1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <stdio.h>
24 #include <errno.h>
25 #include "pipe/p_defines.h"
26 #include "pipe/p_state.h"
27 #include "pipe/p_context.h"
28 #include "pipe/p_screen.h"
29 #include "util/u_inlines.h"
30 #include "util/format/u_format.h"
31 #include "util/u_upload_mgr.h"
32 #include "util/ralloc.h"
33 #include "iris_context.h"
34 #include "iris_resource.h"
35 #include "iris_screen.h"
36 #include "intel/compiler/brw_compiler.h"
37
38 static bool
iris_is_color_fast_clear_compatible(struct iris_context * ice,enum isl_format format,const union isl_color_value color)39 iris_is_color_fast_clear_compatible(struct iris_context *ice,
40 enum isl_format format,
41 const union isl_color_value color)
42 {
43 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
44 const struct intel_device_info *devinfo = &batch->screen->devinfo;
45
46 if (isl_format_has_int_channel(format)) {
47 perf_debug(&ice->dbg, "Integer fast clear not enabled for %s\n",
48 isl_format_get_name(format));
49 return false;
50 }
51
52 for (int i = 0; i < 4; i++) {
53 if (!isl_format_has_color_component(format, i)) {
54 continue;
55 }
56
57 if (devinfo->ver < 9 &&
58 color.f32[i] != 0.0f && color.f32[i] != 1.0f) {
59 return false;
60 }
61 }
62
63 return true;
64 }
65
66 static bool
can_fast_clear_color(struct iris_context * ice,struct pipe_resource * p_res,unsigned level,const struct pipe_box * box,bool render_condition_enabled,enum isl_format render_format,union isl_color_value color)67 can_fast_clear_color(struct iris_context *ice,
68 struct pipe_resource *p_res,
69 unsigned level,
70 const struct pipe_box *box,
71 bool render_condition_enabled,
72 enum isl_format render_format,
73 union isl_color_value color)
74 {
75 struct iris_resource *res = (void *) p_res;
76
77 if (INTEL_DEBUG(DEBUG_NO_FAST_CLEAR))
78 return false;
79
80 if (!isl_aux_usage_has_fast_clears(res->aux.usage))
81 return false;
82
83 /* Check for partial clear */
84 if (box->x > 0 || box->y > 0 ||
85 box->width < u_minify(p_res->width0, level) ||
86 box->height < u_minify(p_res->height0, level)) {
87 return false;
88 }
89
90 /* Avoid conditional fast clears to maintain correct tracking of the aux
91 * state (see iris_resource_finish_write for more info). Note that partial
92 * fast clears (if they existed) would not pose a problem with conditional
93 * rendering.
94 */
95 if (render_condition_enabled &&
96 ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT) {
97 return false;
98 }
99
100 /* Disable sRGB fast-clears for non-0/1 color values. For texturing and
101 * draw calls, HW expects the clear color to be in two different color
102 * spaces after sRGB fast-clears - sRGB in the former and linear in the
103 * latter. By limiting the allowable values to 0/1, both color space
104 * requirements are satisfied.
105 */
106 if (isl_format_is_srgb(render_format) &&
107 !isl_color_value_is_zero_one(color, render_format)) {
108 return false;
109 }
110
111 /* We store clear colors as floats or uints as needed. If there are
112 * texture views in play, the formats will not properly be respected
113 * during resolves because the resolve operations only know about the
114 * resource and not the renderbuffer.
115 */
116 if (!iris_render_formats_color_compatible(render_format, res->surf.format,
117 color, false)) {
118 return false;
119 }
120
121 if (!iris_is_color_fast_clear_compatible(ice, res->surf.format, color))
122 return false;
123
124 /* The RENDER_SURFACE_STATE page for TGL says:
125 *
126 * For an 8 bpp surface with NUM_MULTISAMPLES = 1, Surface Width not
127 * multiple of 64 pixels and more than 1 mip level in the view, Fast Clear
128 * is not supported when AUX_CCS_E is set in this field.
129 *
130 * The granularity of a fast-clear is one CCS element. For an 8 bpp primary
131 * surface, this maps to 32px x 4rows. Due to the surface layout parameters,
132 * if LOD0's width isn't a multiple of 64px, LOD1 and LOD2+ will share CCS
133 * elements. Assuming LOD2 exists, don't fast-clear any level above LOD0
134 * to avoid stomping on other LODs.
135 */
136 if (level > 0 && util_format_get_blocksizebits(p_res->format) == 8 &&
137 res->aux.usage == ISL_AUX_USAGE_GFX12_CCS_E && p_res->width0 % 64) {
138 return false;
139 }
140
141 return true;
142 }
143
144 static union isl_color_value
convert_clear_color(enum pipe_format format,const union pipe_color_union * color)145 convert_clear_color(enum pipe_format format,
146 const union pipe_color_union *color)
147 {
148 uint32_t pixel[4];
149 util_format_pack_rgba(format, pixel, color, 1);
150
151 union isl_color_value converted_color;
152 util_format_unpack_rgba(format, &converted_color, pixel, 1);
153
154 /* The converted clear color has channels that are:
155 * - clamped
156 * - quantized
157 * - filled with 0/1 if missing from the format
158 * - swizzled for luminance and intensity formats
159 */
160 return converted_color;
161 }
162
163 static void
fast_clear_color(struct iris_context * ice,struct iris_resource * res,unsigned level,const struct pipe_box * box,union isl_color_value color)164 fast_clear_color(struct iris_context *ice,
165 struct iris_resource *res,
166 unsigned level,
167 const struct pipe_box *box,
168 union isl_color_value color)
169 {
170 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
171 const struct intel_device_info *devinfo = &batch->screen->devinfo;
172 struct pipe_resource *p_res = (void *) res;
173
174 bool color_changed = res->aux.clear_color_unknown ||
175 memcmp(&res->aux.clear_color, &color, sizeof(color)) != 0;
176
177 if (color_changed) {
178 /* If we are clearing to a new clear value, we need to resolve fast
179 * clears from other levels/layers first, since we can't have different
180 * levels/layers with different fast clear colors.
181 */
182 for (unsigned res_lvl = 0; res_lvl < res->surf.levels; res_lvl++) {
183 const unsigned level_layers =
184 iris_get_num_logical_layers(res, res_lvl);
185 for (unsigned layer = 0; layer < level_layers; layer++) {
186 if (res_lvl == level &&
187 layer >= box->z &&
188 layer < box->z + box->depth) {
189 /* We're going to clear this layer anyway. Leave it alone. */
190 continue;
191 }
192
193 enum isl_aux_state aux_state =
194 iris_resource_get_aux_state(res, res_lvl, layer);
195
196 if (aux_state != ISL_AUX_STATE_CLEAR &&
197 aux_state != ISL_AUX_STATE_PARTIAL_CLEAR &&
198 aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) {
199 /* This slice doesn't have any fast-cleared bits. */
200 continue;
201 }
202
203 /* If we got here, then the level may have fast-clear bits that use
204 * the old clear value. We need to do a color resolve to get rid
205 * of their use of the clear color before we can change it.
206 * Fortunately, few applications ever change their clear color at
207 * different levels/layers, so this shouldn't happen often.
208 */
209 iris_resource_prepare_access(ice, res,
210 res_lvl, 1, layer, 1,
211 res->aux.usage,
212 false);
213 if (res->aux.clear_color_unknown) {
214 perf_debug(&ice->dbg,
215 "Resolving resource (%p) level %d, layer %d: color changing from "
216 "(unknown) to (%0.2f, %0.2f, %0.2f, %0.2f)\n",
217 res, res_lvl, layer,
218 color.f32[0], color.f32[1], color.f32[2], color.f32[3]);
219 } else {
220 perf_debug(&ice->dbg,
221 "Resolving resource (%p) level %d, layer %d: color changing from "
222 "(%0.2f, %0.2f, %0.2f, %0.2f) to "
223 "(%0.2f, %0.2f, %0.2f, %0.2f)\n",
224 res, res_lvl, layer,
225 res->aux.clear_color.f32[0],
226 res->aux.clear_color.f32[1],
227 res->aux.clear_color.f32[2],
228 res->aux.clear_color.f32[3],
229 color.f32[0], color.f32[1], color.f32[2], color.f32[3]);
230 }
231 }
232 }
233 }
234
235 iris_resource_set_clear_color(ice, res, color);
236
237 /* If the buffer is already in ISL_AUX_STATE_CLEAR, and the color hasn't
238 * changed, the clear is redundant and can be skipped.
239 */
240 const enum isl_aux_state aux_state =
241 iris_resource_get_aux_state(res, level, box->z);
242 if (!color_changed && box->depth == 1 && aux_state == ISL_AUX_STATE_CLEAR)
243 return;
244
245 /* Ivybridge PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
246 *
247 * "Any transition from any value in {Clear, Render, Resolve} to a
248 * different value in {Clear, Render, Resolve} requires end of pipe
249 * synchronization."
250 *
251 * In other words, fast clear ops are not properly synchronized with
252 * other drawing. We need to use a PIPE_CONTROL to ensure that the
253 * contents of the previous draw hit the render target before we resolve
254 * and again afterwards to ensure that the resolve is complete before we
255 * do any more regular drawing.
256 */
257 iris_emit_end_of_pipe_sync(batch,
258 "fast clear: pre-flush",
259 PIPE_CONTROL_RENDER_TARGET_FLUSH |
260 PIPE_CONTROL_TILE_CACHE_FLUSH |
261 (devinfo->verx10 == 120 ?
262 PIPE_CONTROL_DEPTH_STALL : 0) |
263 (devinfo->verx10 == 125 ?
264 PIPE_CONTROL_FLUSH_HDC |
265 PIPE_CONTROL_DATA_CACHE_FLUSH : 0) |
266 PIPE_CONTROL_PSS_STALL_SYNC);
267
268 iris_batch_sync_region_start(batch);
269
270 /* If we reach this point, we need to fast clear to change the state to
271 * ISL_AUX_STATE_CLEAR, or to update the fast clear color (or both).
272 */
273 enum blorp_batch_flags blorp_flags = 0;
274 blorp_flags |= color_changed ? 0 : BLORP_BATCH_NO_UPDATE_CLEAR_COLOR;
275
276 struct blorp_batch blorp_batch;
277 blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
278
279 struct blorp_surf surf;
280 iris_blorp_surf_for_resource(&batch->screen->isl_dev, &surf,
281 p_res, res->aux.usage, level, true);
282
283 blorp_fast_clear(&blorp_batch, &surf, res->surf.format,
284 ISL_SWIZZLE_IDENTITY,
285 level, box->z, box->depth,
286 box->x, box->y, box->x + box->width,
287 box->y + box->height);
288 blorp_batch_finish(&blorp_batch);
289 iris_emit_end_of_pipe_sync(batch,
290 "fast clear: post flush",
291 PIPE_CONTROL_RENDER_TARGET_FLUSH |
292 (devinfo->verx10 == 120 ?
293 PIPE_CONTROL_TILE_CACHE_FLUSH |
294 PIPE_CONTROL_DEPTH_STALL : 0) |
295 PIPE_CONTROL_PSS_STALL_SYNC);
296 iris_batch_sync_region_end(batch);
297
298 iris_resource_set_aux_state(ice, res, level, box->z,
299 box->depth, ISL_AUX_STATE_CLEAR);
300 ice->state.dirty |= IRIS_DIRTY_RENDER_BUFFER;
301 ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_BINDINGS;
302 return;
303 }
304
305 static void
clear_color(struct iris_context * ice,struct pipe_resource * p_res,unsigned level,const struct pipe_box * box,bool render_condition_enabled,enum isl_format format,struct isl_swizzle swizzle,union isl_color_value color)306 clear_color(struct iris_context *ice,
307 struct pipe_resource *p_res,
308 unsigned level,
309 const struct pipe_box *box,
310 bool render_condition_enabled,
311 enum isl_format format,
312 struct isl_swizzle swizzle,
313 union isl_color_value color)
314 {
315 struct iris_resource *res = (void *) p_res;
316
317 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
318 const struct intel_device_info *devinfo = &batch->screen->devinfo;
319 enum blorp_batch_flags blorp_flags = iris_blorp_flags_for_batch(batch);
320
321 if (render_condition_enabled) {
322 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
323 return;
324
325 if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
326 blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
327 }
328
329 if (p_res->target == PIPE_BUFFER)
330 util_range_add(&res->base.b, &res->valid_buffer_range, box->x, box->x + box->width);
331
332 iris_batch_maybe_flush(batch, 1500);
333
334 bool can_fast_clear = can_fast_clear_color(ice, p_res, level, box,
335 render_condition_enabled,
336 format, color);
337 if (can_fast_clear) {
338 fast_clear_color(ice, res, level, box, color);
339 return;
340 }
341
342 enum isl_aux_usage aux_usage =
343 iris_resource_render_aux_usage(ice, res, level, format, false);
344
345 iris_resource_prepare_render(ice, res, level, box->z, box->depth,
346 aux_usage);
347 iris_emit_buffer_barrier_for(batch, res->bo, IRIS_DOMAIN_RENDER_WRITE);
348
349 struct blorp_surf surf;
350 iris_blorp_surf_for_resource(&batch->screen->isl_dev, &surf,
351 p_res, aux_usage, level, true);
352
353 iris_batch_sync_region_start(batch);
354
355 struct blorp_batch blorp_batch;
356 blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
357
358 if (!isl_format_supports_rendering(devinfo, format) &&
359 isl_format_is_rgbx(format))
360 format = isl_format_rgbx_to_rgba(format);
361
362 blorp_clear(&blorp_batch, &surf, format, swizzle,
363 level, box->z, box->depth, box->x, box->y,
364 box->x + box->width, box->y + box->height,
365 color, 0 /* color_write_disable */);
366
367 blorp_batch_finish(&blorp_batch);
368 iris_batch_sync_region_end(batch);
369
370 iris_dirty_for_history(ice, res);
371
372 iris_resource_finish_render(ice, res, level,
373 box->z, box->depth, aux_usage);
374 }
375
376 static bool
can_fast_clear_depth(struct iris_context * ice,struct iris_resource * res,unsigned level,const struct pipe_box * box,bool render_condition_enabled,float depth)377 can_fast_clear_depth(struct iris_context *ice,
378 struct iris_resource *res,
379 unsigned level,
380 const struct pipe_box *box,
381 bool render_condition_enabled,
382 float depth)
383 {
384 struct pipe_resource *p_res = (void *) res;
385 struct pipe_context *ctx = (void *) ice;
386 struct iris_screen *screen = (void *) ctx->screen;
387 const struct intel_device_info *devinfo = &screen->devinfo;
388
389 if (INTEL_DEBUG(DEBUG_NO_FAST_CLEAR))
390 return false;
391
392 /* Check for partial clears */
393 if (box->x > 0 || box->y > 0 ||
394 box->width < u_minify(p_res->width0, level) ||
395 box->height < u_minify(p_res->height0, level)) {
396 return false;
397 }
398
399 /* Avoid conditional fast clears to maintain correct tracking of the aux
400 * state (see iris_resource_finish_write for more info). Note that partial
401 * fast clears would not pose a problem with conditional rendering.
402 */
403 if (render_condition_enabled &&
404 ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT) {
405 return false;
406 }
407
408 if (!iris_resource_level_has_hiz(res, level))
409 return false;
410
411 if (!blorp_can_hiz_clear_depth(devinfo, &res->surf, res->aux.usage,
412 level, box->z, box->x, box->y,
413 box->x + box->width,
414 box->y + box->height)) {
415 return false;
416 }
417
418 return true;
419 }
420
421 static void
fast_clear_depth(struct iris_context * ice,struct iris_resource * res,unsigned level,const struct pipe_box * box,float depth)422 fast_clear_depth(struct iris_context *ice,
423 struct iris_resource *res,
424 unsigned level,
425 const struct pipe_box *box,
426 float depth)
427 {
428 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
429
430 bool update_clear_depth = false;
431
432 /* If we're clearing to a new clear value, then we need to resolve any clear
433 * flags out of the HiZ buffer into the real depth buffer.
434 */
435 if (res->aux.clear_color_unknown || res->aux.clear_color.f32[0] != depth) {
436 for (unsigned res_level = 0; res_level < res->surf.levels; res_level++) {
437 const unsigned level_layers =
438 iris_get_num_logical_layers(res, res_level);
439 for (unsigned layer = 0; layer < level_layers; layer++) {
440 if (res_level == level &&
441 layer >= box->z &&
442 layer < box->z + box->depth) {
443 /* We're going to clear this layer anyway. Leave it alone. */
444 continue;
445 }
446
447 enum isl_aux_state aux_state =
448 iris_resource_get_aux_state(res, res_level, layer);
449
450 if (aux_state != ISL_AUX_STATE_CLEAR &&
451 aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) {
452 /* This slice doesn't have any fast-cleared bits. */
453 continue;
454 }
455
456 /* If we got here, then the level may have fast-clear bits that
457 * use the old clear value. We need to do a depth resolve to get
458 * rid of their use of the clear value before we can change it.
459 * Fortunately, few applications ever change their depth clear
460 * value so this shouldn't happen often.
461 */
462 iris_hiz_exec(ice, batch, res, res_level, layer, 1,
463 ISL_AUX_OP_FULL_RESOLVE, false);
464 iris_resource_set_aux_state(ice, res, res_level, layer, 1,
465 ISL_AUX_STATE_RESOLVED);
466 }
467 }
468 const union isl_color_value clear_value = { .f32 = {depth, } };
469 iris_resource_set_clear_color(ice, res, clear_value);
470 update_clear_depth = true;
471 }
472
473 if (res->aux.usage == ISL_AUX_USAGE_HIZ_CCS_WT) {
474 /* From Bspec 47010 (Depth Buffer Clear):
475 *
476 * Since the fast clear cycles to CCS are not cached in TileCache,
477 * any previous depth buffer writes to overlapping pixels must be
478 * flushed out of TileCache before a succeeding Depth Buffer Clear.
479 * This restriction only applies to Depth Buffer with write-thru
480 * enabled, since fast clears to CCS only occur for write-thru mode.
481 *
482 * There may have been a write to this depth buffer. Flush it from the
483 * tile cache just in case.
484 */
485 iris_emit_pipe_control_flush(batch, "hiz_ccs_wt: before fast clear",
486 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
487 PIPE_CONTROL_TILE_CACHE_FLUSH);
488 }
489
490 for (unsigned l = 0; l < box->depth; l++) {
491 enum isl_aux_state aux_state =
492 iris_resource_get_aux_state(res, level, box->z + l);
493 if (update_clear_depth || aux_state != ISL_AUX_STATE_CLEAR) {
494 if (aux_state == ISL_AUX_STATE_CLEAR) {
495 perf_debug(&ice->dbg, "Performing HiZ clear just to update the "
496 "depth clear value\n");
497 }
498 iris_hiz_exec(ice, batch, res, level,
499 box->z + l, 1, ISL_AUX_OP_FAST_CLEAR,
500 update_clear_depth);
501 }
502 }
503
504 iris_resource_set_aux_state(ice, res, level, box->z, box->depth,
505 ISL_AUX_STATE_CLEAR);
506 ice->state.dirty |= IRIS_DIRTY_DEPTH_BUFFER;
507 ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_BINDINGS;
508 }
509
510 static void
clear_depth_stencil(struct iris_context * ice,struct pipe_resource * p_res,unsigned level,const struct pipe_box * box,bool render_condition_enabled,bool clear_depth,bool clear_stencil,float depth,uint8_t stencil)511 clear_depth_stencil(struct iris_context *ice,
512 struct pipe_resource *p_res,
513 unsigned level,
514 const struct pipe_box *box,
515 bool render_condition_enabled,
516 bool clear_depth,
517 bool clear_stencil,
518 float depth,
519 uint8_t stencil)
520 {
521 struct iris_resource *res = (void *) p_res;
522
523 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
524 enum blorp_batch_flags blorp_flags = 0;
525
526 if (render_condition_enabled) {
527 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
528 return;
529
530 if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
531 blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
532 }
533
534 iris_batch_maybe_flush(batch, 1500);
535
536 struct iris_resource *z_res;
537 struct iris_resource *stencil_res;
538 struct blorp_surf z_surf;
539 struct blorp_surf stencil_surf;
540
541 iris_get_depth_stencil_resources(p_res, &z_res, &stencil_res);
542 if (z_res && clear_depth &&
543 can_fast_clear_depth(ice, z_res, level, box, render_condition_enabled,
544 depth)) {
545 fast_clear_depth(ice, z_res, level, box, depth);
546 iris_dirty_for_history(ice, res);
547 clear_depth = false;
548 z_res = false;
549 }
550
551 /* At this point, we might have fast cleared the depth buffer. So if there's
552 * no stencil clear pending, return early.
553 */
554 if (!(clear_depth || (clear_stencil && stencil_res))) {
555 return;
556 }
557
558 if (clear_depth && z_res) {
559 const enum isl_aux_usage aux_usage =
560 iris_resource_render_aux_usage(ice, z_res, level, z_res->surf.format,
561 false);
562 iris_resource_prepare_render(ice, z_res, level, box->z, box->depth,
563 aux_usage);
564 iris_emit_buffer_barrier_for(batch, z_res->bo, IRIS_DOMAIN_DEPTH_WRITE);
565 iris_blorp_surf_for_resource(&batch->screen->isl_dev, &z_surf,
566 &z_res->base.b, aux_usage, level, true);
567 }
568
569 uint8_t stencil_mask = clear_stencil && stencil_res ? 0xff : 0;
570 if (stencil_mask) {
571 iris_resource_prepare_access(ice, stencil_res, level, 1, box->z,
572 box->depth, stencil_res->aux.usage, false);
573 iris_emit_buffer_barrier_for(batch, stencil_res->bo,
574 IRIS_DOMAIN_DEPTH_WRITE);
575 iris_blorp_surf_for_resource(&batch->screen->isl_dev,
576 &stencil_surf, &stencil_res->base.b,
577 stencil_res->aux.usage, level, true);
578 }
579
580 iris_batch_sync_region_start(batch);
581
582 struct blorp_batch blorp_batch;
583 blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
584
585 blorp_clear_depth_stencil(&blorp_batch, &z_surf, &stencil_surf,
586 level, box->z, box->depth,
587 box->x, box->y,
588 box->x + box->width,
589 box->y + box->height,
590 clear_depth && z_res, depth,
591 stencil_mask, stencil);
592
593 blorp_batch_finish(&blorp_batch);
594 iris_batch_sync_region_end(batch);
595
596 iris_dirty_for_history(ice, res);
597
598 if (clear_depth && z_res) {
599 iris_resource_finish_render(ice, z_res, level, box->z, box->depth,
600 z_surf.aux_usage);
601 }
602
603 if (stencil_mask) {
604 iris_resource_finish_write(ice, stencil_res, level, box->z, box->depth,
605 stencil_res->aux.usage);
606 }
607 }
608
609 /**
610 * The pipe->clear() driver hook.
611 *
612 * This clears buffers attached to the current draw framebuffer.
613 */
614 static void
iris_clear(struct pipe_context * ctx,unsigned buffers,const struct pipe_scissor_state * scissor_state,const union pipe_color_union * p_color,double depth,unsigned stencil)615 iris_clear(struct pipe_context *ctx,
616 unsigned buffers,
617 const struct pipe_scissor_state *scissor_state,
618 const union pipe_color_union *p_color,
619 double depth,
620 unsigned stencil)
621 {
622 struct iris_context *ice = (void *) ctx;
623 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
624
625 assert(buffers != 0);
626
627 struct pipe_box box = {
628 .width = cso_fb->width,
629 .height = cso_fb->height,
630 };
631
632 if (scissor_state) {
633 box.x = scissor_state->minx;
634 box.y = scissor_state->miny;
635 box.width = MIN2(box.width, scissor_state->maxx - scissor_state->minx);
636 box.height = MIN2(box.height, scissor_state->maxy - scissor_state->miny);
637 }
638
639 if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
640 struct pipe_surface *psurf = cso_fb->zsbuf;
641
642 box.depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1;
643 box.z = psurf->u.tex.first_layer,
644 clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box, true,
645 buffers & PIPE_CLEAR_DEPTH,
646 buffers & PIPE_CLEAR_STENCIL,
647 depth, stencil);
648 }
649
650 if (buffers & PIPE_CLEAR_COLOR) {
651 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
652 if (buffers & (PIPE_CLEAR_COLOR0 << i)) {
653 struct pipe_surface *psurf = cso_fb->cbufs[i];
654 struct iris_surface *isurf = (void *) psurf;
655 box.depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1,
656 box.z = psurf->u.tex.first_layer,
657
658 clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
659 true, isurf->view.format, isurf->view.swizzle,
660 convert_clear_color(psurf->format, p_color));
661 }
662 }
663 }
664 }
665
666 /**
667 * The pipe->clear_texture() driver hook.
668 *
669 * This clears the given texture resource.
670 */
671 static void
iris_clear_texture(struct pipe_context * ctx,struct pipe_resource * p_res,unsigned level,const struct pipe_box * box,const void * data)672 iris_clear_texture(struct pipe_context *ctx,
673 struct pipe_resource *p_res,
674 unsigned level,
675 const struct pipe_box *box,
676 const void *data)
677 {
678 struct iris_context *ice = (void *) ctx;
679 struct iris_screen *screen = (void *) ctx->screen;
680 const struct intel_device_info *devinfo = &screen->devinfo;
681
682 if (util_format_is_depth_or_stencil(p_res->format)) {
683 const struct util_format_unpack_description *unpack =
684 util_format_unpack_description(p_res->format);
685
686 float depth = 0.0;
687 uint8_t stencil = 0;
688
689 if (unpack->unpack_z_float)
690 util_format_unpack_z_float(p_res->format, &depth, data, 1);
691
692 if (unpack->unpack_s_8uint)
693 util_format_unpack_s_8uint(p_res->format, &stencil, data, 1);
694
695 clear_depth_stencil(ice, p_res, level, box, true, true, true,
696 depth, stencil);
697 } else {
698 union isl_color_value color;
699 struct iris_resource *res = (void *) p_res;
700 enum isl_format format = res->surf.format;
701
702 if (!isl_format_supports_rendering(devinfo, format)) {
703 const struct isl_format_layout *fmtl = isl_format_get_layout(format);
704 // XXX: actually just get_copy_format_for_bpb from BLORP
705 // XXX: don't cut and paste this
706 switch (fmtl->bpb) {
707 case 8: format = ISL_FORMAT_R8_UINT; break;
708 case 16: format = ISL_FORMAT_R8G8_UINT; break;
709 case 24: format = ISL_FORMAT_R8G8B8_UINT; break;
710 case 32: format = ISL_FORMAT_R8G8B8A8_UINT; break;
711 case 48: format = ISL_FORMAT_R16G16B16_UINT; break;
712 case 64: format = ISL_FORMAT_R16G16B16A16_UINT; break;
713 case 96: format = ISL_FORMAT_R32G32B32_UINT; break;
714 case 128: format = ISL_FORMAT_R32G32B32A32_UINT; break;
715 default:
716 unreachable("Unknown format bpb");
717 }
718
719 /* No aux surfaces for non-renderable surfaces */
720 assert(res->aux.usage == ISL_AUX_USAGE_NONE);
721 }
722
723 isl_color_value_unpack(&color, format, data);
724
725 clear_color(ice, p_res, level, box, true, format,
726 ISL_SWIZZLE_IDENTITY, color);
727 }
728 }
729
730 /**
731 * The pipe->clear_render_target() driver hook.
732 *
733 * This clears the given render target surface.
734 */
735 static void
iris_clear_render_target(struct pipe_context * ctx,struct pipe_surface * psurf,const union pipe_color_union * p_color,unsigned dst_x,unsigned dst_y,unsigned width,unsigned height,bool render_condition_enabled)736 iris_clear_render_target(struct pipe_context *ctx,
737 struct pipe_surface *psurf,
738 const union pipe_color_union *p_color,
739 unsigned dst_x, unsigned dst_y,
740 unsigned width, unsigned height,
741 bool render_condition_enabled)
742 {
743 struct iris_context *ice = (void *) ctx;
744 struct iris_surface *isurf = (void *) psurf;
745 struct pipe_box box = {
746 .x = dst_x,
747 .y = dst_y,
748 .z = psurf->u.tex.first_layer,
749 .width = width,
750 .height = height,
751 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
752 };
753
754 clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
755 render_condition_enabled,
756 isurf->view.format, isurf->view.swizzle,
757 convert_clear_color(psurf->format, p_color));
758 }
759
760 /**
761 * The pipe->clear_depth_stencil() driver hook.
762 *
763 * This clears the given depth/stencil surface.
764 */
765 static void
iris_clear_depth_stencil(struct pipe_context * ctx,struct pipe_surface * psurf,unsigned flags,double depth,unsigned stencil,unsigned dst_x,unsigned dst_y,unsigned width,unsigned height,bool render_condition_enabled)766 iris_clear_depth_stencil(struct pipe_context *ctx,
767 struct pipe_surface *psurf,
768 unsigned flags,
769 double depth,
770 unsigned stencil,
771 unsigned dst_x, unsigned dst_y,
772 unsigned width, unsigned height,
773 bool render_condition_enabled)
774 {
775 struct iris_context *ice = (void *) ctx;
776 struct pipe_box box = {
777 .x = dst_x,
778 .y = dst_y,
779 .z = psurf->u.tex.first_layer,
780 .width = width,
781 .height = height,
782 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
783 };
784
785 assert(util_format_is_depth_or_stencil(psurf->texture->format));
786
787 clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box,
788 render_condition_enabled,
789 flags & PIPE_CLEAR_DEPTH, flags & PIPE_CLEAR_STENCIL,
790 depth, stencil);
791 }
792
793 void
iris_init_clear_functions(struct pipe_context * ctx)794 iris_init_clear_functions(struct pipe_context *ctx)
795 {
796 ctx->clear = iris_clear;
797 ctx->clear_texture = iris_clear_texture;
798 ctx->clear_render_target = iris_clear_render_target;
799 ctx->clear_depth_stencil = iris_clear_depth_stencil;
800 }
801