1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 /**
24 * @file iris_draw.c
25 *
26 * The main driver hooks for drawing and launching compute shaders.
27 */
28
29 #include <stdio.h>
30 #include <errno.h>
31 #include "pipe/p_defines.h"
32 #include "pipe/p_state.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_screen.h"
35 #include "util/u_draw.h"
36 #include "util/u_inlines.h"
37 #include "util/u_transfer.h"
38 #include "util/u_upload_mgr.h"
39 #include "intel/compiler/brw_compiler.h"
40 #include "intel/compiler/brw_eu_defines.h"
41 #include "compiler/shader_info.h"
42 #include "iris_context.h"
43 #include "iris_defines.h"
44
45 static bool
prim_is_points_or_lines(const struct pipe_draw_info * draw)46 prim_is_points_or_lines(const struct pipe_draw_info *draw)
47 {
48 /* We don't need to worry about adjacency - it can only be used with
49 * geometry shaders, and we don't care about this info when GS is on.
50 */
51 return draw->mode == PIPE_PRIM_POINTS ||
52 draw->mode == PIPE_PRIM_LINES ||
53 draw->mode == PIPE_PRIM_LINE_LOOP ||
54 draw->mode == PIPE_PRIM_LINE_STRIP;
55 }
56
57 /**
58 * Record the current primitive mode and restart information, flagging
59 * related packets as dirty if necessary.
60 *
61 * This must be called before updating compiled shaders, because the patch
62 * information informs the TCS key.
63 */
64 static void
iris_update_draw_info(struct iris_context * ice,const struct pipe_draw_info * info)65 iris_update_draw_info(struct iris_context *ice,
66 const struct pipe_draw_info *info)
67 {
68 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
69 const struct intel_device_info *devinfo = &screen->devinfo;
70 const struct brw_compiler *compiler = screen->compiler;
71
72 if (ice->state.prim_mode != info->mode) {
73 ice->state.prim_mode = info->mode;
74 ice->state.dirty |= IRIS_DIRTY_VF_TOPOLOGY;
75
76
77 /* For XY Clip enables */
78 bool points_or_lines = prim_is_points_or_lines(info);
79 if (points_or_lines != ice->state.prim_is_points_or_lines) {
80 ice->state.prim_is_points_or_lines = points_or_lines;
81 ice->state.dirty |= IRIS_DIRTY_CLIP;
82 }
83 }
84
85 if (info->mode == PIPE_PRIM_PATCHES &&
86 ice->state.vertices_per_patch != ice->state.patch_vertices) {
87 ice->state.vertices_per_patch = ice->state.patch_vertices;
88 ice->state.dirty |= IRIS_DIRTY_VF_TOPOLOGY;
89
90 /* 8_PATCH TCS needs this for key->input_vertices */
91 if (compiler->use_tcs_8_patch)
92 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_UNCOMPILED_TCS;
93
94 /* Flag constants dirty for gl_PatchVerticesIn if needed. */
95 const struct shader_info *tcs_info =
96 iris_get_shader_info(ice, MESA_SHADER_TESS_CTRL);
97 if (tcs_info &&
98 BITSET_TEST(tcs_info->system_values_read, SYSTEM_VALUE_VERTICES_IN)) {
99 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_TCS;
100 ice->state.shaders[MESA_SHADER_TESS_CTRL].sysvals_need_upload = true;
101 }
102 }
103
104 /* Track restart_index changes only if primitive_restart is true */
105 const unsigned cut_index = info->primitive_restart ? info->restart_index :
106 ice->state.cut_index;
107 if (ice->state.primitive_restart != info->primitive_restart ||
108 ice->state.cut_index != cut_index) {
109 ice->state.dirty |= IRIS_DIRTY_VF;
110 ice->state.cut_index = cut_index;
111 ice->state.dirty |=
112 ((ice->state.primitive_restart != info->primitive_restart) &&
113 devinfo->verx10 >= 125) ? IRIS_DIRTY_VFG : 0;
114 ice->state.primitive_restart = info->primitive_restart;
115 }
116 }
117
118 /**
119 * Update shader draw parameters, flagging VF packets as dirty if necessary.
120 */
121 static void
iris_update_draw_parameters(struct iris_context * ice,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_indirect_info * indirect,const struct pipe_draw_start_count_bias * draw)122 iris_update_draw_parameters(struct iris_context *ice,
123 const struct pipe_draw_info *info,
124 unsigned drawid_offset,
125 const struct pipe_draw_indirect_info *indirect,
126 const struct pipe_draw_start_count_bias *draw)
127 {
128 bool changed = false;
129
130 if (ice->state.vs_uses_draw_params) {
131 struct iris_state_ref *draw_params = &ice->draw.draw_params;
132
133 if (indirect && indirect->buffer) {
134 pipe_resource_reference(&draw_params->res, indirect->buffer);
135 draw_params->offset =
136 indirect->offset + (info->index_size ? 12 : 8);
137
138 changed = true;
139 ice->draw.params_valid = false;
140 } else {
141 int firstvertex = info->index_size ? draw->index_bias : draw->start;
142
143 if (!ice->draw.params_valid ||
144 ice->draw.params.firstvertex != firstvertex ||
145 ice->draw.params.baseinstance != info->start_instance) {
146
147 changed = true;
148 ice->draw.params.firstvertex = firstvertex;
149 ice->draw.params.baseinstance = info->start_instance;
150 ice->draw.params_valid = true;
151
152 u_upload_data(ice->ctx.const_uploader, 0,
153 sizeof(ice->draw.params), 4, &ice->draw.params,
154 &draw_params->offset, &draw_params->res);
155 }
156 }
157 }
158
159 if (ice->state.vs_uses_derived_draw_params) {
160 struct iris_state_ref *derived_params = &ice->draw.derived_draw_params;
161 int is_indexed_draw = info->index_size ? -1 : 0;
162
163 if (ice->draw.derived_params.drawid != drawid_offset ||
164 ice->draw.derived_params.is_indexed_draw != is_indexed_draw) {
165
166 changed = true;
167 ice->draw.derived_params.drawid = drawid_offset;
168 ice->draw.derived_params.is_indexed_draw = is_indexed_draw;
169
170 u_upload_data(ice->ctx.const_uploader, 0,
171 sizeof(ice->draw.derived_params), 4,
172 &ice->draw.derived_params,
173 &derived_params->offset, &derived_params->res);
174 }
175 }
176
177 if (changed) {
178 ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS |
179 IRIS_DIRTY_VERTEX_ELEMENTS |
180 IRIS_DIRTY_VF_SGVS;
181 }
182 }
183
184 static void
iris_indirect_draw_vbo(struct iris_context * ice,const struct pipe_draw_info * dinfo,unsigned drawid_offset,const struct pipe_draw_indirect_info * dindirect,const struct pipe_draw_start_count_bias * draw)185 iris_indirect_draw_vbo(struct iris_context *ice,
186 const struct pipe_draw_info *dinfo,
187 unsigned drawid_offset,
188 const struct pipe_draw_indirect_info *dindirect,
189 const struct pipe_draw_start_count_bias *draw)
190 {
191 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
192 struct pipe_draw_info info = *dinfo;
193 struct pipe_draw_indirect_info indirect = *dindirect;
194
195 iris_emit_buffer_barrier_for(batch, iris_resource_bo(indirect.buffer),
196 IRIS_DOMAIN_VF_READ);
197
198 if (indirect.indirect_draw_count) {
199 struct iris_bo *draw_count_bo =
200 iris_resource_bo(indirect.indirect_draw_count);
201 iris_emit_buffer_barrier_for(batch, draw_count_bo,
202 IRIS_DOMAIN_OTHER_READ);
203
204 if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT) {
205 /* Upload MI_PREDICATE_RESULT to GPR15.*/
206 batch->screen->vtbl.load_register_reg64(batch, CS_GPR(15), MI_PREDICATE_RESULT);
207 }
208 }
209
210 const uint64_t orig_dirty = ice->state.dirty;
211 const uint64_t orig_stage_dirty = ice->state.stage_dirty;
212
213 for (int i = 0; i < indirect.draw_count; i++) {
214 iris_batch_maybe_flush(batch, 1500);
215
216 iris_update_draw_parameters(ice, &info, drawid_offset + i, &indirect, draw);
217
218 batch->screen->vtbl.upload_render_state(ice, batch, &info, drawid_offset + i, &indirect, draw);
219
220 ice->state.dirty &= ~IRIS_ALL_DIRTY_FOR_RENDER;
221 ice->state.stage_dirty &= ~IRIS_ALL_STAGE_DIRTY_FOR_RENDER;
222
223 indirect.offset += indirect.stride;
224 }
225
226 if (indirect.indirect_draw_count &&
227 ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT) {
228 /* Restore MI_PREDICATE_RESULT. */
229 batch->screen->vtbl.load_register_reg64(batch, MI_PREDICATE_RESULT, CS_GPR(15));
230 }
231
232 /* Put this back for post-draw resolves, we'll clear it again after. */
233 ice->state.dirty = orig_dirty;
234 ice->state.stage_dirty = orig_stage_dirty;
235 }
236
237 static void
iris_simple_draw_vbo(struct iris_context * ice,const struct pipe_draw_info * draw,unsigned drawid_offset,const struct pipe_draw_indirect_info * indirect,const struct pipe_draw_start_count_bias * sc)238 iris_simple_draw_vbo(struct iris_context *ice,
239 const struct pipe_draw_info *draw,
240 unsigned drawid_offset,
241 const struct pipe_draw_indirect_info *indirect,
242 const struct pipe_draw_start_count_bias *sc)
243 {
244 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
245
246 iris_batch_maybe_flush(batch, 1500);
247
248 iris_update_draw_parameters(ice, draw, drawid_offset, indirect, sc);
249
250 batch->screen->vtbl.upload_render_state(ice, batch, draw, drawid_offset, indirect, sc);
251 }
252
253 /**
254 * The pipe->draw_vbo() driver hook. Performs a draw on the GPU.
255 */
256 void
iris_draw_vbo(struct pipe_context * ctx,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_indirect_info * indirect,const struct pipe_draw_start_count_bias * draws,unsigned num_draws)257 iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info,
258 unsigned drawid_offset,
259 const struct pipe_draw_indirect_info *indirect,
260 const struct pipe_draw_start_count_bias *draws,
261 unsigned num_draws)
262 {
263 if (num_draws > 1) {
264 util_draw_multi(ctx, info, drawid_offset, indirect, draws, num_draws);
265 return;
266 }
267
268 if (!indirect && (!draws[0].count || !info->instance_count))
269 return;
270
271 struct iris_context *ice = (struct iris_context *) ctx;
272 struct iris_screen *screen = (struct iris_screen*)ice->ctx.screen;
273 const struct intel_device_info *devinfo = &screen->devinfo;
274 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
275
276 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
277 return;
278
279 if (INTEL_DEBUG(DEBUG_REEMIT)) {
280 ice->state.dirty |= IRIS_ALL_DIRTY_FOR_RENDER;
281 ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_FOR_RENDER;
282 }
283
284 iris_update_draw_info(ice, info);
285
286 if (devinfo->ver == 9)
287 gfx9_toggle_preemption(ice, batch, info);
288
289 iris_update_compiled_shaders(ice);
290
291 if (ice->state.dirty & IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES) {
292 bool draw_aux_buffer_disabled[BRW_MAX_DRAW_BUFFERS] = { };
293 for (gl_shader_stage stage = 0; stage < MESA_SHADER_COMPUTE; stage++) {
294 if (ice->shaders.prog[stage])
295 iris_predraw_resolve_inputs(ice, batch, draw_aux_buffer_disabled,
296 stage, true);
297 }
298 iris_predraw_resolve_framebuffer(ice, batch, draw_aux_buffer_disabled);
299 }
300
301 if (ice->state.dirty & IRIS_DIRTY_RENDER_MISC_BUFFER_FLUSHES) {
302 for (gl_shader_stage stage = 0; stage < MESA_SHADER_COMPUTE; stage++)
303 iris_predraw_flush_buffers(ice, batch, stage);
304 }
305
306 iris_binder_reserve_3d(ice);
307
308 batch->screen->vtbl.update_binder_address(batch, &ice->state.binder);
309
310 iris_handle_always_flush_cache(batch);
311
312 if (indirect && indirect->buffer)
313 iris_indirect_draw_vbo(ice, info, drawid_offset, indirect, &draws[0]);
314 else
315 iris_simple_draw_vbo(ice, info, drawid_offset, indirect, &draws[0]);
316
317 iris_handle_always_flush_cache(batch);
318
319 iris_postdraw_update_resolve_tracking(ice, batch);
320
321 ice->state.dirty &= ~IRIS_ALL_DIRTY_FOR_RENDER;
322 ice->state.stage_dirty &= ~IRIS_ALL_STAGE_DIRTY_FOR_RENDER;
323 }
324
325 static void
iris_update_grid_size_resource(struct iris_context * ice,const struct pipe_grid_info * grid)326 iris_update_grid_size_resource(struct iris_context *ice,
327 const struct pipe_grid_info *grid)
328 {
329 const struct iris_screen *screen = (void *) ice->ctx.screen;
330 const struct isl_device *isl_dev = &screen->isl_dev;
331 struct iris_state_ref *grid_ref = &ice->state.grid_size;
332 struct iris_state_ref *state_ref = &ice->state.grid_surf_state;
333
334 const struct iris_compiled_shader *shader = ice->shaders.prog[MESA_SHADER_COMPUTE];
335 bool grid_needs_surface = shader->bt.used_mask[IRIS_SURFACE_GROUP_CS_WORK_GROUPS];
336 bool grid_updated = false;
337
338 if (grid->indirect) {
339 pipe_resource_reference(&grid_ref->res, grid->indirect);
340 grid_ref->offset = grid->indirect_offset;
341
342 /* Zero out the grid size so that the next non-indirect grid launch will
343 * re-upload it properly.
344 */
345 memset(ice->state.last_grid, 0, sizeof(ice->state.last_grid));
346 grid_updated = true;
347 } else if (memcmp(ice->state.last_grid, grid->grid, sizeof(grid->grid)) != 0) {
348 memcpy(ice->state.last_grid, grid->grid, sizeof(grid->grid));
349 u_upload_data(ice->state.dynamic_uploader, 0, sizeof(grid->grid), 4,
350 grid->grid, &grid_ref->offset, &grid_ref->res);
351 grid_updated = true;
352 }
353
354 /* If we changed the grid, the old surface state is invalid. */
355 if (grid_updated)
356 pipe_resource_reference(&state_ref->res, NULL);
357
358 /* Skip surface upload if we don't need it or we already have one */
359 if (!grid_needs_surface || state_ref->res)
360 return;
361
362 struct iris_bo *grid_bo = iris_resource_bo(grid_ref->res);
363
364 void *surf_map = NULL;
365 u_upload_alloc(ice->state.surface_uploader, 0, isl_dev->ss.size,
366 isl_dev->ss.align, &state_ref->offset, &state_ref->res,
367 &surf_map);
368 state_ref->offset +=
369 iris_bo_offset_from_base_address(iris_resource_bo(state_ref->res));
370 isl_buffer_fill_state(&screen->isl_dev, surf_map,
371 .address = grid_ref->offset + grid_bo->address,
372 .size_B = sizeof(grid->grid),
373 .format = ISL_FORMAT_RAW,
374 .stride_B = 1,
375 .mocs = iris_mocs(grid_bo, isl_dev,
376 ISL_SURF_USAGE_CONSTANT_BUFFER_BIT));
377
378 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_BINDINGS_CS;
379 }
380
381 void
iris_launch_grid(struct pipe_context * ctx,const struct pipe_grid_info * grid)382 iris_launch_grid(struct pipe_context *ctx, const struct pipe_grid_info *grid)
383 {
384 struct iris_context *ice = (struct iris_context *) ctx;
385 struct iris_batch *batch = &ice->batches[IRIS_BATCH_COMPUTE];
386
387 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
388 return;
389
390 if (INTEL_DEBUG(DEBUG_REEMIT)) {
391 ice->state.dirty |= IRIS_ALL_DIRTY_FOR_COMPUTE;
392 ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE;
393 }
394
395 if (ice->state.dirty & IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES)
396 iris_predraw_resolve_inputs(ice, batch, NULL, MESA_SHADER_COMPUTE, false);
397
398 if (ice->state.dirty & IRIS_DIRTY_COMPUTE_MISC_BUFFER_FLUSHES)
399 iris_predraw_flush_buffers(ice, batch, MESA_SHADER_COMPUTE);
400
401 iris_batch_maybe_flush(batch, 1500);
402
403 iris_update_compiled_compute_shader(ice);
404
405 if (memcmp(ice->state.last_block, grid->block, sizeof(grid->block)) != 0) {
406 memcpy(ice->state.last_block, grid->block, sizeof(grid->block));
407 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_CS;
408 ice->state.shaders[MESA_SHADER_COMPUTE].sysvals_need_upload = true;
409 }
410
411 if (ice->state.last_grid_dim != grid->work_dim) {
412 ice->state.last_grid_dim = grid->work_dim;
413 ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_CS;
414 ice->state.shaders[MESA_SHADER_COMPUTE].sysvals_need_upload = true;
415 }
416
417 iris_update_grid_size_resource(ice, grid);
418
419 iris_binder_reserve_compute(ice);
420 batch->screen->vtbl.update_binder_address(batch, &ice->state.binder);
421
422 if (ice->state.compute_predicate) {
423 batch->screen->vtbl.load_register_mem64(batch, MI_PREDICATE_RESULT,
424 ice->state.compute_predicate, 0);
425 ice->state.compute_predicate = NULL;
426 }
427
428 iris_handle_always_flush_cache(batch);
429
430 batch->screen->vtbl.upload_compute_state(ice, batch, grid);
431
432 iris_handle_always_flush_cache(batch);
433
434 ice->state.dirty &= ~IRIS_ALL_DIRTY_FOR_COMPUTE;
435 ice->state.stage_dirty &= ~IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE;
436
437 /* Note: since compute shaders can't access the framebuffer, there's
438 * no need to call iris_postdraw_update_resolve_tracking.
439 */
440 }
441