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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef D3D12_VIDEO_DEC_REFMGR_H
25 #define D3D12_VIDEO_DEC_REFMGR_H
26 
27 #include "d3d12_video_types.h"
28 #include "d3d12_video_dpb_storage_manager.h"
29 #include "d3d12_util.h"
30 #include <algorithm>
31 #include <map>
32 
33 struct d3d12_video_decoder_references_manager
34 {
35    d3d12_video_decoder_references_manager(const struct d3d12_screen *       pD3D12Screen,
36                                           uint32_t                          NodeMask,
37                                           d3d12_video_decode_profile_type   DecodeProfileType,
38                                           d3d12_video_decode_dpb_descriptor dpbDescriptor);
39 
is_reference_onlyd3d12_video_decoder_references_manager40    bool is_reference_only()
41    {
42       return m_dpbDescriptor.fReferenceOnly;
43    }
is_array_of_texturesd3d12_video_decoder_references_manager44    bool is_array_of_textures()
45    {
46       return m_dpbDescriptor.fArrayOfTexture;
47    }
48 
is_pipe_buffer_underlying_output_decode_allocationd3d12_video_decoder_references_manager49    bool is_pipe_buffer_underlying_output_decode_allocation()
50    {
51       return (!is_reference_only() && is_array_of_textures());
52    }
53 
54    void mark_all_references_as_unused();
55    void release_unused_references_texture_memory();
56 
57    template <typename T, size_t size>
58    void mark_references_in_use(const T (&picEntries)[size]);
59    void mark_reference_in_use(uint16_t index);
60 
61    uint16_t store_future_reference(uint16_t index,
62                                    _In_ ComPtr<ID3D12VideoDecoderHeap> &decoderHeap,
63                                    ID3D12Resource *                     pTexture2D,
64                                    uint32_t                             subresourceIndex);
65 
66    // Will clear() argument outNeededTransitions and fill it with the necessary transitions to perform by the caller
67    // after the method returns
68    template <typename T, size_t size>
69    void update_entries(T (&picEntries)[size], std::vector<D3D12_RESOURCE_BARRIER> &outNeededTransitions);
70 
71    void get_reference_only_output(
72       struct pipe_video_buffer *  pCurrentDecodeTarget,
73       ID3D12Resource **ppOutputReference,     // out -> new reference slot assigned or nullptr
74       uint32_t *       pOutputSubresource,    // out -> new reference slot assigned or nullptr
75       bool &outNeedsTransitionToDecodeWrite   // out -> indicates if output resource argument has to be transitioned to
76                                               // D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE by the caller
77    );
78 
79    // Gets the output texture for the current frame to be decoded
80    void get_current_frame_decode_output_texture(struct pipe_video_buffer *pCurrentDecodeTarget, ID3D12Resource **ppOutTexture2D, uint32_t *pOutSubresourceIndex);
81 
82    D3D12_VIDEO_DECODE_REFERENCE_FRAMES get_current_reference_frames();
83 
84    void print_dpb();
85 
86    ///
87    /// Get the Index7Bits associated with this decode target
88    /// If there isn't one assigned yet, gives out a fresh/unused Index7Bits
89    ///
get_index7bitsd3d12_video_decoder_references_manager90    uint8_t get_index7bits(struct pipe_video_buffer * pDecodeTarget) {
91       bool bDecodeTargetAlreadyHasIndex = (m_DecodeTargetToOriginalIndex7Bits.count(pDecodeTarget) > 0);
92       if(bDecodeTargetAlreadyHasIndex)
93       {
94          return m_DecodeTargetToOriginalIndex7Bits[pDecodeTarget];
95       } else {
96          uint8_t freshIdx = m_CurrentIndex7BitsAvailable;
97 
98          // Make sure next "available" index is not already used. Should be cleaned up and there shouldn't be never 127 in flight used indices
99             #if DEBUG
100                auto it = std::find_if(m_DecodeTargetToOriginalIndex7Bits.begin(), m_DecodeTargetToOriginalIndex7Bits.end(),
101                   [&freshIdx](const std::pair< struct pipe_video_buffer*, uint8_t > &p) {
102                      return p.second == freshIdx;
103                   });
104 
105                assert(it == m_DecodeTargetToOriginalIndex7Bits.end());
106             #endif
107 
108          // Point to next circular index for next call
109          m_CurrentIndex7BitsAvailable = ((m_CurrentIndex7BitsAvailable + 1) % 127);
110 
111          // Assign freshIdx to pDecodeTarget
112          m_DecodeTargetToOriginalIndex7Bits[pDecodeTarget] = freshIdx;
113          return freshIdx;
114       }
115    }
116 
117  private:
118    uint16_t update_entry(
119       uint16_t         index,                // in
120       ID3D12Resource *&pOutputReference,     // out -> new reference slot assigned or nullptr
121       uint32_t &       OutputSubresource,    // out -> new reference slot assigned or 0
122       bool &outNeedsTransitionToDecodeRead   // out -> indicates if output resource argument has to be transitioned to
123                                              // D3D12_RESOURCE_STATE_VIDEO_DECODE_READ by the caller
124    );
125 
126    uint16_t find_remapped_index(uint16_t originalIndex);
127 
128    struct ReferenceData
129    {
130       uint16_t originalIndex;
131       bool     fUsed;
132    };
133 
134    // Holds the DPB textures
135    std::unique_ptr<d3d12_video_dpb_storage_manager_interface> m_upD3D12TexturesStorageManager;
136    std::vector<ID3D12VideoDecoderHeap *>
137       m_ppHeaps;   // Auxiliary allocation to QueryInterface the IUnknown's
138                    // m_upD3D12TexturesStorageManager->get_current_reference_frames().ppHeaps
139                    // containing the generic video encode/decode heap;
140 
141    // Holds the mapping between DXVA PicParams indices and the D3D12 indices
142    std::vector<ReferenceData> m_referenceDXVAIndices;
143 
144    std::map<struct pipe_video_buffer *, uint8_t> m_DecodeTargetToOriginalIndex7Bits = { };
145    uint8_t m_CurrentIndex7BitsAvailable = 0;
146 
147    ComPtr<ID3D12Resource> m_pClearDecodedOutputTexture;
148 
149    const struct d3d12_screen *       m_pD3D12Screen;
150    uint16_t                          m_invalidIndex;
151    d3d12_video_decode_dpb_descriptor m_dpbDescriptor      = {};
152    uint16_t                          m_currentOutputIndex = 0;
153    uint16_t                          m_currentSubresourceIndex = 0;
154    ID3D12Resource*                   m_currentResource = nullptr;
155    D3D12_FEATURE_DATA_FORMAT_INFO    m_formatInfo         = { m_dpbDescriptor.Format };
156 };
157 
158 
159 //----------------------------------------------------------------------------------------------------------------------------------
160 template <typename T, size_t size>
161 void
update_entries(T (& picEntries)[size],std::vector<D3D12_RESOURCE_BARRIER> & outNeededTransitions)162 d3d12_video_decoder_references_manager::update_entries(T (&picEntries)[size],
163                                                        std::vector<D3D12_RESOURCE_BARRIER> &outNeededTransitions)
164 {
165    outNeededTransitions.clear();
166 
167    for (auto &picEntry : picEntries) {
168       // uint16_t update_entry(
169       //     uint16_t index, // in
170       //     ID3D12Resource*& pOutputReference, // out -> new reference slot assigned or nullptr
171       //     uint32_t& OutputSubresource, // out -> new reference slot assigned or 0
172       //     bool& outNeedsTransitionToDecodeRead // out -> indicates if output resource argument has to be transitioned
173       //     to D3D12_RESOURCE_STATE_VIDEO_DECODE_READ by the caller
174       // );
175 
176       ID3D12Resource *pOutputReference               = {};
177       uint32_t        OutputSubresource              = 0u;
178       bool            outNeedsTransitionToDecodeRead = false;
179 
180       picEntry.Index7Bits =
181          update_entry(picEntry.Index7Bits, pOutputReference, OutputSubresource, outNeedsTransitionToDecodeRead);
182 
183       if (outNeedsTransitionToDecodeRead) {
184          ///
185          /// The subresource indexing in D3D12 Video within the DPB doesn't take into account the Y, UV planes (ie.
186          /// subresource 0, 1, 2, 3..., N are different full NV12 references in the DPB) but when using the subresources
187          /// in other areas of D3D12 we need to convert it to the D3D12CalcSubresource format, explained in
188          /// https://docs.microsoft.com/en-us/windows/win32/direct3d12/subresources
189          ///
190          CD3DX12_RESOURCE_DESC refDesc(GetDesc(pOutputReference));
191          uint32_t              MipLevel, PlaneSlice, ArraySlice;
192          D3D12DecomposeSubresource(OutputSubresource,
193                                    refDesc.MipLevels,
194                                    refDesc.ArraySize(),
195                                    MipLevel,
196                                    ArraySlice,
197                                    PlaneSlice);
198 
199          for (PlaneSlice = 0; PlaneSlice < m_formatInfo.PlaneCount; PlaneSlice++) {
200             uint planeOutputSubresource = refDesc.CalcSubresource(MipLevel, ArraySlice, PlaneSlice);
201             outNeededTransitions.push_back(CD3DX12_RESOURCE_BARRIER::Transition(pOutputReference,
202                                                                                 D3D12_RESOURCE_STATE_COMMON,
203                                                                                 D3D12_RESOURCE_STATE_VIDEO_DECODE_READ,
204                                                                                 planeOutputSubresource));
205          }
206       }
207    }
208 }
209 
210 //----------------------------------------------------------------------------------------------------------------------------------
211 template <typename T, size_t size>
212 void
mark_references_in_use(const T (& picEntries)[size])213 d3d12_video_decoder_references_manager::mark_references_in_use(const T (&picEntries)[size])
214 {
215    for (auto &picEntry : picEntries) {
216       mark_reference_in_use(picEntry.Index7Bits);
217    }
218 }
219 
220 #endif
221