Searched defs:heapType (Results 1 – 14 of 14) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | ShaderVisibleDescriptorAllocatorD3D12.cpp | 30 uint32_t GetD3D12ShaderVisibleHeapMinSize(D3D12_DESCRIPTOR_HEAP_TYPE heapType, in GetD3D12ShaderVisibleHeapMinSize() 50 uint32_t GetD3D12ShaderVisibleHeapMaxSize(D3D12_DESCRIPTOR_HEAP_TYPE heapType, in GetD3D12ShaderVisibleHeapMaxSize() 66 D3D12_DESCRIPTOR_HEAP_FLAGS GetD3D12HeapFlags(D3D12_DESCRIPTOR_HEAP_TYPE heapType) { in GetD3D12HeapFlags() 78 ShaderVisibleDescriptorAllocator::Create(Device* device, D3D12_DESCRIPTOR_HEAP_TYPE heapType) { in Create() 87 D3D12_DESCRIPTOR_HEAP_TYPE heapType) in ShaderVisibleDescriptorAllocator()
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D | ResourceAllocatorManagerD3D12.cpp | 26 MemorySegment GetMemorySegment(Device* device, D3D12_HEAP_TYPE heapType) { in GetMemorySegment() 79 D3D12_HEAP_TYPE heapType, in GetResourceHeapKind() 183 D3D12_HEAP_TYPE heapType, in AllocateMemory() 269 D3D12_HEAP_TYPE heapType, in CreatePlacedResource() 344 D3D12_HEAP_TYPE heapType, in CreateCommittedResource()
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D | HeapAllocatorD3D12.cpp | 24 D3D12_HEAP_TYPE heapType, in HeapAllocator()
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D | StagingDescriptorAllocatorD3D12.cpp | 26 D3D12_DESCRIPTOR_HEAP_TYPE heapType) in StagingDescriptorAllocator()
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D | BufferD3D12.cpp | 134 auto heapType = D3D12HeapType(GetUsage()); in Initialize() local
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D | DeviceD3D12.cpp | 526 D3D12_HEAP_TYPE heapType, in AllocateMemory()
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/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | ResourceAllocator.cpp | 39 D3D12_HEAP_TYPE heapType, in Allocate()
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D | BufferD3D12.cpp | 89 auto heapType = D3D12HeapType(GetUsage()); in Buffer() local
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/third_party/skia/src/gpu/d3d/ |
D | GrD3DAMDMemoryAllocator.cpp | 28 D3D12_HEAP_TYPE heapType, const D3D12_RESOURCE_DESC* resourceDesc, in createResource()
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D | GrD3DDescriptorTableManager.cpp | 81 GrD3DDescriptorTableManager::HeapPool::HeapPool(GrD3DGpu* gpu, D3D12_DESCRIPTOR_HEAP_TYPE heapType) in HeapPool()
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D | GrD3DBuffer.cpp | 25 D3D12_HEAP_TYPE heapType; in make_d3d_buffer() local
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D | GrD3DCpuDescriptorManager.cpp | 150 GrD3DCpuDescriptorManager::HeapPool::HeapPool(GrD3DGpu* gpu, D3D12_DESCRIPTOR_HEAP_TYPE heapType) in HeapPool()
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/third_party/skia/third_party/externals/d3d12allocator/src/ |
D | D3D12MemAlloc.cpp | 2603 UINT CalcDefaultPoolIndex(D3D12_HEAP_TYPE heapType, D3D12_HEAP_FLAGS heapFlags) const in CalcDefaultPoolIndex() 3251 D3D12_HEAP_TYPE heapType, in NormalBlock() 3301 D3D12_HEAP_TYPE heapType, in MemoryBlock() 3345 D3D12_HEAP_TYPE heapType, in BlockVector() 4117 D3D12_HEAP_TYPE heapType; in Init() local 4427 D3D12_HEAP_TYPE heapType, in SetDefaultHeapMinBytes() 4653 UINT AllocatorPimpl::CalcDefaultPoolIndex(D3D12_HEAP_TYPE heapType, D3D12_HEAP_FLAGS heapFlags, boo… in CalcDefaultPoolIndex() 4736 void AllocatorPimpl::RegisterCommittedAllocation(Allocation* alloc, D3D12_HEAP_TYPE heapType) in RegisterCommittedAllocation() 4746 void AllocatorPimpl::UnregisterCommittedAllocation(Allocation* alloc, D3D12_HEAP_TYPE heapType) in UnregisterCommittedAllocation() 4757 void AllocatorPimpl::RegisterPool(Pool* pool, D3D12_HEAP_TYPE heapType) in RegisterPool() [all …]
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D | D3D12MemAlloc.h | 898 D3D12_HEAP_TYPE heapType; member 909 D3D12_HEAP_TYPE heapType; member
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