• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright © 2018 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_gl_types.h"
26 #include "nir_xfb_info.h"
27 #include "gl_nir_linker.h"
28 #include "linker_util.h"
29 #include "util/u_math.h"
30 #include "main/shader_types.h"
31 #include "main/consts_exts.h"
32 
33 /**
34  * This file does the linking of GLSL transform feedback using NIR.
35  */
36 
37 void
gl_nir_link_assign_xfb_resources(const struct gl_constants * consts,struct gl_shader_program * prog)38 gl_nir_link_assign_xfb_resources(const struct gl_constants *consts,
39                                  struct gl_shader_program *prog)
40 {
41    /*
42     * From ARB_gl_spirv spec:
43     *
44     *    "- If the *Xfb* Execution Mode is set, any output variable that is at
45     *       least partially captured:
46     *       * must be decorated with an *XfbBuffer*, declaring the capturing buffer
47     *       * must have at least one captured output variable in the capturing
48     *         buffer decorated with an *XfbStride* (and all such *XfbStride* values
49     *         for the capturing buffer must be equal)
50     *     - If the *Xfb* Execution Mode is set, any captured output:
51     *       * must be a non-structure decorated with *Offset* or a member of a
52     *         structure whose type member is decorated with *Offset*"
53     *
54     * Note the "must be", meaning that explicit buffer, offset and stride are
55     * mandatory. So as this is intended to work with SPIR-V shaders we don't
56     * need to calculate the offset or the stride.
57     */
58 
59    struct gl_program *xfb_prog = prog->last_vert_prog;
60 
61    if (xfb_prog == NULL)
62       return;
63 
64    /* free existing varyings, if any */
65    for (unsigned i = 0; i < prog->TransformFeedback.NumVarying; i++)
66       free(prog->TransformFeedback.VaryingNames[i]);
67    free(prog->TransformFeedback.VaryingNames);
68 
69    nir_xfb_info *xfb_info = NULL;
70    nir_xfb_varyings_info *varyings_info = NULL;
71 
72    /* Find last stage before fragment shader */
73    for (int stage = MESA_SHADER_FRAGMENT - 1; stage >= 0; stage--) {
74       struct gl_linked_shader *sh = prog->_LinkedShaders[stage];
75 
76       if (sh && stage != MESA_SHADER_TESS_CTRL) {
77          nir_gather_xfb_info_with_varyings(sh->Program->nir, NULL, &varyings_info);
78          xfb_info = sh->Program->nir->xfb_info;
79          break;
80       }
81    }
82 
83    struct gl_transform_feedback_info *linked_xfb =
84       rzalloc(xfb_prog, struct gl_transform_feedback_info);
85    xfb_prog->sh.LinkedTransformFeedback = linked_xfb;
86 
87    if (!xfb_info) {
88       prog->TransformFeedback.NumVarying = 0;
89       linked_xfb->NumOutputs = 0;
90       linked_xfb->NumVarying = 0;
91       linked_xfb->ActiveBuffers = 0;
92       return;
93    }
94 
95    for (unsigned buf = 0; buf < MAX_FEEDBACK_BUFFERS; buf++)
96       prog->TransformFeedback.BufferStride[buf] = xfb_info->buffers[buf].stride;
97 
98    prog->TransformFeedback.NumVarying = varyings_info->varying_count;
99    prog->TransformFeedback.VaryingNames =
100       malloc(sizeof(GLchar *) * varyings_info->varying_count);
101 
102    linked_xfb->Outputs =
103       rzalloc_array(xfb_prog,
104                     struct gl_transform_feedback_output,
105                     xfb_info->output_count);
106    linked_xfb->NumOutputs = xfb_info->output_count;
107 
108    linked_xfb->Varyings =
109       rzalloc_array(xfb_prog,
110                     struct gl_transform_feedback_varying_info,
111                     varyings_info->varying_count);
112    linked_xfb->NumVarying = varyings_info->varying_count;
113 
114    int buffer_index = 0; /* Corresponds to GL_TRANSFORM_FEEDBACK_BUFFER_INDEX */
115    int xfb_buffer =
116       (varyings_info->varying_count > 0) ?
117       xfb_info->outputs[0].buffer : 0;
118 
119    for (unsigned i = 0; i < varyings_info->varying_count; i++) {
120       nir_xfb_varying_info *xfb_varying = &varyings_info->varyings[i];
121 
122       /* From ARB_gl_spirv spec:
123        *
124        *    "19. How should the program interface query operations behave for
125        *         program objects created from SPIR-V shaders?
126        *
127        *     DISCUSSION: we previously said we didn't need reflection to work
128        *     for SPIR-V shaders (at least for the first version), however we
129        *     are left with specifying how it should "not work". The primary
130        *     issue is that SPIR-V binaries are not required to have names
131        *     associated with variables. They can be associated in debug
132        *     information, but there is no requirement for that to be present,
133        *     and it should not be relied upon."
134        *
135        *     Options:"
136        *
137        *     <skip>
138        *
139        *     "RESOLVED.  Pick (c), but also allow debug names to be returned
140        *      if an implementation wants to."
141        *
142        * So names are considered optional debug info, so the linker needs to
143        * work without them, and returning them is optional. For simplicity at
144        * this point we are ignoring names
145        */
146       prog->TransformFeedback.VaryingNames[i] = NULL;
147 
148       if (xfb_buffer != xfb_varying->buffer) {
149          buffer_index++;
150          xfb_buffer = xfb_varying->buffer;
151       }
152 
153       struct gl_transform_feedback_varying_info *varying =
154          linked_xfb->Varyings + i;
155 
156       /* ARB_gl_spirv: see above. */
157       varying->name.string = NULL;
158       resource_name_updated(&varying->name);
159       varying->Type = glsl_get_gl_type(xfb_varying->type);
160       varying->BufferIndex = buffer_index;
161       varying->Size = glsl_type_is_array(xfb_varying->type) ?
162          glsl_get_length(xfb_varying->type) : 1;
163       varying->Offset = xfb_varying->offset;
164    }
165 
166    for (unsigned i = 0; i < xfb_info->output_count; i++) {
167       nir_xfb_output_info *xfb_output = &xfb_info->outputs[i];
168 
169       struct gl_transform_feedback_output *output =
170          linked_xfb->Outputs + i;
171 
172       output->OutputRegister = xfb_output->location;
173       output->OutputBuffer = xfb_output->buffer;
174       output->NumComponents = util_bitcount(xfb_output->component_mask);
175       output->StreamId = xfb_info->buffer_to_stream[xfb_output->buffer];
176       output->DstOffset = xfb_output->offset / 4;
177       output->ComponentOffset = xfb_output->component_offset;
178    }
179 
180    /* Make sure MaxTransformFeedbackBuffers is <= 32 so the bitmask for
181     * tracking the number of buffers doesn't overflow.
182     */
183    unsigned buffers = 0;
184    assert(consts->MaxTransformFeedbackBuffers <= sizeof(buffers) * 8);
185 
186    for (unsigned buf = 0; buf < MAX_FEEDBACK_BUFFERS; buf++) {
187       if (xfb_info->buffers[buf].stride > 0) {
188          linked_xfb->Buffers[buf].Stride = xfb_info->buffers[buf].stride / 4;
189          linked_xfb->Buffers[buf].NumVaryings = xfb_info->buffers[buf].varying_count;
190          buffers |= 1 << buf;
191       }
192    }
193 
194    linked_xfb->ActiveBuffers = buffers;
195 
196    ralloc_free(varyings_info);
197 }
198 
199 struct nir_xfb_info *
gl_to_nir_xfb_info(struct gl_transform_feedback_info * info,void * mem_ctx)200 gl_to_nir_xfb_info(struct gl_transform_feedback_info *info, void *mem_ctx)
201 {
202    if (info == NULL || info->NumOutputs == 0)
203       return NULL;
204 
205    nir_xfb_info *xfb =
206       rzalloc_size(mem_ctx, nir_xfb_info_size(info->NumOutputs));
207 
208    xfb->output_count = info->NumOutputs;
209 
210    for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
211       xfb->buffers[i].stride = info->Buffers[i].Stride * 4;
212       xfb->buffers[i].varying_count = info->Buffers[i].NumVaryings;
213       xfb->buffer_to_stream[i] = info->Buffers[i].Stream;
214    }
215 
216    for (unsigned i = 0; i < info->NumOutputs; i++) {
217       xfb->outputs[i].buffer = info->Outputs[i].OutputBuffer;
218       xfb->outputs[i].offset = info->Outputs[i].DstOffset * 4;
219       xfb->outputs[i].location = info->Outputs[i].OutputRegister;
220       xfb->outputs[i].component_offset = info->Outputs[i].ComponentOffset;
221       xfb->outputs[i].component_mask =
222          BITFIELD_RANGE(info->Outputs[i].ComponentOffset,
223                         info->Outputs[i].NumComponents);
224       xfb->buffers_written |= BITFIELD_BIT(info->Outputs[i].OutputBuffer);
225       xfb->streams_written |= BITFIELD_BIT(info->Outputs[i].StreamId);
226    }
227 
228    return xfb;
229 }
230