Searched defs:fragment_shader_source (Results 1 – 4 of 4) sorted by relevance
903 const std::string& fragment_shader_source, in execute_positive_test()1089 …const std::string& fragment_shader_source, const std::string& compute_shader_source, bool delete_g… in execute_positive_test()3815 const std::string& fragment_shader_source = in execute_draw_test() local3849 const std::string& fragment_shader_source = in execute_draw_test() local3986 std::string fragment_shader_source; in prepare_fragment_shader() local4729 const std::string& fragment_shader_source = in execute_draw_test() local4763 const std::string& fragment_shader_source = in execute_draw_test() local4910 std::string fragment_shader_source; in prepare_fragment_shader() local6142 const std::string& fragment_shader_source = in test_shader_compilation() local6176 const std::string& fragment_shader_source = in test_shader_compilation() local[all …]
1433 glw::GLchar const* const fragment_shader_source) in buildProgram()
6681 …glw::GLchar const* const fragment_shader_source, glw::GLchar const* const* const transform_feedbac… in buildProgram()
9202 const GLchar* fragment_shader_source = { "#version 300 es\n" in setSourceForShaderObjectsUsedForNonRenderableTextureSupport() local