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Searched defs:have_EXT_vertex_input_dynamic_state (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_state.c735 …t pipe_vertex_state *vstate, uint32_t partial_velem_mask, bool have_EXT_vertex_input_dynamic_state) in zink_vertex_state_mask()
Dzink_program.c813 … const bool have_EXT_vertex_input_dynamic_state = screen->info.have_EXT_vertex_input_dynamic_state; in zink_get_gfx_pipeline() local