88         return NULL;
89 }
90 
91 static bool
clif_lookup_vaddr(struct clif_dump * clif,uint32_t addr,void ** vaddr)92 clif_lookup_vaddr(struct clif_dump *clif, uint32_t addr, void **vaddr)
93 {
94         struct clif_bo *bo = clif_lookup_bo(clif, addr);
95         if (!bo)
96                 return false;
97 
98         *vaddr = bo->vaddr + addr - bo->offset;
99         return true;
100 }
101 
102 #define out_uint(_clif, field) out(_clif, "    /* %s = */ %u\n",        \
103                             #field,  values-> field);
104 
105 static bool
clif_dump_packet(struct clif_dump * clif,uint32_t offset,const uint8_t * cl,uint32_t * size,bool reloc_mode)106 clif_dump_packet(struct clif_dump *clif, uint32_t offset, const uint8_t *cl,
107                  uint32_t *size, bool reloc_mode)
108 {
109         if (clif->devinfo->ver >= 42)
110                 return v3d42_clif_dump_packet(clif, offset, cl, size, reloc_mode);
111         else if (clif->devinfo->ver >= 41)
112                 return v3d41_clif_dump_packet(clif, offset, cl, size, reloc_mode);
113         else
114                 return v3d33_clif_dump_packet(clif, offset, cl, size, reloc_mode);
115 }
116 
117 static uint32_t
clif_dump_cl(struct clif_dump * clif,uint32_t start,uint32_t end,bool reloc_mode)118 clif_dump_cl(struct clif_dump *clif, uint32_t start, uint32_t end,
119              bool reloc_mode)
120 {
121         struct clif_bo *bo = clif_lookup_bo(clif, start);
122         if (!bo) {
123                 out(clif, "Failed to look up address 0x%08x\n",
124                     start);
125                 return 0;
126         }
127 
128         void *start_vaddr = bo->vaddr + start - bo->offset;
129 
130         /* The end address is optional (for example, a BRANCH instruction
131          * won't set an end), but is used for BCL/RCL termination.
132          */
133         void *end_vaddr = NULL;
134         if (end && !clif_lookup_vaddr(clif, end, &end_vaddr)) {
135                 out(clif, "Failed to look up address 0x%08x\n",
136                     end);
137                 return 0;
138         }
139 
140         if (!reloc_mode)
141                 out(clif, "@format ctrllist  /* [%s+0x%08x] */\n",
142                     bo->name, start - bo->offset);
143 
144         uint32_t size;
145         uint8_t *cl = start_vaddr;
146         while (clif_dump_packet(clif, start, cl, &size, reloc_mode)) {
147                 cl += size;
148                 start += size;
149 
150                 if (cl == end_vaddr)
151                         break;
152         }
153 
154         return (void *)cl - bo->vaddr;
155 }
156 
157 /* Walks the worklist, parsing the relocs for any memory regions that might
158  * themselves have additional relocations.
159  */
160 static uint32_t
clif_dump_gl_shader_state_record(struct clif_dump * clif,struct reloc_worklist_entry * reloc,void * vaddr,bool including_gs)161 clif_dump_gl_shader_state_record(struct clif_dump *clif,
162                                  struct reloc_worklist_entry *reloc,
163                                  void *vaddr,
164                                  bool including_gs)
165 {
166         struct v3d_group *state = v3d_spec_find_struct(clif->spec,
167                                                        "GL Shader State Record");
168         struct v3d_group *attr = v3d_spec_find_struct(clif->spec,
169                                                       "GL Shader State Attribute Record");
170         assert(state);
171         assert(attr);
172         uint32_t offset = 0;
173 
174         if (including_gs) {
175                 struct v3d_group *gs_state = v3d_spec_find_struct(clif->spec,
176                                                                   "Geometry Shader State Record");
177                 assert(gs_state);
178                 out(clif, "@format shadrec_gl_geom\n");
179                 v3d_print_group(clif, gs_state, 0, vaddr + offset);
180                 offset += v3d_group_get_length(gs_state);
181                 /* Extra pad when geometry/tessellation shader is present */
182                 offset += 20;
183         }
184         out(clif, "@format shadrec_gl_main\n");
185         v3d_print_group(clif, state, 0, vaddr + offset);
186         offset += v3d_group_get_length(state);
187 
188         for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
189                 out(clif, "@format shadrec_gl_attr /* %d */\n", i);
190                 v3d_print_group(clif, attr, 0, vaddr + offset);
191                 offset += v3d_group_get_length(attr);
192         }
193 
194         return offset;
195 }
196 
197 static void
clif_process_worklist(struct clif_dump * clif)198 clif_process_worklist(struct clif_dump *clif)
199 {
200         list_for_each_entry_safe(struct reloc_worklist_entry, reloc,
201                                  &clif->worklist, link) {
202                 void *vaddr;
203                 if (!clif_lookup_vaddr(clif, reloc->addr, &vaddr)) {
204                         out(clif, "Failed to look up address 0x%08x\n",
205                             reloc->addr);
206                         continue;
207                 }
208 
209                 switch (reloc->type) {
210                 case reloc_cl:
211                         clif_dump_cl(clif, reloc->addr, reloc->cl.end, true);
212                         break;
213 
214                 case reloc_gl_shader_state:
215                 case reloc_gl_including_gs_shader_state:
216                         break;
217                 case reloc_generic_tile_list:
218                         clif_dump_cl(clif, reloc->addr,
219                                      reloc->generic_tile_list.end, true);
220                         break;
221                 }
222         }
223 }
224 
225 static int
worklist_entry_compare(const void * a,const void * b)226 worklist_entry_compare(const void *a, const void *b)
227 {
228         return ((*(struct reloc_worklist_entry **)a)->addr -
229                 (*(struct reloc_worklist_entry **)b)->addr);
230 }
231 
232 static bool
clif_dump_if_blank(struct clif_dump * clif,struct clif_bo * bo,uint32_t start,uint32_t end)233 clif_dump_if_blank(struct clif_dump *clif, struct clif_bo *bo,
234                    uint32_t start, uint32_t end)
235 {
236         for (int i = start; i < end; i++) {
237                 if (((uint8_t *)bo->vaddr)[i] != 0)
238                         return false;
239         }
240 
241         out(clif, "\n");
242         out(clif, "@format blank %d /* [%s+0x%08x..0x%08x] */\n", end - start,
243             bo->name, start, end - 1);
244         return true;
245 }
246 
247 /* Dumps the binary data in the BO from start to end (relative to the start of
248  * the BO).
249  */
250 static void
clif_dump_binary(struct clif_dump * clif,struct clif_bo * bo,uint32_t start,uint32_t end)251 clif_dump_binary(struct clif_dump *clif, struct clif_bo *bo,
252                  uint32_t start, uint32_t end)
253 {
254         if (clif->pretty && clif->nobin)
255                 return;
256 
257         if (start == end)
258                 return;
259 
260         if (clif_dump_if_blank(clif, bo, start, end))
261                 return;
262 
263         out(clif, "@format binary /* [%s+0x%08x] */\n",
264             bo->name, start);
265 
266         uint32_t offset = start;
267         int dumped_in_line = 0;
268         while (offset < end) {
269                 if (clif_dump_if_blank(clif, bo, offset, end))
270                         return;
271 
272                 if (end - offset >= 4) {
273                         out(clif, "0x%08x ", *(uint32_t *)(bo->vaddr + offset));
274                         offset += 4;
275                 } else {
276                         out(clif, "0x%02x ", *(uint8_t *)(bo->vaddr + offset));
277                         offset++;
278                 }
279 
280                 if (++dumped_in_line == 8) {
281                         out(clif, "\n");
282                         dumped_in_line = 0;
283                 }
284         }
285         if (dumped_in_line)
286                 out(clif, "\n");
287 }
288 
289 /* Walks the list of relocations, dumping each buffer's contents (using our
290  * codegenned dump routines for pretty printing, and most importantly proper
291  * address references so that the CLIF parser can relocate buffers).
292  */
293 static void
clif_dump_buffers(struct clif_dump * clif)294 clif_dump_buffers(struct clif_dump *clif)
295 {
296         int num_relocs = 0;
297         list_for_each_entry(struct reloc_worklist_entry, reloc,
298                             &clif->worklist, link) {
299                 num_relocs++;
300         }
301         struct reloc_worklist_entry **relocs =
302                 ralloc_array(clif, struct reloc_worklist_entry *, num_relocs);
303         int i = 0;
304         list_for_each_entry(struct reloc_worklist_entry, reloc,
305                             &clif->worklist, link) {
306                 relocs[i++] = reloc;
307         }
308         qsort(relocs, num_relocs, sizeof(*relocs), worklist_entry_compare);
309 
310         struct clif_bo *bo = NULL;
311         uint32_t offset = 0;
312 
313         for (i = 0; i < num_relocs; i++) {
314                 struct reloc_worklist_entry *reloc = relocs[i];
315                 struct clif_bo *new_bo = clif_lookup_bo(clif, reloc->addr);
316 
317                 if (!new_bo) {
318                         out(clif, "Failed to look up address 0x%08x\n",
319                             reloc->addr);
320                         continue;
321                 }
322 
323                 if (new_bo != bo) {
324                         if (bo) {
325                                 /* Finish out the last of the last BO. */
326                                 clif_dump_binary(clif, bo,
327                                                  offset,
328                                                  bo->size);
329                         }
330 
331                         out(clif, "\n");
332                         out(clif, "@buffer %s\n", new_bo->name);
333                         bo = new_bo;
334                         offset = 0;
335                         bo->dumped = true;
336                 }
337 
338                 int reloc_offset = reloc->addr - bo->offset;
339                 if (offset != reloc_offset)
340                         clif_dump_binary(clif, bo, offset, reloc_offset);
341                 offset = reloc_offset;
342 
343                 switch (reloc->type) {
344                 case reloc_cl:
345                         offset = clif_dump_cl(clif, reloc->addr, reloc->cl.end,
346                                               false);
347                         out(clif, "\n");
348                         break;
349 
350                 case reloc_gl_shader_state:
351                 case reloc_gl_including_gs_shader_state:
352                         offset += clif_dump_gl_shader_state_record(clif,
353                                                                    reloc,
354                                                                    bo->vaddr +
355                                                                    offset,
356                                                                    reloc->type == reloc_gl_including_gs_shader_state);
357                         break;
358                 case reloc_generic_tile_list:
359                         offset = clif_dump_cl(clif, reloc->addr,
360                                               reloc->generic_tile_list.end,
361                                               false);
362                         break;
363                 }
364                 out(clif, "\n");
365         }
366 
367         if (bo) {
368                 clif_dump_binary(clif, bo, offset, bo->size);
369         }
370 
371         /* For any BOs that didn't have relocations, just dump them raw. */
372         for (int i = 0; i < clif->bo_count; i++) {
373                 bo = &clif->bo[i];
374                 if (bo->dumped)
375                         continue;
376                 out(clif, "@buffer %s\n", bo->name);
377                 clif_dump_binary(clif, bo, 0, bo->size);
378                 out(clif, "\n");
379         }
380 }
381 
382 void
clif_dump_add_cl(struct clif_dump * clif,uint32_t start,uint32_t end)383 clif_dump_add_cl(struct clif_dump *clif, uint32_t start, uint32_t end)
384 {
385         struct reloc_worklist_entry *entry =
386                 clif_dump_add_address_to_worklist(clif, reloc_cl, start);
387 
388         entry->cl.end = end;
389 }
390 
391 static int
clif_bo_offset_compare(const void * a,const void * b)392 clif_bo_offset_compare(const void *a, const void *b)
393 {
394         return ((struct clif_bo *)a)->offset - ((struct clif_bo *)b)->offset;
395 }
396 
397 void
clif_dump(struct clif_dump * clif,const struct drm_v3d_submit_cl * submit)398 clif_dump(struct clif_dump *clif, const struct drm_v3d_submit_cl *submit)
399 {
400         clif_dump_add_cl(clif, submit->bcl_start, submit->bcl_end);
401         clif_dump_add_cl(clif, submit->rcl_start, submit->rcl_end);
402 
403         qsort(clif->bo, clif->bo_count, sizeof(clif->bo[0]),
404               clif_bo_offset_compare);
405 
406         /* A buffer needs to be defined before we can emit a CLIF address
407          * referencing it, so emit them all now.
408          */
409         for (int i = 0; i < clif->bo_count; i++) {
410                 out(clif, "@createbuf_aligned 4096 %s\n", clif->bo[i].name);
411         }
412 
413         /* Walk the worklist figuring out the locations of structs based on
414          * the CL contents.
415          */
416         clif_process_worklist(clif);
417 
418         /* Dump the contents of the buffers using the relocations we found to
419          * pretty-print structures.
420          */
421         clif_dump_buffers(clif);
422 
423         out(clif, "@add_bin 0\n  ");
424         out_address(clif, submit->bcl_start);
425         out(clif, "\n  ");
426         out_address(clif, submit->bcl_end);
427         out(clif, "\n  ");
428         out_address(clif, submit->qma);
429         out(clif, "\n  %d\n  ", submit->qms);
430         out_address(clif, submit->qts);
431         out(clif, "\n");
432         out(clif, "@wait_bin_all_cores\n");
433 
434         out(clif, "@add_render 0\n  ");
435         out_address(clif, submit->rcl_start);
436         out(clif, "\n  ");
437         out_address(clif, submit->rcl_end);
438         out(clif, "\n  ");
439         out_address(clif, submit->qma);
440         out(clif, "\n");
441         out(clif, "@wait_render_all_cores\n");
442 }
443 
444 void
clif_dump_add_bo(struct clif_dump * clif,const char * name,uint32_t offset,uint32_t size,void * vaddr)445 clif_dump_add_bo(struct clif_dump *clif, const char *name,
446                  uint32_t offset, uint32_t size, void *vaddr)
447 {
448         if (clif->bo_count >= clif->bo_array_size) {
449                 clif->bo_array_size = MAX2(4, clif->bo_array_size * 2);
450                 clif->bo = reralloc(clif, clif->bo, struct clif_bo,
451                                     clif->bo_array_size);
452         }
453 
454         /* CLIF relocs use the buffer name, so make sure they're unique. */
455         for (int i = 0; i < clif->bo_count; i++)
456                 assert(strcmp(clif->bo[i].name, name) != 0);
457 
458         clif->bo[clif->bo_count].name = ralloc_strdup(clif, name);
459         clif->bo[clif->bo_count].offset = offset;
460         clif->bo[clif->bo_count].size = size;
461         clif->bo[clif->bo_count].vaddr = vaddr;
462         clif->bo[clif->bo_count].dumped = false;
463         clif->bo_count++;
464 }
465