Searched defs:have_EXT_vertex_input_dynamic_state (Results 1 – 2 of 2) sorted by relevance
735 …t pipe_vertex_state *vstate, uint32_t partial_velem_mask, bool have_EXT_vertex_input_dynamic_state) in zink_vertex_state_mask()
813 … const bool have_EXT_vertex_input_dynamic_state = screen->info.have_EXT_vertex_input_dynamic_state; in zink_get_gfx_pipeline() local