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1 /*
2  * Copyright © 2017 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included
12  * in all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20  * DEALINGS IN THE SOFTWARE.
21  */
22 
23 #include <stdio.h>
24 #include <errno.h>
25 #include "pipe/p_defines.h"
26 #include "pipe/p_state.h"
27 #include "pipe/p_context.h"
28 #include "pipe/p_screen.h"
29 #include "util/u_inlines.h"
30 #include "util/format/u_format.h"
31 #include "util/u_upload_mgr.h"
32 #include "util/ralloc.h"
33 #include "iris_context.h"
34 #include "iris_resource.h"
35 #include "iris_screen.h"
36 #include "intel/compiler/brw_compiler.h"
37 
38 static bool
iris_is_color_fast_clear_compatible(struct iris_context * ice,enum isl_format format,const union isl_color_value color)39 iris_is_color_fast_clear_compatible(struct iris_context *ice,
40                                     enum isl_format format,
41                                     const union isl_color_value color)
42 {
43    struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
44    const struct intel_device_info *devinfo = &batch->screen->devinfo;
45 
46    if (isl_format_has_int_channel(format)) {
47       perf_debug(&ice->dbg, "Integer fast clear not enabled for %s\n",
48                  isl_format_get_name(format));
49       return false;
50    }
51 
52    for (int i = 0; i < 4; i++) {
53       if (!isl_format_has_color_component(format, i)) {
54          continue;
55       }
56 
57       if (devinfo->ver < 9 &&
58           color.f32[i] != 0.0f && color.f32[i] != 1.0f) {
59          return false;
60       }
61    }
62 
63    return true;
64 }
65 
66 static bool
can_fast_clear_color(struct iris_context * ice,struct pipe_resource * p_res,unsigned level,const struct pipe_box * box,bool render_condition_enabled,enum isl_format render_format,union isl_color_value color)67 can_fast_clear_color(struct iris_context *ice,
68                      struct pipe_resource *p_res,
69                      unsigned level,
70                      const struct pipe_box *box,
71                      bool render_condition_enabled,
72                      enum isl_format render_format,
73                      union isl_color_value color)
74 {
75    struct iris_resource *res = (void *) p_res;
76 
77    if (INTEL_DEBUG(DEBUG_NO_FAST_CLEAR))
78       return false;
79 
80    if (!isl_aux_usage_has_fast_clears(res->aux.usage))
81       return false;
82 
83    /* Check for partial clear */
84    if (box->x > 0 || box->y > 0 ||
85        box->width < u_minify(p_res->width0, level) ||
86        box->height < u_minify(p_res->height0, level)) {
87       return false;
88    }
89 
90    /* Avoid conditional fast clears to maintain correct tracking of the aux
91     * state (see iris_resource_finish_write for more info). Note that partial
92     * fast clears (if they existed) would not pose a problem with conditional
93     * rendering.
94     */
95    if (render_condition_enabled &&
96        ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT) {
97       return false;
98    }
99 
100    /* Disable sRGB fast-clears for non-0/1 color values. For texturing and
101     * draw calls, HW expects the clear color to be in two different color
102     * spaces after sRGB fast-clears - sRGB in the former and linear in the
103     * latter. By limiting the allowable values to 0/1, both color space
104     * requirements are satisfied.
105     */
106    if (isl_format_is_srgb(render_format) &&
107        !isl_color_value_is_zero_one(color, render_format)) {
108       return false;
109    }
110 
111    /* We store clear colors as floats or uints as needed.  If there are
112     * texture views in play, the formats will not properly be respected
113     * during resolves because the resolve operations only know about the
114     * resource and not the renderbuffer.
115     */
116    if (!iris_render_formats_color_compatible(render_format, res->surf.format,
117                                              color, false)) {
118       return false;
119    }
120 
121    if (!iris_is_color_fast_clear_compatible(ice, res->surf.format, color))
122       return false;
123 
124    /* The RENDER_SURFACE_STATE page for TGL says:
125     *
126     *   For an 8 bpp surface with NUM_MULTISAMPLES = 1, Surface Width not
127     *   multiple of 64 pixels and more than 1 mip level in the view, Fast Clear
128     *   is not supported when AUX_CCS_E is set in this field.
129     *
130     * The granularity of a fast-clear is one CCS element. For an 8 bpp primary
131     * surface, this maps to 32px x 4rows. Due to the surface layout parameters,
132     * if LOD0's width isn't a multiple of 64px, LOD1 and LOD2+ will share CCS
133     * elements. Assuming LOD2 exists, don't fast-clear any level above LOD0
134     * to avoid stomping on other LODs.
135     */
136    if (level > 0 && util_format_get_blocksizebits(p_res->format) == 8 &&
137        res->aux.usage == ISL_AUX_USAGE_GFX12_CCS_E && p_res->width0 % 64) {
138       return false;
139    }
140 
141    return true;
142 }
143 
144 static union isl_color_value
convert_clear_color(enum pipe_format format,const union pipe_color_union * color)145 convert_clear_color(enum pipe_format format,
146                     const union pipe_color_union *color)
147 {
148    uint32_t pixel[4];
149    util_format_pack_rgba(format, pixel, color, 1);
150 
151    union isl_color_value converted_color;
152    util_format_unpack_rgba(format, &converted_color, pixel, 1);
153 
154    /* The converted clear color has channels that are:
155     *   - clamped
156     *   - quantized
157     *   - filled with 0/1 if missing from the format
158     *   - swizzled for luminance and intensity formats
159     */
160    return converted_color;
161 }
162 
163 static void
fast_clear_color(struct iris_context * ice,struct iris_resource * res,unsigned level,const struct pipe_box * box,union isl_color_value color)164 fast_clear_color(struct iris_context *ice,
165                  struct iris_resource *res,
166                  unsigned level,
167                  const struct pipe_box *box,
168                  union isl_color_value color)
169 {
170    struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
171    const struct intel_device_info *devinfo = &batch->screen->devinfo;
172    struct pipe_resource *p_res = (void *) res;
173 
174    bool color_changed = res->aux.clear_color_unknown ||
175       memcmp(&res->aux.clear_color, &color, sizeof(color)) != 0;
176 
177    if (color_changed) {
178       /* If we are clearing to a new clear value, we need to resolve fast
179        * clears from other levels/layers first, since we can't have different
180        * levels/layers with different fast clear colors.
181        */
182       for (unsigned res_lvl = 0; res_lvl < res->surf.levels; res_lvl++) {
183          const unsigned level_layers =
184             iris_get_num_logical_layers(res, res_lvl);
185          for (unsigned layer = 0; layer < level_layers; layer++) {
186             if (res_lvl == level &&
187                 layer >= box->z &&
188                 layer < box->z + box->depth) {
189                /* We're going to clear this layer anyway.  Leave it alone. */
190                continue;
191             }
192 
193             enum isl_aux_state aux_state =
194                iris_resource_get_aux_state(res, res_lvl, layer);
195 
196             if (aux_state != ISL_AUX_STATE_CLEAR &&
197                 aux_state != ISL_AUX_STATE_PARTIAL_CLEAR &&
198                 aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) {
199                /* This slice doesn't have any fast-cleared bits. */
200                continue;
201             }
202 
203             /* If we got here, then the level may have fast-clear bits that use
204              * the old clear value.  We need to do a color resolve to get rid
205              * of their use of the clear color before we can change it.
206              * Fortunately, few applications ever change their clear color at
207              * different levels/layers, so this shouldn't happen often.
208              */
209             iris_resource_prepare_access(ice, res,
210                                          res_lvl, 1, layer, 1,
211                                          res->aux.usage,
212                                          false);
213             if (res->aux.clear_color_unknown) {
214                perf_debug(&ice->dbg,
215                           "Resolving resource (%p) level %d, layer %d: color changing from "
216                           "(unknown) to (%0.2f, %0.2f, %0.2f, %0.2f)\n",
217                           res, res_lvl, layer,
218                           color.f32[0], color.f32[1], color.f32[2], color.f32[3]);
219             } else {
220                perf_debug(&ice->dbg,
221                           "Resolving resource (%p) level %d, layer %d: color changing from "
222                           "(%0.2f, %0.2f, %0.2f, %0.2f) to "
223                           "(%0.2f, %0.2f, %0.2f, %0.2f)\n",
224                           res, res_lvl, layer,
225                           res->aux.clear_color.f32[0],
226                           res->aux.clear_color.f32[1],
227                           res->aux.clear_color.f32[2],
228                           res->aux.clear_color.f32[3],
229                           color.f32[0], color.f32[1], color.f32[2], color.f32[3]);
230             }
231          }
232       }
233    }
234 
235    iris_resource_set_clear_color(ice, res, color);
236 
237    /* If the buffer is already in ISL_AUX_STATE_CLEAR, and the color hasn't
238     * changed, the clear is redundant and can be skipped.
239     */
240    const enum isl_aux_state aux_state =
241       iris_resource_get_aux_state(res, level, box->z);
242    if (!color_changed && box->depth == 1 && aux_state == ISL_AUX_STATE_CLEAR)
243       return;
244 
245    /* Ivybridge PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
246     *
247     *    "Any transition from any value in {Clear, Render, Resolve} to a
248     *    different value in {Clear, Render, Resolve} requires end of pipe
249     *    synchronization."
250     *
251     * In other words, fast clear ops are not properly synchronized with
252     * other drawing.  We need to use a PIPE_CONTROL to ensure that the
253     * contents of the previous draw hit the render target before we resolve
254     * and again afterwards to ensure that the resolve is complete before we
255     * do any more regular drawing.
256     */
257    iris_emit_end_of_pipe_sync(batch,
258                               "fast clear: pre-flush",
259                               PIPE_CONTROL_RENDER_TARGET_FLUSH |
260                               PIPE_CONTROL_TILE_CACHE_FLUSH |
261                               (devinfo->verx10 == 120 ?
262                                  PIPE_CONTROL_DEPTH_STALL : 0) |
263                               (devinfo->verx10 == 125 ?
264                                  PIPE_CONTROL_FLUSH_HDC |
265                                  PIPE_CONTROL_DATA_CACHE_FLUSH : 0) |
266                               PIPE_CONTROL_PSS_STALL_SYNC);
267 
268    iris_batch_sync_region_start(batch);
269 
270    /* If we reach this point, we need to fast clear to change the state to
271     * ISL_AUX_STATE_CLEAR, or to update the fast clear color (or both).
272     */
273    enum blorp_batch_flags blorp_flags = 0;
274    blorp_flags |= color_changed ? 0 : BLORP_BATCH_NO_UPDATE_CLEAR_COLOR;
275 
276    struct blorp_batch blorp_batch;
277    blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
278 
279    struct blorp_surf surf;
280    iris_blorp_surf_for_resource(&batch->screen->isl_dev, &surf,
281                                 p_res, res->aux.usage, level, true);
282 
283    blorp_fast_clear(&blorp_batch, &surf, res->surf.format,
284                     ISL_SWIZZLE_IDENTITY,
285                     level, box->z, box->depth,
286                     box->x, box->y, box->x + box->width,
287                     box->y + box->height);
288    blorp_batch_finish(&blorp_batch);
289    iris_emit_end_of_pipe_sync(batch,
290                               "fast clear: post flush",
291                               PIPE_CONTROL_RENDER_TARGET_FLUSH |
292                               (devinfo->verx10 == 120 ?
293                                  PIPE_CONTROL_TILE_CACHE_FLUSH |
294                                  PIPE_CONTROL_DEPTH_STALL : 0) |
295                               PIPE_CONTROL_PSS_STALL_SYNC);
296    iris_batch_sync_region_end(batch);
297 
298    iris_resource_set_aux_state(ice, res, level, box->z,
299                                box->depth, ISL_AUX_STATE_CLEAR);
300    ice->state.dirty |= IRIS_DIRTY_RENDER_BUFFER;
301    ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_BINDINGS;
302    return;
303 }
304 
305 static void
clear_color(struct iris_context * ice,struct pipe_resource * p_res,unsigned level,const struct pipe_box * box,bool render_condition_enabled,enum isl_format format,struct isl_swizzle swizzle,union isl_color_value color)306 clear_color(struct iris_context *ice,
307             struct pipe_resource *p_res,
308             unsigned level,
309             const struct pipe_box *box,
310             bool render_condition_enabled,
311             enum isl_format format,
312             struct isl_swizzle swizzle,
313             union isl_color_value color)
314 {
315    struct iris_resource *res = (void *) p_res;
316 
317    struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
318    const struct intel_device_info *devinfo = &batch->screen->devinfo;
319    enum blorp_batch_flags blorp_flags = iris_blorp_flags_for_batch(batch);
320 
321    if (render_condition_enabled) {
322       if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
323          return;
324 
325       if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
326          blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
327    }
328 
329    if (p_res->target == PIPE_BUFFER)
330       util_range_add(&res->base.b, &res->valid_buffer_range, box->x, box->x + box->width);
331 
332    iris_batch_maybe_flush(batch, 1500);
333 
334    bool can_fast_clear = can_fast_clear_color(ice, p_res, level, box,
335                                               render_condition_enabled,
336                                               format, color);
337    if (can_fast_clear) {
338       fast_clear_color(ice, res, level, box, color);
339       return;
340    }
341 
342    enum isl_aux_usage aux_usage =
343       iris_resource_render_aux_usage(ice, res, level, format, false);
344 
345    iris_resource_prepare_render(ice, res, level, box->z, box->depth,
346                                 aux_usage);
347    iris_emit_buffer_barrier_for(batch, res->bo, IRIS_DOMAIN_RENDER_WRITE);
348 
349    struct blorp_surf surf;
350    iris_blorp_surf_for_resource(&batch->screen->isl_dev, &surf,
351                                 p_res, aux_usage, level, true);
352 
353    iris_batch_sync_region_start(batch);
354 
355    struct blorp_batch blorp_batch;
356    blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
357 
358    if (!isl_format_supports_rendering(devinfo, format) &&
359        isl_format_is_rgbx(format))
360       format = isl_format_rgbx_to_rgba(format);
361 
362    blorp_clear(&blorp_batch, &surf, format, swizzle,
363                level, box->z, box->depth, box->x, box->y,
364                box->x + box->width, box->y + box->height,
365                color, 0 /* color_write_disable */);
366 
367    blorp_batch_finish(&blorp_batch);
368    iris_batch_sync_region_end(batch);
369 
370    iris_dirty_for_history(ice, res);
371 
372    iris_resource_finish_render(ice, res, level,
373                                box->z, box->depth, aux_usage);
374 }
375 
376 static bool
can_fast_clear_depth(struct iris_context * ice,struct iris_resource * res,unsigned level,const struct pipe_box * box,bool render_condition_enabled,float depth)377 can_fast_clear_depth(struct iris_context *ice,
378                      struct iris_resource *res,
379                      unsigned level,
380                      const struct pipe_box *box,
381                      bool render_condition_enabled,
382                      float depth)
383 {
384    struct pipe_resource *p_res = (void *) res;
385    struct pipe_context *ctx = (void *) ice;
386    struct iris_screen *screen = (void *) ctx->screen;
387    const struct intel_device_info *devinfo = &screen->devinfo;
388 
389    if (INTEL_DEBUG(DEBUG_NO_FAST_CLEAR))
390       return false;
391 
392    /* Check for partial clears */
393    if (box->x > 0 || box->y > 0 ||
394        box->width < u_minify(p_res->width0, level) ||
395        box->height < u_minify(p_res->height0, level)) {
396       return false;
397    }
398 
399    /* Avoid conditional fast clears to maintain correct tracking of the aux
400     * state (see iris_resource_finish_write for more info). Note that partial
401     * fast clears would not pose a problem with conditional rendering.
402     */
403    if (render_condition_enabled &&
404        ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT) {
405       return false;
406    }
407 
408    if (!iris_resource_level_has_hiz(res, level))
409       return false;
410 
411    if (!blorp_can_hiz_clear_depth(devinfo, &res->surf, res->aux.usage,
412                                   level, box->z, box->x, box->y,
413                                   box->x + box->width,
414                                   box->y + box->height)) {
415       return false;
416    }
417 
418    return true;
419 }
420 
421 static void
fast_clear_depth(struct iris_context * ice,struct iris_resource * res,unsigned level,const struct pipe_box * box,float depth)422 fast_clear_depth(struct iris_context *ice,
423                  struct iris_resource *res,
424                  unsigned level,
425                  const struct pipe_box *box,
426                  float depth)
427 {
428    struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
429 
430    bool update_clear_depth = false;
431 
432    /* If we're clearing to a new clear value, then we need to resolve any clear
433     * flags out of the HiZ buffer into the real depth buffer.
434     */
435    if (res->aux.clear_color_unknown || res->aux.clear_color.f32[0] != depth) {
436       for (unsigned res_level = 0; res_level < res->surf.levels; res_level++) {
437          const unsigned level_layers =
438             iris_get_num_logical_layers(res, res_level);
439          for (unsigned layer = 0; layer < level_layers; layer++) {
440             if (res_level == level &&
441                 layer >= box->z &&
442                 layer < box->z + box->depth) {
443                /* We're going to clear this layer anyway.  Leave it alone. */
444                continue;
445             }
446 
447             enum isl_aux_state aux_state =
448                iris_resource_get_aux_state(res, res_level, layer);
449 
450             if (aux_state != ISL_AUX_STATE_CLEAR &&
451                 aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) {
452                /* This slice doesn't have any fast-cleared bits. */
453                continue;
454             }
455 
456             /* If we got here, then the level may have fast-clear bits that
457              * use the old clear value.  We need to do a depth resolve to get
458              * rid of their use of the clear value before we can change it.
459              * Fortunately, few applications ever change their depth clear
460              * value so this shouldn't happen often.
461              */
462             iris_hiz_exec(ice, batch, res, res_level, layer, 1,
463                           ISL_AUX_OP_FULL_RESOLVE, false);
464             iris_resource_set_aux_state(ice, res, res_level, layer, 1,
465                                         ISL_AUX_STATE_RESOLVED);
466          }
467       }
468       const union isl_color_value clear_value = { .f32 = {depth, } };
469       iris_resource_set_clear_color(ice, res, clear_value);
470       update_clear_depth = true;
471    }
472 
473    if (res->aux.usage == ISL_AUX_USAGE_HIZ_CCS_WT) {
474       /* From Bspec 47010 (Depth Buffer Clear):
475        *
476        *    Since the fast clear cycles to CCS are not cached in TileCache,
477        *    any previous depth buffer writes to overlapping pixels must be
478        *    flushed out of TileCache before a succeeding Depth Buffer Clear.
479        *    This restriction only applies to Depth Buffer with write-thru
480        *    enabled, since fast clears to CCS only occur for write-thru mode.
481        *
482        * There may have been a write to this depth buffer. Flush it from the
483        * tile cache just in case.
484        */
485       iris_emit_pipe_control_flush(batch, "hiz_ccs_wt: before fast clear",
486                                    PIPE_CONTROL_DEPTH_CACHE_FLUSH |
487                                    PIPE_CONTROL_TILE_CACHE_FLUSH);
488    }
489 
490    for (unsigned l = 0; l < box->depth; l++) {
491       enum isl_aux_state aux_state =
492          iris_resource_get_aux_state(res, level, box->z + l);
493       if (update_clear_depth || aux_state != ISL_AUX_STATE_CLEAR) {
494          if (aux_state == ISL_AUX_STATE_CLEAR) {
495             perf_debug(&ice->dbg, "Performing HiZ clear just to update the "
496                                   "depth clear value\n");
497          }
498          iris_hiz_exec(ice, batch, res, level,
499                        box->z + l, 1, ISL_AUX_OP_FAST_CLEAR,
500                        update_clear_depth);
501       }
502    }
503 
504    iris_resource_set_aux_state(ice, res, level, box->z, box->depth,
505                                ISL_AUX_STATE_CLEAR);
506    ice->state.dirty |= IRIS_DIRTY_DEPTH_BUFFER;
507    ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_BINDINGS;
508 }
509 
510 static void
clear_depth_stencil(struct iris_context * ice,struct pipe_resource * p_res,unsigned level,const struct pipe_box * box,bool render_condition_enabled,bool clear_depth,bool clear_stencil,float depth,uint8_t stencil)511 clear_depth_stencil(struct iris_context *ice,
512                     struct pipe_resource *p_res,
513                     unsigned level,
514                     const struct pipe_box *box,
515                     bool render_condition_enabled,
516                     bool clear_depth,
517                     bool clear_stencil,
518                     float depth,
519                     uint8_t stencil)
520 {
521    struct iris_resource *res = (void *) p_res;
522 
523    struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
524    enum blorp_batch_flags blorp_flags = 0;
525 
526    if (render_condition_enabled) {
527       if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
528          return;
529 
530       if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
531          blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
532    }
533 
534    iris_batch_maybe_flush(batch, 1500);
535 
536    struct iris_resource *z_res;
537    struct iris_resource *stencil_res;
538    struct blorp_surf z_surf;
539    struct blorp_surf stencil_surf;
540 
541    iris_get_depth_stencil_resources(p_res, &z_res, &stencil_res);
542    if (z_res && clear_depth &&
543        can_fast_clear_depth(ice, z_res, level, box, render_condition_enabled,
544                             depth)) {
545       fast_clear_depth(ice, z_res, level, box, depth);
546       iris_dirty_for_history(ice, res);
547       clear_depth = false;
548       z_res = false;
549    }
550 
551    /* At this point, we might have fast cleared the depth buffer. So if there's
552     * no stencil clear pending, return early.
553     */
554    if (!(clear_depth || (clear_stencil && stencil_res))) {
555       return;
556    }
557 
558    if (clear_depth && z_res) {
559       const enum isl_aux_usage aux_usage =
560          iris_resource_render_aux_usage(ice, z_res, level, z_res->surf.format,
561                                         false);
562       iris_resource_prepare_render(ice, z_res, level, box->z, box->depth,
563                                    aux_usage);
564       iris_emit_buffer_barrier_for(batch, z_res->bo, IRIS_DOMAIN_DEPTH_WRITE);
565       iris_blorp_surf_for_resource(&batch->screen->isl_dev, &z_surf,
566                                    &z_res->base.b, aux_usage, level, true);
567    }
568 
569    uint8_t stencil_mask = clear_stencil && stencil_res ? 0xff : 0;
570    if (stencil_mask) {
571       iris_resource_prepare_access(ice, stencil_res, level, 1, box->z,
572                                    box->depth, stencil_res->aux.usage, false);
573       iris_emit_buffer_barrier_for(batch, stencil_res->bo,
574                                    IRIS_DOMAIN_DEPTH_WRITE);
575       iris_blorp_surf_for_resource(&batch->screen->isl_dev,
576                                    &stencil_surf, &stencil_res->base.b,
577                                    stencil_res->aux.usage, level, true);
578    }
579 
580    iris_batch_sync_region_start(batch);
581 
582    struct blorp_batch blorp_batch;
583    blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
584 
585    blorp_clear_depth_stencil(&blorp_batch, &z_surf, &stencil_surf,
586                              level, box->z, box->depth,
587                              box->x, box->y,
588                              box->x + box->width,
589                              box->y + box->height,
590                              clear_depth && z_res, depth,
591                              stencil_mask, stencil);
592 
593    blorp_batch_finish(&blorp_batch);
594    iris_batch_sync_region_end(batch);
595 
596    iris_dirty_for_history(ice, res);
597 
598    if (clear_depth && z_res) {
599       iris_resource_finish_render(ice, z_res, level, box->z, box->depth,
600                                   z_surf.aux_usage);
601    }
602 
603    if (stencil_mask) {
604       iris_resource_finish_write(ice, stencil_res, level, box->z, box->depth,
605                                  stencil_res->aux.usage);
606    }
607 }
608 
609 /**
610  * The pipe->clear() driver hook.
611  *
612  * This clears buffers attached to the current draw framebuffer.
613  */
614 static void
iris_clear(struct pipe_context * ctx,unsigned buffers,const struct pipe_scissor_state * scissor_state,const union pipe_color_union * p_color,double depth,unsigned stencil)615 iris_clear(struct pipe_context *ctx,
616            unsigned buffers,
617            const struct pipe_scissor_state *scissor_state,
618            const union pipe_color_union *p_color,
619            double depth,
620            unsigned stencil)
621 {
622    struct iris_context *ice = (void *) ctx;
623    struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
624 
625    assert(buffers != 0);
626 
627    struct pipe_box box = {
628       .width = cso_fb->width,
629       .height = cso_fb->height,
630    };
631 
632    if (scissor_state) {
633       box.x = scissor_state->minx;
634       box.y = scissor_state->miny;
635       box.width = MIN2(box.width, scissor_state->maxx - scissor_state->minx);
636       box.height = MIN2(box.height, scissor_state->maxy - scissor_state->miny);
637    }
638 
639    if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
640       struct pipe_surface *psurf = cso_fb->zsbuf;
641 
642       box.depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1;
643       box.z = psurf->u.tex.first_layer,
644       clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box, true,
645                           buffers & PIPE_CLEAR_DEPTH,
646                           buffers & PIPE_CLEAR_STENCIL,
647                           depth, stencil);
648    }
649 
650    if (buffers & PIPE_CLEAR_COLOR) {
651       for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
652          if (buffers & (PIPE_CLEAR_COLOR0 << i)) {
653             struct pipe_surface *psurf = cso_fb->cbufs[i];
654             struct iris_surface *isurf = (void *) psurf;
655             box.depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1,
656             box.z = psurf->u.tex.first_layer,
657 
658             clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
659                         true, isurf->view.format, isurf->view.swizzle,
660                         convert_clear_color(psurf->format, p_color));
661          }
662       }
663    }
664 }
665 
666 /**
667  * The pipe->clear_texture() driver hook.
668  *
669  * This clears the given texture resource.
670  */
671 static void
iris_clear_texture(struct pipe_context * ctx,struct pipe_resource * p_res,unsigned level,const struct pipe_box * box,const void * data)672 iris_clear_texture(struct pipe_context *ctx,
673                    struct pipe_resource *p_res,
674                    unsigned level,
675                    const struct pipe_box *box,
676                    const void *data)
677 {
678    struct iris_context *ice = (void *) ctx;
679    struct iris_screen *screen = (void *) ctx->screen;
680    const struct intel_device_info *devinfo = &screen->devinfo;
681 
682    if (util_format_is_depth_or_stencil(p_res->format)) {
683       const struct util_format_unpack_description *unpack =
684          util_format_unpack_description(p_res->format);
685 
686       float depth = 0.0;
687       uint8_t stencil = 0;
688 
689       if (unpack->unpack_z_float)
690          util_format_unpack_z_float(p_res->format, &depth, data, 1);
691 
692       if (unpack->unpack_s_8uint)
693          util_format_unpack_s_8uint(p_res->format, &stencil, data, 1);
694 
695       clear_depth_stencil(ice, p_res, level, box, true, true, true,
696                           depth, stencil);
697    } else {
698       union isl_color_value color;
699       struct iris_resource *res = (void *) p_res;
700       enum isl_format format = res->surf.format;
701 
702       if (!isl_format_supports_rendering(devinfo, format)) {
703          const struct isl_format_layout *fmtl = isl_format_get_layout(format);
704          // XXX: actually just get_copy_format_for_bpb from BLORP
705          // XXX: don't cut and paste this
706          switch (fmtl->bpb) {
707          case 8:   format = ISL_FORMAT_R8_UINT;           break;
708          case 16:  format = ISL_FORMAT_R8G8_UINT;         break;
709          case 24:  format = ISL_FORMAT_R8G8B8_UINT;       break;
710          case 32:  format = ISL_FORMAT_R8G8B8A8_UINT;     break;
711          case 48:  format = ISL_FORMAT_R16G16B16_UINT;    break;
712          case 64:  format = ISL_FORMAT_R16G16B16A16_UINT; break;
713          case 96:  format = ISL_FORMAT_R32G32B32_UINT;    break;
714          case 128: format = ISL_FORMAT_R32G32B32A32_UINT; break;
715          default:
716             unreachable("Unknown format bpb");
717          }
718 
719          /* No aux surfaces for non-renderable surfaces */
720          assert(res->aux.usage == ISL_AUX_USAGE_NONE);
721       }
722 
723       isl_color_value_unpack(&color, format, data);
724 
725       clear_color(ice, p_res, level, box, true, format,
726                   ISL_SWIZZLE_IDENTITY, color);
727    }
728 }
729 
730 /**
731  * The pipe->clear_render_target() driver hook.
732  *
733  * This clears the given render target surface.
734  */
735 static void
iris_clear_render_target(struct pipe_context * ctx,struct pipe_surface * psurf,const union pipe_color_union * p_color,unsigned dst_x,unsigned dst_y,unsigned width,unsigned height,bool render_condition_enabled)736 iris_clear_render_target(struct pipe_context *ctx,
737                          struct pipe_surface *psurf,
738                          const union pipe_color_union *p_color,
739                          unsigned dst_x, unsigned dst_y,
740                          unsigned width, unsigned height,
741                          bool render_condition_enabled)
742 {
743    struct iris_context *ice = (void *) ctx;
744    struct iris_surface *isurf = (void *) psurf;
745    struct pipe_box box = {
746       .x = dst_x,
747       .y = dst_y,
748       .z = psurf->u.tex.first_layer,
749       .width = width,
750       .height = height,
751       .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
752    };
753 
754    clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
755                render_condition_enabled,
756                isurf->view.format, isurf->view.swizzle,
757                convert_clear_color(psurf->format, p_color));
758 }
759 
760 /**
761  * The pipe->clear_depth_stencil() driver hook.
762  *
763  * This clears the given depth/stencil surface.
764  */
765 static void
iris_clear_depth_stencil(struct pipe_context * ctx,struct pipe_surface * psurf,unsigned flags,double depth,unsigned stencil,unsigned dst_x,unsigned dst_y,unsigned width,unsigned height,bool render_condition_enabled)766 iris_clear_depth_stencil(struct pipe_context *ctx,
767                          struct pipe_surface *psurf,
768                          unsigned flags,
769                          double depth,
770                          unsigned stencil,
771                          unsigned dst_x, unsigned dst_y,
772                          unsigned width, unsigned height,
773                          bool render_condition_enabled)
774 {
775    struct iris_context *ice = (void *) ctx;
776    struct pipe_box box = {
777       .x = dst_x,
778       .y = dst_y,
779       .z = psurf->u.tex.first_layer,
780       .width = width,
781       .height = height,
782       .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
783    };
784 
785    assert(util_format_is_depth_or_stencil(psurf->texture->format));
786 
787    clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box,
788                        render_condition_enabled,
789                        flags & PIPE_CLEAR_DEPTH, flags & PIPE_CLEAR_STENCIL,
790                        depth, stencil);
791 }
792 
793 void
iris_init_clear_functions(struct pipe_context * ctx)794 iris_init_clear_functions(struct pipe_context *ctx)
795 {
796    ctx->clear = iris_clear;
797    ctx->clear_texture = iris_clear_texture;
798    ctx->clear_render_target = iris_clear_render_target;
799    ctx->clear_depth_stencil = iris_clear_depth_stencil;
800 }
801