1 /* -*- mesa-c++ -*-
2 *
3 * Copyright (c) 2022 Collabora LTD
4 *
5 * Author: Gert Wollny <gert.wollny@collabora.com>
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * on the rights to use, copy, modify, merge, publish, distribute, sub
11 * license, and/or sell copies of the Software, and to permit persons to whom
12 * the Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 #include "sfn_debug.h"
28 #include "sfn_shader_vs.h"
29
30 #include "sfn_instr_alugroup.h"
31 #include "sfn_instr_export.h"
32
33 #include "tgsi/tgsi_from_mesa.h"
34
35
36 namespace r600 {
37
enabled_stream_buffers_mask() const38 uint32_t VertexStageShader::enabled_stream_buffers_mask() const
39 {
40 return m_enabled_stream_buffers_mask;
41 }
42
combine_enabled_stream_buffers_mask(uint32_t mask)43 void VertexStageShader::combine_enabled_stream_buffers_mask(uint32_t mask)
44 {
45 m_enabled_stream_buffers_mask = mask;
46 }
47
store_output(nir_intrinsic_instr & intr)48 bool VertexExportStage::store_output(nir_intrinsic_instr& intr)
49 {
50 auto index = nir_src_as_const_value(intr.src[1]);
51 assert(index && "Indirect outputs not supported");
52
53 const store_loc store_info = {
54 nir_intrinsic_component(&intr),
55 nir_intrinsic_io_semantics(&intr).location,
56 (unsigned)nir_intrinsic_base(&intr) + index->u32,
57 0
58 };
59
60 return do_store_output(store_info, intr);
61 }
62
VertexExportStage(VertexStageShader * parent)63 VertexExportStage::VertexExportStage(VertexStageShader *parent):
64 m_parent(parent)
65 {
66
67 }
68
VertexExportForFs(VertexStageShader * parent,const pipe_stream_output_info * so_info,const r600_shader_key & key)69 VertexExportForFs::VertexExportForFs(VertexStageShader *parent,
70 const pipe_stream_output_info *so_info,
71 const r600_shader_key& key):
72 VertexExportStage(parent),
73 m_vs_as_gs_a(key.vs.as_gs_a),
74 m_vs_prim_id_out(key.vs.prim_id_out),
75 m_so_info(so_info)
76 {
77 }
78
do_store_output(const store_loc & store_info,nir_intrinsic_instr & intr)79 bool VertexExportForFs::do_store_output(const store_loc &store_info, nir_intrinsic_instr& intr)
80 {
81 switch (store_info.location) {
82
83 case VARYING_SLOT_PSIZ:
84 m_writes_point_size = true;
85 FALLTHROUGH;
86 case VARYING_SLOT_POS:
87 return emit_varying_pos(store_info, intr);
88 case VARYING_SLOT_EDGE: {
89 std::array<uint8_t, 4> swizzle_override = {7 ,0, 7, 7};
90 return emit_varying_pos(store_info, intr, &swizzle_override);
91 }
92 case VARYING_SLOT_VIEWPORT: {
93 std::array<uint8_t, 4> swizzle_override = {7, 7, 7, 0};
94 return emit_varying_pos(store_info, intr, &swizzle_override) &&
95 emit_varying_param(store_info, intr);
96 }
97 case VARYING_SLOT_CLIP_VERTEX:
98 return emit_clip_vertices(store_info, intr);
99 case VARYING_SLOT_CLIP_DIST0:
100 case VARYING_SLOT_CLIP_DIST1: {
101 bool success = emit_varying_pos(store_info, intr);
102 m_num_clip_dist += 4;
103 if (!nir_intrinsic_io_semantics(&intr).no_varying)
104 success &= emit_varying_param(store_info, intr);
105 return success;
106 }
107 case VARYING_SLOT_LAYER: {
108 m_out_misc_write = 1;
109 m_vs_out_layer = 1;
110 std::array<uint8_t, 4> swz = {7,7,0,7};
111 return emit_varying_pos(store_info, intr, &swz) &&
112 emit_varying_param(store_info, intr);
113 }
114 case VARYING_SLOT_VIEW_INDEX:
115 return emit_varying_pos(store_info, intr) &&
116 emit_varying_param(store_info, intr);
117
118 default:
119 return emit_varying_param(store_info, intr);
120 return false;
121 }
122 }
123
emit_clip_vertices(const store_loc & store_info,const nir_intrinsic_instr & instr)124 bool VertexExportForFs::emit_clip_vertices(const store_loc &store_info, const nir_intrinsic_instr &instr)
125 {
126 auto& vf = m_parent->value_factory();
127
128 m_cc_dist_mask = 0xff;
129 m_clip_dist_write = 0xff;
130
131 m_clip_vertex = vf.src_vec4(instr.src[store_info.data_loc], pin_group, {0,1,2,3});
132
133 m_output_registers[nir_intrinsic_base(&instr)] = &m_clip_vertex;
134
135 return true;
136 }
137
get_shader_info(r600_shader * sh_info) const138 void VertexExportForFs::get_shader_info(r600_shader *sh_info) const
139 {
140 sh_info->cc_dist_mask = m_cc_dist_mask;
141 sh_info->clip_dist_write = m_clip_dist_write;
142 sh_info->vs_as_gs_a = m_vs_as_gs_a;
143 sh_info->vs_out_edgeflag = m_out_edgeflag;
144 sh_info->vs_out_viewport = m_out_viewport;
145 sh_info->vs_out_misc_write = m_out_misc_write;
146 sh_info->vs_out_point_size = m_out_point_size;
147 sh_info->vs_out_layer = m_vs_out_layer;
148 }
149
finalize()150 void VertexExportForFs::finalize()
151 {
152 if (m_vs_as_gs_a) {
153 auto primid = m_parent->value_factory().temp_vec4(pin_group, {2, 7, 7, 7});
154 m_parent->emit_instruction(new AluInstr(op1_mov, primid[0], m_parent->primitive_id(), AluInstr::last_write));
155 int param = m_last_param_export ? m_last_param_export->location() + 1 : 0;
156
157 m_last_param_export = new ExportInstr(ExportInstr::param, param, primid);
158 m_parent->emit_instruction(m_last_param_export);
159
160 ShaderOutput output(m_parent->noutputs(), TGSI_SEMANTIC_PRIMID, 1);
161 output.set_sid(0);
162 output.override_spi_sid(m_vs_prim_id_out);
163 m_parent->add_output(output);
164 }
165
166 if (!m_last_pos_export) {
167 RegisterVec4 value(0, false, {7,7,7,7});
168 m_last_pos_export = new ExportInstr(ExportInstr::pos, 0, value);
169 m_parent->emit_instruction(m_last_pos_export);
170 }
171
172 if (!m_last_param_export) {
173 RegisterVec4 value(0,false, {7,7,7,7});
174 m_last_param_export = new ExportInstr(ExportInstr::param, 0, value);
175 m_parent->emit_instruction(m_last_param_export);
176 }
177
178 m_last_pos_export->set_is_last_export(true);
179 m_last_param_export->set_is_last_export(true);
180
181 if (m_so_info && m_so_info->num_outputs)
182 emit_stream(-1);
183 }
184
do_get_shader_info(r600_shader * sh_info)185 void VertexShader::do_get_shader_info(r600_shader *sh_info)
186 {
187 sh_info->processor_type = PIPE_SHADER_VERTEX;
188 m_export_stage->get_shader_info(sh_info);
189 }
190
emit_varying_pos(const store_loc & store_info,nir_intrinsic_instr & intr,std::array<uint8_t,4> * swizzle_override)191 bool VertexExportForFs::emit_varying_pos(const store_loc &store_info, nir_intrinsic_instr& intr,
192 std::array<uint8_t, 4> *swizzle_override)
193 {
194 RegisterVec4::Swizzle swizzle;
195 uint32_t write_mask = 0;
196
197 write_mask = nir_intrinsic_write_mask(&intr) << store_info.frac;
198
199 if (!swizzle_override) {
200 for (int i = 0; i < 4; ++i)
201 swizzle[i] = ((1 << i) & write_mask) ? i - store_info.frac : 7;
202 } else
203 std::copy(swizzle_override->begin(), swizzle_override->end(), swizzle.begin());
204
205 int export_slot = 0;
206
207 auto in_value = m_parent->value_factory().src_vec4(intr.src[0], pin_group, swizzle);
208 auto& value = in_value;
209 RegisterVec4 out_value = m_parent->value_factory().temp_vec4(pin_group, swizzle);
210
211 switch (store_info.location) {
212 case VARYING_SLOT_EDGE: {
213 m_out_misc_write = true;
214 m_out_edgeflag = true;
215 auto src = m_parent->value_factory().src(intr.src[0], 0);
216 auto clamped = m_parent->value_factory().temp_register();
217 m_parent->emit_instruction(new AluInstr(op1_mov, clamped, src, {alu_write, alu_dst_clamp, alu_last_instr}));
218 auto alu = new AluInstr(op1_flt_to_int, out_value[1], clamped, AluInstr::last_write);
219 if (m_parent->chip_class() < ISA_CC_EVERGREEN)
220 alu->set_alu_flag(alu_is_trans);
221 m_parent->emit_instruction(alu);
222
223 value = out_value;
224 }
225 FALLTHROUGH;
226 case VARYING_SLOT_PSIZ:
227 m_out_misc_write = true;
228 m_out_point_size = true;
229 FALLTHROUGH;
230 case VARYING_SLOT_LAYER:
231 export_slot = 1;
232 break;
233 case VARYING_SLOT_VIEWPORT:
234 m_out_misc_write = true;
235 m_out_viewport = true;
236 export_slot = 1;
237 break;
238 case VARYING_SLOT_POS:
239 break;
240 case VARYING_SLOT_CLIP_DIST0:
241 case VARYING_SLOT_CLIP_DIST1:
242 m_cc_dist_mask |= write_mask << (4 * (store_info.location - VARYING_SLOT_CLIP_DIST0));
243 m_clip_dist_write |= write_mask << (4 * (store_info.location - VARYING_SLOT_CLIP_DIST0));
244 export_slot = m_cur_clip_pos++;
245 break;
246 default:
247 sfn_log << SfnLog::err << __func__ << "Unsupported location "
248 << store_info.location << "\n";
249 return false;
250 }
251
252
253 m_last_pos_export = new ExportInstr(ExportInstr::pos, export_slot, value);
254
255 m_output_registers[nir_intrinsic_base(&intr)] = &m_last_pos_export->value();
256
257 m_parent->emit_instruction(m_last_pos_export);
258
259 return true;
260 }
261
262
emit_varying_param(const store_loc & store_info,nir_intrinsic_instr & intr)263 bool VertexExportForFs::emit_varying_param(const store_loc &store_info, nir_intrinsic_instr& intr)
264 {
265 sfn_log << SfnLog::io << __func__ << ": emit DDL: " << store_info.driver_location << "\n";
266
267 int write_mask = nir_intrinsic_write_mask(&intr) << store_info.frac;
268 RegisterVec4::Swizzle swizzle;
269 for (int i = 0; i < 4; ++i)
270 swizzle[i] = ((1 << i) & write_mask) ? i - store_info.frac : 7;
271
272 Pin pin = util_bitcount(write_mask) > 1 ? pin_group: pin_free;
273
274 int export_slot = m_parent->output(nir_intrinsic_base(&intr)).pos();
275 auto value = m_parent->value_factory().temp_vec4(pin, swizzle);
276
277 AluInstr *alu = nullptr;
278 for (int i = 0; i < 4; ++i) {
279 if (swizzle[i] < 4) {
280 alu = new AluInstr(op1_mov, value[i], m_parent->value_factory().src(intr.src[0], swizzle[i]),
281 AluInstr::write);
282 m_parent->emit_instruction(alu);
283 }
284 }
285 if (alu)
286 alu->set_alu_flag(alu_last_instr);
287
288 m_last_param_export = new ExportInstr(ExportInstr::param, export_slot, value);
289 m_output_registers[nir_intrinsic_base(&intr)] = &m_last_param_export->value();
290
291 m_parent->emit_instruction(m_last_param_export);
292
293 return true;
294 }
295
emit_stream(int stream)296 bool VertexExportForFs::emit_stream(int stream)
297 {
298 assert(m_so_info);
299 if (m_so_info->num_outputs > PIPE_MAX_SO_OUTPUTS) {
300 R600_ERR("Too many stream outputs: %d\n", m_so_info->num_outputs);
301 return false;
302 }
303 for (unsigned i = 0; i < m_so_info->num_outputs; i++) {
304 if (m_so_info->output[i].output_buffer >= 4) {
305 R600_ERR("Exceeded the max number of stream output buffers, got: %d\n",
306 m_so_info->output[i].output_buffer);
307 return false;
308 }
309 }
310 const RegisterVec4 *so_gpr[PIPE_MAX_SHADER_OUTPUTS];
311 unsigned start_comp[PIPE_MAX_SHADER_OUTPUTS];
312 std::vector<RegisterVec4> tmp(m_so_info->num_outputs);
313
314 /* Initialize locations where the outputs are stored. */
315 for (unsigned i = 0; i < m_so_info->num_outputs; i++) {
316 if (stream != -1 && stream != m_so_info->output[i].stream)
317 continue;
318
319 sfn_log << SfnLog::instr << "Emit stream " << i
320 << " with register index " << m_so_info->output[i].register_index << " so_gpr:";
321
322
323 so_gpr[i] = output_register(m_so_info->output[i].register_index);
324
325 if (!so_gpr[i]) {
326 sfn_log << SfnLog::err << "\nERR: register index "
327 << m_so_info->output[i].register_index
328 << " doesn't correspond to an output register\n";
329 return false;
330 }
331 start_comp[i] = m_so_info->output[i].start_component;
332 /* Lower outputs with dst_offset < start_component.
333 *
334 * We can only output 4D vectors with a write mask, e.g. we can
335 * only output the W component at offset 3, etc. If we want
336 * to store Y, Z, or W at buffer offset 0, we need to use MOV
337 * to move it to X and output X. */
338
339 bool need_copy = m_so_info->output[i].dst_offset < m_so_info->output[i].start_component;
340
341 int sc = m_so_info->output[i].start_component;
342 for (int j = 0; j < m_so_info->output[i].num_components; j++) {
343 if ((*so_gpr[i])[j + sc]->chan() != j + sc) {
344 need_copy = true;
345 break;
346 }
347 }
348 if (need_copy) {
349 RegisterVec4::Swizzle swizzle = {0,1,2,3};
350 for (auto j = m_so_info->output[i].num_components; j < 4; ++j)
351 swizzle[j] = 7;
352 tmp[i] = m_parent->value_factory().temp_vec4(pin_group, swizzle);
353
354 AluInstr *alu = nullptr;
355 for (int j = 0; j < m_so_info->output[i].num_components; j++) {
356 alu = new AluInstr(op1_mov, tmp[i][j], (*so_gpr[i])[j + sc], {alu_write});
357 m_parent->emit_instruction(alu);
358 }
359 if (alu)
360 alu->set_alu_flag(alu_last_instr);
361
362 start_comp[i] = 0;
363 so_gpr[i] = &tmp[i];
364 }
365 sfn_log << SfnLog::instr << *so_gpr[i] << "\n";
366 }
367
368 uint32_t enabled_stream_buffers_mask = 0;
369 /* Write outputs to buffers. */
370 for (unsigned i = 0; i < m_so_info->num_outputs; i++) {
371 sfn_log << SfnLog::instr << "Write output buffer " << i
372 << " with register index " << m_so_info->output[i].register_index << "\n";
373
374 auto out_stream =
375 new StreamOutInstr(*so_gpr[i],
376 m_so_info->output[i].num_components,
377 m_so_info->output[i].dst_offset - start_comp[i],
378 ((1 << m_so_info->output[i].num_components) - 1) << start_comp[i],
379 m_so_info->output[i].output_buffer,
380 m_so_info->output[i].stream);
381 m_parent->emit_instruction(out_stream);
382 enabled_stream_buffers_mask |= (1 << m_so_info->output[i].output_buffer) << m_so_info->output[i].stream * 4;
383 }
384 m_parent->combine_enabled_stream_buffers_mask(enabled_stream_buffers_mask);
385 return true;
386 }
387
output_register(int loc) const388 const RegisterVec4 *VertexExportForFs::output_register(int loc) const
389 {
390 const RegisterVec4 *retval = nullptr;
391 auto val = m_output_registers.find(loc);
392 if (val != m_output_registers.end())
393 retval = val->second;
394 return retval;
395 }
396
VertexShader(const pipe_stream_output_info * so_info,r600_shader * gs_shader,r600_shader_key & key)397 VertexShader::VertexShader(const pipe_stream_output_info *so_info, r600_shader *gs_shader, r600_shader_key& key):
398 VertexStageShader("VS"),
399 m_vs_as_gs_a(key.vs.as_gs_a)
400 {
401 if (key.vs.as_es)
402 m_export_stage = new VertexExportForGS(this, gs_shader);
403 else if (key.vs.as_ls)
404 m_export_stage = new VertexExportForTCS(this);
405 else
406 m_export_stage = new VertexExportForFs(this, so_info, key);
407 }
408
do_scan_instruction(nir_instr * instr)409 bool VertexShader::do_scan_instruction(nir_instr *instr)
410 {
411 if (instr->type != nir_instr_type_intrinsic)
412 return false;
413
414 auto intr = nir_instr_as_intrinsic(instr);
415
416 switch (intr->intrinsic) {
417 case nir_intrinsic_load_input: {
418 int vtx_register = nir_intrinsic_base(intr) + 1;
419 if (m_last_vertex_atribute_register < vtx_register)
420 m_last_vertex_atribute_register = vtx_register;
421 return true;
422 }
423 case nir_intrinsic_store_output: {
424 int driver_location = nir_intrinsic_base(intr);
425 int location = nir_intrinsic_io_semantics(intr).location;
426 auto semantic = r600_get_varying_semantic(location);
427 tgsi_semantic name = (tgsi_semantic)semantic.first;
428 unsigned sid = semantic.second;
429 auto write_mask = nir_intrinsic_write_mask(intr);
430
431 if (location == VARYING_SLOT_LAYER)
432 write_mask = 4;
433
434 ShaderOutput output(driver_location, name, write_mask);
435 output.set_sid(sid);
436
437 switch (location) {
438 case VARYING_SLOT_CLIP_DIST0:
439 case VARYING_SLOT_CLIP_DIST1:
440 if (nir_intrinsic_io_semantics(intr).no_varying)
441 break;
442 FALLTHROUGH;
443 case VARYING_SLOT_VIEWPORT:
444 case VARYING_SLOT_LAYER:
445 case VARYING_SLOT_VIEW_INDEX:
446 default:
447 output.set_is_param(true);
448 FALLTHROUGH;
449 case VARYING_SLOT_PSIZ:
450 case VARYING_SLOT_POS:
451 case VARYING_SLOT_CLIP_VERTEX:
452 case VARYING_SLOT_EDGE:
453 add_output(output);
454 break;
455 }
456 break;
457 }
458 case nir_intrinsic_load_vertex_id:
459 m_sv_values.set(es_vertexid);
460 break;
461 case nir_intrinsic_load_instance_id:
462 m_sv_values.set(es_instanceid);
463 break;
464 case nir_intrinsic_load_primitive_id:
465 m_sv_values.set(es_primitive_id);
466 break;
467 case nir_intrinsic_load_tcs_rel_patch_id_r600:
468 m_sv_values.set(es_rel_patch_id);
469 break;
470 default:
471 return false;
472 }
473
474 return true;
475 }
476
load_input(nir_intrinsic_instr * intr)477 bool VertexShader::load_input(nir_intrinsic_instr *intr)
478 {
479 unsigned driver_location = nir_intrinsic_base(intr);
480 unsigned location = nir_intrinsic_io_semantics(intr).location;
481 auto& vf = value_factory();
482
483 AluInstr *ir = nullptr;
484 if (location < VERT_ATTRIB_MAX) {
485 for (unsigned i = 0; i < nir_dest_num_components(intr->dest); ++i) {
486 auto src = vf.allocate_pinned_register(driver_location + 1, i);
487 src->pin_live_range(true);
488 if (intr->dest.is_ssa)
489 vf.inject_value(intr->dest, i, src);
490 else {
491 ir = new AluInstr(op1_mov, vf.dest(intr->dest, i, pin_none), src, {alu_write});
492 emit_instruction(ir);
493 }
494 }
495 if (ir)
496 ir->set_alu_flag(alu_last_instr);
497
498 ShaderInput input(driver_location, location);
499 input.set_gpr(driver_location + 1);
500 add_input(input);
501 return true;
502 }
503 fprintf(stderr, "r600-NIR: Unimplemented load_deref for %d\n", location);
504 return false;
505 }
506
507
do_allocate_reserved_registers()508 int VertexShader::do_allocate_reserved_registers()
509 {
510 if (m_sv_values.test(es_vertexid)) {
511 m_vertex_id = value_factory().allocate_pinned_register(0, 0);
512 m_vertex_id->pin_live_range(true);
513 }
514
515 if (m_sv_values.test(es_instanceid)) {
516 m_instance_id = value_factory().allocate_pinned_register(0, 3);
517 m_instance_id->pin_live_range(true);
518 }
519
520 if (m_sv_values.test(es_primitive_id) || m_vs_as_gs_a) {
521 auto primitive_id = value_factory().allocate_pinned_register(0, 2);
522 primitive_id->pin_live_range(true);
523 set_primitive_id(primitive_id);
524 }
525
526 if (m_sv_values.test(es_rel_patch_id)) {
527 m_rel_vertex_id = value_factory().allocate_pinned_register(0, 1);
528 m_rel_vertex_id->pin_live_range(true);
529 }
530
531 return m_last_vertex_atribute_register + 1;
532 }
533
store_output(nir_intrinsic_instr * intr)534 bool VertexShader::store_output(nir_intrinsic_instr *intr)
535 {
536 return m_export_stage->store_output(*intr);
537 }
538
process_stage_intrinsic(nir_intrinsic_instr * intr)539 bool VertexShader::process_stage_intrinsic(nir_intrinsic_instr *intr)
540 {
541 switch (intr->intrinsic) {
542 case nir_intrinsic_load_vertex_id:
543 return emit_simple_mov(intr->dest, 0, m_vertex_id);
544 case nir_intrinsic_load_instance_id:
545 return emit_simple_mov(intr->dest, 0, m_instance_id);
546 case nir_intrinsic_load_primitive_id:
547 return emit_simple_mov(intr->dest, 0, primitive_id());
548 case nir_intrinsic_load_tcs_rel_patch_id_r600:
549 return emit_simple_mov(intr->dest, 0, m_rel_vertex_id);
550 default:
551 return false;
552 }
553 }
554
do_finalize()555 void VertexShader::do_finalize()
556 {
557 m_export_stage->finalize();
558 }
559
read_prop(std::istream & is)560 bool VertexShader::read_prop(std::istream& is)
561 {
562 (void)is;
563 return false;
564 }
565
do_print_properties(std::ostream & os) const566 void VertexShader::do_print_properties(std::ostream& os) const
567 {
568 (void)os;
569 }
570
VertexExportForGS(VertexStageShader * parent,const r600_shader * gs_shader)571 VertexExportForGS::VertexExportForGS(VertexStageShader *parent,
572 const r600_shader *gs_shader):
573 VertexExportStage(parent),
574 m_gs_shader(gs_shader)
575 {
576
577 }
578
do_store_output(const store_loc & store_info,nir_intrinsic_instr & instr)579 bool VertexExportForGS::do_store_output(const store_loc &store_info, nir_intrinsic_instr& instr)
580 {
581 int ring_offset = -1;
582 auto out_io = m_parent->output(store_info.driver_location);
583
584 sfn_log << SfnLog::io << "check output " << store_info.driver_location
585 << " name=" << out_io.name()<< " sid=" << out_io.sid() << "\n";
586
587 for (unsigned k = 0; k < m_gs_shader->ninput; ++k) {
588 auto& in_io = m_gs_shader->input[k];
589 sfn_log << SfnLog::io << " against " << k << " name=" << in_io.name<< " sid=" << in_io.sid << "\n";
590
591 if (in_io.name == out_io.name() &&
592 in_io.sid == out_io.sid()) {
593 ring_offset = in_io.ring_offset;
594 break;
595 }
596 }
597
598 if (store_info.location == VARYING_SLOT_VIEWPORT) {
599 m_vs_out_viewport = 1;
600 m_vs_out_misc_write = 1;
601 return true;
602 }
603
604 if (ring_offset == -1) {
605 sfn_log << SfnLog::err << "VS defines output at "
606 << store_info.driver_location << "name=" << out_io.name()
607 << " sid=" << out_io.sid() << " that is not consumed as GS input\n";
608 return true;
609 }
610
611 RegisterVec4::Swizzle src_swz = {7,7,7,7};
612 for (int i = 0; i < 4; ++i)
613 src_swz[i] = i < instr.num_components ? i : 7;
614
615 auto value = m_parent->value_factory().temp_vec4(pin_group, src_swz);
616
617 AluInstr *ir = nullptr;
618 for (unsigned int i = 0; i < instr.num_components ; ++i) {
619 ir = new AluInstr(op1_mov, value[i],
620 m_parent->value_factory().src(instr.src[store_info.data_loc], i),
621 AluInstr::write);
622 m_parent->emit_instruction(ir);
623 }
624 if (ir)
625 ir->set_alu_flag(alu_last_instr);
626
627 m_parent->emit_instruction(new MemRingOutInstr(cf_mem_ring, MemRingOutInstr::mem_write, value,
628 ring_offset >> 2, 4, nullptr));
629
630 if (store_info.location == VARYING_SLOT_CLIP_DIST0 ||
631 store_info.location == VARYING_SLOT_CLIP_DIST1)
632 m_num_clip_dist += 4;
633
634 return true;
635 }
636
finalize()637 void VertexExportForGS::finalize()
638 {
639
640 }
641
get_shader_info(r600_shader * sh_info) const642 void VertexExportForGS::get_shader_info(r600_shader *sh_info) const
643 {
644 sh_info->vs_out_viewport = m_vs_out_viewport;
645 sh_info->vs_out_misc_write = m_vs_out_misc_write;
646 sh_info->vs_as_es = true;
647 }
648
VertexExportForTCS(VertexStageShader * parent)649 VertexExportForTCS::VertexExportForTCS(VertexStageShader *parent):
650 VertexExportStage(parent)
651 {
652
653 }
654
finalize()655 void VertexExportForTCS::finalize()
656 {
657
658 }
659
get_shader_info(r600_shader * sh_info) const660 void VertexExportForTCS::get_shader_info(r600_shader *sh_info) const
661 {
662 sh_info->vs_as_ls = 1;
663 }
664
665
do_store_output(const store_loc & store_info,nir_intrinsic_instr & intr)666 bool VertexExportForTCS::do_store_output(const store_loc &store_info, nir_intrinsic_instr& intr)
667 {
668 (void)store_info;
669 (void)intr;
670 return true;
671 }
672
673
674
675 }
676
677