Searched defs:completedSerial (Results 1 – 12 of 12) sorted by relevance
143 void StagingDescriptorAllocator::Tick(ExecutionSerial completedSerial) { in Tick()
134 void ShaderVisibleDescriptorAllocator::Tick(ExecutionSerial completedSerial) { in Tick()
222 void ResourceAllocatorManager::Tick(ExecutionSerial completedSerial) { in Tick()
316 ExecutionSerial completedSerial = GetCompletedCommandSerial(); in TickImpl() local356 ExecutionSerial completedSerial = ExecutionSerial(mFence->GetCompletedValue()); in CheckAndUpdateCompletedSerials() local
125 void DescriptorSetAllocator::FinishDeallocation(ExecutionSerial completedSerial) { in FinishDeallocation()
102 void FencedDeleter::Tick(ExecutionSerial completedSerial) { in Tick()
218 void ResourceMemoryAllocator::Tick(ExecutionSerial completedSerial) { in Tick()
180 ExecutionSerial completedSerial = GetCompletedCommandSerial(); in TickImpl() local971 ExecutionSerial completedSerial = GetCompletedCommandSerial(); in DestroyImpl() local
97 void FencedDeleter::Tick(Serial completedSerial) { in Tick()
146 bool SharedGarbage::destroyIfComplete(RendererVk *renderer, Serial completedSerial) in destroyIfComplete()
518 bool GarbageObject::destroyIfComplete(VkDevice device, Serial completedSerial) in destroyIfComplete()
647 ExecutionSerial completedSerial; in CheckPassedSerials() local