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Searched defs:input_img (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_fmask_expand.c41 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, type, "s_tex"); in build_fmask_expand_compute_shader() local
Dradv_meta_bufimage.c42 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_nir_itob_compute_shader() local
218 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); in build_nir_btoi_compute_shader() local
393 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); in build_nir_btoi_r32g32b32_compute_shader() local
545 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); in build_nir_itoi_compute_shader() local
740 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, type, "input_img"); in build_nir_itoi_r32g32b32_compute_shader() local
Dradv_meta_fmask_copy.c38 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_fmask_copy_compute_shader() local
Dradv_meta_resolve_cs.c73 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_resolve_compute_shader() local
145 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_depth_stencil_resolve_compute_shader() local
Dradv_meta_resolve_fs.c44 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_resolve_fragment_shader() local
263 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_depth_stencil_resolve_fragment_shader() local
Dradv_meta.c755 nir_variable *input_img, nir_variable *color, in radv_meta_build_resolve_shader_core()
Dradv_meta_fast_clear.c47 nir_variable *input_img = nir_variable_create(b.shader, nir_var_image, img_type, "in_img"); in build_dcc_decompress_compute_shader() local
Dradv_meta_decompress.c46 nir_variable *input_img = nir_variable_create(b.shader, nir_var_image, img_type, "in_img"); in build_expand_depth_stencil_compute_shader() local