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1 /*-------------------------------------------------------------------------
2  * OpenGL Conformance Test Suite
3  * -----------------------------
4  *
5  * Copyright (c) 2014-2016 The Khronos Group Inc.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */ /*!
20  * \file
21  * \brief
22  */ /*-------------------------------------------------------------------*/
23 
24 /**
25  * \file  gl4cTextureViewTests.cpp
26  * \brief Implements conformance tests for "texture view" functionality.
27  */ /*-------------------------------------------------------------------*/
28 
29 #include "gl4cTextureViewTests.hpp"
30 #include "deFloat16.h"
31 #include "deMath.h"
32 #include "gluContextInfo.hpp"
33 #include "glwFunctions.hpp"
34 #include "tcuFloat.hpp"
35 #include "tcuTestLog.hpp"
36 #include <algorithm>
37 
38 /* Type definitions needed to handle GL_R11F_G11F_B10F internal format */
39 typedef tcu::Float<deUint32, 5, 5, 15, 0> Float10;
40 typedef tcu::Float<deUint32, 5, 6, 15, 0> Float11;
41 
42 namespace gl4cts
43 {
44 using namespace TextureView;
45 
46 /** Stores internalformat->view class associations */
47 const int internalformat_view_compatibility_array[] = {
48 	/*      [internalformat]                       [view class]        */
49 	GL_RGBA32F, VIEW_CLASS_128_BITS, GL_RGBA32UI, VIEW_CLASS_128_BITS, GL_RGBA32I, VIEW_CLASS_128_BITS, GL_RGB32F,
50 	VIEW_CLASS_96_BITS, GL_RGB32UI, VIEW_CLASS_96_BITS, GL_RGB32I, VIEW_CLASS_96_BITS, GL_RGBA16F, VIEW_CLASS_64_BITS,
51 	GL_RG32F, VIEW_CLASS_64_BITS, GL_RGBA16UI, VIEW_CLASS_64_BITS, GL_RG32UI, VIEW_CLASS_64_BITS, GL_RGBA16I,
52 	VIEW_CLASS_64_BITS, GL_RG32I, VIEW_CLASS_64_BITS, GL_RGBA16, VIEW_CLASS_64_BITS, GL_RGBA16_SNORM,
53 	VIEW_CLASS_64_BITS, GL_RGB16, VIEW_CLASS_48_BITS, GL_RGB16_SNORM, VIEW_CLASS_48_BITS, GL_RGB16F, VIEW_CLASS_48_BITS,
54 	GL_RGB16UI, VIEW_CLASS_48_BITS, GL_RGB16I, VIEW_CLASS_48_BITS, GL_RG16F, VIEW_CLASS_32_BITS, GL_R11F_G11F_B10F,
55 	VIEW_CLASS_32_BITS, GL_R32F, VIEW_CLASS_32_BITS, GL_RGB10_A2UI, VIEW_CLASS_32_BITS, GL_RGBA8UI, VIEW_CLASS_32_BITS,
56 	GL_RG16UI, VIEW_CLASS_32_BITS, GL_R32UI, VIEW_CLASS_32_BITS, GL_RGBA8I, VIEW_CLASS_32_BITS, GL_RG16I,
57 	VIEW_CLASS_32_BITS, GL_R32I, VIEW_CLASS_32_BITS, GL_RGB10_A2, VIEW_CLASS_32_BITS, GL_RGBA8, VIEW_CLASS_32_BITS,
58 	GL_RG16, VIEW_CLASS_32_BITS, GL_RGBA8_SNORM, VIEW_CLASS_32_BITS, GL_RG16_SNORM, VIEW_CLASS_32_BITS, GL_SRGB8_ALPHA8,
59 	VIEW_CLASS_32_BITS, GL_RGB9_E5, VIEW_CLASS_32_BITS, GL_RGB8, VIEW_CLASS_24_BITS, GL_RGB8_SNORM, VIEW_CLASS_24_BITS,
60 	GL_SRGB8, VIEW_CLASS_24_BITS, GL_RGB8UI, VIEW_CLASS_24_BITS, GL_RGB8I, VIEW_CLASS_24_BITS, GL_R16F,
61 	VIEW_CLASS_16_BITS, GL_RG8UI, VIEW_CLASS_16_BITS, GL_R16UI, VIEW_CLASS_16_BITS, GL_RG8I, VIEW_CLASS_16_BITS,
62 	GL_R16I, VIEW_CLASS_16_BITS, GL_RG8, VIEW_CLASS_16_BITS, GL_R16, VIEW_CLASS_16_BITS, GL_RG8_SNORM,
63 	VIEW_CLASS_16_BITS, GL_R16_SNORM, VIEW_CLASS_16_BITS, GL_R8UI, VIEW_CLASS_8_BITS, GL_R8I, VIEW_CLASS_8_BITS, GL_R8,
64 	VIEW_CLASS_8_BITS, GL_R8_SNORM, VIEW_CLASS_8_BITS,
65 
66 	/* Compressed texture formats. */
67 	GL_COMPRESSED_RED_RGTC1, VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_SIGNED_RED_RGTC1, VIEW_CLASS_RGTC1_RED,
68 	GL_COMPRESSED_RG_RGTC2, VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_SIGNED_RG_RGTC2, VIEW_CLASS_RGTC2_RG,
69 	GL_COMPRESSED_RGBA_BPTC_UNORM, VIEW_CLASS_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, VIEW_CLASS_BPTC_UNORM,
70 	GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, VIEW_CLASS_BPTC_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,
71 	VIEW_CLASS_BPTC_FLOAT
72 };
73 
74 const int n_internalformat_view_compatibility_array_entries =
75 	sizeof(internalformat_view_compatibility_array) / sizeof(internalformat_view_compatibility_array[0]);
76 
77 /** Stores all internalformats valid in OpenGL 4.x. Information whether particular internalformat
78  *  can be considered supported can be retrieved by calling TextureViewTests::isInternalformatSupported()
79  *  function.
80  */
81 const glw::GLenum valid_gl_internalformats[] = {
82 	/* Section 8.5.1 */
83 	GL_RGBA32F,		   /* >= GL 4.0 */
84 	GL_RGBA32I,		   /* >= GL 4.0 */
85 	GL_RGBA32UI,	   /* >= GL 4.0 */
86 	GL_RGBA16,		   /* >= GL 4.0 */
87 	GL_RGBA16F,		   /* >= GL 4.0 */
88 	GL_RGBA16I,		   /* >= GL 4.0 */
89 	GL_RGBA16UI,	   /* >= GL 4.0 */
90 	GL_RGBA8,		   /* >= GL 4.0 */
91 	GL_RGBA8I,		   /* >= GL 4.0 */
92 	GL_RGBA8UI,		   /* >= GL 4.0 */
93 	GL_SRGB8_ALPHA8,   /* >= GL 4.0 */
94 	GL_RGB10_A2,	   /* >= GL 4.0 */
95 	GL_RGB10_A2UI,	 /* >= GL 4.0 */
96 	GL_RGB5_A1,		   /* >= GL 4.0 */
97 	GL_RGBA4,		   /* >= GL 4.0 */
98 	GL_R11F_G11F_B10F, /* >= GL 4.0 */
99 	GL_RGB565,		   /* >= GL 4.2 */
100 	GL_RG32F,		   /* >= GL 4.0 */
101 	GL_RG32I,		   /* >= GL 4.0 */
102 	GL_RG32UI,		   /* >= GL 4.0 */
103 	GL_RG16,		   /* >= GL 4.0 */
104 	GL_RG16F,		   /* >= GL 4.0 */
105 	GL_RG16I,		   /* >= GL 4.0 */
106 	GL_RG16UI,		   /* >= GL 4.0 */
107 	GL_RG8,			   /* >= GL 4.0 */
108 	GL_RG8I,		   /* >= GL 4.0 */
109 	GL_RG8UI,		   /* >= GL 4.0 */
110 	GL_R32F,		   /* >= GL 4.0 */
111 	GL_R32I,		   /* >= GL 4.0 */
112 	GL_R32UI,		   /* >= GL 4.0 */
113 	GL_R16F,		   /* >= GL 4.0 */
114 	GL_R16I,		   /* >= GL 4.0 */
115 	GL_R16UI,		   /* >= GL 4.0 */
116 	GL_R16,			   /* >= GL 4.0 */
117 	GL_R8,			   /* >= GL 4.0 */
118 	GL_R8I,			   /* >= GL 4.0 */
119 	GL_R8UI,		   /* >= GL 4.0 */
120 	GL_RGBA16_SNORM,   /* >= GL 4.0 */
121 	GL_RGBA8_SNORM,	/* >= GL 4.0 */
122 	GL_RGB32F,		   /* >= GL 4.0 */
123 	GL_RGB32I,		   /* >= GL 4.0 */
124 	GL_RGB32UI,		   /* >= GL 4.0 */
125 	GL_RGB16_SNORM,	/* >= GL 4.0 */
126 	GL_RGB16F,		   /* >= GL 4.0 */
127 	GL_RGB16I,		   /* >= GL 4.0 */
128 	GL_RGB16UI,		   /* >= GL 4.0 */
129 	GL_RGB16,		   /* >= GL 4.0 */
130 	GL_RGB8_SNORM,	 /* >= GL 4.0 */
131 	GL_RGB8,		   /* >= GL 4.0 */
132 	GL_RGB8I,		   /* >= GL 4.0 */
133 	GL_RGB8UI,		   /* >= GL 4.0 */
134 	GL_SRGB8,		   /* >= GL 4.0 */
135 	GL_RGB9_E5,		   /* >= GL 4.0 */
136 	GL_RG16_SNORM,	 /* >= GL 4.0 */
137 	GL_RG8_SNORM,	  /* >= GL 4.0 */
138 	GL_R16_SNORM,	  /* >= GL 4.0 */
139 	GL_R8_SNORM,	   /* >= GL 4.0 */
140 
141 	GL_DEPTH_COMPONENT32F, /* >= GL 4.0 */
142 	GL_DEPTH_COMPONENT24,  /* >= GL 4.0 */
143 	GL_DEPTH_COMPONENT16,  /* >= GL 4.0 */
144 
145 	GL_DEPTH32F_STENCIL8, /* >= GL 4.0 */
146 	GL_DEPTH24_STENCIL8,  /* >= GL 4.0 */
147 
148 	/* Table 8.14: generic compressed internalformats have been removed */
149 	GL_COMPRESSED_RED_RGTC1,					  /* >= GL 4.0 */
150 	GL_COMPRESSED_SIGNED_RED_RGTC1,				  /* >= GL 4.0 */
151 	GL_COMPRESSED_RG_RGTC2,						  /* >= GL 4.0 */
152 	GL_COMPRESSED_SIGNED_RG_RGTC2,				  /* >= GL 4.0 */
153 	GL_COMPRESSED_RGBA_BPTC_UNORM,				  /* >= GL 4.2 */
154 	GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,		  /* >= GL 4.2 */
155 	GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,		  /* >= GL 4.2 */
156 	GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,		  /* >= GL 4.2 */
157 	GL_COMPRESSED_RGB8_ETC2,					  /* >= GL 4.3 */
158 	GL_COMPRESSED_SRGB8_ETC2,					  /* >= GL 4.3 */
159 	GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,  /* >= GL 4.3 */
160 	GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, /* >= GL 4.3 */
161 	GL_COMPRESSED_RGBA8_ETC2_EAC,				  /* >= GL 4.3 */
162 	GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,		  /* >= GL 4.3 */
163 	GL_COMPRESSED_R11_EAC,						  /* >= GL 4.3 */
164 	GL_COMPRESSED_SIGNED_R11_EAC,				  /* >= GL 4.3 */
165 	GL_COMPRESSED_RG11_EAC,						  /* >= GL 4.3 */
166 	GL_COMPRESSED_SIGNED_RG11_EAC,				  /* >= GL 4.3 */
167 };
168 
169 const int n_valid_gl_internalformats = sizeof(valid_gl_internalformats) / sizeof(valid_gl_internalformats[0]);
170 
171 /** An array of texture targets that is used by a number of TextureViewUtilities methods. */
172 static glw::GLenum valid_texture_targets[] = { GL_TEXTURE_1D,
173 											   GL_TEXTURE_1D_ARRAY,
174 											   GL_TEXTURE_2D,
175 											   GL_TEXTURE_2D_ARRAY,
176 											   GL_TEXTURE_2D_MULTISAMPLE,
177 											   GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
178 											   GL_TEXTURE_3D,
179 											   GL_TEXTURE_BUFFER,
180 											   GL_TEXTURE_CUBE_MAP,
181 											   GL_TEXTURE_CUBE_MAP_ARRAY,
182 											   GL_TEXTURE_RECTANGLE };
183 const unsigned int n_valid_texture_targets = sizeof(valid_texture_targets) / sizeof(valid_texture_targets[0]);
184 
185 /** Retrieves amount of components defined by user-specified internalformat.
186  *
187  *  This function throws TestError exception if @param internalformat is not recognized.
188  *
189  *  @param internalformat Internalformat to use for the query.
190  *
191  *  @return Requested value.
192  **/
getAmountOfComponentsForInternalformat(const glw::GLenum internalformat)193 unsigned int TextureViewUtilities::getAmountOfComponentsForInternalformat(const glw::GLenum internalformat)
194 {
195 	unsigned int result = 0;
196 
197 	switch (internalformat)
198 	{
199 	case GL_COMPRESSED_RGBA_BPTC_UNORM:
200 	case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
201 	case GL_RGB10_A2:
202 	case GL_RGB10_A2UI:
203 	case GL_RGB5_A1:
204 	case GL_RGBA16F:
205 	case GL_RGBA16I:
206 	case GL_RGBA16UI:
207 	case GL_RGBA16:
208 	case GL_RGBA16_SNORM:
209 	case GL_RGBA32F:
210 	case GL_RGBA32I:
211 	case GL_RGBA32UI:
212 	case GL_RGBA4:
213 	case GL_RGBA8I:
214 	case GL_RGBA8UI:
215 	case GL_RGBA8:
216 	case GL_RGBA8_SNORM:
217 	case GL_SRGB8_ALPHA8:
218 	{
219 		result = 4;
220 
221 		break;
222 	}
223 
224 	case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
225 	case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
226 	case GL_R11F_G11F_B10F:
227 	case GL_RGB16_SNORM:
228 	case GL_RGB16F:
229 	case GL_RGB16I:
230 	case GL_RGB16UI:
231 	case GL_RGB16:
232 	case GL_RGB32F:
233 	case GL_RGB32I:
234 	case GL_RGB32UI:
235 	case GL_RGB565:
236 	case GL_RGB8:
237 	case GL_RGB8_SNORM:
238 	case GL_RGB8I:
239 	case GL_RGB8UI:
240 	case GL_RGB9_E5:
241 	case GL_SRGB8:
242 	{
243 		result = 3;
244 
245 		break;
246 	}
247 
248 	case GL_COMPRESSED_RG_RGTC2:
249 	case GL_COMPRESSED_SIGNED_RG_RGTC2:
250 	case GL_RG16:
251 	case GL_RG16F:
252 	case GL_RG16I:
253 	case GL_RG16UI:
254 	case GL_RG16_SNORM:
255 	case GL_RG32F:
256 	case GL_RG32I:
257 	case GL_RG32UI:
258 	case GL_RG8:
259 	case GL_RG8_SNORM:
260 	case GL_RG8I:
261 	case GL_RG8UI:
262 	{
263 		result = 2;
264 
265 		break;
266 	}
267 
268 	case GL_COMPRESSED_RED_RGTC1:
269 	case GL_COMPRESSED_SIGNED_RED_RGTC1:
270 	case GL_DEPTH_COMPONENT16:
271 	case GL_DEPTH_COMPONENT24:
272 	case GL_DEPTH32F_STENCIL8: /* only one piece of information can be retrieved at a time */
273 	case GL_DEPTH24_STENCIL8:  /* only one piece of information can be retrieved at a time */
274 	case GL_R16:
275 	case GL_R16_SNORM:
276 	case GL_R16F:
277 	case GL_R16I:
278 	case GL_R16UI:
279 	case GL_R32F:
280 	case GL_R32I:
281 	case GL_R32UI:
282 	case GL_R8_SNORM:
283 	case GL_R8:
284 	case GL_R8I:
285 	case GL_R8UI:
286 	{
287 		result = 1;
288 
289 		break;
290 	}
291 
292 	default:
293 	{
294 		TCU_FAIL("Unrecognized internalformat");
295 	}
296 	} /* switch (interalformat) */
297 
298 	return result;
299 }
300 
301 /** Retrieves block size used by user-specified compressed internalformat.
302  *
303  *  Throws TestError exception if @param internalformat is not recognized.
304  *
305  *  @param internalformat Compressed internalformat to use for the query.
306  *
307  *  @return Requested information (in bytes).
308  **/
getBlockSizeForCompressedInternalformat(const glw::GLenum internalformat)309 unsigned int TextureViewUtilities::getBlockSizeForCompressedInternalformat(const glw::GLenum internalformat)
310 {
311 	unsigned int result = 0;
312 
313 	switch (internalformat)
314 	{
315 	case GL_COMPRESSED_RED_RGTC1:
316 	case GL_COMPRESSED_SIGNED_RED_RGTC1:
317 	{
318 		result = 8;
319 
320 		break;
321 	}
322 
323 	case GL_COMPRESSED_RG_RGTC2:
324 	case GL_COMPRESSED_SIGNED_RG_RGTC2:
325 	case GL_COMPRESSED_RGBA_BPTC_UNORM:
326 	case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
327 	case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
328 	case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
329 	{
330 		result = 16;
331 
332 		break;
333 	}
334 
335 	default:
336 	{
337 		TCU_FAIL("Unrecognized internalformat");
338 	}
339 	} /* switch (internalformat) */
340 
341 	return result;
342 }
343 
344 /** Retrieves amount of bits used for R/G/B/A components by user-specified
345  *  *non-compressed* internalformat.
346  *
347  *  Throws TestError exception if @param internalformat is not recognized.
348  *
349  *  @param internalformat Internalformat to use for the query. Must not describe
350  *                        compressed internalformat.
351  *  @param out_rgba_size  Must be spacious enough to hold 4 ints. Deref will be
352  *                        used to store requested information for R/G/B/A channels.
353  *                        Must not be NULL.
354  **/
getComponentSizeForInternalformat(const glw::GLenum internalformat,unsigned int * out_rgba_size)355 void TextureViewUtilities::getComponentSizeForInternalformat(const glw::GLenum internalformat,
356 															 unsigned int*	 out_rgba_size)
357 {
358 	/* Note: Compressed textures are not supported by this function */
359 
360 	/* Reset all the values before we continue. */
361 	memset(out_rgba_size, 0, 4 /* rgba */ * sizeof(unsigned int));
362 
363 	/* Depending on the user-specified internalformat, update relevant arguments */
364 	switch (internalformat)
365 	{
366 	case GL_RGBA32F:
367 	case GL_RGBA32I:
368 	case GL_RGBA32UI:
369 	{
370 		out_rgba_size[0] = 32;
371 		out_rgba_size[1] = 32;
372 		out_rgba_size[2] = 32;
373 		out_rgba_size[3] = 32;
374 
375 		break;
376 	}
377 
378 	case GL_RGBA16F:
379 	case GL_RGBA16I:
380 	case GL_RGBA16UI:
381 	case GL_RGBA16:
382 	case GL_RGBA16_SNORM:
383 	{
384 		out_rgba_size[0] = 16;
385 		out_rgba_size[1] = 16;
386 		out_rgba_size[2] = 16;
387 		out_rgba_size[3] = 16;
388 
389 		break;
390 	}
391 
392 	case GL_RGBA8I:
393 	case GL_RGBA8UI:
394 	case GL_RGBA8:
395 	case GL_RGBA8_SNORM:
396 	case GL_SRGB8_ALPHA8:
397 	{
398 		out_rgba_size[0] = 8;
399 		out_rgba_size[1] = 8;
400 		out_rgba_size[2] = 8;
401 		out_rgba_size[3] = 8;
402 
403 		break;
404 	}
405 
406 	case GL_RGB10_A2:
407 	case GL_RGB10_A2UI:
408 	{
409 		out_rgba_size[0] = 10;
410 		out_rgba_size[1] = 10;
411 		out_rgba_size[2] = 10;
412 		out_rgba_size[3] = 2;
413 
414 		break;
415 	}
416 
417 	case GL_RGB5_A1:
418 	{
419 		out_rgba_size[0] = 5;
420 		out_rgba_size[1] = 5;
421 		out_rgba_size[2] = 5;
422 		out_rgba_size[3] = 1;
423 
424 		break;
425 	}
426 
427 	case GL_RGBA4:
428 	{
429 		out_rgba_size[0] = 4;
430 		out_rgba_size[1] = 4;
431 		out_rgba_size[2] = 4;
432 		out_rgba_size[3] = 4;
433 
434 		break;
435 	}
436 
437 	case GL_RGB9_E5:
438 	{
439 		out_rgba_size[0] = 9;
440 		out_rgba_size[1] = 9;
441 		out_rgba_size[2] = 9;
442 		out_rgba_size[3] = 5;
443 
444 		break;
445 	}
446 
447 	case GL_R11F_G11F_B10F:
448 	{
449 		out_rgba_size[0] = 11;
450 		out_rgba_size[1] = 11;
451 		out_rgba_size[2] = 10;
452 
453 		break;
454 	}
455 
456 	case GL_RGB565:
457 	{
458 		out_rgba_size[0] = 5;
459 		out_rgba_size[1] = 6;
460 		out_rgba_size[2] = 5;
461 
462 		break;
463 	}
464 
465 	case GL_RGB32F:
466 	case GL_RGB32I:
467 	case GL_RGB32UI:
468 	{
469 		out_rgba_size[0] = 32;
470 		out_rgba_size[1] = 32;
471 		out_rgba_size[2] = 32;
472 
473 		break;
474 	}
475 
476 	case GL_RGB16_SNORM:
477 	case GL_RGB16F:
478 	case GL_RGB16I:
479 	case GL_RGB16UI:
480 	case GL_RGB16:
481 	{
482 		out_rgba_size[0] = 16;
483 		out_rgba_size[1] = 16;
484 		out_rgba_size[2] = 16;
485 
486 		break;
487 	}
488 
489 	case GL_RGB8_SNORM:
490 	case GL_RGB8:
491 	case GL_RGB8I:
492 	case GL_RGB8UI:
493 	case GL_SRGB8:
494 	{
495 		out_rgba_size[0] = 8;
496 		out_rgba_size[1] = 8;
497 		out_rgba_size[2] = 8;
498 
499 		break;
500 	}
501 
502 	case GL_RG32F:
503 	case GL_RG32I:
504 	case GL_RG32UI:
505 	{
506 		out_rgba_size[0] = 32;
507 		out_rgba_size[1] = 32;
508 
509 		break;
510 	}
511 
512 	case GL_RG16:
513 	case GL_RG16F:
514 	case GL_RG16I:
515 	case GL_RG16UI:
516 	case GL_RG16_SNORM:
517 	{
518 		out_rgba_size[0] = 16;
519 		out_rgba_size[1] = 16;
520 
521 		break;
522 	}
523 
524 	case GL_RG8:
525 	case GL_RG8I:
526 	case GL_RG8UI:
527 	case GL_RG8_SNORM:
528 	{
529 		out_rgba_size[0] = 8;
530 		out_rgba_size[1] = 8;
531 
532 		break;
533 	}
534 
535 	case GL_R32F:
536 	case GL_R32I:
537 	case GL_R32UI:
538 	{
539 		out_rgba_size[0] = 32;
540 
541 		break;
542 	}
543 
544 	case GL_R16F:
545 	case GL_R16I:
546 	case GL_R16UI:
547 	case GL_R16:
548 	case GL_R16_SNORM:
549 	case GL_DEPTH_COMPONENT16:
550 	{
551 		out_rgba_size[0] = 16;
552 
553 		break;
554 	}
555 
556 	case GL_R8:
557 	case GL_R8I:
558 	case GL_R8UI:
559 	case GL_R8_SNORM:
560 	{
561 		out_rgba_size[0] = 8;
562 
563 		break;
564 	}
565 
566 	case GL_DEPTH_COMPONENT24:
567 	{
568 		out_rgba_size[0] = 24;
569 
570 		break;
571 	}
572 
573 	case GL_DEPTH32F_STENCIL8:
574 	{
575 		out_rgba_size[0] = 32;
576 		out_rgba_size[1] = 8;
577 
578 		break;
579 	}
580 
581 	case GL_DEPTH24_STENCIL8:
582 	{
583 		out_rgba_size[0] = 24;
584 		out_rgba_size[1] = 8;
585 
586 		break;
587 	}
588 
589 	default:
590 	{
591 		TCU_FAIL("Unrecognized internalformat");
592 	}
593 	} /* switch (interalformat) */
594 }
595 
596 /** Tells how many bits per components should be used to define input data with
597  *  user-specified type.
598  *
599  *  Throws TestError exception if @param type is not recognized.
600  *
601  *  @param type          Type to use for the query.
602  *  @param out_rgba_size Deref will be used to store requested information. Must
603  *                       not be NULL. Must be capacious enough to hold 4 ints.
604  *
605  **/
getComponentSizeForType(const glw::GLenum type,unsigned int * out_rgba_size)606 void TextureViewUtilities::getComponentSizeForType(const glw::GLenum type, unsigned int* out_rgba_size)
607 {
608 	memset(out_rgba_size, 0, sizeof(unsigned int) * 4 /* rgba */);
609 
610 	switch (type)
611 	{
612 	case GL_BYTE:
613 	case GL_UNSIGNED_BYTE:
614 	{
615 		out_rgba_size[0] = 8;
616 		out_rgba_size[1] = 8;
617 		out_rgba_size[2] = 8;
618 		out_rgba_size[3] = 8;
619 
620 		break;
621 	}
622 
623 	case GL_FLOAT:
624 	case GL_UNSIGNED_INT:
625 	case GL_INT:
626 	{
627 		out_rgba_size[0] = 32;
628 		out_rgba_size[1] = 32;
629 		out_rgba_size[2] = 32;
630 		out_rgba_size[3] = 32;
631 
632 		break;
633 	}
634 
635 	case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
636 	{
637 		out_rgba_size[0] = 8;
638 		out_rgba_size[1] = 24;
639 		out_rgba_size[2] = 32;
640 		out_rgba_size[3] = 0;
641 
642 		break;
643 	}
644 
645 	case GL_HALF_FLOAT:
646 	case GL_UNSIGNED_SHORT:
647 	case GL_SHORT:
648 	{
649 		out_rgba_size[0] = 16;
650 		out_rgba_size[1] = 16;
651 		out_rgba_size[2] = 16;
652 		out_rgba_size[3] = 16;
653 
654 		break;
655 	}
656 
657 	case GL_UNSIGNED_INT_10_10_10_2:
658 	{
659 		out_rgba_size[0] = 10;
660 		out_rgba_size[1] = 10;
661 		out_rgba_size[2] = 10;
662 		out_rgba_size[3] = 2;
663 
664 		break;
665 	}
666 
667 	case GL_UNSIGNED_INT_10F_11F_11F_REV:
668 	{
669 		out_rgba_size[0] = 11;
670 		out_rgba_size[1] = 11;
671 		out_rgba_size[2] = 10;
672 
673 		break;
674 	}
675 
676 	case GL_UNSIGNED_INT_24_8:
677 	{
678 		out_rgba_size[0] = 24;
679 		out_rgba_size[1] = 8;
680 		out_rgba_size[2] = 0;
681 		out_rgba_size[3] = 0;
682 
683 		break;
684 	}
685 
686 	case GL_UNSIGNED_INT_2_10_10_10_REV:
687 	{
688 		out_rgba_size[0] = 10;
689 		out_rgba_size[1] = 10;
690 		out_rgba_size[2] = 10;
691 		out_rgba_size[3] = 2;
692 
693 		break;
694 	}
695 
696 	case GL_UNSIGNED_INT_5_9_9_9_REV:
697 	{
698 		out_rgba_size[0] = 9;
699 		out_rgba_size[1] = 9;
700 		out_rgba_size[2] = 9;
701 		out_rgba_size[3] = 5;
702 
703 		break;
704 	}
705 
706 	default:
707 	{
708 		TCU_FAIL("Unrecognized type");
709 	}
710 	} /* switch (type) */
711 }
712 
713 /** Returns strings naming GL error codes.
714  *
715  *  @param error_code GL error code.
716  *
717  *  @return Requested strings or "[?]" if @param error_code was not
718  *          recognized.
719  **/
getErrorCodeString(const glw::GLint error_code)720 const char* TextureViewUtilities::getErrorCodeString(const glw::GLint error_code)
721 {
722 	switch (error_code)
723 	{
724 	case GL_INVALID_ENUM:
725 		return "GL_INVALID_ENUM";
726 	case GL_INVALID_FRAMEBUFFER_OPERATION:
727 		return "GL_INVALID_FRAMEBUFFER_OPERATION";
728 	case GL_INVALID_OPERATION:
729 		return "GL_INVALID_OPERATION";
730 	case GL_INVALID_VALUE:
731 		return "GL_INVALID_VALUE";
732 	case GL_NO_ERROR:
733 		return "GL_NO_ERROR";
734 	case GL_OUT_OF_MEMORY:
735 		return "GL_OUT_OF_MEMORY";
736 	case GL_STACK_OVERFLOW:
737 		return "GL_STACK_OVERFLOW";
738 	case GL_STACK_UNDERFLOW:
739 		return "GL_STACK_UNDERFLOW";
740 	default:
741 		return "[?]";
742 	}
743 }
744 
745 /** Tells what the format of user-specified internalformat is (eg. whether it's a FP,
746  *  unorm, snorm, etc.). Note: this is NOT the GL-speak format.
747  *
748  *  Supports both compressed and non-compressed internalformats.
749  *  Throws TestError exception if @param internalformat is not recognized.
750  *
751  *  @param internalformat Internalformat to use for the query.
752  *
753  *  @return Requested information.
754  *
755  **/
getFormatOfInternalformat(const glw::GLenum internalformat)756 _format TextureViewUtilities::getFormatOfInternalformat(const glw::GLenum internalformat)
757 {
758 	_format result = FORMAT_UNDEFINED;
759 
760 	switch (internalformat)
761 	{
762 	case GL_COMPRESSED_RG_RGTC2:
763 	case GL_COMPRESSED_RGBA_BPTC_UNORM:
764 	case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
765 	case GL_COMPRESSED_RED_RGTC1:
766 	case GL_RGBA16:
767 	case GL_RGBA4:
768 	case GL_RGBA8:
769 	case GL_RGB10_A2:
770 	case GL_RGB16:
771 	case GL_RGB5_A1:
772 	case GL_RGB565:
773 	case GL_RGB8:
774 	case GL_RG16:
775 	case GL_RG8:
776 	case GL_R16:
777 	case GL_R8:
778 	case GL_SRGB8:
779 	case GL_SRGB8_ALPHA8:
780 	{
781 		result = FORMAT_UNORM;
782 
783 		break;
784 	}
785 
786 	case GL_COMPRESSED_SIGNED_RED_RGTC1:
787 	case GL_COMPRESSED_SIGNED_RG_RGTC2:
788 	case GL_RGBA16_SNORM:
789 	case GL_RGBA8_SNORM:
790 	case GL_RGB16_SNORM:
791 	case GL_RGB8_SNORM:
792 	case GL_RG16_SNORM:
793 	case GL_RG8_SNORM:
794 	case GL_R16_SNORM:
795 	case GL_R8_SNORM:
796 	{
797 		result = FORMAT_SNORM;
798 
799 		break;
800 	}
801 
802 	case GL_RGB10_A2UI:
803 	case GL_RGBA16UI:
804 	case GL_RGBA32UI:
805 	case GL_RGBA8UI:
806 	case GL_RGB16UI:
807 	case GL_RGB32UI:
808 	case GL_RGB8UI:
809 	case GL_RG16UI:
810 	case GL_RG32UI:
811 	case GL_RG8UI:
812 	case GL_R16UI:
813 	case GL_R32UI:
814 	case GL_R8UI:
815 	{
816 		result = FORMAT_UNSIGNED_INTEGER;
817 
818 		break;
819 	}
820 
821 	case GL_RGB9_E5:
822 	{
823 		result = FORMAT_RGBE;
824 
825 		break;
826 	}
827 
828 	case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
829 	case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
830 	case GL_DEPTH_COMPONENT16:
831 	case GL_DEPTH_COMPONENT24:
832 	case GL_DEPTH_COMPONENT32F:
833 	case GL_R11F_G11F_B10F:
834 	case GL_RGBA16F:
835 	case GL_RGBA32F:
836 	case GL_RGB16F:
837 	case GL_RGB32F:
838 	case GL_RG16F:
839 	case GL_RG32F:
840 	case GL_R16F:
841 	case GL_R32F:
842 	{
843 		result = FORMAT_FLOAT;
844 
845 		break;
846 	}
847 
848 	case GL_RGBA16I:
849 	case GL_RGBA32I:
850 	case GL_RGBA8I:
851 	case GL_RGB16I:
852 	case GL_RGB32I:
853 	case GL_RGB8I:
854 	case GL_RG16I:
855 	case GL_RG32I:
856 	case GL_RG8I:
857 	case GL_R16I:
858 	case GL_R32I:
859 	case GL_R8I:
860 	{
861 		result = FORMAT_SIGNED_INTEGER;
862 
863 		break;
864 	}
865 
866 	default:
867 	{
868 		TCU_FAIL("Unrecognized internalformat");
869 	}
870 	} /* switch (interalformat) */
871 
872 	return result;
873 }
874 
875 /** Returns GL format that is compatible with user-specified internalformat.
876  *
877  *  Throws TestError exception if @param internalformat is not recognized.
878  *
879  *  @param internalformat Internalformat to use for the query.
880  *
881  *  @return Requested information.
882  **/
getGLFormatOfInternalformat(const glw::GLenum internalformat)883 glw::GLenum TextureViewUtilities::getGLFormatOfInternalformat(const glw::GLenum internalformat)
884 {
885 	glw::GLenum result = FORMAT_UNDEFINED;
886 
887 	switch (internalformat)
888 	{
889 	case GL_COMPRESSED_RGBA_BPTC_UNORM:
890 	case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
891 	case GL_COMPRESSED_RGBA8_ETC2_EAC:
892 	case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
893 	case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
894 	case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
895 	{
896 		result = GL_COMPRESSED_RGBA;
897 
898 		break;
899 	}
900 
901 	case GL_RGB10_A2:
902 	case GL_RGB5_A1:
903 	case GL_RGBA16:
904 	case GL_RGBA16F:
905 	case GL_RGBA16_SNORM:
906 	case GL_RGBA32F:
907 	case GL_RGBA4:
908 	case GL_RGBA8:
909 	case GL_RGBA8_SNORM:
910 	case GL_SRGB8_ALPHA8:
911 	{
912 		result = GL_RGBA;
913 
914 		break;
915 	}
916 
917 	case GL_RGB10_A2UI:
918 	case GL_RGBA16I:
919 	case GL_RGBA16UI:
920 	case GL_RGBA32I:
921 	case GL_RGBA32UI:
922 	case GL_RGBA8I:
923 	case GL_RGBA8UI:
924 	{
925 		result = GL_RGBA_INTEGER;
926 
927 		break;
928 	}
929 
930 	case GL_COMPRESSED_RGB8_ETC2:
931 	case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
932 	case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
933 	case GL_COMPRESSED_SRGB8_ETC2:
934 	{
935 		result = GL_COMPRESSED_RGB;
936 
937 		break;
938 	}
939 
940 	case GL_R11F_G11F_B10F:
941 	case GL_RGB16:
942 	case GL_RGB16_SNORM:
943 	case GL_RGB16F:
944 	case GL_RGB32F:
945 	case GL_RGB565:
946 	case GL_RGB8:
947 	case GL_RGB8_SNORM:
948 	case GL_RGB9_E5:
949 	case GL_SRGB8:
950 	{
951 		result = GL_RGB;
952 
953 		break;
954 	}
955 
956 	case GL_RGB16I:
957 	case GL_RGB16UI:
958 	case GL_RGB32I:
959 	case GL_RGB32UI:
960 	case GL_RGB8I:
961 	case GL_RGB8UI:
962 	{
963 		result = GL_RGB_INTEGER;
964 
965 		break;
966 	}
967 
968 	case GL_COMPRESSED_RG_RGTC2:
969 	case GL_COMPRESSED_RG11_EAC:
970 	case GL_COMPRESSED_SIGNED_RG_RGTC2:
971 	case GL_COMPRESSED_SIGNED_RG11_EAC:
972 	{
973 		result = GL_COMPRESSED_RG;
974 
975 		break;
976 	}
977 
978 	case GL_RG16:
979 	case GL_RG16_SNORM:
980 	case GL_RG16F:
981 	case GL_RG32F:
982 	case GL_RG8:
983 	case GL_RG8_SNORM:
984 	{
985 		result = GL_RG;
986 
987 		break;
988 	}
989 
990 	case GL_RG16I:
991 	case GL_RG16UI:
992 	case GL_RG32I:
993 	case GL_RG32UI:
994 	case GL_RG8I:
995 	case GL_RG8UI:
996 	{
997 		result = GL_RG_INTEGER;
998 
999 		break;
1000 	}
1001 
1002 	case GL_COMPRESSED_R11_EAC:
1003 	case GL_COMPRESSED_RED_RGTC1:
1004 	case GL_COMPRESSED_SIGNED_R11_EAC:
1005 	case GL_COMPRESSED_SIGNED_RED_RGTC1:
1006 	{
1007 		result = GL_COMPRESSED_RED;
1008 
1009 		break;
1010 	}
1011 
1012 	case GL_R16:
1013 	case GL_R16F:
1014 	case GL_R16_SNORM:
1015 	case GL_R32F:
1016 	case GL_R8:
1017 	case GL_R8_SNORM:
1018 	{
1019 		result = GL_RED;
1020 
1021 		break;
1022 	}
1023 
1024 	case GL_R16I:
1025 	case GL_R16UI:
1026 	case GL_R32I:
1027 	case GL_R32UI:
1028 	case GL_R8I:
1029 	case GL_R8UI:
1030 	{
1031 		result = GL_RED_INTEGER;
1032 
1033 		break;
1034 	}
1035 
1036 	case GL_DEPTH_COMPONENT16:
1037 	case GL_DEPTH_COMPONENT24:
1038 	case GL_DEPTH_COMPONENT32F:
1039 	{
1040 		result = GL_DEPTH_COMPONENT;
1041 
1042 		break;
1043 	}
1044 
1045 	case GL_DEPTH24_STENCIL8:
1046 	case GL_DEPTH32F_STENCIL8:
1047 	{
1048 		result = GL_DEPTH_STENCIL;
1049 
1050 		break;
1051 	}
1052 
1053 	default:
1054 	{
1055 		TCU_FAIL("Unrecognized internalformat");
1056 	}
1057 	} /* switch (internalformat) */
1058 
1059 	return result;
1060 }
1061 
1062 /** Returns a string that corresponds to a GLSL type that can act as input to user-specified
1063  *  sampler type, and which can hold user-specified amount of components.
1064  *
1065  *  Throws TestError exception if either of the arguments was found invalid.
1066  *
1067  *  @param sampler_type Type of the sampler to use for the query.
1068  *  @param n_components Amount of components to use for the query.
1069  *
1070  *  @return Requested string.
1071  **/
getGLSLDataTypeForSamplerType(const _sampler_type sampler_type,const unsigned int n_components)1072 const char* TextureViewUtilities::getGLSLDataTypeForSamplerType(const _sampler_type sampler_type,
1073 																const unsigned int  n_components)
1074 {
1075 	const char* result = "";
1076 
1077 	switch (sampler_type)
1078 	{
1079 	case SAMPLER_TYPE_FLOAT:
1080 	{
1081 		switch (n_components)
1082 		{
1083 		case 1:
1084 			result = "float";
1085 			break;
1086 		case 2:
1087 			result = "vec2";
1088 			break;
1089 		case 3:
1090 			result = "vec3";
1091 			break;
1092 		case 4:
1093 			result = "vec4";
1094 			break;
1095 
1096 		default:
1097 		{
1098 			TCU_FAIL("Unsupported number of components");
1099 		}
1100 		} /* switch (n_components) */
1101 
1102 		break;
1103 	}
1104 
1105 	case SAMPLER_TYPE_SIGNED_INTEGER:
1106 	{
1107 		switch (n_components)
1108 		{
1109 		case 1:
1110 			result = "int";
1111 			break;
1112 		case 2:
1113 			result = "ivec2";
1114 			break;
1115 		case 3:
1116 			result = "ivec3";
1117 			break;
1118 		case 4:
1119 			result = "ivec4";
1120 			break;
1121 
1122 		default:
1123 		{
1124 			TCU_FAIL("Unsupported number of components");
1125 		}
1126 		} /* switch (n_components) */
1127 
1128 		break;
1129 	}
1130 
1131 	case SAMPLER_TYPE_UNSIGNED_INTEGER:
1132 	{
1133 		switch (n_components)
1134 		{
1135 		case 1:
1136 			result = "uint";
1137 			break;
1138 		case 2:
1139 			result = "uvec2";
1140 			break;
1141 		case 3:
1142 			result = "uvec3";
1143 			break;
1144 		case 4:
1145 			result = "uvec4";
1146 			break;
1147 
1148 		default:
1149 		{
1150 			TCU_FAIL("Unsupported number of components");
1151 		}
1152 		} /* switch (n_components) */
1153 
1154 		break;
1155 	}
1156 
1157 	default:
1158 	{
1159 		TCU_FAIL("Unrecognized sampler type");
1160 	}
1161 	} /* switch (sampler_type) */
1162 
1163 	return result;
1164 }
1165 
1166 /** Retrieves a string defining a sampler type in GLSL which corresponds to user-specified internal
1167  *  sampler type.
1168  *
1169  *  Throws TestError exception if @param sampler_type was not recognized.
1170  *
1171  *  @param sampler_type Internal sampler type to use for the query.
1172  *
1173  *  @return Requested string.
1174  **/
getGLSLTypeForSamplerType(const _sampler_type sampler_type)1175 const char* TextureViewUtilities::getGLSLTypeForSamplerType(const _sampler_type sampler_type)
1176 {
1177 	const char* result = "";
1178 
1179 	switch (sampler_type)
1180 	{
1181 	case SAMPLER_TYPE_FLOAT:
1182 		result = "sampler2D";
1183 		break;
1184 	case SAMPLER_TYPE_SIGNED_INTEGER:
1185 		result = "isampler2D";
1186 		break;
1187 	case SAMPLER_TYPE_UNSIGNED_INTEGER:
1188 		result = "usampler2D";
1189 		break;
1190 
1191 	default:
1192 	{
1193 		TCU_FAIL("Unrecognized sampler type");
1194 	}
1195 	} /* switch (sampler_type) */
1196 
1197 	return result;
1198 }
1199 
1200 /** Returns a vector of texture+view internalformat combinations that are known to be incompatible.
1201  *
1202  *  @return Requested information.
1203  **/
1204 TextureViewUtilities::_incompatible_internalformat_pairs TextureViewUtilities::
getIllegalTextureAndViewInternalformatCombinations()1205 	getIllegalTextureAndViewInternalformatCombinations()
1206 {
1207 	TextureViewUtilities::_incompatible_internalformat_pairs result;
1208 
1209 	/* Iterate in two loops over the set of supported internalformats */
1210 	for (int n_texture_internalformat = 0;
1211 		 n_texture_internalformat <
1212 		 (n_internalformat_view_compatibility_array_entries / 2); /* the array stores two values per entry */
1213 		 ++n_texture_internalformat)
1214 	{
1215 		glw::GLenum src_internalformat = internalformat_view_compatibility_array[(n_texture_internalformat * 2) + 0];
1216 		_view_class src_view_class =
1217 			(_view_class)internalformat_view_compatibility_array[(n_texture_internalformat * 2) + 1];
1218 
1219 		for (int n_view_internalformat = n_texture_internalformat + 1;
1220 			 n_view_internalformat < (n_internalformat_view_compatibility_array_entries >> 1); ++n_view_internalformat)
1221 		{
1222 			glw::GLenum view_internalformat = internalformat_view_compatibility_array[(n_view_internalformat * 2) + 0];
1223 			_view_class view_view_class =
1224 				(_view_class)internalformat_view_compatibility_array[(n_view_internalformat * 2) + 1];
1225 
1226 			if (src_view_class != view_view_class)
1227 			{
1228 				result.push_back(_internalformat_pair(src_internalformat, view_internalformat));
1229 			}
1230 		} /* for (all internalformats we can use for the texture view) */
1231 	}	 /* for (all internalformats we can use for the parent texture) */
1232 
1233 	return result;
1234 }
1235 
1236 /** Returns a vector of texture+view target texture combinations that are known to be incompatible.
1237  *
1238  *  @return Requested information.
1239  **/
1240 TextureViewUtilities::_incompatible_texture_target_pairs TextureViewUtilities::
getIllegalTextureAndViewTargetCombinations()1241 	getIllegalTextureAndViewTargetCombinations()
1242 {
1243 	_incompatible_texture_target_pairs result;
1244 
1245 	/* Iterate through all combinations of texture targets and store those that are
1246 	 * reported as invalid
1247 	 */
1248 	for (unsigned int n_parent_texture_target = 0; n_parent_texture_target < n_valid_texture_targets;
1249 		 ++n_parent_texture_target)
1250 	{
1251 		glw::GLenum parent_texture_target = valid_texture_targets[n_parent_texture_target];
1252 
1253 		for (unsigned int n_view_texture_target = 0; n_view_texture_target < n_valid_texture_targets;
1254 			 ++n_view_texture_target)
1255 		{
1256 			glw::GLenum view_texture_target = valid_texture_targets[n_view_texture_target];
1257 
1258 			if (!isLegalTextureTargetForTextureView(parent_texture_target, view_texture_target))
1259 			{
1260 				result.push_back(_internalformat_pair(parent_texture_target, view_texture_target));
1261 			}
1262 		} /* for (all texture targets considered for views) */
1263 	}	 /* for (all texture targets considered for parent texture) */
1264 
1265 	return result;
1266 }
1267 
1268 /** Returns internalformats associated with user-specified view class.
1269  *
1270  *  @param view_class View class to use for the query.
1271  *
1272  *  @return Requested information.
1273  **/
getInternalformatsFromViewClass(_view_class view_class)1274 TextureViewUtilities::_internalformats TextureViewUtilities::getInternalformatsFromViewClass(_view_class view_class)
1275 {
1276 	_internalformats result;
1277 
1278 	/* Iterate over the data array and push those internalformats that match the requested view class */
1279 	const unsigned int n_array_elements = n_internalformat_view_compatibility_array_entries;
1280 
1281 	for (unsigned int n_array_pair = 0; n_array_pair < (n_array_elements >> 1); ++n_array_pair)
1282 	{
1283 		const glw::GLenum internalformat = internalformat_view_compatibility_array[n_array_pair * 2 + 0];
1284 		const _view_class current_view_class =
1285 			(_view_class)internalformat_view_compatibility_array[n_array_pair * 2 + 1];
1286 
1287 		if (current_view_class == view_class)
1288 		{
1289 			result.push_back(internalformat);
1290 		}
1291 	} /* for (all pairs in the data array) */
1292 
1293 	return result;
1294 }
1295 
1296 /** Returns a string defining user-specified internalformat.
1297  *
1298  *  Throws a TestError exception if @param internalformat was not recognized.
1299  *
1300  *  @param internalformat Internalformat to use for the query.
1301  *
1302  *  @return Requested string.
1303  **/
getInternalformatString(const glw::GLenum internalformat)1304 const char* TextureViewUtilities::getInternalformatString(const glw::GLenum internalformat)
1305 {
1306 	const char* result = "[?]";
1307 
1308 	switch (internalformat)
1309 	{
1310 	case GL_RGBA32F:
1311 		result = "GL_RGBA32F";
1312 		break;
1313 	case GL_RGBA32I:
1314 		result = "GL_RGBA32I";
1315 		break;
1316 	case GL_RGBA32UI:
1317 		result = "GL_RGBA32UI";
1318 		break;
1319 	case GL_RGBA16:
1320 		result = "GL_RGBA16";
1321 		break;
1322 	case GL_RGBA16F:
1323 		result = "GL_RGBA16F";
1324 		break;
1325 	case GL_RGBA16I:
1326 		result = "GL_RGBA16I";
1327 		break;
1328 	case GL_RGBA16UI:
1329 		result = "GL_RGBA16UI";
1330 		break;
1331 	case GL_RGBA8:
1332 		result = "GL_RGBA8";
1333 		break;
1334 	case GL_RGBA8I:
1335 		result = "GL_RGBA8I";
1336 		break;
1337 	case GL_RGBA8UI:
1338 		result = "GL_RGBA8UI";
1339 		break;
1340 	case GL_SRGB8_ALPHA8:
1341 		result = "GL_SRGB8_ALPHA8";
1342 		break;
1343 	case GL_RGB10_A2:
1344 		result = "GL_RGB10_A2";
1345 		break;
1346 	case GL_RGB10_A2UI:
1347 		result = "GL_RGB10_A2UI";
1348 		break;
1349 	case GL_RGB5_A1:
1350 		result = "GL_RGB5_A1";
1351 		break;
1352 	case GL_RGBA4:
1353 		result = "GL_RGBA4";
1354 		break;
1355 	case GL_R11F_G11F_B10F:
1356 		result = "GL_R11F_G11F_B10F";
1357 		break;
1358 	case GL_RGB565:
1359 		result = "GL_RGB565";
1360 		break;
1361 	case GL_RG32F:
1362 		result = "GL_RG32F";
1363 		break;
1364 	case GL_RG32I:
1365 		result = "GL_RG32I";
1366 		break;
1367 	case GL_RG32UI:
1368 		result = "GL_RG32UI";
1369 		break;
1370 	case GL_RG16:
1371 		result = "GL_RG16";
1372 		break;
1373 	case GL_RG16F:
1374 		result = "GL_RG16F";
1375 		break;
1376 	case GL_RG16I:
1377 		result = "GL_RG16I";
1378 		break;
1379 	case GL_RG16UI:
1380 		result = "GL_RG16UI";
1381 		break;
1382 	case GL_RG8:
1383 		result = "GL_RG8";
1384 		break;
1385 	case GL_RG8I:
1386 		result = "GL_RG8I";
1387 		break;
1388 	case GL_RG8UI:
1389 		result = "GL_RG8UI";
1390 		break;
1391 	case GL_R32F:
1392 		result = "GL_R32F";
1393 		break;
1394 	case GL_R32I:
1395 		result = "GL_R32I";
1396 		break;
1397 	case GL_R32UI:
1398 		result = "GL_R32UI";
1399 		break;
1400 	case GL_R16F:
1401 		result = "GL_R16F";
1402 		break;
1403 	case GL_R16I:
1404 		result = "GL_R16I";
1405 		break;
1406 	case GL_R16UI:
1407 		result = "GL_R16UI";
1408 		break;
1409 	case GL_R16:
1410 		result = "GL_R16";
1411 		break;
1412 	case GL_R8:
1413 		result = "GL_R8";
1414 		break;
1415 	case GL_R8I:
1416 		result = "GL_R8I";
1417 		break;
1418 	case GL_R8UI:
1419 		result = "GL_R8UI";
1420 		break;
1421 	case GL_RGBA16_SNORM:
1422 		result = "GL_RGBA16_SNORM";
1423 		break;
1424 	case GL_RGBA8_SNORM:
1425 		result = "GL_RGBA8_SNORM";
1426 		break;
1427 	case GL_RGB32F:
1428 		result = "GL_RGB32F";
1429 		break;
1430 	case GL_RGB32I:
1431 		result = "GL_RGB32I";
1432 		break;
1433 	case GL_RGB32UI:
1434 		result = "GL_RGB32UI";
1435 		break;
1436 	case GL_RGB16_SNORM:
1437 		result = "GL_RGB16_SNORM";
1438 		break;
1439 	case GL_RGB16F:
1440 		result = "GL_RGB16F";
1441 		break;
1442 	case GL_RGB16I:
1443 		result = "GL_RGB16I";
1444 		break;
1445 	case GL_RGB16UI:
1446 		result = "GL_RGB16UI";
1447 		break;
1448 	case GL_RGB16:
1449 		result = "GL_RGB16";
1450 		break;
1451 	case GL_RGB8_SNORM:
1452 		result = "GL_RGB8_SNORM";
1453 		break;
1454 	case GL_RGB8:
1455 		result = "GL_RGB8";
1456 		break;
1457 	case GL_RGB8I:
1458 		result = "GL_RGB8I";
1459 		break;
1460 	case GL_RGB8UI:
1461 		result = "GL_RGB8UI";
1462 		break;
1463 	case GL_SRGB8:
1464 		result = "GL_SRGB8";
1465 		break;
1466 	case GL_RGB9_E5:
1467 		result = "GL_RGB9_E5";
1468 		break;
1469 	case GL_RG16_SNORM:
1470 		result = "GL_RG16_SNORM";
1471 		break;
1472 	case GL_RG8_SNORM:
1473 		result = "GL_RG8_SNORM";
1474 		break;
1475 	case GL_R16_SNORM:
1476 		result = "GL_R16_SNORM";
1477 		break;
1478 	case GL_R8_SNORM:
1479 		result = "GL_R8_SNORM";
1480 		break;
1481 	case GL_DEPTH_COMPONENT32F:
1482 		result = "GL_DEPTH_COMPONENT32F";
1483 		break;
1484 	case GL_DEPTH_COMPONENT24:
1485 		result = "GL_DEPTH_COMPONENT24";
1486 		break;
1487 	case GL_DEPTH_COMPONENT16:
1488 		result = "GL_DEPTH_COMPONENT16";
1489 		break;
1490 	case GL_DEPTH32F_STENCIL8:
1491 		result = "GL_DEPTH32F_STENCIL8";
1492 		break;
1493 	case GL_DEPTH24_STENCIL8:
1494 		result = "GL_DEPTH24_STENCIL8";
1495 		break;
1496 	case GL_COMPRESSED_RED_RGTC1:
1497 		result = "GL_COMPRESSED_RED_RGTC1";
1498 		break;
1499 	case GL_COMPRESSED_SIGNED_RED_RGTC1:
1500 		result = "GL_COMPRESSED_SIGNED_RED_RGTC1";
1501 		break;
1502 	case GL_COMPRESSED_RG_RGTC2:
1503 		result = "GL_COMPRESSED_RG_RGTC2";
1504 		break;
1505 	case GL_COMPRESSED_SIGNED_RG_RGTC2:
1506 		result = "GL_COMPRESSED_SIGNED_RG_RGTC2";
1507 		break;
1508 	case GL_COMPRESSED_RGBA_BPTC_UNORM:
1509 		result = "GL_COMPRESSED_RGBA_BPTC_UNORM";
1510 		break;
1511 	case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
1512 		result = "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM";
1513 		break;
1514 	case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
1515 		result = "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT";
1516 		break;
1517 	case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
1518 		result = "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT";
1519 		break;
1520 	case GL_COMPRESSED_RGB8_ETC2:
1521 		result = "GL_COMPRESSED_RGB8_ETC2";
1522 		break;
1523 	case GL_COMPRESSED_SRGB8_ETC2:
1524 		result = "GL_COMPRESSED_SRGB8_ETC2";
1525 		break;
1526 	case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
1527 		result = "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2";
1528 		break;
1529 	case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
1530 		result = "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2";
1531 		break;
1532 	case GL_COMPRESSED_RGBA8_ETC2_EAC:
1533 		result = "GL_COMPRESSED_RGBA8_ETC2_EAC";
1534 		break;
1535 	case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
1536 		result = "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC";
1537 		break;
1538 	case GL_COMPRESSED_R11_EAC:
1539 		result = "GL_COMPRESSED_R11_EAC";
1540 		break;
1541 	case GL_COMPRESSED_SIGNED_R11_EAC:
1542 		result = "GL_COMPRESSED_SIGNED_R11_EAC";
1543 		break;
1544 	case GL_COMPRESSED_RG11_EAC:
1545 		result = "GL_COMPRESSED_RG11_EAC";
1546 		break;
1547 	case GL_COMPRESSED_SIGNED_RG11_EAC:
1548 		result = "GL_COMPRESSED_SIGNED_RG11_EAC";
1549 		break;
1550 
1551 	default:
1552 		TCU_FAIL("Unrecognized internalformat");
1553 	}
1554 
1555 	return result;
1556 }
1557 
1558 /** Returns all texture+view internalformat pairs that are valid in light of GL_ARB_texture_view specification.
1559  *
1560  *  @return As described.
1561  **/
1562 TextureViewUtilities::_compatible_internalformat_pairs TextureViewUtilities::
getLegalTextureAndViewInternalformatCombinations()1563 	getLegalTextureAndViewInternalformatCombinations()
1564 {
1565 	_compatible_internalformat_pairs result;
1566 
1567 	/* Iterate over all view classes */
1568 	for (int current_view_class_it = static_cast<int>(VIEW_CLASS_FIRST);
1569 		 current_view_class_it != static_cast<int>(VIEW_CLASS_COUNT); current_view_class_it++)
1570 	{
1571 		_view_class		 current_view_class			= static_cast<_view_class>(current_view_class_it);
1572 		_internalformats view_class_internalformats = getInternalformatsFromViewClass(current_view_class);
1573 
1574 		/* Store all combinations in the result vector */
1575 		for (_internalformats_const_iterator left_iterator = view_class_internalformats.begin();
1576 			 left_iterator != view_class_internalformats.end(); left_iterator++)
1577 		{
1578 			for (_internalformats_const_iterator right_iterator = view_class_internalformats.begin();
1579 				 right_iterator != view_class_internalformats.end(); ++right_iterator)
1580 			{
1581 				result.push_back(_internalformat_pair(*left_iterator, *right_iterator));
1582 			} /* for (all internalformats to be used as right-side values) */
1583 		}	 /* for (all internalformats to be used as left-side values) */
1584 	}		  /* for (all view classes) */
1585 
1586 	return result;
1587 }
1588 
1589 /** Returns all valid texture+view texture targets pairs.
1590  *
1591  *  @return As per description.
1592  **/
getLegalTextureAndViewTargetCombinations()1593 TextureViewUtilities::_compatible_texture_target_pairs TextureViewUtilities::getLegalTextureAndViewTargetCombinations()
1594 {
1595 	_compatible_texture_target_pairs result;
1596 
1597 	/* Iterate over all texture targets valid for a glTextureView() call. Consider each one of them as
1598 	 * original texture target.
1599 	 */
1600 	for (unsigned int n_original_texture_target = 0; n_original_texture_target < n_valid_texture_targets;
1601 		 ++n_original_texture_target)
1602 	{
1603 		const glw::GLenum original_texture_target = valid_texture_targets[n_original_texture_target];
1604 
1605 		/* Iterate again, but this time consider each texture target as a valid new target */
1606 		for (unsigned int n_compatible_texture_target = 0; n_compatible_texture_target < n_valid_texture_targets;
1607 			 ++n_compatible_texture_target)
1608 		{
1609 			const glw::GLenum view_texture_target = valid_texture_targets[n_compatible_texture_target];
1610 
1611 			if (TextureViewUtilities::isLegalTextureTargetForTextureView(original_texture_target, view_texture_target))
1612 			{
1613 				result.push_back(_texture_target_pair(original_texture_target, view_texture_target));
1614 			}
1615 		} /* for (all texture targets that are potentially compatible) */
1616 	}	 /* for (all original texture targets) */
1617 
1618 	return result;
1619 }
1620 
1621 /** Returns major & minor version for user-specified CTS rendering context type.
1622  *
1623  *  @param context_type      CTS rendering context type.
1624  *  @param out_major_version Deref will be used to store major version. Must not be NULL.
1625  *  @param out_minor_version Deref will be used to store minor version. Must not be NULL.
1626  *
1627  **/
getMajorMinorVersionFromContextVersion(const glu::ContextType & context_type,glw::GLint * out_major_version,glw::GLint * out_minor_version)1628 void TextureViewUtilities::getMajorMinorVersionFromContextVersion(const glu::ContextType& context_type,
1629 																  glw::GLint*			  out_major_version,
1630 																  glw::GLint*			  out_minor_version)
1631 {
1632 	if (context_type.getAPI() == glu::ApiType::core(4, 0))
1633 	{
1634 		*out_major_version = 4;
1635 		*out_minor_version = 0;
1636 	}
1637 	else if (context_type.getAPI() == glu::ApiType::core(4, 1))
1638 	{
1639 		*out_major_version = 4;
1640 		*out_minor_version = 1;
1641 	}
1642 	else if (context_type.getAPI() == glu::ApiType::core(4, 2))
1643 	{
1644 		*out_major_version = 4;
1645 		*out_minor_version = 2;
1646 	}
1647 	else if (context_type.getAPI() == glu::ApiType::core(4, 3))
1648 	{
1649 		*out_major_version = 4;
1650 		*out_minor_version = 3;
1651 	}
1652 	else if (context_type.getAPI() == glu::ApiType::core(4, 4))
1653 	{
1654 		*out_major_version = 4;
1655 		*out_minor_version = 4;
1656 	}
1657 	else if (context_type.getAPI() == glu::ApiType::core(4, 5))
1658 	{
1659 		*out_major_version = 4;
1660 		*out_minor_version = 5;
1661 	}
1662 	else if (context_type.getAPI() == glu::ApiType::core(4, 6))
1663 	{
1664 		*out_major_version = 4;
1665 		*out_minor_version = 6;
1666 	}
1667 	else
1668 	{
1669 		TCU_FAIL("Unrecognized rendering context version");
1670 	}
1671 }
1672 
1673 /** Tells which sampler can be used to sample a texture defined with user-specified
1674  *  internalformat.
1675  *
1676  *  Supports both compressed and non-compressed internalformats.
1677  *  Throws TestError exception if @param internalformat was not recognized.
1678  *
1679  *  @param internalformat Internalformat to use for the query.
1680  *
1681  *  @return Requested information.
1682  **/
getSamplerTypeForInternalformat(const glw::GLenum internalformat)1683 _sampler_type TextureViewUtilities::getSamplerTypeForInternalformat(const glw::GLenum internalformat)
1684 {
1685 	_sampler_type result = SAMPLER_TYPE_UNDEFINED;
1686 
1687 	/* Compressed internalformats not supported at the moment */
1688 
1689 	switch (internalformat)
1690 	{
1691 	case GL_COMPRESSED_RED_RGTC1:
1692 	case GL_COMPRESSED_SIGNED_RED_RGTC1:
1693 	case GL_COMPRESSED_RG_RGTC2:
1694 	case GL_COMPRESSED_SIGNED_RG_RGTC2:
1695 	case GL_COMPRESSED_RGBA_BPTC_UNORM:
1696 	case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
1697 	case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
1698 	case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
1699 	case GL_DEPTH_COMPONENT16:
1700 	case GL_DEPTH_COMPONENT24:
1701 	case GL_DEPTH_COMPONENT32F:
1702 	case GL_RGBA16:
1703 	case GL_RGBA16_SNORM:
1704 	case GL_RGBA16F:
1705 	case GL_RGBA32F:
1706 	case GL_RGBA4:
1707 	case GL_RGBA8:
1708 	case GL_RGBA8_SNORM:
1709 	case GL_RGB10_A2:
1710 	case GL_RGB16:
1711 	case GL_RGB16_SNORM:
1712 	case GL_RGB16F:
1713 	case GL_RGB32F:
1714 	case GL_RGB5_A1:
1715 	case GL_RGB565:
1716 	case GL_RGB8:
1717 	case GL_RGB8_SNORM:
1718 	case GL_RGB9_E5:
1719 	case GL_RG16:
1720 	case GL_RG16_SNORM:
1721 	case GL_RG16F:
1722 	case GL_RG32F:
1723 	case GL_RG8:
1724 	case GL_RG8_SNORM:
1725 	case GL_R11F_G11F_B10F:
1726 	case GL_R16:
1727 	case GL_R16F:
1728 	case GL_R16_SNORM:
1729 	case GL_R32F:
1730 	case GL_R8:
1731 	case GL_R8_SNORM:
1732 	case GL_SRGB8_ALPHA8:
1733 	case GL_SRGB8:
1734 	{
1735 		result = SAMPLER_TYPE_FLOAT;
1736 
1737 		break;
1738 	}
1739 
1740 	case GL_RGB10_A2UI:
1741 	case GL_RGBA32UI:
1742 	case GL_RGBA16UI:
1743 	case GL_RGBA8UI:
1744 	case GL_RGB16UI:
1745 	case GL_RGB32UI:
1746 	case GL_RGB8UI:
1747 	case GL_RG16UI:
1748 	case GL_RG32UI:
1749 	case GL_RG8UI:
1750 	case GL_R16UI:
1751 	case GL_R32UI:
1752 	case GL_R8UI:
1753 	{
1754 		result = SAMPLER_TYPE_UNSIGNED_INTEGER;
1755 
1756 		break;
1757 	}
1758 
1759 	case GL_RGBA16I:
1760 	case GL_RGBA32I:
1761 	case GL_RGBA8I:
1762 	case GL_RGB16I:
1763 	case GL_RGB32I:
1764 	case GL_RGB8I:
1765 	case GL_RG16I:
1766 	case GL_RG32I:
1767 	case GL_RG8I:
1768 	case GL_R16I:
1769 	case GL_R32I:
1770 	case GL_R8I:
1771 	{
1772 		result = SAMPLER_TYPE_SIGNED_INTEGER;
1773 
1774 		break;
1775 	}
1776 
1777 	default:
1778 	{
1779 		TCU_FAIL("Unrecognized internalformat");
1780 	}
1781 	} /* switch (interalformat) */
1782 
1783 	return result;
1784 }
1785 
1786 /** Tells how many bytes are required to define a texture mip-map using
1787  *  user-specified internalformat and type, assuming user-defined mip-map
1788  *  resolution. Compressed internalformats are NOT supported.
1789  *
1790  *  Throws TestError exception if @param internalformat or @param type are
1791  *  found invalid.
1792  *
1793  *  @param internalformat Internalformat to use for the query.
1794  *  @param type           Type to use for the query.
1795  *  @param width          Mip-map width to use for the query.
1796  *  @param height         Mip-map height to use for the query.
1797  *
1798  *  @return Requested information.
1799  **/
getTextureDataSize(const glw::GLenum internalformat,const glw::GLenum type,const unsigned int width,const unsigned int height)1800 unsigned int TextureViewUtilities::getTextureDataSize(const glw::GLenum internalformat, const glw::GLenum type,
1801 													  const unsigned int width, const unsigned int height)
1802 {
1803 	unsigned int internalformat_rgba_size[4] = { 0 };
1804 	unsigned int type_rgba_size[4]			 = { 0 };
1805 	unsigned int texel_size					 = 0;
1806 
1807 	TextureViewUtilities::getComponentSizeForInternalformat(internalformat, internalformat_rgba_size);
1808 	TextureViewUtilities::getComponentSizeForType(type, type_rgba_size);
1809 
1810 	if (internalformat_rgba_size[0] == 0)
1811 	{
1812 		type_rgba_size[0] = 0;
1813 	}
1814 
1815 	if (internalformat_rgba_size[1] == 0)
1816 	{
1817 		type_rgba_size[1] = 0;
1818 	}
1819 
1820 	if (internalformat_rgba_size[2] == 0)
1821 	{
1822 		type_rgba_size[2] = 0;
1823 	}
1824 
1825 	if (internalformat_rgba_size[3] == 0)
1826 	{
1827 		type_rgba_size[3] = 0;
1828 	}
1829 
1830 	texel_size = type_rgba_size[0] + type_rgba_size[1] + type_rgba_size[2] + type_rgba_size[3];
1831 
1832 	/* Current implementation assumes we do not need to use bit resolution when
1833 	 * preparing texel data. Make extra sure we're not wrong. */
1834 	DE_ASSERT((texel_size % 8) == 0);
1835 
1836 	texel_size /= 8; /* bits per byte */
1837 
1838 	return texel_size * width * height;
1839 }
1840 
1841 /** Returns a string corresponding to a GL enum describing a texture target.
1842  *
1843  *  @return As per description or "[?]" if the enum was not recognized.
1844  **/
getTextureTargetString(const glw::GLenum texture_target)1845 const char* TextureViewUtilities::getTextureTargetString(const glw::GLenum texture_target)
1846 {
1847 	const char* result = "[?]";
1848 
1849 	switch (texture_target)
1850 	{
1851 	case GL_TEXTURE_1D:
1852 		result = "GL_TEXTURE_1D";
1853 		break;
1854 	case GL_TEXTURE_1D_ARRAY:
1855 		result = "GL_TEXTURE_1D_ARRAY";
1856 		break;
1857 	case GL_TEXTURE_2D:
1858 		result = "GL_TEXTURE_2D";
1859 		break;
1860 	case GL_TEXTURE_2D_ARRAY:
1861 		result = "GL_TEXTURE_2D_ARRAY";
1862 		break;
1863 	case GL_TEXTURE_2D_MULTISAMPLE:
1864 		result = "GL_TEXTURE_2D_MULTISAMPLE";
1865 		break;
1866 	case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1867 		result = "GL_TEXTURE_2D_MULTISAMPLE_ARRAY";
1868 		break;
1869 	case GL_TEXTURE_3D:
1870 		result = "GL_TEXTURE_3D";
1871 		break;
1872 	case GL_TEXTURE_BUFFER:
1873 		result = "GL_TEXTURE_BUFFER";
1874 		break;
1875 	case GL_TEXTURE_CUBE_MAP:
1876 		result = "GL_TEXTURE_CUBE_MAP";
1877 		break;
1878 	case GL_TEXTURE_CUBE_MAP_ARRAY:
1879 		result = "GL_TEXTURE_CUBE_MAP_ARRAY";
1880 		break;
1881 	case GL_TEXTURE_RECTANGLE:
1882 		result = "GL_TEXTURE_RECTANGLE";
1883 		break;
1884 	}
1885 
1886 	return result;
1887 }
1888 
1889 /** Returns GL type that can be used to define a texture mip-map defined
1890  *  with an internalformat of @param internalformat.
1891  *
1892  *  Throws TestError exception if @param internalformat was found to be invalid.
1893  *
1894  *  @param internalformat Internalformat to use for the query.
1895  *
1896  *  @return Requested information.
1897  **/
getTypeCompatibleWithInternalformat(const glw::GLenum internalformat)1898 glw::GLenum TextureViewUtilities::getTypeCompatibleWithInternalformat(const glw::GLenum internalformat)
1899 {
1900 	glw::GLenum result = GL_NONE;
1901 
1902 	/* Compressed internalformats not supported at the moment */
1903 
1904 	switch (internalformat)
1905 	{
1906 	case GL_RGBA8_SNORM:
1907 	case GL_RGB8_SNORM:
1908 	case GL_RG8_SNORM:
1909 	case GL_R8_SNORM:
1910 	case GL_RGBA8I:
1911 	case GL_RGB8I:
1912 	case GL_RG8I:
1913 	case GL_R8I:
1914 	{
1915 		result = GL_BYTE;
1916 
1917 		break;
1918 	}
1919 
1920 	case GL_DEPTH24_STENCIL8:
1921 	{
1922 		result = GL_UNSIGNED_INT_24_8;
1923 
1924 		break;
1925 	}
1926 
1927 	case GL_DEPTH32F_STENCIL8:
1928 	{
1929 		result = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
1930 
1931 		break;
1932 	}
1933 
1934 	case GL_RGBA16F:
1935 	case GL_RGB16F:
1936 	case GL_RG16F:
1937 	case GL_R16F:
1938 	{
1939 		result = GL_HALF_FLOAT;
1940 
1941 		break;
1942 	}
1943 
1944 	case GL_DEPTH_COMPONENT32F:
1945 	case GL_RGBA32F:
1946 	case GL_RGB32F:
1947 	case GL_RG32F:
1948 	case GL_R11F_G11F_B10F:
1949 	case GL_R32F:
1950 	{
1951 		result = GL_FLOAT;
1952 
1953 		break;
1954 	}
1955 
1956 	case GL_RGBA16_SNORM:
1957 	case GL_RGB16_SNORM:
1958 	case GL_RG16_SNORM:
1959 	case GL_R16_SNORM:
1960 	{
1961 		result = GL_SHORT;
1962 
1963 		break;
1964 	}
1965 
1966 	case GL_RGBA4:
1967 	case GL_RGBA8:
1968 	case GL_RGB10_A2:
1969 	case GL_RGB5_A1:
1970 	case GL_RGB565:
1971 	case GL_RGB8:
1972 	case GL_RGB9_E5:
1973 	case GL_RG8:
1974 	case GL_R8:
1975 	case GL_SRGB8_ALPHA8:
1976 	case GL_SRGB8:
1977 	case GL_RGBA8UI:
1978 	case GL_RGB8UI:
1979 	case GL_RG8UI:
1980 	case GL_R8UI:
1981 	{
1982 		result = GL_UNSIGNED_BYTE;
1983 
1984 		break;
1985 	}
1986 
1987 	case GL_R16I:
1988 	case GL_RGBA16I:
1989 	case GL_RGB16I:
1990 	case GL_RG16I:
1991 	{
1992 		result = GL_SHORT;
1993 
1994 		break;
1995 	}
1996 
1997 	case GL_DEPTH_COMPONENT16:
1998 	case GL_RGBA16:
1999 	case GL_RGB16:
2000 	case GL_RG16:
2001 	case GL_R16:
2002 	case GL_RGBA16UI:
2003 	case GL_RGB16UI:
2004 	case GL_RG16UI:
2005 	case GL_R16UI:
2006 	{
2007 		result = GL_UNSIGNED_SHORT;
2008 
2009 		break;
2010 	}
2011 
2012 	case GL_RGBA32I:
2013 	case GL_RGB32I:
2014 	case GL_RG32I:
2015 	case GL_R32I:
2016 	{
2017 		result = GL_INT;
2018 
2019 		break;
2020 	}
2021 
2022 	case GL_DEPTH_COMPONENT24:
2023 	case GL_RGBA32UI:
2024 	case GL_RGB32UI:
2025 	case GL_RG32UI:
2026 	case GL_R32UI:
2027 	{
2028 		result = GL_UNSIGNED_INT;
2029 
2030 		break;
2031 	}
2032 
2033 	case GL_RGB10_A2UI:
2034 	{
2035 		result = GL_UNSIGNED_INT_2_10_10_10_REV;
2036 
2037 		break;
2038 	}
2039 
2040 	default:
2041 	{
2042 		TCU_FAIL("Unrecognized internalformat");
2043 	}
2044 	} /* switch (interalformat) */
2045 
2046 	return result;
2047 }
2048 
2049 /** Tells what view class is the user-specified internalformat associated with.
2050  *
2051  *  Implements Table 8.21 from OpenGL Specification 4.3
2052  *
2053  *  @param internalformat Internalformat to use for the query.
2054  *
2055  *  @return Requested information or VIEW_CLASS_UNDEFINED if @param internalformat
2056  *          has not been recognized.
2057  **/
getViewClassForInternalformat(const glw::GLenum internalformat)2058 _view_class TextureViewUtilities::getViewClassForInternalformat(const glw::GLenum internalformat)
2059 {
2060 	_view_class result = VIEW_CLASS_UNDEFINED;
2061 
2062 	/* Note that n_internalformat_view_compatibility_array_entries needs to be divided by 2
2063 	 * because the value refers to a total number of entries in the array, not to the number
2064 	 * of pairs that can be read.
2065 	 */
2066 	for (int n_entry = 0; n_entry < (n_internalformat_view_compatibility_array_entries >> 1); n_entry++)
2067 	{
2068 		glw::GLenum array_internalformat = internalformat_view_compatibility_array[(n_entry * 2) + 0];
2069 		_view_class view_class			 = (_view_class)internalformat_view_compatibility_array[(n_entry * 2) + 1];
2070 
2071 		if (array_internalformat == internalformat)
2072 		{
2073 			result = view_class;
2074 
2075 			break;
2076 		}
2077 	} /* for (all pairs in data array) */
2078 
2079 	return result;
2080 }
2081 
2082 /** Initializes texture storage for either an immutable or mutable texture object,
2083  *  depending on configuration of the test run the storage is to be initialized for.
2084  *
2085  *  @param gl                          GL entry-points to use for storage initialization.
2086  *  @param init_mutable_to             true if a mutable texture storage should be initialized,
2087  *                                     false to initialize immutable texture storage.
2088  *  @param texture_target              Texture target to be used.
2089  *  @param texture_depth               Depth to be used for texture storage. Only used
2090  *                                     for texture targets that use the depth information.
2091  *  @param texture_height              Height to be used for texture storage. Only used
2092  *                                     for texture targets that use the height information.
2093  *  @param texture_width               Width to be used for texture storage.
2094  *  @param texture_internalformat      Internalformat to be used for texture storage.
2095  *  @param texture_format              Format to be used for texture storage.
2096  *  @param texture_type                Type to be used for texture storage.
2097  *  @param n_levels_needed             Amount of mip-map levels that should be used for texture storage.
2098  *                                     Only used for texture targets that support mip-maps.
2099  *  @param n_cubemaps_needed           Amount of cube-maps to be used for initialization of cube map
2100  *                                     array texture storage. Only used if @param texture_internalformat
2101  *                                     is set to GL_TEXTURE_CUBE_MAP_ARRAY.
2102  *  @param bo_id                       ID of a buffer object to be used for initialization of
2103  *                                     buffer texture storage. Only used if @param texture_internalformat
2104  *                                     is set to GL_TEXTURE_BUFFEER.
2105  *
2106  **/
initTextureStorage(const glw::Functions & gl,bool init_mutable_to,glw::GLenum texture_target,glw::GLint texture_depth,glw::GLint texture_height,glw::GLint texture_width,glw::GLenum texture_internalformat,glw::GLenum texture_format,glw::GLenum texture_type,unsigned int n_levels_needed,unsigned int n_cubemaps_needed,glw::GLint bo_id)2107 void TextureViewUtilities::initTextureStorage(const glw::Functions& gl, bool init_mutable_to,
2108 											  glw::GLenum texture_target, glw::GLint texture_depth,
2109 											  glw::GLint texture_height, glw::GLint texture_width,
2110 											  glw::GLenum texture_internalformat, glw::GLenum texture_format,
2111 											  glw::GLenum texture_type, unsigned int n_levels_needed,
2112 											  unsigned int n_cubemaps_needed, glw::GLint bo_id)
2113 {
2114 	const glw::GLenum cubemap_texture_targets[] = { GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
2115 													GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
2116 													GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z };
2117 	const unsigned int n_cubemap_texture_targets = sizeof(cubemap_texture_targets) / sizeof(cubemap_texture_targets[0]);
2118 
2119 	/* If we're going to be initializing a multisample texture object,
2120 	 * determine how many samples can be used for GL_RGBA8 internalformat,
2121 	 * given texture target that is of our interest */
2122 	glw::GLint gl_max_color_texture_samples_value = 0;
2123 
2124 	gl.getIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &gl_max_color_texture_samples_value);
2125 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv() call failed for GL_MAX_COLOR_TEXTURE_SAMPLES");
2126 
2127 	if (texture_target == GL_TEXTURE_BUFFER)
2128 	{
2129 		gl.texBuffer(GL_TEXTURE_BUFFER, texture_internalformat, bo_id);
2130 
2131 		GLU_EXPECT_NO_ERROR(gl.getError(), "glTexBuffer() call failed for GL_TEXTURE_BUFFER target");
2132 	}
2133 	else if (init_mutable_to)
2134 	{
2135 		for (unsigned int n_level = 0; n_level < n_levels_needed; ++n_level)
2136 		{
2137 			/* If level != 0 and we're trying to initialize a texture target which
2138 			 * only accepts a single level, leave now
2139 			 */
2140 			if (n_level != 0 &&
2141 				(texture_target == GL_TEXTURE_RECTANGLE || texture_target == GL_TEXTURE_2D_MULTISAMPLE ||
2142 				 texture_target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY || texture_target == GL_TEXTURE_BUFFER))
2143 			{
2144 				break;
2145 			}
2146 
2147 			/* Initialize mutable texture storage */
2148 			switch (texture_target)
2149 			{
2150 			case GL_TEXTURE_1D:
2151 			{
2152 				gl.texImage1D(texture_target, n_level, texture_internalformat, texture_width >> n_level, 0, /* border */
2153 							  texture_format, texture_type, DE_NULL);										/* pixels */
2154 
2155 				GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage1D() call failed for GL_TEXTURE_1D texture target");
2156 
2157 				break;
2158 			}
2159 
2160 			case GL_TEXTURE_1D_ARRAY:
2161 			case GL_TEXTURE_2D:
2162 			case GL_TEXTURE_RECTANGLE:
2163 			{
2164 				gl.texImage2D(texture_target, n_level, texture_internalformat, texture_width >> n_level,
2165 							  texture_height >> n_level, 0,			  /* border */
2166 							  texture_format, texture_type, DE_NULL); /* pixels */
2167 
2168 				GLU_EXPECT_NO_ERROR(gl.getError(),
2169 									(texture_target == GL_TEXTURE_1D_ARRAY) ?
2170 										"glTexImage2D() call failed for GL_TEXTURE_1D_ARRAY texture target" :
2171 										(texture_target == GL_TEXTURE_2D) ?
2172 										"glTexImage2D() call failed for GL_TEXTURE_2D texture target" :
2173 										"glTexImage2D() call failed for GL_TEXTURE_RECTANGLE texture target");
2174 
2175 				break;
2176 			}
2177 
2178 			case GL_TEXTURE_2D_ARRAY:
2179 			case GL_TEXTURE_3D:
2180 			{
2181 				gl.texImage3D(texture_target, n_level, texture_internalformat, texture_width >> n_level,
2182 							  texture_height >> n_level, texture_depth >> n_level, 0, /* border */
2183 							  texture_format, texture_type, DE_NULL);				  /* pixels */
2184 
2185 				GLU_EXPECT_NO_ERROR(gl.getError(),
2186 									(texture_target == GL_TEXTURE_2D_ARRAY) ?
2187 										"glTexImage3D() call failed for GL_TEXTURE_2D_ARRAY texture target" :
2188 										"glTexImage3D() call failed for GL_TEXTURE_3D texture target");
2189 
2190 				break;
2191 			}
2192 
2193 			case GL_TEXTURE_2D_MULTISAMPLE:
2194 			{
2195 				gl.texImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, gl_max_color_texture_samples_value,
2196 										 texture_internalformat, texture_width >> n_level, texture_height >> n_level,
2197 										 GL_TRUE); /* fixedsamplelocations */
2198 
2199 				GLU_EXPECT_NO_ERROR(
2200 					gl.getError(),
2201 					"glTexImage2DMultisample() call failed for GL_TEXTURE_2D_MULTISAMPLE texture target");
2202 
2203 				break;
2204 			}
2205 
2206 			case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2207 			{
2208 				gl.texImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, gl_max_color_texture_samples_value,
2209 										 texture_internalformat, texture_width >> n_level, texture_height >> n_level,
2210 										 texture_depth >> n_level, GL_TRUE); /* fixedsamplelocations */
2211 
2212 				GLU_EXPECT_NO_ERROR(
2213 					gl.getError(),
2214 					"glTexImage3DMultisample() call failed for GL_TEXTURE_2D_MULTISAMPLE_ARRAY texture target");
2215 
2216 				break;
2217 			}
2218 
2219 			case GL_TEXTURE_CUBE_MAP:
2220 			{
2221 				for (unsigned int n_cubemap_texture_target = 0; n_cubemap_texture_target < n_cubemap_texture_targets;
2222 					 ++n_cubemap_texture_target)
2223 				{
2224 					glw::GLenum cubemap_texture_target = cubemap_texture_targets[n_cubemap_texture_target];
2225 
2226 					gl.texImage2D(cubemap_texture_target, n_level, texture_internalformat, texture_width >> n_level,
2227 								  texture_height >> n_level, 0,			  /* border */
2228 								  texture_format, texture_type, DE_NULL); /* pixels */
2229 
2230 					GLU_EXPECT_NO_ERROR(gl.getError(),
2231 										"glTexImage2D() call failed for one of the cube-map texture targets");
2232 				} /* for (all cube-map texture targets) */
2233 
2234 				break;
2235 			}
2236 
2237 			case GL_TEXTURE_CUBE_MAP_ARRAY:
2238 			{
2239 				gl.texImage3D(texture_target, n_level, texture_internalformat, texture_width >> n_level,
2240 							  texture_height >> n_level, 6 /* layer-faces */ * n_cubemaps_needed, 0, /* border */
2241 							  texture_format, texture_type, DE_NULL);								 /* pixels */
2242 
2243 				GLU_EXPECT_NO_ERROR(gl.getError(),
2244 									"glTexImage3D() call failed for GL_TEXTURE_CUBE_MAP_ARRAY texture target");
2245 
2246 				break;
2247 			}
2248 
2249 			default:
2250 			{
2251 				TCU_FAIL("Unrecognized texture target");
2252 			}
2253 			} /* switch (texture_target) */
2254 		}	 /* for (all levels) */
2255 	}		  /* if (texture_type == TEST_TEXTURE_TYPE_MUTABLE_TEXTURE_OBJECT) */
2256 	else
2257 	{
2258 		/* Initialize immutable texture storage */
2259 		switch (texture_target)
2260 		{
2261 		case GL_TEXTURE_1D:
2262 		{
2263 			gl.texStorage1D(texture_target, n_levels_needed, texture_internalformat, texture_width);
2264 
2265 			GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage1D() call failed for GL_TEXTURE_1D texture target");
2266 
2267 			break;
2268 		}
2269 
2270 		case GL_TEXTURE_1D_ARRAY:
2271 		case GL_TEXTURE_2D:
2272 		case GL_TEXTURE_CUBE_MAP:
2273 		case GL_TEXTURE_RECTANGLE:
2274 		{
2275 			const unsigned n_levels = (texture_target == GL_TEXTURE_RECTANGLE) ? 1 : n_levels_needed;
2276 
2277 			gl.texStorage2D(texture_target, n_levels, texture_internalformat, texture_width, texture_height);
2278 
2279 			GLU_EXPECT_NO_ERROR(gl.getError(),
2280 								(texture_target == GL_TEXTURE_1D_ARRAY) ?
2281 									"glTexStorage2D() call failed for GL_TEXTURE_1D_ARRAY texture target" :
2282 									(texture_target == GL_TEXTURE_2D) ?
2283 									"glTexStorage2D() call failed for GL_TEXTURE_2D texture target" :
2284 									(texture_target == GL_TEXTURE_CUBE_MAP) ?
2285 									"glTexStorage2D() call failed for GL_TEXTURE_CUBE_MAP texture target" :
2286 									"glTexStorage2D() call failed for GL_TEXTURE_RECTANGLE texture target");
2287 
2288 			break;
2289 		}
2290 
2291 		case GL_TEXTURE_2D_ARRAY:
2292 		case GL_TEXTURE_3D:
2293 		{
2294 			gl.texStorage3D(texture_target, n_levels_needed, texture_internalformat, texture_width, texture_height,
2295 							texture_depth);
2296 
2297 			GLU_EXPECT_NO_ERROR(gl.getError(),
2298 								(texture_target == GL_TEXTURE_2D_ARRAY) ?
2299 									"glTexStorage3D() call failed for GL_TEXTURE_2D_ARRAY texture target" :
2300 									"glTexStorage3D() call failed for GL_TEXTURE_3D texture target");
2301 
2302 			break;
2303 		}
2304 
2305 		case GL_TEXTURE_2D_MULTISAMPLE:
2306 		{
2307 			gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, gl_max_color_texture_samples_value,
2308 									   texture_internalformat, texture_width, texture_height,
2309 									   GL_TRUE); /* fixedsamplelocations */
2310 
2311 			GLU_EXPECT_NO_ERROR(gl.getError(),
2312 								"glTexStorage2DMultisample() call failed for GL_TEXTURE_2D_MULTISAMPLE texture target");
2313 
2314 			break;
2315 		}
2316 
2317 		case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2318 		{
2319 			gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, gl_max_color_texture_samples_value,
2320 									   texture_internalformat, texture_width, texture_height, texture_depth,
2321 									   GL_TRUE); /* fixedsamplelocations */
2322 
2323 			GLU_EXPECT_NO_ERROR(
2324 				gl.getError(),
2325 				"glTexStorage3DMultisample() call failed for GL_TEXTURE_2D_MULTISAMPLE_ARRAY texture target");
2326 
2327 			break;
2328 		}
2329 
2330 		case GL_TEXTURE_CUBE_MAP_ARRAY:
2331 		{
2332 			const unsigned int actual_texture_depth = 6 /* layer-faces */ * n_cubemaps_needed;
2333 
2334 			gl.texStorage3D(texture_target, n_levels_needed, texture_internalformat, texture_width, texture_height,
2335 							actual_texture_depth);
2336 
2337 			GLU_EXPECT_NO_ERROR(gl.getError(),
2338 								"glTexStorage3D() call failed for GL_TEXTURE_CUBE_MAP_ARRAY texture target");
2339 
2340 			break;
2341 		}
2342 
2343 		default:
2344 		{
2345 			TCU_FAIL("Unrecognized texture target");
2346 		}
2347 		} /* switch (texture_target) */
2348 	}
2349 }
2350 
2351 /** Tells whether a parent texture object, storage of which uses @param original_internalformat
2352  *  internalformat, can be used to generate a texture view using @param view_internalformat
2353  *  internalformat.
2354  *
2355  *  @param original_internalformat Internalformat used for parent texture object storage.
2356  *  @param view_internalformat     Internalformat to be used for view texture object storage.
2357  *
2358  *  @return true if the internalformats are compatible, false otherwise.
2359  **/
isInternalformatCompatibleForTextureView(glw::GLenum original_internalformat,glw::GLenum view_internalformat)2360 bool TextureViewUtilities::isInternalformatCompatibleForTextureView(glw::GLenum original_internalformat,
2361 																	glw::GLenum view_internalformat)
2362 {
2363 	const _view_class original_internalformat_view_class = getViewClassForInternalformat(original_internalformat);
2364 	const _view_class view_internalformat_view_class	 = getViewClassForInternalformat(view_internalformat);
2365 
2366 	return (original_internalformat_view_class == view_internalformat_view_class);
2367 }
2368 
2369 /** Tells whether user-specified internalformat is compressed.
2370  *
2371  *  @param internalformat Internalformat to use for the query.
2372  *
2373  *  @return true if @param internalformat is a known compressed internalformat,
2374  *          false otherwise.
2375  **/
isInternalformatCompressed(const glw::GLenum internalformat)2376 bool TextureViewUtilities::isInternalformatCompressed(const glw::GLenum internalformat)
2377 {
2378 	bool result = false;
2379 
2380 	switch (internalformat)
2381 	{
2382 	case GL_COMPRESSED_RED_RGTC1:
2383 	case GL_COMPRESSED_SIGNED_RED_RGTC1:
2384 	case GL_COMPRESSED_RG_RGTC2:
2385 	case GL_COMPRESSED_SIGNED_RG_RGTC2:
2386 	case GL_COMPRESSED_RGBA_BPTC_UNORM:
2387 	case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
2388 	case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
2389 	case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
2390 	case GL_COMPRESSED_RGB8_ETC2:
2391 	case GL_COMPRESSED_SRGB8_ETC2:
2392 	case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
2393 	case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
2394 	case GL_COMPRESSED_RGBA8_ETC2_EAC:
2395 	case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
2396 	case GL_COMPRESSED_R11_EAC:
2397 	case GL_COMPRESSED_SIGNED_R11_EAC:
2398 	case GL_COMPRESSED_RG11_EAC:
2399 	case GL_COMPRESSED_SIGNED_RG11_EAC:
2400 	{
2401 		result = true;
2402 
2403 		break;
2404 	}
2405 	} /* switch (internalformat) */
2406 
2407 	return result;
2408 }
2409 
2410 /** Tells whether user-specified internalformat operates in sRGB color space.
2411  *
2412  *  @param internalformat Internalformat to use for the query.
2413  *
2414  *  @return true if @param internalformat is a known sRGB internalformat,
2415  *          false otherwise.
2416  **/
isInternalformatSRGB(const glw::GLenum internalformat)2417 bool TextureViewUtilities::isInternalformatSRGB(const glw::GLenum internalformat)
2418 {
2419 	return (internalformat == GL_SRGB8 || internalformat == GL_SRGB8_ALPHA8 ||
2420 			internalformat == GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM);
2421 }
2422 
2423 /** Tells whether user-specified internalformat is supported by OpenGL of a given version.
2424  *
2425  *  @param internalformat Internalformat to use for the query.
2426  *  @param major_version  Major version of the rendering context.
2427  *  @param minor_version  Minor version of the rendering context.
2428  *
2429  *  @return true if the internalformat is supported, false otherwise.
2430  **/
isInternalformatSupported(glw::GLenum internalformat,const glw::GLint major_version,const glw::GLint minor_version)2431 bool TextureViewUtilities::isInternalformatSupported(glw::GLenum internalformat, const glw::GLint major_version,
2432 													 const glw::GLint minor_version)
2433 {
2434 	(void)major_version;
2435 	/* NOTE: This function, as it stands right now, does not consider OpenGL contexts
2436 	 *       lesser than 4.
2437 	 **/
2438 	glw::GLint minimum_minor_version = 0;
2439 
2440 	DE_ASSERT(major_version >= 4);
2441 
2442 	switch (internalformat)
2443 	{
2444 	/* >= OpenGL 4.0 */
2445 	case GL_RGBA32F:
2446 	case GL_RGBA32I:
2447 	case GL_RGBA32UI:
2448 	case GL_RGBA16:
2449 	case GL_RGBA16F:
2450 	case GL_RGBA16I:
2451 	case GL_RGBA16UI:
2452 	case GL_RGBA8:
2453 	case GL_RGBA8I:
2454 	case GL_RGBA8UI:
2455 	case GL_SRGB8_ALPHA8:
2456 	case GL_RGB10_A2:
2457 	case GL_RGB10_A2UI:
2458 	case GL_RGB5_A1:
2459 	case GL_RGBA4:
2460 	case GL_R11F_G11F_B10F:
2461 	case GL_RG32F:
2462 	case GL_RG32I:
2463 	case GL_RG32UI:
2464 	case GL_RG16:
2465 	case GL_RG16F:
2466 	case GL_RG16I:
2467 	case GL_RG16UI:
2468 	case GL_RG8:
2469 	case GL_RG8I:
2470 	case GL_RG8UI:
2471 	case GL_R32F:
2472 	case GL_R32I:
2473 	case GL_R32UI:
2474 	case GL_R16F:
2475 	case GL_R16I:
2476 	case GL_R16UI:
2477 	case GL_R16:
2478 	case GL_R8:
2479 	case GL_R8I:
2480 	case GL_R8UI:
2481 	case GL_RGBA16_SNORM:
2482 	case GL_RGBA8_SNORM:
2483 	case GL_RGB32F:
2484 	case GL_RGB32I:
2485 	case GL_RGB32UI:
2486 	case GL_RGB16_SNORM:
2487 	case GL_RGB16F:
2488 	case GL_RGB16I:
2489 	case GL_RGB16UI:
2490 	case GL_RGB16:
2491 	case GL_RGB8_SNORM:
2492 	case GL_RGB8:
2493 	case GL_RGB8I:
2494 	case GL_RGB8UI:
2495 	case GL_SRGB8:
2496 	case GL_RGB9_E5:
2497 	case GL_RG16_SNORM:
2498 	case GL_RG8_SNORM:
2499 	case GL_R16_SNORM:
2500 	case GL_R8_SNORM:
2501 	case GL_DEPTH_COMPONENT32F:
2502 	case GL_DEPTH_COMPONENT24:
2503 	case GL_DEPTH_COMPONENT16:
2504 	case GL_DEPTH32F_STENCIL8:
2505 	case GL_DEPTH24_STENCIL8:
2506 	case GL_COMPRESSED_RED_RGTC1:
2507 	case GL_COMPRESSED_SIGNED_RED_RGTC1:
2508 	case GL_COMPRESSED_RG_RGTC2:
2509 	case GL_COMPRESSED_SIGNED_RG_RGTC2:
2510 	{
2511 		/* Already covered by default value of minimum_minor_version */
2512 
2513 		break;
2514 	}
2515 
2516 	/* >= OpenGL 4.2 */
2517 	case GL_RGB565:
2518 	case GL_COMPRESSED_RGBA_BPTC_UNORM:
2519 	case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
2520 	case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
2521 	case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
2522 	{
2523 		minimum_minor_version = 2;
2524 
2525 		break;
2526 	}
2527 
2528 	/* >= OpenGL 4.3 */
2529 	case GL_COMPRESSED_RGB8_ETC2:
2530 	case GL_COMPRESSED_SRGB8_ETC2:
2531 	case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
2532 	case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
2533 	case GL_COMPRESSED_RGBA8_ETC2_EAC:
2534 	case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
2535 	case GL_COMPRESSED_R11_EAC:
2536 	case GL_COMPRESSED_SIGNED_R11_EAC:
2537 	case GL_COMPRESSED_RG11_EAC:
2538 	case GL_COMPRESSED_SIGNED_RG11_EAC:
2539 	{
2540 		minimum_minor_version = 3;
2541 
2542 		break;
2543 	}
2544 
2545 	default:
2546 		TCU_FAIL("Unrecognized internalformat");
2547 	}
2548 
2549 	return (minor_version >= minimum_minor_version);
2550 }
2551 
2552 /** Tells whether a parent texture object using @param original_texture_target texture target
2553  *  can be used to generate a texture view of @param view_texture_target texture target.
2554  *
2555  *  @param original_texture_target Texture target used by parent texture;
2556  *  @param view_texture_target     Texture target to be used for view texture;
2557  *
2558  *  @return true if the texture targets are compatible, false otherwise.
2559  **/
isLegalTextureTargetForTextureView(glw::GLenum original_texture_target,glw::GLenum view_texture_target)2560 bool TextureViewUtilities::isLegalTextureTargetForTextureView(glw::GLenum original_texture_target,
2561 															  glw::GLenum view_texture_target)
2562 {
2563 	bool result = false;
2564 
2565 	switch (original_texture_target)
2566 	{
2567 	case GL_TEXTURE_1D:
2568 	{
2569 		result = (view_texture_target == GL_TEXTURE_1D || view_texture_target == GL_TEXTURE_1D_ARRAY);
2570 
2571 		break;
2572 	}
2573 
2574 	case GL_TEXTURE_2D:
2575 	{
2576 		result = (view_texture_target == GL_TEXTURE_2D || view_texture_target == GL_TEXTURE_2D_ARRAY);
2577 
2578 		break;
2579 	}
2580 
2581 	case GL_TEXTURE_3D:
2582 	{
2583 		result = (view_texture_target == GL_TEXTURE_3D);
2584 
2585 		break;
2586 	}
2587 
2588 	case GL_TEXTURE_CUBE_MAP:
2589 	{
2590 		result = (view_texture_target == GL_TEXTURE_CUBE_MAP || view_texture_target == GL_TEXTURE_2D ||
2591 				  view_texture_target == GL_TEXTURE_2D_ARRAY || view_texture_target == GL_TEXTURE_CUBE_MAP_ARRAY);
2592 
2593 		break;
2594 	}
2595 
2596 	case GL_TEXTURE_RECTANGLE:
2597 	{
2598 		result = (view_texture_target == GL_TEXTURE_RECTANGLE);
2599 
2600 		break;
2601 	}
2602 
2603 	case GL_TEXTURE_BUFFER:
2604 	{
2605 		/* No targets supported */
2606 
2607 		break;
2608 	}
2609 
2610 	case GL_TEXTURE_1D_ARRAY:
2611 	{
2612 		result = (view_texture_target == GL_TEXTURE_1D_ARRAY || view_texture_target == GL_TEXTURE_1D);
2613 
2614 		break;
2615 	}
2616 
2617 	case GL_TEXTURE_2D_ARRAY:
2618 	{
2619 		result = (view_texture_target == GL_TEXTURE_2D_ARRAY || view_texture_target == GL_TEXTURE_2D ||
2620 				  view_texture_target == GL_TEXTURE_CUBE_MAP || view_texture_target == GL_TEXTURE_CUBE_MAP_ARRAY);
2621 
2622 		break;
2623 	}
2624 
2625 	case GL_TEXTURE_CUBE_MAP_ARRAY:
2626 	{
2627 		result = (view_texture_target == GL_TEXTURE_CUBE_MAP_ARRAY || view_texture_target == GL_TEXTURE_2D_ARRAY ||
2628 				  view_texture_target == GL_TEXTURE_2D || view_texture_target == GL_TEXTURE_CUBE_MAP);
2629 
2630 		break;
2631 	}
2632 
2633 	case GL_TEXTURE_2D_MULTISAMPLE:
2634 	{
2635 		result = (view_texture_target == GL_TEXTURE_2D_MULTISAMPLE ||
2636 				  view_texture_target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
2637 
2638 		break;
2639 	}
2640 
2641 	case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2642 	{
2643 		result = (view_texture_target == GL_TEXTURE_2D_MULTISAMPLE ||
2644 				  view_texture_target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
2645 
2646 		break;
2647 	}
2648 	} /* switch (original_texture_target) */
2649 
2650 	return result;
2651 }
2652 
2653 /** Constructor.
2654  *
2655  *  @param context Rendering context.
2656  **/
TextureViewTestGetTexParameter(deqp::Context & context)2657 TextureViewTestGetTexParameter::TextureViewTestGetTexParameter(deqp::Context& context)
2658 	: TestCase(context, "gettexparameter", "Verifies glGetTexParameterfv() and glGetTexParameteriv() "
2659 										   "work as specified")
2660 {
2661 	/* Left blank on purpose */
2662 }
2663 
2664 /** De-initializes all GL objects created for the test. */
deinit()2665 void TextureViewTestGetTexParameter::deinit()
2666 {
2667 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2668 
2669 	/* Deinitialize all test runs */
2670 	for (_test_runs_iterator it = m_test_runs.begin(); it != m_test_runs.end(); ++it)
2671 	{
2672 		_test_run& test_run = *it;
2673 
2674 		if (test_run.parent_texture_object_id != 0)
2675 		{
2676 			gl.deleteTextures(1, &test_run.parent_texture_object_id);
2677 
2678 			test_run.parent_texture_object_id = 0;
2679 		}
2680 
2681 		if (test_run.texture_view_object_created_from_immutable_to_id != 0)
2682 		{
2683 			gl.deleteTextures(1, &test_run.texture_view_object_created_from_immutable_to_id);
2684 
2685 			test_run.texture_view_object_created_from_immutable_to_id = 0;
2686 		}
2687 
2688 		if (test_run.texture_view_object_created_from_view_to_id != 0)
2689 		{
2690 			gl.deleteTextures(1, &test_run.texture_view_object_created_from_view_to_id);
2691 
2692 			test_run.texture_view_object_created_from_view_to_id = 0;
2693 		}
2694 	}
2695 	m_test_runs.clear();
2696 }
2697 
2698 /** Initializes test run descriptors used by the test. This also includes
2699  *  all GL objects used by all the iterations.
2700  **/
initTestRuns()2701 void TextureViewTestGetTexParameter::initTestRuns()
2702 {
2703 	const glw::Functions& gl				= m_context.getRenderContext().getFunctions();
2704 	const int			  n_cubemaps_needed = 4; /* only used for GL_TEXTURE_CUBE_MAP_ARRAY */
2705 	const int			  texture_depth		= 16;
2706 	const int			  texture_height	= 32;
2707 	const int			  texture_width		= 64;
2708 
2709 	const glw::GLenum texture_targets[] = {
2710 		GL_TEXTURE_1D,		 GL_TEXTURE_1D_ARRAY,		GL_TEXTURE_2D,
2711 		GL_TEXTURE_2D_ARRAY, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
2712 		GL_TEXTURE_3D,		 GL_TEXTURE_CUBE_MAP,		GL_TEXTURE_CUBE_MAP_ARRAY,
2713 		GL_TEXTURE_RECTANGLE
2714 	};
2715 	const _test_texture_type texture_types[] = { TEST_TEXTURE_TYPE_NO_STORAGE_ALLOCATED,
2716 												 TEST_TEXTURE_TYPE_IMMUTABLE_TEXTURE_OBJECT,
2717 												 TEST_TEXTURE_TYPE_MUTABLE_TEXTURE_OBJECT,
2718 												 TEST_TEXTURE_TYPE_TEXTURE_VIEW_CREATED_FROM_IMMUTABLE_TEXTURE_OBJECT,
2719 												 TEST_TEXTURE_TYPE_TEXTURE_VIEW_CREATED_FROM_TEXTURE_VIEW };
2720 	const unsigned int n_texture_targets = sizeof(texture_targets) / sizeof(texture_targets[0]);
2721 	const unsigned int n_texture_types   = sizeof(texture_types) / sizeof(texture_types[0]);
2722 
2723 	/* Iterate through all texture types supported by the test */
2724 	for (unsigned int n_texture_type = 0; n_texture_type < n_texture_types; ++n_texture_type)
2725 	{
2726 		const _test_texture_type texture_type = texture_types[n_texture_type];
2727 
2728 		/* Iterate through all texture targets supported by the test */
2729 		for (unsigned int n_texture_target = 0; n_texture_target < n_texture_targets; ++n_texture_target)
2730 		{
2731 			_test_run		  new_test_run;
2732 			const glw::GLenum texture_target = texture_targets[n_texture_target];
2733 
2734 			/* Texture buffers are neither immutable nor mutable. In order to avoid testing
2735 			 * them in both cases, let's assume they are immutable objects */
2736 			if (texture_target == GL_TEXTURE_BUFFER && texture_type == TEST_TEXTURE_TYPE_MUTABLE_TEXTURE_OBJECT)
2737 			{
2738 				continue;
2739 			}
2740 
2741 			/* Set up test run properties. Since we're only testing a single
2742 			 * configuration, we can set these to predefined values..
2743 			 */
2744 			const int  n_levels_needed		 = 6;
2745 			glw::GLint n_min_layer			 = 1;
2746 			glw::GLint n_num_layers			 = 2;
2747 			glw::GLint n_min_level			 = 2;
2748 			glw::GLint n_num_levels			 = 3;
2749 			int		   parent_texture_depth  = texture_depth;
2750 			int		   parent_texture_height = texture_height;
2751 			int		   parent_texture_width  = texture_width;
2752 
2753 			new_test_run.texture_target = texture_target;
2754 			new_test_run.texture_type   = texture_type;
2755 
2756 			/* Take note of target-specific restrictions */
2757 			if (texture_target == GL_TEXTURE_CUBE_MAP || texture_target == GL_TEXTURE_CUBE_MAP_ARRAY)
2758 			{
2759 				n_num_layers = 6 /* layer-faces */ * 2; /* as per spec */
2760 
2761 				/* Make sure that cube face width matches its height */
2762 				parent_texture_height = 64;
2763 				parent_texture_width  = 64;
2764 
2765 				/* Also change the depth so that there's at least a few layers
2766 				 * we can use in the test for GL_TEXTURE_CUBE_MAP_ARRAY case
2767 				 */
2768 				parent_texture_depth = 64;
2769 			}
2770 
2771 			if (texture_target == GL_TEXTURE_CUBE_MAP)
2772 			{
2773 				/* Texture views created from a cube map texture should always
2774 				 * use a minimum layer of zero
2775 				 */
2776 				n_min_layer  = 0;
2777 				n_num_layers = 6;
2778 			}
2779 
2780 			if (texture_target == GL_TEXTURE_CUBE_MAP_ARRAY)
2781 			{
2782 				/* Slightly modify the values we'll use for <minlayer>
2783 				 * and <numlayers> arguments passed to glTextureView() calls
2784 				 * so that we can test the "view from view from texture" case
2785 				 */
2786 				n_min_layer = 0;
2787 			}
2788 
2789 			if (texture_target == GL_TEXTURE_1D || texture_target == GL_TEXTURE_2D ||
2790 				texture_target == GL_TEXTURE_2D_MULTISAMPLE || texture_target == GL_TEXTURE_3D ||
2791 				texture_target == GL_TEXTURE_RECTANGLE)
2792 			{
2793 				/* All these texture targets are single-layer only. glTextureView()
2794 				 * also requires <numlayers> argument to be set to 1 for them, so
2795 				 * take this into account.
2796 				 **/
2797 				n_min_layer  = 0;
2798 				n_num_layers = 1;
2799 			}
2800 
2801 			if (texture_target == GL_TEXTURE_2D_MULTISAMPLE || texture_target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY ||
2802 				texture_target == GL_TEXTURE_RECTANGLE)
2803 			{
2804 				/* All these texture targets do not support mip-maps */
2805 				n_min_level = 0;
2806 			}
2807 
2808 			/* Initialize parent texture object */
2809 			gl.genTextures(1, &new_test_run.parent_texture_object_id);
2810 			GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() call failed");
2811 
2812 			gl.bindTexture(texture_target, new_test_run.parent_texture_object_id);
2813 			GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
2814 
2815 			if (texture_type != TEST_TEXTURE_TYPE_NO_STORAGE_ALLOCATED)
2816 			{
2817 				TextureViewUtilities::initTextureStorage(gl, (texture_type == TEST_TEXTURE_TYPE_MUTABLE_TEXTURE_OBJECT),
2818 														 texture_target, parent_texture_depth, parent_texture_height,
2819 														 parent_texture_width, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE,
2820 														 n_levels_needed, n_cubemaps_needed, 0); /* bo_id */
2821 			}
2822 
2823 			/* Update expected view-specific property values to include interactions
2824 			 * with immutable textures. */
2825 			if (texture_type == TEST_TEXTURE_TYPE_IMMUTABLE_TEXTURE_OBJECT ||
2826 				texture_type == TEST_TEXTURE_TYPE_TEXTURE_VIEW_CREATED_FROM_IMMUTABLE_TEXTURE_OBJECT ||
2827 				texture_type == TEST_TEXTURE_TYPE_TEXTURE_VIEW_CREATED_FROM_TEXTURE_VIEW)
2828 			{
2829 				/* Set expected GL_TEXTURE_IMMUTABLE_LEVELS property value to the number
2830 				 * of levels we'll be using for the immutable texture storage. For selected
2831 				 * texture targets that do no take <levels> argument, we'll change this
2832 				 * value on a case-by-case basis.
2833 				 */
2834 				new_test_run.expected_n_immutable_levels = n_levels_needed;
2835 
2836 				/* Set expected GL_TEXTURE_VIEW_NUM_LAYERS property value to 1, as per GL spec.
2837 				 * This value will be modified for selected texture targets */
2838 				new_test_run.expected_n_num_layers = 1;
2839 
2840 				/* Configured expected GL_TEXTURE_VIEW_NUM_LEVELS value as per GL spec */
2841 				new_test_run.expected_n_num_levels = n_levels_needed;
2842 
2843 				/* Initialize immutable texture storage */
2844 				switch (texture_target)
2845 				{
2846 				case GL_TEXTURE_1D_ARRAY:
2847 				{
2848 					/* Update expected GL_TEXTURE_VIEW_NUM_LAYERS property value as per GL specification */
2849 					new_test_run.expected_n_num_layers = texture_height;
2850 
2851 					break;
2852 				}
2853 
2854 				case GL_TEXTURE_CUBE_MAP:
2855 				{
2856 					/* Update expected GL_TEXTURE_VIEW_NUM_LAYERS property value as per GL specification */
2857 					new_test_run.expected_n_num_layers = 6;
2858 
2859 					break;
2860 				}
2861 
2862 				case GL_TEXTURE_RECTANGLE:
2863 				{
2864 					new_test_run.expected_n_immutable_levels = 1;
2865 					new_test_run.expected_n_num_levels		 = 1;
2866 
2867 					break;
2868 				}
2869 
2870 				case GL_TEXTURE_2D_ARRAY:
2871 				{
2872 					/* Update expected GL_TEXTURE_VIEW_NUM_LAYERS property value as per GL specification */
2873 					new_test_run.expected_n_num_layers = texture_depth;
2874 
2875 					break;
2876 				}
2877 
2878 				case GL_TEXTURE_2D_MULTISAMPLE:
2879 				{
2880 					/* 2D multisample texture are not mip-mapped, so update
2881 					 * expected GL_TEXTURE_IMMUTABLE_LEVELS and GL_TEXTURE_VIEW_NUM_LEVELS
2882 					 * value accordingly */
2883 					new_test_run.expected_n_immutable_levels = 1;
2884 					new_test_run.expected_n_num_levels		 = 1;
2885 
2886 					break;
2887 				}
2888 
2889 				case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2890 				{
2891 					/* 2D multisample array textures are not mip-mapped, so update
2892 					 * expected GL_TEXTURE_IMMUTABLE_LEVELS and GL_TEXTURE_VIEW_NUM_LEVELS
2893 					 * values accordingly */
2894 					new_test_run.expected_n_immutable_levels = 1;
2895 					new_test_run.expected_n_num_levels		 = 1;
2896 
2897 					/* Update expected GL_TEXTURE_VIEW_NUM_LAYERS property value as per GL specification */
2898 					new_test_run.expected_n_num_layers = texture_depth;
2899 
2900 					break;
2901 				}
2902 
2903 				case GL_TEXTURE_CUBE_MAP_ARRAY:
2904 				{
2905 					const unsigned int actual_texture_depth = 6 /* layer-faces */ * n_cubemaps_needed;
2906 
2907 					/* Update expected GL_TEXTURE_VIEW_NUM_LAYERS property value as per GL specification */
2908 					new_test_run.expected_n_num_layers = actual_texture_depth;
2909 
2910 					break;
2911 				}
2912 				} /* switch (texture_target) */
2913 			}
2914 
2915 			/* Initialize the view(s) */
2916 			if (texture_type == TEST_TEXTURE_TYPE_TEXTURE_VIEW_CREATED_FROM_IMMUTABLE_TEXTURE_OBJECT ||
2917 				texture_type == TEST_TEXTURE_TYPE_TEXTURE_VIEW_CREATED_FROM_TEXTURE_VIEW)
2918 			{
2919 				const unsigned int n_iterations =
2920 					(texture_type == TEST_TEXTURE_TYPE_TEXTURE_VIEW_CREATED_FROM_TEXTURE_VIEW) ? 2 : 1;
2921 
2922 				for (unsigned int n_iteration = 0; n_iteration < n_iterations; ++n_iteration)
2923 				{
2924 					glw::GLuint* parent_id_ptr = (n_iteration == 0) ?
2925 													 &new_test_run.parent_texture_object_id :
2926 													 &new_test_run.texture_view_object_created_from_immutable_to_id;
2927 					glw::GLuint* view_id_ptr = (n_iteration == 0) ?
2928 												   &new_test_run.texture_view_object_created_from_immutable_to_id :
2929 												   &new_test_run.texture_view_object_created_from_view_to_id;
2930 
2931 					gl.genTextures(1, view_id_ptr);
2932 					GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() call failed");
2933 
2934 					gl.textureView(*view_id_ptr, new_test_run.texture_target, *parent_id_ptr,
2935 								   GL_RGBA8, /* use the parent texture object's internalformat */
2936 								   n_min_level, n_num_levels, n_min_layer, n_num_layers);
2937 					GLU_EXPECT_NO_ERROR(gl.getError(), "glTextureView() call failed");
2938 
2939 					/* Query parent object's properties */
2940 					glw::GLint parent_min_level			 = -1;
2941 					glw::GLint parent_min_layer			 = -1;
2942 					glw::GLint parent_num_layers		 = -1;
2943 					glw::GLint parent_num_levels		 = -1;
2944 					glw::GLint parent_n_immutable_levels = -1;
2945 
2946 					gl.bindTexture(texture_target, *parent_id_ptr);
2947 					GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
2948 
2949 					gl.getTexParameteriv(texture_target, GL_TEXTURE_IMMUTABLE_LEVELS, &parent_n_immutable_levels);
2950 					GLU_EXPECT_NO_ERROR(
2951 						gl.getError(),
2952 						"glGetTexParameteriv() failed for GL_TEXTURE_IMMUTABLE_LEVELS pname queried for parent object");
2953 
2954 					gl.getTexParameteriv(texture_target, GL_TEXTURE_VIEW_MIN_LAYER, &parent_min_layer);
2955 					GLU_EXPECT_NO_ERROR(
2956 						gl.getError(),
2957 						"glGetTexParameteriv() failed for GL_TEXTURE_VIEW_MIN_LAYER pname queried for parent object");
2958 
2959 					gl.getTexParameteriv(texture_target, GL_TEXTURE_VIEW_MIN_LEVEL, &parent_min_level);
2960 					GLU_EXPECT_NO_ERROR(
2961 						gl.getError(),
2962 						"glGetTexParameteriv() failed for GL_TEXTURE_VIEW_MIN_LEVEL pname queried for parent object");
2963 
2964 					gl.getTexParameteriv(texture_target, GL_TEXTURE_VIEW_NUM_LAYERS, &parent_num_layers);
2965 					GLU_EXPECT_NO_ERROR(
2966 						gl.getError(),
2967 						"glGetTexParameteriv() failed for GL_TEXTURE_VIEW_NUM_LAYERS pname queried for parent object");
2968 
2969 					gl.getTexParameteriv(texture_target, GL_TEXTURE_VIEW_NUM_LEVELS, &parent_num_levels);
2970 					GLU_EXPECT_NO_ERROR(
2971 						gl.getError(),
2972 						"glGetTexParameteriv() failed for GL_TEXTURE_VIEW_NUM_LEVELS pname queried for parent object");
2973 
2974 					/* Update test run-specific expected values as per GL_ARB_texture_view extension specification */
2975 					/*
2976 					 * - TEXTURE_IMMUTABLE_LEVELS is set to the value of TEXTURE_IMMUTABLE_LEVELS
2977 					 *   from the original texture.
2978 					 */
2979 					new_test_run.expected_n_immutable_levels = parent_n_immutable_levels;
2980 
2981 					/*
2982 					 * - TEXTURE_VIEW_MIN_LEVEL is set to <minlevel> plus the value of
2983 					 *   TEXTURE_VIEW_MIN_LEVEL from the original texture.
2984 					 */
2985 					new_test_run.expected_n_min_level = n_min_level + parent_min_level;
2986 
2987 					/*
2988 					 * - TEXTURE_VIEW_MIN_LAYER is set to <minlayer> plus the value of
2989 					 *   TEXTURE_VIEW_MIN_LAYER from the original texture.
2990 					 */
2991 					new_test_run.expected_n_min_layer = n_min_layer + parent_min_layer;
2992 
2993 					/*
2994 					 * - TEXTURE_VIEW_NUM_LAYERS is set to the lesser of <numlayers> and the
2995 					 *   value of TEXTURE_VIEW_NUM_LAYERS from the original texture minus
2996 					 *   <minlayer>.
2997 					 *
2998 					 */
2999 					if ((parent_num_layers - n_min_layer) < n_num_layers)
3000 					{
3001 						new_test_run.expected_n_num_layers = parent_num_layers - n_min_layer;
3002 					}
3003 					else
3004 					{
3005 						new_test_run.expected_n_num_layers = n_num_layers;
3006 					}
3007 
3008 					/*
3009 					 * - TEXTURE_VIEW_NUM_LEVELS is set to the lesser of <numlevels> and the
3010 					 *   value of TEXTURE_VIEW_NUM_LEVELS from the original texture minus
3011 					 *   <minlevels>.
3012 					 *
3013 					 */
3014 					if ((parent_num_levels - n_min_level) < n_num_levels)
3015 					{
3016 						new_test_run.expected_n_num_levels = parent_num_levels - n_min_level;
3017 					}
3018 					else
3019 					{
3020 						new_test_run.expected_n_num_levels = n_num_levels;
3021 					}
3022 				} /* for (all iterations) */
3023 			}	 /* if (texture_type == TEST_TEXTURE_TYPE_TEXTURE_VIEW_CREATED_FROM_IMMUTABLE_TEXTURE_OBJECT ||
3024 			 texture_type == TEST_TEXTURE_TYPE_TEXTURE_VIEW_CREATED_FROM_TEXTURE_VIEW) */
3025 
3026 			/* Store the descriptor */
3027 			m_test_runs.push_back(new_test_run);
3028 		} /* for (all texture targets) */
3029 	}	 /* for (all texture types) */
3030 }
3031 
3032 /** Executes test iteration.
3033  *
3034  *  @return Returns STOP when test has finished executing, CONTINUE if more iterations are needed.
3035  */
iterate()3036 tcu::TestNode::IterateResult TextureViewTestGetTexParameter::iterate()
3037 {
3038 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
3039 
3040 	/* Make sure GL_ARB_texture_view is reported as supported before carrying on
3041 	 * with actual execution */
3042 	const std::vector<std::string>& extensions = m_context.getContextInfo().getExtensions();
3043 
3044 	if (std::find(extensions.begin(), extensions.end(), "GL_ARB_texture_view") == extensions.end())
3045 	{
3046 		throw tcu::NotSupportedError("GL_ARB_texture_view is not supported");
3047 	}
3048 
3049 	/* Initialize all objects necessary to execute the test */
3050 	initTestRuns();
3051 
3052 	/* Iterate through all test runs and issue the queries */
3053 	for (_test_runs_const_iterator test_run_iterator = m_test_runs.begin(); test_run_iterator != m_test_runs.end();
3054 		 test_run_iterator++)
3055 	{
3056 		glw::GLfloat	 query_texture_immutable_levels_value_float = -1.0f;
3057 		glw::GLint		 query_texture_immutable_levels_value_int   = -1;
3058 		glw::GLfloat	 query_texture_view_min_layer_value_float   = -1.0f;
3059 		glw::GLint		 query_texture_view_min_layer_value_int		= -1;
3060 		glw::GLfloat	 query_texture_view_min_level_value_float   = -1.0f;
3061 		glw::GLint		 query_texture_view_min_level_value_int		= -1;
3062 		glw::GLfloat	 query_texture_view_num_layers_value_float  = -1.0f;
3063 		glw::GLint		 query_texture_view_num_layers_value_int	= -1;
3064 		glw::GLfloat	 query_texture_view_num_levels_value_float  = -1.0f;
3065 		glw::GLint		 query_texture_view_num_levels_value_int	= -1;
3066 		const _test_run& test_run									= *test_run_iterator;
3067 		glw::GLint		 texture_object_id							= 0;
3068 
3069 		switch (test_run.texture_type)
3070 		{
3071 		case TEST_TEXTURE_TYPE_IMMUTABLE_TEXTURE_OBJECT:
3072 			texture_object_id = test_run.parent_texture_object_id;
3073 			break;
3074 		case TEST_TEXTURE_TYPE_MUTABLE_TEXTURE_OBJECT:
3075 			texture_object_id = test_run.parent_texture_object_id;
3076 			break;
3077 		case TEST_TEXTURE_TYPE_NO_STORAGE_ALLOCATED:
3078 			texture_object_id = test_run.parent_texture_object_id;
3079 			break;
3080 		case TEST_TEXTURE_TYPE_TEXTURE_VIEW_CREATED_FROM_IMMUTABLE_TEXTURE_OBJECT:
3081 			texture_object_id = test_run.texture_view_object_created_from_immutable_to_id;
3082 			break;
3083 		case TEST_TEXTURE_TYPE_TEXTURE_VIEW_CREATED_FROM_TEXTURE_VIEW:
3084 			texture_object_id = test_run.texture_view_object_created_from_view_to_id;
3085 			break;
3086 
3087 		default:
3088 		{
3089 			TCU_FAIL("Unrecognized texture type");
3090 		}
3091 		}
3092 
3093 		/* Bind the texture object of our interest to the target */
3094 		gl.bindTexture(test_run.texture_target, texture_object_id);
3095 		GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
3096 
3097 		/* Run all the queries */
3098 		gl.getTexParameterfv(test_run.texture_target, GL_TEXTURE_IMMUTABLE_LEVELS,
3099 							 &query_texture_immutable_levels_value_float);
3100 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetTexParameterfv() failed for GL_TEXTURE_IMMUTABLE_LEVELS pname");
3101 
3102 		gl.getTexParameteriv(test_run.texture_target, GL_TEXTURE_IMMUTABLE_LEVELS,
3103 							 &query_texture_immutable_levels_value_int);
3104 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetTexPrameteriv() failed for GL_TEXTURE_IMMUTABLE_LEVELS pname");
3105 
3106 		gl.getTexParameterfv(test_run.texture_target, GL_TEXTURE_VIEW_MIN_LAYER,
3107 							 &query_texture_view_min_layer_value_float);
3108 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetTexParameterfv() failed for GL_TEXTURE_VIEW_MIN_LAYER pname");
3109 
3110 		gl.getTexParameteriv(test_run.texture_target, GL_TEXTURE_VIEW_MIN_LAYER,
3111 							 &query_texture_view_min_layer_value_int);
3112 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetTexParameteriv() failed for GL_TEXTURE_VIEW_MIN_LAYER pname");
3113 
3114 		gl.getTexParameterfv(test_run.texture_target, GL_TEXTURE_VIEW_MIN_LEVEL,
3115 							 &query_texture_view_min_level_value_float);
3116 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetTexParameterfv() failed for GL_TEXTURE_VIEW_MIN_LEVEL pname");
3117 
3118 		gl.getTexParameteriv(test_run.texture_target, GL_TEXTURE_VIEW_MIN_LEVEL,
3119 							 &query_texture_view_min_level_value_int);
3120 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetTexParameteriv() failed for GL_TEXTURE_VIEW_MIN_LEVEL pname");
3121 
3122 		gl.getTexParameterfv(test_run.texture_target, GL_TEXTURE_VIEW_NUM_LAYERS,
3123 							 &query_texture_view_num_layers_value_float);
3124 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetTexParameterfv() failed for GL_TEXTURE_VIEW_NUM_LAYERS pname");
3125 
3126 		gl.getTexParameteriv(test_run.texture_target, GL_TEXTURE_VIEW_NUM_LAYERS,
3127 							 &query_texture_view_num_layers_value_int);
3128 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetTexParameteriv() failed for GL_TEXTURE_VIEW_NUM_LAYERS pname");
3129 
3130 		gl.getTexParameterfv(test_run.texture_target, GL_TEXTURE_VIEW_NUM_LEVELS,
3131 							 &query_texture_view_num_levels_value_float);
3132 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetTexParameterfv() failed for GL_TEXTURE_VIEW_NUM_LEVELS pname");
3133 
3134 		gl.getTexParameteriv(test_run.texture_target, GL_TEXTURE_VIEW_NUM_LEVELS,
3135 							 &query_texture_view_num_levels_value_int);
3136 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetTexParameteriv() failed for GL_TEXTURE_VIEW_NUM_LEVELS pname");
3137 
3138 		/* Verify the results */
3139 		const float epsilon = 1e-5f;
3140 
3141 		if (de::abs(query_texture_immutable_levels_value_float - (float)test_run.expected_n_immutable_levels) > epsilon)
3142 		{
3143 			m_testCtx.getLog() << tcu::TestLog::Message
3144 							   << "Invalid floating-point value reported for GL_TEXTURE_IMMUTABLE_LEVELS pname "
3145 							   << "(expected: " << test_run.expected_n_immutable_levels
3146 							   << " found: " << query_texture_immutable_levels_value_float << ")."
3147 							   << tcu::TestLog::EndMessage;
3148 
3149 			TCU_FAIL("Invalid FP value reported for GL_TEXTURE_IMMUTABLE_LEVELS pname");
3150 		}
3151 
3152 		if (query_texture_immutable_levels_value_int != test_run.expected_n_immutable_levels)
3153 		{
3154 			m_testCtx.getLog() << tcu::TestLog::Message
3155 							   << "Invalid integer value reported for GL_TEXTURE_IMMUTABLE_LEVELS pname "
3156 							   << "(expected: " << test_run.expected_n_immutable_levels
3157 							   << " found: " << query_texture_immutable_levels_value_int << ")."
3158 							   << tcu::TestLog::EndMessage;
3159 
3160 			TCU_FAIL("Invalid FP value reported for GL_TEXTURE_IMMUTABLE_LEVELS pname");
3161 		}
3162 
3163 		if (de::abs(query_texture_view_min_layer_value_float - (float)test_run.expected_n_min_layer) > epsilon)
3164 		{
3165 			m_testCtx.getLog() << tcu::TestLog::Message
3166 							   << "Invalid floating-point value reported for GL_TEXTURE_VIEW_MIN_LAYER pname "
3167 							   << "(expected: " << test_run.expected_n_min_layer
3168 							   << " found: " << query_texture_view_min_layer_value_float << ")."
3169 							   << tcu::TestLog::EndMessage;
3170 
3171 			TCU_FAIL("Invalid FP value reported for GL_TEXTURE_VIEW_MIN_LAYER pname");
3172 		}
3173 
3174 		if (query_texture_view_min_layer_value_int != test_run.expected_n_min_layer)
3175 		{
3176 			m_testCtx.getLog() << tcu::TestLog::Message
3177 							   << "Invalid integer value reported for GL_TEXTURE_VIEW_MIN_LAYER pname "
3178 							   << "(expected: " << test_run.expected_n_min_layer
3179 							   << " found: " << query_texture_view_min_layer_value_int << ")."
3180 							   << tcu::TestLog::EndMessage;
3181 
3182 			TCU_FAIL("Invalid FP value reported for GL_TEXTURE_VIEW_MIN_LAYER pname");
3183 		}
3184 
3185 		if (de::abs(query_texture_view_min_level_value_float - (float)test_run.expected_n_min_level) > epsilon)
3186 		{
3187 			m_testCtx.getLog() << tcu::TestLog::Message
3188 							   << "Invalid floating-point value reported for GL_TEXTURE_VIEW_MIN_LEVEL pname "
3189 							   << "(expected: " << test_run.expected_n_min_level
3190 							   << " found: " << query_texture_view_min_level_value_float << ")."
3191 							   << tcu::TestLog::EndMessage;
3192 
3193 			TCU_FAIL("Invalid FP value reported for GL_TEXTURE_VIEW_MIN_LEVEL pname");
3194 		}
3195 
3196 		if (query_texture_view_min_level_value_int != test_run.expected_n_min_level)
3197 		{
3198 			m_testCtx.getLog() << tcu::TestLog::Message
3199 							   << "Invalid integer value reported for GL_TEXTURE_VIEW_MIN_LEVEL pname "
3200 							   << "(expected: " << test_run.expected_n_min_level
3201 							   << " found: " << query_texture_view_min_level_value_int << ")."
3202 							   << tcu::TestLog::EndMessage;
3203 
3204 			TCU_FAIL("Invalid FP value reported for GL_TEXTURE_VIEW_MIN_LEVEL pname");
3205 		}
3206 
3207 		if (de::abs(query_texture_view_num_layers_value_float - (float)test_run.expected_n_num_layers) > epsilon)
3208 		{
3209 			m_testCtx.getLog() << tcu::TestLog::Message
3210 							   << "Invalid floating-point value reported for GL_TEXTURE_VIEW_NUM_LAYERS pname "
3211 							   << "(expected: " << test_run.expected_n_num_layers
3212 							   << " found: " << query_texture_view_num_layers_value_float << ")."
3213 							   << tcu::TestLog::EndMessage;
3214 
3215 			TCU_FAIL("Invalid FP value reported for GL_TEXTURE_VIEW_NUM_LAYERS pname");
3216 		}
3217 
3218 		if (query_texture_view_num_layers_value_int != test_run.expected_n_num_layers)
3219 		{
3220 			m_testCtx.getLog() << tcu::TestLog::Message
3221 							   << "Invalid integer value reported for GL_TEXTURE_VIEW_NUM_LAYERS pname "
3222 							   << "(expected: " << test_run.expected_n_num_layers
3223 							   << " found: " << query_texture_view_num_layers_value_int << ")."
3224 							   << tcu::TestLog::EndMessage;
3225 
3226 			TCU_FAIL("Invalid FP value reported for GL_TEXTURE_VIEW_NUM_LAYERS pname");
3227 		}
3228 
3229 		if (de::abs(query_texture_view_num_levels_value_float - (float)test_run.expected_n_num_levels) > epsilon)
3230 		{
3231 			m_testCtx.getLog() << tcu::TestLog::Message
3232 							   << "Invalid floating-point value reported for GL_TEXTURE_VIEW_NUM_LEVELS pname "
3233 							   << "(expected: " << test_run.expected_n_num_levels
3234 							   << " found: " << query_texture_view_num_levels_value_float << ")."
3235 							   << tcu::TestLog::EndMessage;
3236 
3237 			TCU_FAIL("Invalid FP value reported for GL_TEXTURE_VIEW_NUM_LEVELS pname");
3238 		}
3239 
3240 		if (query_texture_view_num_levels_value_int != test_run.expected_n_num_levels)
3241 		{
3242 			m_testCtx.getLog() << tcu::TestLog::Message
3243 							   << "Invalid integer value reported for GL_TEXTURE_VIEW_NUM_LEVELS pname "
3244 							   << "(expected: " << test_run.expected_n_num_levels
3245 							   << " found: " << query_texture_view_num_levels_value_int << ")."
3246 							   << tcu::TestLog::EndMessage;
3247 
3248 			TCU_FAIL("Invalid FP value reported for GL_TEXTURE_VIEW_NUM_LEVELS pname");
3249 		}
3250 	} /* for (all test runs) */
3251 
3252 	/* Test case passed */
3253 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
3254 
3255 	return STOP;
3256 }
3257 
3258 /** Constructor.
3259  *
3260  *  @param context Rendering context
3261  **/
TextureViewTestErrors(deqp::Context & context)3262 TextureViewTestErrors::TextureViewTestErrors(deqp::Context& context)
3263 	: TestCase(context, "errors", "test_description")
3264 	, m_bo_id(0)
3265 	, m_reference_immutable_to_1d_id(0)
3266 	, m_reference_immutable_to_2d_id(0)
3267 	, m_reference_immutable_to_2d_array_id(0)
3268 	, m_reference_immutable_to_2d_array_32_by_33_id(0)
3269 	, m_reference_immutable_to_2d_multisample_id(0)
3270 	, m_reference_immutable_to_3d_id(0)
3271 	, m_reference_immutable_to_cube_map_id(0)
3272 	, m_reference_immutable_to_cube_map_array_id(0)
3273 	, m_reference_immutable_to_rectangle_id(0)
3274 	, m_reference_mutable_to_2d_id(0)
3275 	, m_test_modified_to_id_1(0)
3276 	, m_test_modified_to_id_2(0)
3277 	, m_test_modified_to_id_3(0)
3278 	, m_view_bound_to_id(0)
3279 	, m_view_never_bound_to_id(0)
3280 {
3281 	/* Left blank on purpose */
3282 }
3283 
3284 /** Deinitializes all GL objects that may have been generated for the test. */
deinit()3285 void TextureViewTestErrors::deinit()
3286 {
3287 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
3288 
3289 	if (m_bo_id != 0)
3290 	{
3291 		gl.deleteBuffers(1, &m_bo_id);
3292 
3293 		m_bo_id = 0;
3294 	}
3295 
3296 	if (m_reference_immutable_to_1d_id != 0)
3297 	{
3298 		gl.deleteTextures(1, &m_reference_immutable_to_1d_id);
3299 
3300 		m_reference_immutable_to_1d_id = 0;
3301 	}
3302 
3303 	if (m_reference_immutable_to_2d_id != 0)
3304 	{
3305 		gl.deleteTextures(1, &m_reference_immutable_to_2d_id);
3306 
3307 		m_reference_immutable_to_2d_id = 0;
3308 	}
3309 
3310 	if (m_reference_immutable_to_2d_array_id != 0)
3311 	{
3312 		gl.deleteTextures(1, &m_reference_immutable_to_2d_array_id);
3313 
3314 		m_reference_immutable_to_2d_array_id = 0;
3315 	}
3316 
3317 	if (m_reference_immutable_to_2d_array_32_by_33_id != 0)
3318 	{
3319 		gl.deleteTextures(1, &m_reference_immutable_to_2d_array_32_by_33_id);
3320 
3321 		m_reference_immutable_to_2d_array_32_by_33_id = 0;
3322 	}
3323 
3324 	if (m_reference_immutable_to_2d_multisample_id != 0)
3325 	{
3326 		gl.deleteTextures(1, &m_reference_immutable_to_2d_multisample_id);
3327 
3328 		m_reference_immutable_to_2d_multisample_id = 0;
3329 	}
3330 
3331 	if (m_reference_immutable_to_3d_id != 0)
3332 	{
3333 		gl.deleteTextures(1, &m_reference_immutable_to_3d_id);
3334 
3335 		m_reference_immutable_to_3d_id = 0;
3336 	}
3337 
3338 	if (m_reference_immutable_to_cube_map_id != 0)
3339 	{
3340 		gl.deleteTextures(1, &m_reference_immutable_to_cube_map_id);
3341 
3342 		m_reference_immutable_to_cube_map_id = 0;
3343 	}
3344 
3345 	if (m_reference_immutable_to_cube_map_array_id != 0)
3346 	{
3347 		gl.deleteTextures(1, &m_reference_immutable_to_cube_map_array_id);
3348 
3349 		m_reference_immutable_to_cube_map_array_id = 0;
3350 	}
3351 
3352 	if (m_reference_immutable_to_rectangle_id != 0)
3353 	{
3354 		gl.deleteTextures(1, &m_reference_immutable_to_rectangle_id);
3355 
3356 		m_reference_immutable_to_rectangle_id = 0;
3357 	}
3358 
3359 	if (m_reference_mutable_to_2d_id != 0)
3360 	{
3361 		gl.deleteTextures(1, &m_reference_mutable_to_2d_id);
3362 
3363 		m_reference_mutable_to_2d_id = 0;
3364 	}
3365 
3366 	if (m_test_modified_to_id_1 != 0)
3367 	{
3368 		gl.deleteTextures(1, &m_test_modified_to_id_1);
3369 
3370 		m_test_modified_to_id_1 = 0;
3371 	}
3372 
3373 	if (m_test_modified_to_id_2 != 0)
3374 	{
3375 		gl.deleteTextures(1, &m_test_modified_to_id_2);
3376 
3377 		m_test_modified_to_id_2 = 0;
3378 	}
3379 
3380 	if (m_test_modified_to_id_3 != 0)
3381 	{
3382 		gl.deleteTextures(1, &m_test_modified_to_id_3);
3383 
3384 		m_test_modified_to_id_3 = 0;
3385 	}
3386 
3387 	if (m_view_bound_to_id != 0)
3388 	{
3389 		gl.deleteTextures(1, &m_view_bound_to_id);
3390 
3391 		m_view_bound_to_id = 0;
3392 	}
3393 
3394 	if (m_view_never_bound_to_id != 0)
3395 	{
3396 		gl.deleteTextures(1, &m_view_never_bound_to_id);
3397 
3398 		m_view_never_bound_to_id = 0;
3399 	}
3400 }
3401 
3402 /** Executes test iteration.
3403  *
3404  *  @return Returns STOP when test has finished executing, CONTINUE if more iterations are needed.
3405  */
iterate()3406 tcu::TestNode::IterateResult TextureViewTestErrors::iterate()
3407 {
3408 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
3409 
3410 	/* Make sure GL_ARB_texture_view is reported as supported before carrying on
3411 	 * with actual execution */
3412 	const std::vector<std::string>& extensions = m_context.getContextInfo().getExtensions();
3413 
3414 	if (std::find(extensions.begin(), extensions.end(), "GL_ARB_texture_view") == extensions.end())
3415 	{
3416 		throw tcu::NotSupportedError("GL_ARB_texture_view is not supported");
3417 	}
3418 
3419 	/* Create a buffer object that we'll need to use to define storage of
3420 	 * buffer textures */
3421 	gl.genBuffers(1, &m_bo_id);
3422 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers() call failed");
3423 
3424 	gl.bindBuffer(GL_TEXTURE_BUFFER, m_bo_id);
3425 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer() call failed");
3426 
3427 	gl.bufferData(GL_TEXTURE_BUFFER, 123, /* arbitrary size */
3428 				  DE_NULL,				  /* data */
3429 				  GL_STATIC_DRAW);
3430 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferData() call failed");
3431 
3432 	/* Create reference texture objects */
3433 	const glw::GLint  reference_bo_id			  = m_bo_id;
3434 	const glw::GLint  reference_to_depth		  = 2;
3435 	const glw::GLenum reference_to_format		  = GL_RGBA;
3436 	const glw::GLint  reference_to_height		  = 64;
3437 	const glw::GLenum reference_to_internalformat = GL_RGBA32F;
3438 	const glw::GLint  reference_n_cubemaps		  = 1;
3439 	const glw::GLint  reference_n_levels		  = 1;
3440 	const glw::GLenum reference_to_type			  = GL_FLOAT;
3441 	const glw::GLint  reference_to_width		  = 64;
3442 
3443 	gl.genTextures(1, &m_reference_immutable_to_1d_id);
3444 	gl.genTextures(1, &m_reference_immutable_to_2d_id);
3445 	gl.genTextures(1, &m_reference_immutable_to_2d_array_id);
3446 	gl.genTextures(1, &m_reference_immutable_to_2d_array_32_by_33_id);
3447 	gl.genTextures(1, &m_reference_immutable_to_2d_multisample_id);
3448 	gl.genTextures(1, &m_reference_immutable_to_3d_id);
3449 	gl.genTextures(1, &m_reference_immutable_to_cube_map_id);
3450 	gl.genTextures(1, &m_reference_immutable_to_cube_map_array_id);
3451 	gl.genTextures(1, &m_reference_immutable_to_rectangle_id);
3452 	gl.genTextures(1, &m_reference_mutable_to_2d_id);
3453 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() call(s) failed");
3454 
3455 	/* Retrieve GL_SAMPLES value - we'll need it to initialize multisample storage */
3456 	glw::GLint gl_max_samples_value = 0;
3457 
3458 	gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, reference_to_internalformat, GL_SAMPLES,
3459 						   1 /* bufSize - first result */, &gl_max_samples_value);
3460 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGetInternalformativ() failed for GL_SAMPLES pname");
3461 
3462 	/* Set up texture storage for single-dimensional texture object */
3463 	gl.bindTexture(GL_TEXTURE_1D, m_reference_immutable_to_1d_id);
3464 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
3465 
3466 	gl.texStorage1D(GL_TEXTURE_1D, reference_n_levels, reference_to_internalformat, reference_to_width);
3467 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage1D() call failed");
3468 
3469 	/* Set up immutable texture storage for two-dimensional texture object */
3470 	gl.bindTexture(GL_TEXTURE_2D, m_reference_immutable_to_2d_id);
3471 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
3472 
3473 	gl.texStorage2D(GL_TEXTURE_2D, reference_n_levels, reference_to_internalformat, reference_to_width,
3474 					reference_to_height);
3475 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage2D() call failed");
3476 
3477 	/* Set up immutable texture storage for two-dimensional array texture object */
3478 	gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_reference_immutable_to_2d_array_id);
3479 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
3480 
3481 	gl.texStorage3D(GL_TEXTURE_2D_ARRAY, reference_n_levels, reference_to_internalformat, reference_to_width,
3482 					reference_to_height, reference_to_depth);
3483 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage3D() call failed");
3484 
3485 	/* Set up immutable texture storage for two-dimensional array texture object, base
3486 	 * level of which uses a resolution of 32x33. We'll need it to check case r) */
3487 	gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_reference_immutable_to_2d_array_32_by_33_id);
3488 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
3489 
3490 	gl.texStorage3D(GL_TEXTURE_2D_ARRAY, reference_n_levels, reference_to_internalformat, 32, /* width */
3491 					33,																		  /* height */
3492 					6); /* depth - 6 layers so that a cube-map/cube-map array view can be created from this texture */
3493 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage3D() call failed");
3494 
3495 	/* Set up immutable texture storage for two-dimensional multisample texture object */
3496 	gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_reference_immutable_to_2d_multisample_id);
3497 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
3498 
3499 	gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, gl_max_samples_value, reference_to_internalformat,
3500 							   reference_to_width, reference_to_height, GL_TRUE); /* fixedsamplelocations */
3501 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage2DMultisample() call failed");
3502 
3503 	/* Set up immutable texture storage for three-dimensional texture object */
3504 	gl.bindTexture(GL_TEXTURE_3D, m_reference_immutable_to_3d_id);
3505 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
3506 
3507 	gl.texStorage3D(GL_TEXTURE_3D, reference_n_levels, reference_to_internalformat, reference_to_width,
3508 					reference_to_height, reference_to_depth);
3509 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage3D() call failed");
3510 
3511 	/* Set up immutable texture storage for cube-map texture object */
3512 	gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_reference_immutable_to_cube_map_id);
3513 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
3514 
3515 	gl.texStorage2D(GL_TEXTURE_CUBE_MAP, reference_n_levels, reference_to_internalformat, reference_to_width,
3516 					reference_to_height);
3517 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage2D() call failed");
3518 
3519 	/* Set up immutable texture storage for cube-map array texture object */
3520 	gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_reference_immutable_to_cube_map_array_id);
3521 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
3522 
3523 	gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, reference_n_levels, reference_to_internalformat, reference_to_width,
3524 					reference_to_height, 6 /* layer-faces */ * reference_to_depth);
3525 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage2D() call failed");
3526 
3527 	/* Set up immutable texture storage for rectangular texture object */
3528 	gl.bindTexture(GL_TEXTURE_RECTANGLE, m_reference_immutable_to_rectangle_id);
3529 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
3530 
3531 	gl.texStorage2D(GL_TEXTURE_RECTANGLE, reference_n_levels, reference_to_internalformat, reference_to_width,
3532 					reference_to_height);
3533 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage2D() call failed");
3534 
3535 	/* Set up mutable texture storage for two-dimensional texture object */
3536 	gl.bindTexture(GL_TEXTURE_2D, m_reference_mutable_to_2d_id);
3537 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
3538 
3539 	for (glw::GLint n_level = 0; n_level < reference_n_levels; ++n_level)
3540 	{
3541 		gl.texImage2D(GL_TEXTURE_2D, n_level, reference_to_internalformat, reference_to_width << n_level,
3542 					  reference_to_height << n_level, 0,				/* border */
3543 					  reference_to_format, reference_to_type, DE_NULL); /* pixels */
3544 
3545 		GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D() call failed");
3546 	}
3547 
3548 	/* Create texture objects we'll be attempting to define as texture views */
3549 	gl.genTextures(1, &m_view_bound_to_id);
3550 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() call failed");
3551 
3552 	gl.genTextures(1, &m_view_never_bound_to_id);
3553 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() call failed");
3554 
3555 	gl.bindTexture(GL_TEXTURE_2D, m_view_bound_to_id);
3556 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
3557 
3558 	/* a) GL_INVALID_VALUE should be generated if <texture> is 0. */
3559 	glw::GLint error_code = GL_NO_ERROR;
3560 
3561 	gl.textureView(0,																			  /* texture */
3562 				   GL_TEXTURE_2D, m_reference_immutable_to_2d_id, reference_to_internalformat, 0, /* minlevel */
3563 				   reference_n_levels, 0,														  /* minlayer */
3564 				   1);																			  /* numlayers */
3565 
3566 	error_code = gl.getError();
3567 	if (error_code != GL_INVALID_VALUE)
3568 	{
3569 		m_testCtx.getLog() << tcu::TestLog::Message << "[" << TextureViewUtilities::getErrorCodeString(error_code)
3570 						   << "]"
3571 							  " error generated when passing <texture> argument of 0"
3572 							  " to a glTextureView(), whereas GL_INVALID_VALUE was "
3573 							  "expected."
3574 						   << tcu::TestLog::EndMessage;
3575 
3576 		TCU_FAIL("GL_INVALID_VALUE not generated when passing 0 as <texture> argument to a "
3577 				 "glTextureView() call.");
3578 	}
3579 
3580 	/* b) GL_INVALID_OPERATION should be generated if <texture> is not
3581 	 *    a valid name returned by glGenTextures().
3582 	 */
3583 	const glw::GLint invalid_to_id = 0xFFFFFFFF;
3584 
3585 	gl.textureView(invalid_to_id, GL_TEXTURE_2D, m_reference_immutable_to_2d_id, reference_to_internalformat,
3586 				   0,					  /* minlevel */
3587 				   reference_n_levels, 0, /* minlayer */
3588 				   1);					  /* numlayers */
3589 
3590 	error_code = gl.getError();
3591 	if (error_code != GL_INVALID_OPERATION)
3592 	{
3593 		m_testCtx.getLog() << tcu::TestLog::Message << "[" << TextureViewUtilities::getErrorCodeString(error_code)
3594 						   << "]"
3595 							  " error generated when passing <texture> argument of"
3596 							  " value that does not correspond to a valid texture "
3597 							  "object ID, whereas GL_INVALID_OPERATION was expected."
3598 						   << tcu::TestLog::EndMessage;
3599 
3600 		TCU_FAIL("GL_INVALID_OPERATION not generated when passing 0xFFFFFFFF as <texture> "
3601 				 "argument to a glTextureView() call.");
3602 	}
3603 
3604 	/* c) GL_INVALID_OPERATION should be generated if <texture> has
3605 	 *    already been bound and given a target.
3606 	 */
3607 	gl.textureView(m_view_bound_to_id, GL_TEXTURE_2D, m_reference_immutable_to_2d_id, reference_to_internalformat,
3608 				   0,					  /* minlevel */
3609 				   reference_n_levels, 0, /* minlayer */
3610 				   1);					  /* numlayers */
3611 
3612 	error_code = gl.getError();
3613 	if (error_code != GL_INVALID_OPERATION)
3614 	{
3615 		m_testCtx.getLog() << tcu::TestLog::Message << "[" << TextureViewUtilities::getErrorCodeString(error_code)
3616 						   << "]"
3617 							  " error generated when passing <texture> argument "
3618 							  " that refers to an ID of a texture object that has "
3619 							  "already been bound to a texture target, whereas "
3620 							  "GL_INVALID_OPERATION was expected."
3621 						   << tcu::TestLog::EndMessage;
3622 
3623 		TCU_FAIL("GL_INVALID_OPERATION not generated when passing <texture> set"
3624 				 " to an ID of a texture object, that has already been bound to"
3625 				 " a texture target, to a glTextureView() call.");
3626 	}
3627 
3628 	/* d) GL_INVALID_VALUE should be generated if <origtexture> is not
3629 	 *    the name of a texture object.
3630 	 */
3631 	gl.textureView(m_view_never_bound_to_id, GL_TEXTURE_2D, invalid_to_id, reference_to_internalformat,
3632 				   0,					  /* minlevel */
3633 				   reference_n_levels, 0, /* minlayer */
3634 				   1);					  /* numlayers */
3635 
3636 	error_code = gl.getError();
3637 	if (error_code != GL_INVALID_VALUE)
3638 	{
3639 		m_testCtx.getLog() << tcu::TestLog::Message << "[" << TextureViewUtilities::getErrorCodeString(error_code)
3640 						   << "]"
3641 							  " error generated when passing <origtexture> argument "
3642 							  " of value 0xFFFFFFFF, whereas GL_INVALID_VALUE was "
3643 							  "expected."
3644 						   << tcu::TestLog::EndMessage;
3645 
3646 		TCU_FAIL("GL_INVALID_VALUE not generated when passing an invalid ID of a texture "
3647 				 "object to <origtexture> argument.");
3648 	}
3649 
3650 	/* e) GL_INVALID_OPERATION error should be generated if <origtexture>
3651 	 *    is a mutable texture object.
3652 	 */
3653 	gl.textureView(m_view_never_bound_to_id, GL_TEXTURE_2D, m_reference_mutable_to_2d_id, reference_to_internalformat,
3654 				   0,					  /* minlevel */
3655 				   reference_n_levels, 0, /* minlayer */
3656 				   1);					  /* numlayers */
3657 
3658 	error_code = gl.getError();
3659 	if (error_code != GL_INVALID_OPERATION)
3660 	{
3661 		m_testCtx.getLog() << tcu::TestLog::Message << "[" << TextureViewUtilities::getErrorCodeString(error_code)
3662 						   << "]"
3663 							  " error generated when passing <origtexture> argument "
3664 							  " set to refer to a mutable texture object, whereas "
3665 							  "GL_INVALID_OPERATION was expected."
3666 						   << tcu::TestLog::EndMessage;
3667 
3668 		TCU_FAIL("GL_INVALID_OPERATION not generated when passing an ID of a mutable "
3669 				 "texture object through <origtexture> argument.");
3670 	}
3671 
3672 	/* f) GL_INVALID_OPERATION error should be generated whenever the
3673 	 *    application tries to generate a texture view for a target
3674 	 *    that is incompatible with original texture's target. (as per
3675 	 *    table 8.20 from OpenGL 4.3 specification)
3676 	 *
3677 	 *   NOTE: All invalid original+view texture target combinations
3678 	 *         should be checked.
3679 	 */
3680 	TextureViewUtilities::_incompatible_texture_target_pairs incompatible_texture_target_pairs =
3681 		TextureViewUtilities::getIllegalTextureAndViewTargetCombinations();
3682 
3683 	for (TextureViewUtilities::_incompatible_texture_target_pairs_const_iterator pair_iterator =
3684 			 incompatible_texture_target_pairs.begin();
3685 		 pair_iterator != incompatible_texture_target_pairs.end(); pair_iterator++)
3686 	{
3687 		TextureViewUtilities::_internalformat_pair texture_target_pair	 = *pair_iterator;
3688 		glw::GLenum								   original_texture_target = texture_target_pair.first;
3689 		glw::GLenum								   view_texture_target	 = texture_target_pair.second;
3690 
3691 		/* Generate texture IDs */
3692 		gl.genTextures(1, &m_test_modified_to_id_1);
3693 		gl.genTextures(1, &m_test_modified_to_id_2);
3694 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() call(s) failed");
3695 
3696 		/* Configure reference texture object storage */
3697 		gl.bindTexture(original_texture_target, m_test_modified_to_id_1);
3698 		GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
3699 
3700 		TextureViewUtilities::initTextureStorage(gl, true, /* create mutable parent texture */
3701 												 original_texture_target, reference_to_depth, reference_to_height,
3702 												 reference_to_width, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE,
3703 												 reference_n_levels, reference_n_cubemaps, reference_bo_id);
3704 
3705 		/* Attempt to create the invalid view */
3706 		gl.textureView(m_test_modified_to_id_2,						 /* texture */
3707 					   view_texture_target, m_test_modified_to_id_1, /* origtexture */
3708 					   reference_to_internalformat, 0,				 /* minlevel */
3709 					   reference_n_levels, 0,						 /* minlayer */
3710 					   1);											 /* numlayers */
3711 
3712 		error_code = gl.getError();
3713 		if (error_code != GL_INVALID_OPERATION)
3714 		{
3715 			m_testCtx.getLog() << tcu::TestLog::Message << "[" << TextureViewUtilities::getErrorCodeString(error_code)
3716 							   << "]"
3717 								  " error generated when passing <origtexture> argument "
3718 								  " set to refer to a mutable texture object, whereas "
3719 								  "GL_INVALID_OPERATION was expected."
3720 							   << tcu::TestLog::EndMessage;
3721 
3722 			TCU_FAIL("GL_INVALID_OPERATION not generated when passing an ID of a mutable "
3723 					 "texture object through <origtexture> argument.");
3724 		}
3725 
3726 		/* Release the texture IDs */
3727 		gl.deleteTextures(1, &m_test_modified_to_id_1);
3728 		m_test_modified_to_id_1 = 0;
3729 
3730 		gl.deleteTextures(1, &m_test_modified_to_id_2);
3731 		m_test_modified_to_id_2 = 0;
3732 
3733 		GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures() call(s) failed");
3734 	} /* for (all incompatible texture target pairs) */
3735 
3736 	/* g) GL_INVALID_OPERATION error should be generated whenever the
3737 	 *    application tries to create a texture view, internal format
3738 	 *    of which can be found in table 8.21 of OpenGL 4.4
3739 	 *    specification, and the texture view's internal format is
3740 	 *    incompatible with parent object's internal format. Both
3741 	 *    textures and views should be used as parent objects for the
3742 	 *    purpose of the test.
3743 	 *
3744 	 * NOTE: All invalid texture view internal formats should be
3745 	 *       checked for all applicable original object's internal
3746 	 *       formats
3747 	 */
3748 	glw::GLint context_major_version = 0;
3749 	glw::GLint context_minor_version = 0;
3750 
3751 	TextureViewUtilities::getMajorMinorVersionFromContextVersion(m_context.getRenderContext().getType(),
3752 																 &context_major_version, &context_minor_version);
3753 
3754 	TextureViewUtilities::_incompatible_internalformat_pairs internalformat_pairs =
3755 		TextureViewUtilities::getIllegalTextureAndViewInternalformatCombinations();
3756 
3757 	for (TextureViewUtilities::_incompatible_internalformat_pairs::const_iterator pair_iterator =
3758 			 internalformat_pairs.begin();
3759 		 pair_iterator != internalformat_pairs.end(); pair_iterator++)
3760 	{
3761 		glw::GLenum src_internalformat  = pair_iterator->first;
3762 		glw::GLenum view_internalformat = pair_iterator->second;
3763 
3764 		/* Only run the test for internalformats supported by the tested OpenGL implementation */
3765 		if (!TextureViewUtilities::isInternalformatSupported(src_internalformat, context_major_version,
3766 															 context_minor_version) ||
3767 			!TextureViewUtilities::isInternalformatSupported(view_internalformat, context_major_version,
3768 															 context_minor_version))
3769 		{
3770 			/* Next iteration, please */
3771 			continue;
3772 		}
3773 
3774 		/* Generate texture IDs */
3775 		gl.genTextures(1, &m_test_modified_to_id_1);
3776 		gl.genTextures(1, &m_test_modified_to_id_2);
3777 		gl.genTextures(1, &m_test_modified_to_id_3);
3778 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() call(s) failed");
3779 
3780 		/* Configure reference texture object storage */
3781 		gl.bindTexture(GL_TEXTURE_2D, m_test_modified_to_id_1);
3782 		GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
3783 
3784 		TextureViewUtilities::initTextureStorage(
3785 			gl, false,		  /* views require immutable parent texture objects */
3786 			GL_TEXTURE_2D, 0, /* texture_depth */
3787 			reference_to_height, reference_to_width, src_internalformat,
3788 			GL_NONE,			   /* texture_format - not needed for immutable texture objects */
3789 			GL_NONE,			   /* texture_type   - not needed for immutable texture objects */
3790 			reference_n_levels, 0, /* n_cubemaps_needed */
3791 			0);					   /* bo_id */
3792 
3793 		/* Attempt to create an invalid view */
3794 		gl.textureView(m_test_modified_to_id_2,				   /* texture */
3795 					   GL_TEXTURE_2D, m_test_modified_to_id_1, /* origtexture */
3796 					   view_internalformat, 0,				   /* minlevel */
3797 					   reference_n_levels, 0,				   /* minlayer */
3798 					   1);									   /* numlayers */
3799 
3800 		error_code = gl.getError();
3801 		if (error_code != GL_INVALID_OPERATION)
3802 		{
3803 			m_testCtx.getLog() << tcu::TestLog::Message << "[" << TextureViewUtilities::getErrorCodeString(error_code)
3804 							   << "]"
3805 								  " error generated when requesting a view that uses "
3806 								  " an internalformat that is incompatible with parent "
3807 								  " texture object's, whereas GL_INVALID_OPERATION was "
3808 								  "expected."
3809 							   << tcu::TestLog::EndMessage;
3810 
3811 			TCU_FAIL("GL_INVALID_OPERATION not generated when requesting a texture view that "
3812 					 "uses an internalformat which is incompatible with parent texture's.");
3813 		}
3814 
3815 		/* Create a valid view now */
3816 		gl.textureView(m_test_modified_to_id_2,				   /* texture */
3817 					   GL_TEXTURE_2D, m_test_modified_to_id_1, /* origtexture */
3818 					   src_internalformat, 0,				   /* minlevel */
3819 					   reference_n_levels, 0,				   /* minlayer */
3820 					   1);									   /* numlayers */
3821 
3822 		GLU_EXPECT_NO_ERROR(gl.getError(), "A valid glTextureView() call failed");
3823 
3824 		/* Attempt to create an invalid view, using the view we've just created
3825 		 * as a parent */
3826 		gl.textureView(m_test_modified_to_id_3,				   /* texture */
3827 					   GL_TEXTURE_2D, m_test_modified_to_id_2, /* origtexture */
3828 					   view_internalformat, 0,				   /* minlevel */
3829 					   reference_n_levels, 0,				   /* minlayer */
3830 					   1);									   /* numlayers */
3831 
3832 		error_code = gl.getError();
3833 		if (error_code != GL_INVALID_OPERATION)
3834 		{
3835 			m_testCtx.getLog() << tcu::TestLog::Message << "[" << TextureViewUtilities::getErrorCodeString(error_code)
3836 							   << "]"
3837 								  " error generated when requesting a view that uses "
3838 								  " an internalformat that is incompatible with parent "
3839 								  " view's, whereas GL_INVALID_OPERATION was expected."
3840 							   << tcu::TestLog::EndMessage;
3841 
3842 			TCU_FAIL("GL_INVALID_OPERATION not generated when requesting a texture view that "
3843 					 "uses an internalformat which is incompatible with parent view's.");
3844 		}
3845 
3846 		/* Release the texture IDs */
3847 		gl.deleteTextures(1, &m_test_modified_to_id_1);
3848 		m_test_modified_to_id_1 = 0;
3849 
3850 		gl.deleteTextures(1, &m_test_modified_to_id_2);
3851 		m_test_modified_to_id_2 = 0;
3852 
3853 		gl.deleteTextures(1, &m_test_modified_to_id_3);
3854 		m_test_modified_to_id_3 = 0;
3855 
3856 		GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures() call(s) failed");
3857 	} /* for (all incompatible texture+view internalformat pairs) */
3858 
3859 	/* h) GL_INVALID_OPERATION error should be generated whenever the
3860 	 *    application tries to create a texture view using an internal
3861 	 *    format that does not match the original texture's, and the
3862 	 *    original texture's internalformat cannot be found in table
3863 	 *    8.21 of OpenGL 4.3 specification.
3864 	 *
3865 	 *    NOTE: All required base, sized and compressed texture internal
3866 	 *          formats (as described in section 8.5.1 and table 8.14
3867 	 *          of OpenGL 4.3 specification) that cannot be found in
3868 	 *          table 8.21 should be considered for the purpose of this
3869 	 *          test.
3870 	 */
3871 	for (int n_gl_internalformat = 0; n_gl_internalformat < n_valid_gl_internalformats; ++n_gl_internalformat)
3872 	{
3873 		glw::GLenum parent_texture_internalformat = valid_gl_internalformats[n_gl_internalformat];
3874 
3875 		/* Only run the test for internalformats supported by the tested OpenGL implementation */
3876 		if (!TextureViewUtilities::isInternalformatSupported(parent_texture_internalformat, context_major_version,
3877 															 context_minor_version))
3878 		{
3879 			/* Iterate the loop */
3880 			continue;
3881 		}
3882 
3883 		/* For the purpose of the test, only consider internalformats that
3884 		 * are not associated with any view class */
3885 		if (TextureViewUtilities::getViewClassForInternalformat(parent_texture_internalformat) == VIEW_CLASS_UNDEFINED)
3886 		{
3887 			/* Initialize parent texture object */
3888 			gl.genTextures(1, &m_test_modified_to_id_1);
3889 			gl.genTextures(1, &m_test_modified_to_id_2);
3890 			GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() call(s) failed");
3891 
3892 			/* Configure reference texture object storage */
3893 			gl.bindTexture(GL_TEXTURE_2D, m_test_modified_to_id_1);
3894 			GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
3895 
3896 			TextureViewUtilities::initTextureStorage(
3897 				gl, false,		  /* views require immutable parent texture objects */
3898 				GL_TEXTURE_2D, 0, /* texture_depth */
3899 				reference_to_height, reference_to_width, parent_texture_internalformat,
3900 				GL_NONE,			   /* texture_format - not needed for immutable texture objects */
3901 				GL_NONE,			   /* texture_type   - not needed for immutable texture objects */
3902 				reference_n_levels, 0, /* n_cubemaps_needed */
3903 				0);					   /* bo_id */
3904 
3905 			/* Attempt to create the invalid view */
3906 			gl.textureView(m_test_modified_to_id_2,													  /* texture */
3907 						   GL_TEXTURE_2D, m_test_modified_to_id_1,									  /* origtexture */
3908 						   (parent_texture_internalformat != GL_RGBA32F) ? GL_RGBA32F : GL_RGB32F, 0, /* minlevel */
3909 						   reference_n_levels, 0,													  /* minlayer */
3910 						   1);																		  /* numlayers */
3911 
3912 			error_code = gl.getError();
3913 			if (error_code != GL_INVALID_OPERATION)
3914 			{
3915 				m_testCtx.getLog() << tcu::TestLog::Message << "["
3916 								   << TextureViewUtilities::getErrorCodeString(error_code)
3917 								   << "]"
3918 									  " error generated when requesting a view that uses "
3919 									  " an internalformat different than the one used by "
3920 									  "parent texture object: "
3921 									  "["
3922 								   << parent_texture_internalformat
3923 								   << "] "
3924 									  " and the parent texture's internalformat is not "
3925 									  "associated with any view class; GL_INVALID_OPERATION "
3926 									  "was expected"
3927 								   << tcu::TestLog::EndMessage;
3928 
3929 				TCU_FAIL("GL_INVALID_OPERATION not generated when requesting a texture view for "
3930 						 "a parent texture, internalformat of which is not associated with any "
3931 						 "view class, when the view's internalformat is different than the one "
3932 						 "used for parent texture.");
3933 			}
3934 
3935 			/* Release the texture IDs */
3936 			gl.deleteTextures(1, &m_test_modified_to_id_1);
3937 			m_test_modified_to_id_1 = 0;
3938 
3939 			gl.deleteTextures(1, &m_test_modified_to_id_2);
3940 			m_test_modified_to_id_2 = 0;
3941 
3942 			GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures() call(s) failed");
3943 		} /* if (parent texture internalformat is not associated with a view class) */
3944 	}	 /* for (all valid GL internalformats) */
3945 
3946 	/* i) GL_INVALID_VALUE error should be generated if <minlevel> is
3947 	 *    larger than the greatest level of <origtexture>.
3948 	 */
3949 	gl.textureView(m_view_never_bound_to_id, GL_TEXTURE_2D, m_reference_immutable_to_2d_id, reference_to_internalformat,
3950 				   reference_n_levels, /* minlevel */
3951 				   1,				   /* numlevels */
3952 				   0,				   /* minlayer */
3953 				   1);				   /* numlayers */
3954 
3955 	error_code = gl.getError();
3956 	if (error_code != GL_INVALID_VALUE)
3957 	{
3958 		m_testCtx.getLog() << tcu::TestLog::Message << "[" << TextureViewUtilities::getErrorCodeString(error_code)
3959 						   << "]"
3960 							  " error generated when passing <minlevel> argument "
3961 							  " larger than the greatest level of <origtexture>, whereas "
3962 							  "GL_INVALID_VALUE was expected."
3963 						   << tcu::TestLog::EndMessage;
3964 
3965 		TCU_FAIL("GL_INVALID_VALUE not generated when passing a value of <minlevel> "
3966 				 "larger than the greatest level defined for <origtexture>");
3967 	}
3968 
3969 	/* j) GL_INVALID_VALUE error should be generated if <minlayer> is
3970 	 *    larger than the greatest layer of <origtexture>.
3971 	 */
3972 	gl.textureView(m_view_never_bound_to_id, GL_TEXTURE_2D_ARRAY, m_reference_immutable_to_2d_array_id,
3973 				   reference_to_internalformat, 0, /* minlevel */
3974 				   reference_n_levels,			   /* numlevels */
3975 				   reference_to_depth,			   /* minlayer */
3976 				   1);							   /* numlayers */
3977 
3978 	error_code = gl.getError();
3979 	if (error_code != GL_INVALID_VALUE)
3980 	{
3981 		m_testCtx.getLog() << tcu::TestLog::Message << "[" << TextureViewUtilities::getErrorCodeString(error_code)
3982 						   << "]"
3983 							  " error generated when passing <minlayer> argument "
3984 							  " larger than the greatest layer of <origtexture>, whereas "
3985 							  "GL_INVALID_VALUE was expected."
3986 						   << tcu::TestLog::EndMessage;
3987 
3988 		TCU_FAIL("GL_INVALID_VALUE not generated when passing a value of <minlayer> "
3989 				 "larger than the greatest layer defined for <origtexture>");
3990 	}
3991 
3992 	/* k) GL_INVALID_VALUE error should be generated if <target> is
3993 	 *    GL_TEXTURE_CUBE_MAP and <numlayers> is not 6.
3994 	 */
3995 	gl.textureView(m_view_never_bound_to_id, GL_TEXTURE_CUBE_MAP, m_reference_immutable_to_cube_map_id,
3996 				   reference_to_internalformat, 0, /* minlevel */
3997 				   1,							   /* numlevels */
3998 				   0,							   /* minlayer */
3999 				   5);							   /* numlayers - invalid argument value */
4000 
4001 	error_code = gl.getError();
4002 	if (error_code != GL_INVALID_VALUE)
4003 	{
4004 		m_testCtx.getLog() << tcu::TestLog::Message << "[" << TextureViewUtilities::getErrorCodeString(error_code)
4005 						   << "]"
4006 							  " error generated when passing <numlayers> argument of value "
4007 							  "5 instead of 6 for GL_TEXTURE_CUBE_MAP texture target, whereas "
4008 							  "GL_INVALID_VALUE was expected."
4009 						   << tcu::TestLog::EndMessage;
4010 
4011 		TCU_FAIL("GL_INVALID_VALUE not generated when passing a value of 5 to <minlayer>"
4012 				 "argument");
4013 	}
4014 
4015 	/* l) GL_INVALID_VALUE error should be generated if <target> is
4016 	 *    GL_TEXTURE_CUBE_MAP_ARRAY and <numlayers> is not a multiple
4017 	 *    of 6.
4018 	 */
4019 	gl.textureView(m_view_never_bound_to_id, GL_TEXTURE_CUBE_MAP_ARRAY, m_reference_immutable_to_cube_map_array_id,
4020 				   reference_to_internalformat, 0, /* minlevel */
4021 				   1,							   /* numlevels */
4022 				   0,							   /* minlayer */
4023 				   1);							   /* numlayers - invalid argument value */
4024 
4025 	error_code = gl.getError();
4026 	if (error_code != GL_INVALID_VALUE)
4027 	{
4028 		m_testCtx.getLog() << tcu::TestLog::Message << "[" << TextureViewUtilities::getErrorCodeString(error_code)
4029 						   << "]"
4030 							  " error generated when passing <numlayers> argument of value "
4031 							  "1 instead of a multiple of 6 for GL_TEXTURE_CUBE_MAP_ARRAY "
4032 							  "texture target, whereas GL_INVALID_VALUE was expected."
4033 						   << tcu::TestLog::EndMessage;
4034 
4035 		TCU_FAIL("GL_INVALID_VALUE not generated when passing a value of 1 to <minlayer>"
4036 				 "argument for a GL_TEXTURE_CUBE_MAP_ARRAY texture target");
4037 	}
4038 
4039 	/* m) GL_INVALID_VALUE error should be generated if <target> is
4040 	 *    GL_TEXTURE_1D and <numlayers> is not 1;
4041 	 */
4042 	gl.textureView(m_view_never_bound_to_id, GL_TEXTURE_1D, m_reference_immutable_to_1d_id, reference_to_internalformat,
4043 				   0,  /* minlevel */
4044 				   1,  /* numlevels */
4045 				   0,  /* minlayer */
4046 				   2); /* numlayers - invalid argument value */
4047 
4048 	error_code = gl.getError();
4049 	if (error_code != GL_INVALID_VALUE)
4050 	{
4051 		m_testCtx.getLog() << tcu::TestLog::Message << "[" << TextureViewUtilities::getErrorCodeString(error_code)
4052 						   << "]"
4053 							  " error generated when passing <numlayers> argument of value "
4054 							  "2 instead of 1 for GL_TEXTURE_1D texture target, whereas "
4055 							  "GL_INVALID_VALUE was expected."
4056 						   << tcu::TestLog::EndMessage;
4057 
4058 		TCU_FAIL("GL_INVALID_VALUE not generated when passing a value of 2 to <numlayers>"
4059 				 "argument for a GL_TEXTURE_1D texture target");
4060 	}
4061 
4062 	/* n) GL_INVALID_VALUE error should be generated if <target> is
4063 	 *    GL_TEXTURE_2D and <numlayers> is not 1;
4064 	 */
4065 	gl.textureView(m_view_never_bound_to_id, GL_TEXTURE_2D, m_reference_immutable_to_2d_id, reference_to_internalformat,
4066 				   0,  /* minlevel */
4067 				   1,  /* numlevels */
4068 				   0,  /* minlayer */
4069 				   2); /* numlayers - invalid argument value */
4070 
4071 	error_code = gl.getError();
4072 	if (error_code != GL_INVALID_VALUE)
4073 	{
4074 		m_testCtx.getLog() << tcu::TestLog::Message << "[" << TextureViewUtilities::getErrorCodeString(error_code)
4075 						   << "]"
4076 							  " error generated when passing <numlayers> argument of value "
4077 							  "2 instead of 1 for GL_TEXTURE_2D texture target, whereas "
4078 							  "GL_INVALID_VALUE was expected."
4079 						   << tcu::TestLog::EndMessage;
4080 
4081 		TCU_FAIL("GL_INVALID_VALUE not generated when passing a value of 2 to <numlayers>"
4082 				 "argument for a GL_TEXTURE_2D texture target");
4083 	}
4084 
4085 	/* o) GL_INVALID_VALUE error should be generated if <target> is
4086 	 *    GL_TEXTURE_3D and <numlayers> is not 1;
4087 	 */
4088 	gl.textureView(m_view_never_bound_to_id, GL_TEXTURE_3D, m_reference_immutable_to_3d_id, reference_to_internalformat,
4089 				   0,  /* minlevel */
4090 				   1,  /* numlevels */
4091 				   0,  /* minlayer */
4092 				   2); /* numlayers - invalid argument value */
4093 
4094 	error_code = gl.getError();
4095 	if (error_code != GL_INVALID_VALUE)
4096 	{
4097 		m_testCtx.getLog() << tcu::TestLog::Message << "[" << TextureViewUtilities::getErrorCodeString(error_code)
4098 						   << "]"
4099 							  " error generated when passing <numlayers> argument of value "
4100 							  "2 instead of 1 for GL_TEXTURE_3D texture target, whereas "
4101 							  "GL_INVALID_VALUE was expected."
4102 						   << tcu::TestLog::EndMessage;
4103 
4104 		TCU_FAIL("GL_INVALID_VALUE not generated when passing a value of 2 to <numlayers>"
4105 				 "argument for a GL_TEXTURE_3D texture target");
4106 	}
4107 
4108 	/* p) GL_INVALID_VALUE error should be generated if <target> is
4109 	 *    GL_TEXTURE_RECTANGLE and <numlayers> is not 1;
4110 	 */
4111 	gl.textureView(m_view_never_bound_to_id, GL_TEXTURE_RECTANGLE, m_reference_immutable_to_rectangle_id,
4112 				   reference_to_internalformat, 0, /* minlevel */
4113 				   1,							   /* numlevels */
4114 				   0,							   /* minlayer */
4115 				   2);							   /* numlayers - invalid argument value */
4116 
4117 	error_code = gl.getError();
4118 	if (error_code != GL_INVALID_VALUE)
4119 	{
4120 		m_testCtx.getLog() << tcu::TestLog::Message << "[" << TextureViewUtilities::getErrorCodeString(error_code)
4121 						   << "]"
4122 							  " error generated when passing <numlayers> argument of value "
4123 							  "2 instead of 1 for GL_TEXTURE_RECTANGLE texture target, whereas "
4124 							  "GL_INVALID_VALUE was expected."
4125 						   << tcu::TestLog::EndMessage;
4126 
4127 		TCU_FAIL("GL_INVALID_VALUE not generated when passing a value of 2 to <numlayers>"
4128 				 "argument for a GL_TEXTURE_RECTANGLE texture target");
4129 	}
4130 
4131 	/* q) GL_INVALID_VALUE error should be generated if <target> is
4132 	 *    GL_TEXTURE_2D_MULTISAMPLE and <numlayers> is not 1;
4133 	 */
4134 	gl.textureView(m_view_never_bound_to_id, GL_TEXTURE_2D_MULTISAMPLE, m_reference_immutable_to_2d_multisample_id,
4135 				   reference_to_internalformat, 0, /* minlevel */
4136 				   1,							   /* numlevels */
4137 				   0,							   /* minlayer */
4138 				   2);							   /* numlayers - invalid argument value */
4139 
4140 	error_code = gl.getError();
4141 	if (error_code != GL_INVALID_VALUE)
4142 	{
4143 		m_testCtx.getLog() << tcu::TestLog::Message << "[" << TextureViewUtilities::getErrorCodeString(error_code)
4144 						   << "]"
4145 							  " error generated when passing <numlayers> argument of value "
4146 							  "2 instead of 1 for GL_TEXTURE_2D_MULTISAMPLE texture target, whereas "
4147 							  "GL_INVALID_VALUE was expected."
4148 						   << tcu::TestLog::EndMessage;
4149 
4150 		TCU_FAIL("GL_INVALID_VALUE not generated when passing a value of 2 to <numlayers>"
4151 				 "argument for a GL_TEXTURE_2D_MULTISAMPLE texture target");
4152 	}
4153 
4154 	/* r) GL_INVALID_OPERATION error should be generated if <target> is
4155 	 *    GL_TEXTURE_CUBE_MAP and original texture's width does not
4156 	 *    match original texture's height for all levels.
4157 	 */
4158 	gl.textureView(m_view_never_bound_to_id, GL_TEXTURE_CUBE_MAP, m_reference_immutable_to_2d_array_32_by_33_id,
4159 				   reference_to_internalformat, 0, /* minlevel */
4160 				   1,							   /* numlevels */
4161 				   0,							   /* minlayer */
4162 				   6);							   /* numlayers */
4163 
4164 	error_code = gl.getError();
4165 	if (error_code != GL_INVALID_OPERATION)
4166 	{
4167 		m_testCtx.getLog() << tcu::TestLog::Message << "[" << TextureViewUtilities::getErrorCodeString(error_code)
4168 						   << "]"
4169 							  " error generated when using an immutable 2D array texture of 32x33x6 "
4170 							  "resolution to generate a GL_TEXTURE_CUBE_MAP view, whereas "
4171 							  "GL_INVALID_OPERATION was expected."
4172 						   << tcu::TestLog::EndMessage;
4173 
4174 		TCU_FAIL("GL_INVALID_OPERATION not generated when using an immutable 2D array texture of "
4175 				 "32x33x6 resolution to generate a GL_TEXTURE_CUBE_MAP view");
4176 	}
4177 
4178 	/* s) GL_INVALID_OPERATION error should be generated if <target> is
4179 	 *    GL_TEXTURE_CUBE_MAP_ARRAY and original texture's width does
4180 	 *    not match original texture's height for all levels.
4181 	 */
4182 	gl.textureView(m_view_never_bound_to_id, GL_TEXTURE_CUBE_MAP_ARRAY, m_reference_immutable_to_2d_array_32_by_33_id,
4183 				   reference_to_internalformat, 0, /* minlevel */
4184 				   1,							   /* numlevels */
4185 				   0,							   /* minlayer */
4186 				   6);							   /* numlayers */
4187 
4188 	error_code = gl.getError();
4189 	if (error_code != GL_INVALID_OPERATION)
4190 	{
4191 		m_testCtx.getLog() << tcu::TestLog::Message << "[" << TextureViewUtilities::getErrorCodeString(error_code)
4192 						   << "]"
4193 							  " error generated when using an immutable 2D array texture of 32x33x6 "
4194 							  "resolution to generate a GL_TEXTURE_CUBE_MAP_ARRAY view, whereas "
4195 							  "GL_INVALID_OPERATION was expected."
4196 						   << tcu::TestLog::EndMessage;
4197 
4198 		TCU_FAIL("GL_INVALID_OPERATION not generated when using an immutable 2D array texture of "
4199 				 "32x33x6 resolution to generate a GL_TEXTURE_CUBE_MAP_ARRAY view");
4200 	}
4201 
4202 	/* Test case passed */
4203 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
4204 
4205 	return STOP;
4206 }
4207 
4208 /** Constructor.
4209  *
4210  *  @param context Rendering context.
4211  **/
TextureViewTestViewSampling(deqp::Context & context)4212 TextureViewTestViewSampling::TextureViewTestViewSampling(deqp::Context& context)
4213 	: TestCase(context, "view_sampling", "Verify that sampling data from texture views, that use internal "
4214 										 "format which is compatible with the original texture's internal "
4215 										 "format, works correctly.")
4216 	, m_bo_id(0)
4217 	, m_fs_id(0)
4218 	, m_gs_id(0)
4219 	, m_po_id(0)
4220 	, m_po_lod_location(-1)
4221 	, m_po_n_face_location(-1)
4222 	, m_po_reference_colors_location(-1)
4223 	, m_po_texture_location(-1)
4224 	, m_po_z_float_location(-1)
4225 	, m_po_z_int_location(-1)
4226 	, m_tc_id(0)
4227 	, m_te_id(0)
4228 	, m_vs_id(0)
4229 	, m_per_sample_filler_fs_id(0)
4230 	, m_per_sample_filler_gs_id(0)
4231 	, m_per_sample_filler_po_id(0)
4232 	, m_per_sample_filler_po_layer_id_location(-1)
4233 	, m_per_sample_filler_po_reference_colors_location(-1)
4234 	, m_per_sample_filler_vs_id(0)
4235 	, m_result_to_id(0)
4236 	, m_to_id(0)
4237 	, m_view_to_id(0)
4238 	, m_fbo_id(0)
4239 	, m_vao_id(0)
4240 	, m_max_color_texture_samples_gl_value(0)
4241 	, m_iteration_parent_texture_depth(0)
4242 	, m_iteration_parent_texture_height(0)
4243 	, m_iteration_parent_texture_n_levels(0)
4244 	, m_iteration_parent_texture_n_samples(0)
4245 	, m_iteration_parent_texture_target(GL_NONE)
4246 	, m_iteration_parent_texture_width(0)
4247 	, m_iteration_view_texture_minlayer(0)
4248 	, m_iteration_view_texture_numlayers(0)
4249 	, m_iteration_view_texture_minlevel(0)
4250 	, m_iteration_view_texture_numlevels(0)
4251 	, m_iteration_view_texture_target(GL_NONE)
4252 	, m_reference_texture_depth(4)
4253 	, m_reference_texture_height(4)
4254 	, m_reference_texture_n_mipmaps(3)
4255 	, m_reference_texture_width(4)
4256 	, m_reference_color_storage(DE_NULL)
4257 	, m_result_data(DE_NULL)
4258 {
4259 	/* Left blank on purpose */
4260 }
4261 
4262 /** De-initializes all GL objects created for the test. */
deinit()4263 void TextureViewTestViewSampling::deinit()
4264 {
4265 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
4266 
4267 	deinitIterationSpecificProgramAndShaderObjects();
4268 	deinitPerSampleFillerProgramAndShaderObjects();
4269 	deinitTextureObjects();
4270 
4271 	/* Make sure any buffers we may have allocated during the execution do not leak */
4272 	if (m_result_data != DE_NULL)
4273 	{
4274 		delete[] m_result_data;
4275 
4276 		m_result_data = DE_NULL;
4277 	}
4278 
4279 	/* Deinitialize other objects that are not re-created every iteration */
4280 	if (m_bo_id != 0)
4281 	{
4282 		gl.deleteBuffers(1, &m_bo_id);
4283 
4284 		m_bo_id = 0;
4285 	}
4286 
4287 	if (m_fbo_id != 0)
4288 	{
4289 		gl.deleteFramebuffers(1, &m_fbo_id);
4290 
4291 		m_fbo_id = 0;
4292 	}
4293 
4294 	if (m_reference_color_storage != DE_NULL)
4295 	{
4296 		delete m_reference_color_storage;
4297 
4298 		m_reference_color_storage = DE_NULL;
4299 	}
4300 
4301 	if (m_vao_id != 0)
4302 	{
4303 		gl.deleteVertexArrays(1, &m_vao_id);
4304 
4305 		m_vao_id = 0;
4306 	}
4307 
4308 	/* Restore default GL state the test may have modified */
4309 	gl.patchParameteri(GL_PATCH_VERTICES, 3);
4310 	gl.pixelStorei(GL_PACK_ALIGNMENT, 4);
4311 	gl.pixelStorei(GL_UNPACK_ALIGNMENT, 4);
4312 }
4313 
4314 /** De-initializes program and shader objects created for each iteration. **/
deinitIterationSpecificProgramAndShaderObjects()4315 void TextureViewTestViewSampling::deinitIterationSpecificProgramAndShaderObjects()
4316 {
4317 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
4318 
4319 	if (m_fs_id != 0)
4320 	{
4321 		gl.deleteShader(m_fs_id);
4322 
4323 		m_fs_id = 0;
4324 	}
4325 
4326 	if (m_gs_id != 0)
4327 	{
4328 		gl.deleteShader(m_gs_id);
4329 
4330 		m_gs_id = 0;
4331 	}
4332 
4333 	if (m_po_id != 0)
4334 	{
4335 		gl.deleteProgram(m_po_id);
4336 
4337 		m_po_id = 0;
4338 	}
4339 
4340 	if (m_tc_id != 0)
4341 	{
4342 		gl.deleteShader(m_tc_id);
4343 
4344 		m_tc_id = 0;
4345 	}
4346 
4347 	if (m_te_id != 0)
4348 	{
4349 		gl.deleteShader(m_te_id);
4350 
4351 		m_te_id = 0;
4352 	}
4353 
4354 	if (m_vs_id != 0)
4355 	{
4356 		gl.deleteShader(m_vs_id);
4357 
4358 		m_vs_id = 0;
4359 	}
4360 }
4361 
4362 /** De-initializes shader and program objects providing the 'per-sample filling'
4363  *  functionality.
4364  **/
deinitPerSampleFillerProgramAndShaderObjects()4365 void TextureViewTestViewSampling::deinitPerSampleFillerProgramAndShaderObjects()
4366 {
4367 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
4368 
4369 	if (m_per_sample_filler_fs_id != 0)
4370 	{
4371 		gl.deleteShader(m_per_sample_filler_fs_id);
4372 
4373 		m_per_sample_filler_fs_id = 0;
4374 	}
4375 
4376 	if (m_per_sample_filler_gs_id != 0)
4377 	{
4378 		gl.deleteShader(m_per_sample_filler_gs_id);
4379 
4380 		m_per_sample_filler_gs_id = 0;
4381 	}
4382 
4383 	if (m_per_sample_filler_po_id != 0)
4384 	{
4385 		gl.deleteProgram(m_per_sample_filler_po_id);
4386 
4387 		m_per_sample_filler_po_id = 0;
4388 	}
4389 
4390 	if (m_per_sample_filler_vs_id != 0)
4391 	{
4392 		gl.deleteShader(m_per_sample_filler_vs_id);
4393 
4394 		m_per_sample_filler_vs_id = 0;
4395 	}
4396 }
4397 
4398 /** De-initializes texture objects used by the test */
deinitTextureObjects()4399 void TextureViewTestViewSampling::deinitTextureObjects()
4400 {
4401 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
4402 
4403 	if (m_result_to_id != 0)
4404 	{
4405 		gl.deleteTextures(1, &m_result_to_id);
4406 
4407 		m_result_to_id = 0;
4408 	}
4409 
4410 	if (m_to_id != 0)
4411 	{
4412 		gl.deleteTextures(1, &m_to_id);
4413 
4414 		m_to_id = 0;
4415 	}
4416 
4417 	if (m_view_to_id != 0)
4418 	{
4419 		gl.deleteTextures(1, &m_view_to_id);
4420 
4421 		m_view_to_id = 0;
4422 	}
4423 }
4424 
4425 /** Executes a single test iteration.
4426  *
4427  *  @return true if the iteration executed successfully, false otherwise.
4428  **/
executeTest()4429 bool TextureViewTestViewSampling::executeTest()
4430 {
4431 	const glw::Functions& gl	 = m_context.getRenderContext().getFunctions();
4432 	bool				  result = true;
4433 
4434 	/* Bind the view to zero texture unit */
4435 	gl.activeTexture(GL_TEXTURE0);
4436 	GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture() call failed.");
4437 
4438 	gl.bindTexture(m_iteration_view_texture_target, m_view_to_id);
4439 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
4440 
4441 	/* Bind the buffer object to zero TF binding point */
4442 	gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id);
4443 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferBase() call failed.");
4444 
4445 	/* Activate the test program */
4446 	gl.useProgram(m_po_id);
4447 	GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram() call failed.");
4448 
4449 	/* Update draw framebuffer configuration so that the test's fragment shader draws
4450 	 * to the result texture */
4451 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo_id);
4452 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindFramebuffer() call failed.");
4453 
4454 	gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_result_to_id, 0); /* level */
4455 	GLU_EXPECT_NO_ERROR(gl.getError(), "glFramebufferTexture2D() call failed.");
4456 
4457 	/* Allocate enough space to hold reference color data for all sample s*/
4458 	float* reference_color_data = new float[m_iteration_parent_texture_n_samples * sizeof(float) * 4 /* rgba */];
4459 
4460 	/* Iterate through the layer/face/mipmap hierarchy. For each iteration, we
4461 	 * potentially need to update relevant uniforms controlling the sampling process
4462 	 * the test program object performs.
4463 	 */
4464 	bool is_view_cm_cma = (m_iteration_view_texture_target == GL_TEXTURE_CUBE_MAP ||
4465 						   m_iteration_view_texture_target == GL_TEXTURE_CUBE_MAP_ARRAY);
4466 
4467 	for (unsigned int n_current_layer = m_iteration_view_texture_minlayer;
4468 		 n_current_layer < (m_iteration_view_texture_minlayer + m_iteration_view_texture_numlayers) && result;
4469 		 n_current_layer++)
4470 	{
4471 		unsigned int n_texture_face  = 0;
4472 		unsigned int n_texture_layer = 0;
4473 		unsigned int n_view_face	 = 0;
4474 		unsigned int n_view_layer	= 0;
4475 
4476 		if (is_view_cm_cma)
4477 		{
4478 			n_texture_face  = n_current_layer % 6;										 /* faces */
4479 			n_texture_layer = n_current_layer / 6;										 /* faces */
4480 			n_view_face		= (n_current_layer - m_iteration_view_texture_minlayer) % 6; /* faces */
4481 			n_view_layer	= (n_current_layer - m_iteration_view_texture_minlayer) / 6; /* faces */
4482 		}
4483 		else
4484 		{
4485 			/* Only cube-map and cube-map array textures consist of faces. */
4486 			n_texture_face  = 0;
4487 			n_texture_layer = n_current_layer;
4488 			n_view_face		= 0;
4489 			n_view_layer	= n_current_layer;
4490 		}
4491 
4492 		if (m_po_z_float_location != -1)
4493 		{
4494 			float z = 0.0f;
4495 
4496 			if (((false == is_view_cm_cma) && (m_iteration_view_texture_numlayers > 1)) ||
4497 				((true == is_view_cm_cma) && (m_iteration_view_texture_numlayers > 6)))
4498 			{
4499 				if (is_view_cm_cma)
4500 				{
4501 					z = float(n_view_layer) / float(m_iteration_view_texture_numlayers / 6 - 1);
4502 				}
4503 				else
4504 				{
4505 					if (m_iteration_view_texture_numlayers > 1)
4506 					{
4507 						/* The program will be sampling a view so make sure that layer the shader accesses
4508 						 * is relative to how our view was configured */
4509 						z = float(n_view_layer - m_iteration_view_texture_minlayer) /
4510 							float(m_iteration_view_texture_numlayers - 1);
4511 					}
4512 					else
4513 					{
4514 						/* z should stay at 0 */
4515 					}
4516 				}
4517 			}
4518 			else
4519 			{
4520 				/* z should stay at 0.0 */
4521 			}
4522 
4523 			gl.uniform1f(m_po_z_float_location, z);
4524 			GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f() call failed.");
4525 		}
4526 
4527 		if (m_po_z_int_location != -1)
4528 		{
4529 			DE_ASSERT(!is_view_cm_cma);
4530 
4531 			gl.uniform1i(m_po_z_int_location, n_current_layer - m_iteration_view_texture_minlayer);
4532 			GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i() call failed.");
4533 		}
4534 
4535 		if (m_po_n_face_location != -1)
4536 		{
4537 			gl.uniform1i(m_po_n_face_location, n_view_face);
4538 			GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i() call failed.");
4539 		}
4540 
4541 		for (unsigned int n_mipmap = m_iteration_view_texture_minlevel;
4542 			 n_mipmap < (m_iteration_view_texture_minlevel + m_iteration_view_texture_numlevels) && result; n_mipmap++)
4543 		{
4544 			if (m_po_lod_location != -1)
4545 			{
4546 				/* The program will be sampling a view so make sure that LOD the shader accesses
4547 				 * is relative to how our view was configured.
4548 				 */
4549 				gl.uniform1f(m_po_lod_location, (float)(n_mipmap - m_iteration_view_texture_minlevel));
4550 				GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i() call failed.");
4551 			}
4552 
4553 			/* Update local reference color data storage */
4554 			for (unsigned int n_sample = 0; n_sample < m_iteration_parent_texture_n_samples; ++n_sample)
4555 			{
4556 				tcu::Vec4 reference_color = getReferenceColor(n_texture_layer, n_texture_face, n_mipmap, n_sample);
4557 
4558 				reference_color_data[4 /* rgba */ * n_sample + 0] = reference_color.x();
4559 				reference_color_data[4 /* rgba */ * n_sample + 1] = reference_color.y();
4560 				reference_color_data[4 /* rgba */ * n_sample + 2] = reference_color.z();
4561 				reference_color_data[4 /* rgba */ * n_sample + 3] = reference_color.w();
4562 			}
4563 
4564 			/* Upload it to GPU */
4565 			gl.uniform4fv(m_po_reference_colors_location, m_iteration_parent_texture_n_samples, reference_color_data);
4566 			GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform4fv() call failed.");
4567 
4568 			/* Bind the texture view to sample from */
4569 			gl.bindTexture(m_iteration_view_texture_target, m_view_to_id);
4570 			GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
4571 
4572 			/* Draw a single patch. Given the rendering pipeline we've defined in the
4573 			 * test program object, this should give us a nice full-screen quad, as well
4574 			 * as 6*4 ints XFBed out, describing whether the view was sampled correctly.
4575 			 */
4576 			gl.beginTransformFeedback(GL_TRIANGLES);
4577 			GLU_EXPECT_NO_ERROR(gl.getError(), "glBeginTransformFeedback() call failed.");
4578 			{
4579 				gl.drawArrays(GL_PATCHES, 0 /* first */, 1 /* count */);
4580 				GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays() call failed.");
4581 			}
4582 			gl.endTransformFeedback();
4583 			GLU_EXPECT_NO_ERROR(gl.getError(), "glEndTransformFeedback() call failed.");
4584 
4585 			/* In order to verify if the texel data was sampled correctly, we need to do two things:
4586 			 *
4587 			 * 1) Verify buffer object contents;
4588 			 * 2) Make sure that all texels of current render-target are vec4(1).
4589 			 *
4590 			 */
4591 			const int* bo_storage_ptr = (const int*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY);
4592 
4593 			GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBuffer() call failed.");
4594 			if (bo_storage_ptr == NULL)
4595 			{
4596 				TCU_FAIL("glMapBuffer() call succeeded but the pointer returned is NULL");
4597 			}
4598 
4599 			/* The rendering pipeline should have written 6 vertices * 4 ints to the BO.
4600 			 * The integers are set to 1 if the sampled texels were found valid, 0 otherwise,
4601 			 * and are arranged in the following order:
4602 			 *
4603 			 * 1) Result of sampling in vertex shader stage;
4604 			 * 2) Result of sampling in tessellation control shader stage;
4605 			 * 3) Result of sampling in tessellation evaluation shader stage;
4606 			 * 4) Result of sampling in geometry shader stage;
4607 			 */
4608 			for (unsigned int n_vertex = 0; n_vertex < 6 /* as per comment */ && result; ++n_vertex)
4609 			{
4610 				const int* vertex_data_ptr = bo_storage_ptr + n_vertex * 4 /* as per comment */;
4611 				int		   vs_result	   = vertex_data_ptr[0];
4612 				int		   tc_result	   = vertex_data_ptr[1];
4613 				int		   te_result	   = vertex_data_ptr[2];
4614 				int		   gs_result	   = vertex_data_ptr[3];
4615 
4616 				if (vs_result != 1)
4617 				{
4618 					m_testCtx.getLog() << tcu::TestLog::Message << "Invalid data was sampled in vertex shader stage."
4619 									   << tcu::TestLog::EndMessage;
4620 
4621 					result = false;
4622 				}
4623 
4624 				if (tc_result != 1)
4625 				{
4626 					m_testCtx.getLog() << tcu::TestLog::Message
4627 									   << "Invalid data was sampled in tessellation control shader stage."
4628 									   << tcu::TestLog::EndMessage;
4629 
4630 					result = false;
4631 				}
4632 
4633 				if (te_result != 1)
4634 				{
4635 					m_testCtx.getLog() << tcu::TestLog::Message
4636 									   << "Invalid data was sampled in tessellation evaluation shader stage."
4637 									   << tcu::TestLog::EndMessage;
4638 
4639 					result = false;
4640 				}
4641 
4642 				if (gs_result != 1)
4643 				{
4644 					m_testCtx.getLog() << tcu::TestLog::Message << "Invalid data was sampled in geometry shader stage."
4645 									   << tcu::TestLog::EndMessage;
4646 
4647 					result = false;
4648 				}
4649 			} /* for (all vertices) */
4650 
4651 			/* Unmap the BO */
4652 			gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
4653 			GLU_EXPECT_NO_ERROR(gl.getError(), "glUnmapBuffer() call failed.");
4654 
4655 			/* Read texels rendered by the fragment shader. The texture attached uses
4656 			 * GL_RGBA8 internalformat.*/
4657 			m_result_data = new unsigned char[m_reference_texture_width * m_reference_texture_height * 4 /* RGBA */];
4658 
4659 			gl.bindTexture(GL_TEXTURE_2D, m_result_to_id);
4660 			GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed for GL_TEXTURE_2D texture target.");
4661 
4662 			gl.getTexImage(GL_TEXTURE_2D, 0 /* level */, GL_RGBA, GL_UNSIGNED_BYTE, m_result_data);
4663 			GLU_EXPECT_NO_ERROR(gl.getError(), "glGetTexImage() call failed.");
4664 
4665 			/* The test fails if any of the fragments is not equal to vec4(1) */
4666 			bool fs_result = true;
4667 
4668 			for (unsigned int y = 0; y < m_reference_texture_height && fs_result; ++y)
4669 			{
4670 				const unsigned char* row_ptr = m_result_data + m_reference_texture_width * y * 4 /* RGBA */;
4671 
4672 				for (unsigned int x = 0; x < m_reference_texture_width && fs_result; ++x)
4673 				{
4674 					const unsigned char* pixel_ptr = row_ptr + x * 4 /* RGBA */;
4675 
4676 					if (pixel_ptr[0] != 255 || pixel_ptr[1] != 255 || pixel_ptr[2] != 255 || pixel_ptr[3] != 255)
4677 					{
4678 						m_testCtx.getLog() << tcu::TestLog::Message << "Invalid data was sampled at (" << x << ", " << y
4679 										   << ") "
4680 											  "in fragment shader stage."
4681 										   << tcu::TestLog::EndMessage;
4682 
4683 						fs_result = false;
4684 					}
4685 				} /* for (all columns) */
4686 			}	 /* for (all rows) */
4687 
4688 			if (!fs_result)
4689 			{
4690 				result = false;
4691 			}
4692 
4693 			/* Done - we can release the buffer at this point */
4694 			delete[] m_result_data;
4695 			m_result_data = DE_NULL;
4696 		} /* for (all mip-maps) */
4697 	}	 /* for (all texture layers) */
4698 
4699 	/* Release the reference color data buffer */
4700 	delete[] reference_color_data;
4701 	reference_color_data = DE_NULL;
4702 
4703 	/* All done */
4704 	return result;
4705 }
4706 
4707 /** Returns a different vec4 every time the function is called. Each component
4708  *  is assigned a normalized value within <0, 1> range.
4709  *
4710  *  @return As per description.
4711  **/
getRandomReferenceColor()4712 tcu::Vec4 TextureViewTestViewSampling::getRandomReferenceColor()
4713 {
4714 	static unsigned int seed = 195;
4715 	tcu::Vec4			result;
4716 
4717 	result = tcu::Vec4(float((seed) % 255) / 255.0f, float((seed << 3) % 255) / 255.0f,
4718 					   float((seed << 4) % 255) / 255.0f, float((seed << 5) % 255) / 255.0f);
4719 
4720 	seed += 17;
4721 
4722 	return result;
4723 }
4724 
4725 /** Every test iteration is assigned a different set of so-called reference colors.
4726  *  Depending on the texture target, each reference color corresponds to an unique color
4727  *  used to build different layers/faces/mip-maps or even samples of tose.
4728  *
4729  *  Once the reference color storage is initialized, this function can be used to retrieve
4730  *  details of a color allocated a specific sample of a layer/face mip-map.
4731  *
4732  *  This function will cause an assertion failure if an invalid layer/face/mipmap/sample is
4733  *  requested, as well as if the reference color storage is not initialized at the time of the call.
4734  *
4735  *  @param n_layer  Layer index to use for the query. A value of 0 should be used for non-arrayed
4736  *                  texture targets.
4737  *  @param n_face   Face index to use for the query. A value of 0 should be used for non-CM texture
4738  *                  targets. Otherwise:
4739  *                  * 0 corresponds to +X;
4740  *                  * 1 corresponds to -X;
4741  *                  * 2 corresponds to +Y;
4742  *                  * 3 corresponds to -Y;
4743  *                  * 4 corresponds to +Z;
4744  *                  * 5 corresponds to -Z.
4745  *  @param n_mipmap Mip-map index to use for the query. A value of 0 should be used for non-mipmapped
4746  *                  texture targets.
4747  *  @param n_sample Sample index to use for the query. A value of 0 should be used for single-sampled
4748  *                  texture targets.
4749  *
4750  *  @return Requested color data.
4751  **/
getReferenceColor(unsigned int n_layer,unsigned int n_face,unsigned int n_mipmap,unsigned int n_sample)4752 tcu::Vec4 TextureViewTestViewSampling::getReferenceColor(unsigned int n_layer, unsigned int n_face,
4753 														 unsigned int n_mipmap, unsigned int n_sample)
4754 {
4755 	tcu::Vec4 result;
4756 
4757 	DE_ASSERT(m_reference_color_storage != DE_NULL);
4758 	if (m_reference_color_storage != DE_NULL)
4759 	{
4760 		bool is_parent_texture_cm_cma = (m_iteration_parent_texture_target == GL_TEXTURE_CUBE_MAP ||
4761 										 m_iteration_parent_texture_target == GL_TEXTURE_CUBE_MAP_ARRAY);
4762 		bool is_view_texture_cm_cma = (m_iteration_view_texture_target == GL_TEXTURE_CUBE_MAP ||
4763 									   m_iteration_view_texture_target == GL_TEXTURE_CUBE_MAP_ARRAY);
4764 
4765 		if (is_view_texture_cm_cma && !is_parent_texture_cm_cma)
4766 		{
4767 			/* Parent texture is not using faces. Compute layer index, as
4768 			 * if the texture was actually a CM or a CMA */
4769 			unsigned int temp = n_layer * 6 /* layer-faces per layer */ + n_face;
4770 
4771 			n_layer = temp;
4772 			n_face  = 0;
4773 		}
4774 		else if (!is_view_texture_cm_cma && is_parent_texture_cm_cma)
4775 		{
4776 			/* The other way around - assume the texture is a CM or CMA */
4777 			n_face  = n_layer % 6; /* faces per cube-map layer */
4778 			n_layer = n_layer / 6; /* faces per cube-map layer */
4779 		}
4780 
4781 		DE_ASSERT(n_face < m_reference_color_storage->n_faces);
4782 		DE_ASSERT(n_layer < m_reference_color_storage->n_layers);
4783 		DE_ASSERT(n_mipmap < m_reference_color_storage->n_mipmaps);
4784 		DE_ASSERT(n_sample < m_reference_color_storage->n_samples);
4785 
4786 		/* Hierarchy is:
4787 		 *
4788 		 * layers -> faces -> mipmaps -> samples */
4789 		const unsigned int index =
4790 			n_layer * (m_reference_color_storage->n_faces * m_reference_color_storage->n_mipmaps *
4791 					   m_reference_color_storage->n_samples) +
4792 			n_face * (m_reference_color_storage->n_mipmaps * m_reference_color_storage->n_samples) +
4793 			n_mipmap * (m_reference_color_storage->n_samples) + n_sample;
4794 
4795 		result = m_reference_color_storage->data[index];
4796 	}
4797 
4798 	return result;
4799 }
4800 
4801 /* Retrieve max conformant sample count when GL_NV_internalformat_sample_query is supported */
getMaxConformantSampleCount(glw::GLenum target,glw::GLenum internalFormat)4802 glw::GLint TextureViewTestViewSampling::getMaxConformantSampleCount(glw::GLenum target, glw::GLenum internalFormat)
4803 {
4804 	(void)internalFormat;
4805 	glw::GLint max_conformant_samples = 0;
4806 
4807 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
4808 
4809 	/* Return the max conformant sample count if extension is supported */
4810 	if (m_context.getContextInfo().isExtensionSupported("GL_NV_internalformat_sample_query"))
4811 	{
4812 		glw::GLint gl_sample_counts = 0;
4813 		gl.getInternalformativ(target, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &gl_sample_counts);
4814 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetInternalformativ() failed for GL_NUM_SAMPLE_COUNTS pname");
4815 
4816 		/* Check and return the first conformant sample count */
4817 		glw::GLint* gl_supported_samples = new glw::GLint[gl_sample_counts];
4818 		if (gl_supported_samples)
4819 		{
4820 			gl.getInternalformativ(target, GL_RGBA8, GL_SAMPLES, gl_sample_counts, gl_supported_samples);
4821 
4822 			for (glw::GLint i = 0; i < gl_sample_counts; i++)
4823 			{
4824 				glw::GLint isConformant = 0;
4825 				gl.getInternalformatSampleivNV(target, GL_RGBA8, gl_supported_samples[i], GL_CONFORMANT_NV, 1,
4826 											   &isConformant);
4827 				GLU_EXPECT_NO_ERROR(gl.getError(), "glGetInternalformatSampleivNV() call(s) failed");
4828 
4829 				if (isConformant && gl_supported_samples[i] > max_conformant_samples)
4830 				{
4831 					max_conformant_samples = gl_supported_samples[i];
4832 				}
4833 			}
4834 			delete[] gl_supported_samples;
4835 		}
4836 	}
4837 	else
4838 	{
4839 		/* Otherwise return GL_MAX_COLOR_TEXTURE_SAMPLES */
4840 		gl.getIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &max_conformant_samples);
4841 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv() call failed for GL_MAX_COLOR_TEXTURE_SAMPLES pname.");
4842 	}
4843 
4844 	return max_conformant_samples;
4845 }
4846 
4847 /** Initializes iteration-specific program object used to sample the texture data. */
initIterationSpecificProgramObject()4848 void TextureViewTestViewSampling::initIterationSpecificProgramObject()
4849 {
4850 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
4851 
4852 	/* Release shader/program objects that may have been initialized in previous
4853 	 * iterations.
4854 	 */
4855 	deinitIterationSpecificProgramAndShaderObjects();
4856 
4857 	/* Create program and shader objects */
4858 	m_fs_id = gl.createShader(GL_FRAGMENT_SHADER);
4859 	m_gs_id = gl.createShader(GL_GEOMETRY_SHADER);
4860 	m_tc_id = gl.createShader(GL_TESS_CONTROL_SHADER);
4861 	m_te_id = gl.createShader(GL_TESS_EVALUATION_SHADER);
4862 	m_vs_id = gl.createShader(GL_VERTEX_SHADER);
4863 
4864 	GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() call(s) failed.");
4865 
4866 	m_po_id = gl.createProgram();
4867 	GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram() call(s) failed.");
4868 
4869 	/* Prepare token replacement strings */
4870 	std::stringstream n_samples_sstream;
4871 	std::string		  sampler_declarations_string;
4872 	std::string		  sample_fetch_string;
4873 	std::string		  sample_fetch_fs_string;
4874 	std::size_t		  token_location			 = std::string::npos;
4875 	const char*		  token_n_samples			 = "N_SAMPLES";
4876 	const char*		  token_sampler_declarations = "SAMPLER_DECLARATIONS";
4877 	const char*		  token_sample_fetch		 = "SAMPLE_FETCH";
4878 
4879 	n_samples_sstream << m_iteration_parent_texture_n_samples;
4880 
4881 	switch (m_iteration_view_texture_target)
4882 	{
4883 	case GL_TEXTURE_1D:
4884 	{
4885 		sampler_declarations_string = "uniform sampler1D texture;";
4886 		sample_fetch_string			= "vec4 current_sample = textureLod(texture, 0.5,        lod);\n";
4887 		sample_fetch_fs_string		= "vec4 current_sample = textureLod(texture, gs_fs_uv.x, lod);\n";
4888 
4889 		break;
4890 	}
4891 
4892 	case GL_TEXTURE_1D_ARRAY:
4893 	{
4894 		sampler_declarations_string = "uniform sampler1DArray texture;\n"
4895 									  "uniform float          z_float;\n";
4896 
4897 		sample_fetch_string	= "vec4 current_sample = textureLod(texture, vec2(0.5, z_float), lod);\n";
4898 		sample_fetch_fs_string = "vec4 current_sample = textureLod(texture, vec2(gs_fs_uv.x, z_float), lod);\n";
4899 
4900 		break;
4901 	}
4902 
4903 	case GL_TEXTURE_2D:
4904 	{
4905 		sampler_declarations_string = "uniform sampler2D texture;";
4906 		sample_fetch_string			= "vec4 current_sample = textureLod(texture, vec2(0.5), lod);\n";
4907 		sample_fetch_fs_string		= "vec4 current_sample = textureLod(texture, gs_fs_uv, lod);\n";
4908 
4909 		break;
4910 	}
4911 
4912 	case GL_TEXTURE_2D_ARRAY:
4913 	{
4914 		sampler_declarations_string = "uniform float          z_float;\n"
4915 									  "uniform sampler2DArray texture;";
4916 
4917 		sample_fetch_string	= "vec4 current_sample = textureLod(texture, vec3(vec2(0.5), z_float), lod);\n";
4918 		sample_fetch_fs_string = "vec4 current_sample = textureLod(texture, vec3(gs_fs_uv, z_float), lod);\n";
4919 
4920 		break;
4921 	}
4922 
4923 	case GL_TEXTURE_2D_MULTISAMPLE:
4924 	{
4925 		sampler_declarations_string = "uniform sampler2DMS texture;";
4926 		sample_fetch_string			= "ivec2 texture_size   = textureSize(texture);\n"
4927 							  "vec4  current_sample = texelFetch (texture,\n"
4928 							  "                                   ivec2(texture_size.xy / ivec2(2)),\n"
4929 							  "                                   n_sample);\n";
4930 
4931 		sample_fetch_fs_string = "ivec2 texture_size   = textureSize(texture);\n"
4932 								 "vec4  current_sample = texelFetch (texture,\n"
4933 								 "                                   ivec2(gs_fs_uv * vec2(texture_size)),\n"
4934 								 "                                   n_sample);\n";
4935 
4936 		break;
4937 	}
4938 
4939 	case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
4940 	{
4941 		sampler_declarations_string = "uniform sampler2DMSArray texture;"
4942 									  "uniform int              z_int;\n";
4943 
4944 		sample_fetch_string = "ivec3 texture_size   = textureSize(texture);\n"
4945 							  "vec4  current_sample = texelFetch (texture,\n"
4946 							  "                                   ivec3(texture_size.xy / ivec2(2), z_int),\n"
4947 							  "                                   n_sample);\n";
4948 
4949 		sample_fetch_fs_string =
4950 			"ivec3 texture_size = textureSize(texture);\n"
4951 			"vec4  current_sample = texelFetch (texture,\n"
4952 			"                                   ivec3(ivec2(gs_fs_uv * vec2(texture_size).xy), z_int),\n"
4953 			"                                   n_sample);\n";
4954 
4955 		break;
4956 	}
4957 
4958 	case GL_TEXTURE_3D:
4959 	{
4960 		sampler_declarations_string = "uniform sampler3D texture;"
4961 									  "uniform float     z_float;";
4962 
4963 		sample_fetch_string	= "vec4 current_sample = textureLod(texture, vec3(vec2(0.5), z_float), lod);\n";
4964 		sample_fetch_fs_string = "vec4 current_sample = textureLod(texture, vec3(gs_fs_uv, z_float), lod);\n";
4965 
4966 		break;
4967 	}
4968 
4969 	case GL_TEXTURE_CUBE_MAP:
4970 	{
4971 		sampler_declarations_string = "uniform samplerCube texture;\n"
4972 									  "uniform int         n_face;";
4973 
4974 		sample_fetch_string = "vec4 current_sample;\n"
4975 							  "\n"
4976 							  "switch (n_face)\n"
4977 							  "{\n"
4978 							  // GL_TEXTURE_CUBE_MAP_POSITIVE_X
4979 							  "    case 0: current_sample = textureLod(texture, vec3( 1,  0,  0), lod); break;\n"
4980 							  // GL_TEXTURE_CUBE_MAP_NEGATIVE_X
4981 							  "    case 1: current_sample = textureLod(texture, vec3(-1,  0,  0), lod); break;\n"
4982 							  // GL_TEXTURE_CUBE_MAP_POSITIVE_Y
4983 							  "    case 2: current_sample = textureLod(texture, vec3( 0,  1,  0), lod); break;\n"
4984 							  // GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
4985 							  "    case 3: current_sample = textureLod(texture, vec3( 0, -1,  0), lod); break;\n"
4986 							  // GL_TEXTURE_CUBE_MAP_POSITIVE_Z
4987 							  "    case 4: current_sample = textureLod(texture, vec3( 0,  0,  1), lod); break;\n"
4988 							  // GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
4989 							  "    case 5: current_sample = textureLod(texture, vec3( 0,  0, -1), lod); break;\n"
4990 							  "}\n";
4991 
4992 		sample_fetch_fs_string =
4993 			"vec4 current_sample;\n"
4994 			"\n"
4995 			"switch (n_face)\n"
4996 			"{\n"
4997 			// GL_TEXTURE_CUBE_MAP_POSITIVE_X
4998 			"    case 0: current_sample = textureLod(texture, normalize(vec3( 1, gs_fs_uv.xy)), lod); break;\n"
4999 			// GL_TEXTURE_CUBE_MAP_NEGATIVE_X
5000 			"    case 1: current_sample = textureLod(texture, normalize(vec3(-1, gs_fs_uv.xy)), lod); break;\n"
5001 			// GL_TEXTURE_CUBE_MAP_POSITIVE_Y
5002 			"    case 2: current_sample = textureLod(texture, normalize(vec3( gs_fs_uv.x, 1,  gs_fs_uv.y)), lod); "
5003 			"break;\n"
5004 			// GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
5005 			"    case 3: current_sample = textureLod(texture, normalize(vec3( gs_fs_uv.x, -1, gs_fs_uv.y)), lod); "
5006 			"break;\n"
5007 			// GL_TEXTURE_CUBE_MAP_POSITIVE_Z
5008 			"    case 4: current_sample = textureLod(texture, normalize(vec3( gs_fs_uv.xy,  1)), lod); break;\n"
5009 			// GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
5010 			"    case 5: current_sample = textureLod(texture, normalize(vec3( gs_fs_uv.xy, -1)), lod); break;\n"
5011 			"}\n";
5012 		break;
5013 	}
5014 
5015 	case GL_TEXTURE_CUBE_MAP_ARRAY:
5016 	{
5017 		sampler_declarations_string = "uniform samplerCubeArray texture;\n"
5018 									  "uniform int              n_face;\n"
5019 									  "uniform float            z_float;\n";
5020 
5021 		sample_fetch_string =
5022 			"vec4 current_sample;\n"
5023 			"\n"
5024 			"switch (n_face)\n"
5025 			"{\n"
5026 			// GL_TEXTURE_CUBE_MAP_POSITIVE_X
5027 			"    case 0: current_sample = textureLod(texture, vec4( 1,  0,  0, z_float), lod); break;\n"
5028 			// GL_TEXTURE_CUBE_MAP_NEGATIVE_X
5029 			"    case 1: current_sample = textureLod(texture, vec4(-1,  0,  0, z_float), lod); break;\n"
5030 			// GL_TEXTURE_CUBE_MAP_POSITIVE_Y
5031 			"    case 2: current_sample = textureLod(texture, vec4( 0,  1,  0, z_float), lod); break;\n"
5032 			// GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
5033 			"    case 3: current_sample = textureLod(texture, vec4( 0, -1,  0, z_float), lod); break;\n"
5034 			// GL_TEXTURE_CUBE_MAP_POSITIVE_Z
5035 			"    case 4: current_sample = textureLod(texture, vec4( 0,  0,  1, z_float), lod); break;\n"
5036 			// GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
5037 			"    case 5: current_sample = textureLod(texture, vec4( 0,  0, -1, z_float), lod); break;\n"
5038 			"}\n";
5039 
5040 		sample_fetch_fs_string = "vec4 current_sample;\n"
5041 								 "\n"
5042 								 "switch (n_face)\n"
5043 								 "{\n"
5044 								 // GL_TEXTURE_CUBE_MAP_POSITIVE_X
5045 								 "    case 0: current_sample = textureLod(texture, vec4(normalize(vec3( 1, "
5046 								 "gs_fs_uv.xy)), z_float), lod); break;\n"
5047 								 // GL_TEXTURE_CUBE_MAP_NEGATIVE_X
5048 								 "    case 1: current_sample = textureLod(texture, vec4(normalize(vec3(-1, "
5049 								 "gs_fs_uv.xy)), z_float), lod); break;\n"
5050 								 // GL_TEXTURE_CUBE_MAP_POSITIVE_Y
5051 								 "    case 2: current_sample = textureLod(texture, vec4(normalize(vec3( gs_fs_uv.x, 1, "
5052 								 " gs_fs_uv.y)), z_float), lod); break;\n"
5053 								 // GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
5054 								 "    case 3: current_sample = textureLod(texture, vec4(normalize(vec3( gs_fs_uv.x, "
5055 								 "-1,  gs_fs_uv.y)), z_float), lod); break;\n"
5056 								 // GL_TEXTURE_CUBE_MAP_POSITIVE_Z
5057 								 "    case 4: current_sample = textureLod(texture, vec4(normalize(vec3( gs_fs_uv.xy, "
5058 								 "1)), z_float), lod); break;\n"
5059 								 // GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
5060 								 "    case 5: current_sample = textureLod(texture, vec4(normalize(vec3( gs_fs_uv.xy, "
5061 								 "-1)), z_float), lod); break;\n"
5062 								 "}\n";
5063 
5064 		break;
5065 	}
5066 
5067 	case GL_TEXTURE_RECTANGLE:
5068 	{
5069 		sampler_declarations_string = "uniform sampler2DRect texture;";
5070 		sample_fetch_string			= "ivec2 texture_size   = textureSize(texture);\n"
5071 							  "vec4  current_sample = texelFetch (texture, texture_size / ivec2(2));\n";
5072 
5073 		sample_fetch_fs_string =
5074 			"ivec2 texture_size   = textureSize(texture);\n"
5075 			"vec4  current_sample = texelFetch (texture, ivec2(gs_fs_uv.xy * vec2(texture_size)));\n";
5076 
5077 		break;
5078 	}
5079 
5080 	default:
5081 	{
5082 		TCU_FAIL("Unrecognized texture target");
5083 	}
5084 	} /* switch (m_iteration_view_texture_target) */
5085 
5086 	/* Set vertex shader's body */
5087 	const char* vs_body = "#version 400\n"
5088 						  "\n"
5089 						  "uniform float lod;\n"
5090 						  "uniform vec4 reference_colors[N_SAMPLES];\n"
5091 						  "SAMPLER_DECLARATIONS\n"
5092 						  "\n"
5093 						  "out int vs_tc_vs_sampling_result;\n"
5094 						  "\n"
5095 						  "void main()\n"
5096 						  "{\n"
5097 						  "    const float epsilon = 1.0 / 255.0;\n"
5098 						  "\n"
5099 						  "    vs_tc_vs_sampling_result = 1;\n"
5100 						  "\n"
5101 						  "    for (int n_sample = 0; n_sample < N_SAMPLES; ++n_sample)\n"
5102 						  "    {\n"
5103 						  "        SAMPLE_FETCH;\n"
5104 						  "\n"
5105 						  "        if (abs(current_sample.x - reference_colors[n_sample].x) > epsilon ||\n"
5106 						  "            abs(current_sample.y - reference_colors[n_sample].y) > epsilon ||\n"
5107 						  "            abs(current_sample.z - reference_colors[n_sample].z) > epsilon ||\n"
5108 						  "            abs(current_sample.w - reference_colors[n_sample].w) > epsilon)\n"
5109 						  "        {\n"
5110 						  "            vs_tc_vs_sampling_result = int(current_sample.x * 256.0);\n"
5111 						  "\n"
5112 						  "            break;\n"
5113 						  "        }\n"
5114 						  "    }\n"
5115 						  "\n"
5116 						  "    gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n"
5117 						  "}\n";
5118 	std::string vs_string = vs_body;
5119 
5120 	while ((token_location = vs_string.find(token_n_samples)) != std::string::npos)
5121 	{
5122 		vs_string.replace(token_location, strlen(token_n_samples), n_samples_sstream.str());
5123 	}
5124 
5125 	while ((token_location = vs_string.find(token_sampler_declarations)) != std::string::npos)
5126 	{
5127 		vs_string.replace(token_location, strlen(token_sampler_declarations), sampler_declarations_string);
5128 	}
5129 
5130 	while ((token_location = vs_string.find(token_sample_fetch)) != std::string::npos)
5131 	{
5132 		vs_string.replace(token_location, strlen(token_sample_fetch), sample_fetch_string);
5133 	}
5134 
5135 	/* Set tessellation control shader's body */
5136 	const char* tc_body = "#version 400\n"
5137 						  "\n"
5138 						  "layout(vertices = 1) out;\n"
5139 						  "\n"
5140 						  "uniform float lod;\n"
5141 						  "uniform vec4  reference_colors[N_SAMPLES];\n"
5142 						  "SAMPLER_DECLARATIONS\n"
5143 						  "\n"
5144 						  "in  int vs_tc_vs_sampling_result[];\n"
5145 						  "out int tc_te_vs_sampling_result[];\n"
5146 						  "out int tc_te_tc_sampling_result[];\n"
5147 						  "\n"
5148 						  "void main()\n"
5149 						  "{\n"
5150 						  "    const float epsilon = 1.0 / 255.0;\n"
5151 						  "\n"
5152 						  "    tc_te_vs_sampling_result[gl_InvocationID] = vs_tc_vs_sampling_result[gl_InvocationID];\n"
5153 						  "    tc_te_tc_sampling_result[gl_InvocationID] = 1;\n"
5154 						  "\n"
5155 						  "    for (int n_sample = 0; n_sample < N_SAMPLES; ++n_sample)\n"
5156 						  "    {\n"
5157 						  "        SAMPLE_FETCH\n"
5158 						  "\n"
5159 						  "        if (abs(current_sample.x - reference_colors[n_sample].x) > epsilon ||\n"
5160 						  "            abs(current_sample.y - reference_colors[n_sample].y) > epsilon ||\n"
5161 						  "            abs(current_sample.z - reference_colors[n_sample].z) > epsilon ||\n"
5162 						  "            abs(current_sample.w - reference_colors[n_sample].w) > epsilon)\n"
5163 						  "        {\n"
5164 						  "            tc_te_tc_sampling_result[gl_InvocationID] = 0;\n"
5165 						  "\n"
5166 						  "            break;\n"
5167 						  "        }\n"
5168 						  "    }\n"
5169 						  "\n"
5170 						  "   gl_TessLevelInner[0] = 1.0;\n"
5171 						  "   gl_TessLevelInner[1] = 1.0;\n"
5172 						  "   gl_TessLevelOuter[0] = 1.0;\n"
5173 						  "   gl_TessLevelOuter[1] = 1.0;\n"
5174 						  "   gl_TessLevelOuter[2] = 1.0;\n"
5175 						  "   gl_TessLevelOuter[3] = 1.0;\n"
5176 						  "}\n";
5177 
5178 	std::string tc_string = tc_body;
5179 
5180 	while ((token_location = tc_string.find(token_n_samples)) != std::string::npos)
5181 	{
5182 		tc_string.replace(token_location, strlen(token_n_samples), n_samples_sstream.str());
5183 	}
5184 
5185 	while ((token_location = tc_string.find(token_sampler_declarations)) != std::string::npos)
5186 	{
5187 		tc_string.replace(token_location, strlen(token_sampler_declarations), sampler_declarations_string);
5188 	}
5189 
5190 	while ((token_location = tc_string.find(token_sample_fetch)) != std::string::npos)
5191 	{
5192 		tc_string.replace(token_location, strlen(token_sample_fetch), sample_fetch_string);
5193 	}
5194 
5195 	/* Set tessellation evaluation shader's body */
5196 	const char* te_body = "#version 400\n"
5197 						  "\n"
5198 						  "layout(quads) in;\n"
5199 						  "\n"
5200 						  "in  int  tc_te_vs_sampling_result[];\n"
5201 						  "in  int  tc_te_tc_sampling_result[];\n"
5202 						  "out int  te_gs_vs_sampling_result;\n"
5203 						  "out int  te_gs_tc_sampling_result;\n"
5204 						  "out int  te_gs_te_sampling_result;\n"
5205 						  "out vec2 te_gs_uv;\n"
5206 						  "\n"
5207 						  "uniform float lod;\n"
5208 						  "uniform vec4  reference_colors[N_SAMPLES];\n"
5209 						  "SAMPLER_DECLARATIONS\n"
5210 						  "\n"
5211 						  "void main()\n"
5212 						  "{\n"
5213 						  "    te_gs_vs_sampling_result = tc_te_vs_sampling_result[0];\n"
5214 						  "    te_gs_tc_sampling_result = tc_te_tc_sampling_result[0];\n"
5215 						  "    te_gs_te_sampling_result = 1;\n"
5216 						  "\n"
5217 						  /* gl_TessCoord spans from 0 to 1 for XY. To generate a screen-space quad,
5218 		 * we need to project these components to <-1, 1>. */
5219 						  "    gl_Position.xy = gl_TessCoord.xy * 2.0 - 1.0;\n"
5220 						  "    gl_Position.zw = vec2(0, 1);\n"
5221 						  "    te_gs_uv       = vec2(gl_TessCoord.x, 1.0 - gl_TessCoord.y);\n"
5222 						  "\n"
5223 						  "\n"
5224 						  "    const float epsilon = 1.0 / 255.0;\n"
5225 						  "\n"
5226 						  "    for (int n_sample = 0; n_sample < N_SAMPLES; ++n_sample)\n"
5227 						  "    {\n"
5228 						  "        SAMPLE_FETCH\n"
5229 						  "\n"
5230 						  "        if (abs(current_sample.x - reference_colors[n_sample].x) > epsilon ||\n"
5231 						  "            abs(current_sample.y - reference_colors[n_sample].y) > epsilon ||\n"
5232 						  "            abs(current_sample.z - reference_colors[n_sample].z) > epsilon ||\n"
5233 						  "            abs(current_sample.w - reference_colors[n_sample].w) > epsilon)\n"
5234 						  "        {\n"
5235 						  "            te_gs_te_sampling_result = 0;\n"
5236 						  "\n"
5237 						  "            break;\n"
5238 						  "        }\n"
5239 						  "    }\n"
5240 						  "\n"
5241 						  "}\n";
5242 
5243 	std::string te_string = te_body;
5244 
5245 	while ((token_location = te_string.find(token_n_samples)) != std::string::npos)
5246 	{
5247 		te_string.replace(token_location, strlen(token_n_samples), n_samples_sstream.str());
5248 	}
5249 
5250 	while ((token_location = te_string.find(token_sampler_declarations)) != std::string::npos)
5251 	{
5252 		te_string.replace(token_location, strlen(token_sampler_declarations), sampler_declarations_string);
5253 	}
5254 
5255 	while ((token_location = te_string.find(token_sample_fetch)) != std::string::npos)
5256 	{
5257 		te_string.replace(token_location, strlen(token_sample_fetch), sample_fetch_string);
5258 	}
5259 
5260 	/* Set geometry shader's body */
5261 	const char* gs_body = "#version 400\n"
5262 						  "\n"
5263 						  "layout (triangles)                        in;\n"
5264 						  "layout (triangle_strip, max_vertices = 3) out;\n"
5265 						  "\n"
5266 						  "in  int  te_gs_vs_sampling_result[];\n"
5267 						  "in  int  te_gs_tc_sampling_result[];\n"
5268 						  "in  int  te_gs_te_sampling_result[];\n"
5269 						  "in  vec2 te_gs_uv                [];\n"
5270 						  "out int  gs_fs_vs_sampling_result;\n"
5271 						  "out int  gs_fs_tc_sampling_result;\n"
5272 						  "out int  gs_fs_te_sampling_result;\n"
5273 						  "out int  gs_fs_gs_sampling_result;\n"
5274 						  "out vec2 gs_fs_uv;\n"
5275 						  "\n"
5276 						  "uniform float lod;\n"
5277 						  "uniform vec4  reference_colors[N_SAMPLES];\n"
5278 						  "SAMPLER_DECLARATIONS\n"
5279 						  "\n"
5280 						  "void main()\n"
5281 						  "{\n"
5282 						  "    const float epsilon            = 1.0 / 255.0;\n"
5283 						  "    int         gs_sampling_result = 1;\n"
5284 						  "    int         tc_sampling_result = te_gs_tc_sampling_result[0] & "
5285 						  "te_gs_tc_sampling_result[1] & te_gs_tc_sampling_result[2];\n"
5286 						  "    int         te_sampling_result = te_gs_te_sampling_result[0] & "
5287 						  "te_gs_te_sampling_result[1] & te_gs_te_sampling_result[2];\n"
5288 						  "    int         vs_sampling_result = te_gs_vs_sampling_result[0] & "
5289 						  "te_gs_vs_sampling_result[1] & te_gs_vs_sampling_result[2];\n"
5290 						  "\n"
5291 						  "    for (int n_sample = 0; n_sample < N_SAMPLES; ++n_sample)\n"
5292 						  "    {\n"
5293 						  "        SAMPLE_FETCH;\n"
5294 						  "\n"
5295 						  "        if (abs(current_sample.x - reference_colors[n_sample].x) > epsilon ||\n"
5296 						  "            abs(current_sample.y - reference_colors[n_sample].y) > epsilon ||\n"
5297 						  "            abs(current_sample.z - reference_colors[n_sample].z) > epsilon ||\n"
5298 						  "            abs(current_sample.w - reference_colors[n_sample].w) > epsilon)\n"
5299 						  "        {\n"
5300 						  "            gs_sampling_result = 0;\n"
5301 						  "\n"
5302 						  "            break;\n"
5303 						  "        }\n"
5304 						  "    }\n"
5305 						  "\n"
5306 						  "    gl_Position              = gl_in[0].gl_Position;\n"
5307 						  "    gs_fs_uv                 = te_gs_uv[0];\n"
5308 						  "    gs_fs_gs_sampling_result = gs_sampling_result;\n"
5309 						  "    gs_fs_tc_sampling_result = tc_sampling_result;\n"
5310 						  "    gs_fs_te_sampling_result = te_sampling_result;\n"
5311 						  "    gs_fs_vs_sampling_result = vs_sampling_result;\n"
5312 						  "    EmitVertex();\n"
5313 						  "\n"
5314 						  "    gl_Position              = gl_in[1].gl_Position;\n"
5315 						  "    gs_fs_uv                 = te_gs_uv[1];\n"
5316 						  "    gs_fs_gs_sampling_result = gs_sampling_result;\n"
5317 						  "    gs_fs_tc_sampling_result = tc_sampling_result;\n"
5318 						  "    gs_fs_te_sampling_result = te_sampling_result;\n"
5319 						  "    gs_fs_vs_sampling_result = vs_sampling_result;\n"
5320 						  "    EmitVertex();\n"
5321 						  "\n"
5322 						  "    gl_Position              = gl_in[2].gl_Position;\n"
5323 						  "    gs_fs_uv                 = te_gs_uv[2];\n"
5324 						  "    gs_fs_gs_sampling_result = gs_sampling_result;\n"
5325 						  "    gs_fs_tc_sampling_result = tc_sampling_result;\n"
5326 						  "    gs_fs_te_sampling_result = te_sampling_result;\n"
5327 						  "    gs_fs_vs_sampling_result = vs_sampling_result;\n"
5328 						  "    EmitVertex();\n"
5329 						  "    EndPrimitive();\n"
5330 						  "}\n";
5331 
5332 	std::string gs_string = gs_body;
5333 
5334 	while ((token_location = gs_string.find(token_n_samples)) != std::string::npos)
5335 	{
5336 		gs_string.replace(token_location, strlen(token_n_samples), n_samples_sstream.str());
5337 	}
5338 
5339 	while ((token_location = gs_string.find(token_sampler_declarations)) != std::string::npos)
5340 	{
5341 		gs_string.replace(token_location, strlen(token_sampler_declarations), sampler_declarations_string);
5342 	}
5343 
5344 	while ((token_location = gs_string.find(token_sample_fetch)) != std::string::npos)
5345 	{
5346 		gs_string.replace(token_location, strlen(token_sample_fetch), sample_fetch_string);
5347 	}
5348 
5349 	/* Set fragment shader's body */
5350 	const char* fs_body = "#version 400\n"
5351 						  "\n"
5352 						  "in vec2 gs_fs_uv;\n"
5353 						  "\n"
5354 						  "uniform float lod;\n"
5355 						  "uniform vec4  reference_colors[N_SAMPLES];\n"
5356 						  "SAMPLER_DECLARATIONS\n"
5357 						  "\n"
5358 						  "out vec4 result;\n"
5359 						  "\n"
5360 						  "void main()\n"
5361 						  "{\n"
5362 						  "    const float epsilon = 1.0 / 255.0;\n"
5363 						  "\n"
5364 						  "    result = vec4(1.0);\n"
5365 						  "\n"
5366 						  "    for (int n_sample = 0; n_sample < N_SAMPLES; ++n_sample)\n"
5367 						  "    {\n"
5368 						  "        SAMPLE_FETCH\n"
5369 						  "\n"
5370 						  "        if (abs(current_sample.x - reference_colors[n_sample].x) > epsilon ||\n"
5371 						  "            abs(current_sample.y - reference_colors[n_sample].y) > epsilon ||\n"
5372 						  "            abs(current_sample.z - reference_colors[n_sample].z) > epsilon ||\n"
5373 						  "            abs(current_sample.w - reference_colors[n_sample].w) > epsilon)\n"
5374 						  "        {\n"
5375 						  "            result = vec4(0.0);\n"
5376 						  "\n"
5377 						  "            break;\n"
5378 						  "        }\n"
5379 						  "    }\n"
5380 						  "}\n";
5381 
5382 	std::string fs_string = fs_body;
5383 
5384 	while ((token_location = fs_string.find(token_n_samples)) != std::string::npos)
5385 	{
5386 		fs_string.replace(token_location, strlen(token_n_samples), n_samples_sstream.str());
5387 	}
5388 
5389 	while ((token_location = fs_string.find(token_sampler_declarations)) != std::string::npos)
5390 	{
5391 		fs_string.replace(token_location, strlen(token_sampler_declarations), sampler_declarations_string);
5392 	}
5393 
5394 	while ((token_location = fs_string.find(token_sample_fetch)) != std::string::npos)
5395 	{
5396 		fs_string.replace(token_location, strlen(token_sample_fetch), sample_fetch_fs_string);
5397 	}
5398 
5399 	/* Configure shader bodies */
5400 	const char* fs_body_raw_ptr = fs_string.c_str();
5401 	const char* gs_body_raw_ptr = gs_string.c_str();
5402 	const char* tc_body_raw_ptr = tc_string.c_str();
5403 	const char* te_body_raw_ptr = te_string.c_str();
5404 	const char* vs_body_raw_ptr = vs_string.c_str();
5405 
5406 	gl.shaderSource(m_fs_id, 1 /* count */, &fs_body_raw_ptr, NULL /* length */);
5407 	gl.shaderSource(m_gs_id, 1 /* count */, &gs_body_raw_ptr, NULL /* length */);
5408 	gl.shaderSource(m_tc_id, 1 /* count */, &tc_body_raw_ptr, NULL /* length */);
5409 	gl.shaderSource(m_te_id, 1 /* count */, &te_body_raw_ptr, NULL /* length */);
5410 	gl.shaderSource(m_vs_id, 1 /* count */, &vs_body_raw_ptr, NULL /* length */);
5411 	GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() call(s) failed.");
5412 
5413 	/* Compile the shaders */
5414 	const glw::GLuint  so_ids[] = { m_fs_id, m_gs_id, m_tc_id, m_te_id, m_vs_id };
5415 	const unsigned int n_so_ids = sizeof(so_ids) / sizeof(so_ids[0]);
5416 
5417 	const glw::GLchar* shader_sources[] = { fs_body_raw_ptr, gs_body_raw_ptr, tc_body_raw_ptr, te_body_raw_ptr,
5418 											vs_body_raw_ptr };
5419 
5420 	for (unsigned int n_so_id = 0; n_so_id < n_so_ids; ++n_so_id)
5421 	{
5422 		glw::GLint compile_status = GL_FALSE;
5423 		glw::GLint so_id		  = so_ids[n_so_id];
5424 
5425 		gl.compileShader(so_id);
5426 		GLU_EXPECT_NO_ERROR(gl.getError(), "glCompileShader() call failed.");
5427 
5428 		gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status);
5429 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv() call failed.");
5430 
5431 		if (compile_status != GL_TRUE)
5432 		{
5433 			char temp[1024];
5434 
5435 			gl.getShaderInfoLog(so_id, 1024, NULL, temp);
5436 
5437 			m_context.getTestContext().getLog() << tcu::TestLog::Message << "Shader compilation error log:\n"
5438 												<< temp << "\nShader source:\n"
5439 												<< shader_sources[n_so_id] << tcu::TestLog::EndMessage;
5440 
5441 			TCU_FAIL("Shader compilation failed");
5442 		}
5443 
5444 		/* Attach the shaders to the program object */
5445 		gl.attachShader(m_po_id, so_id);
5446 		GLU_EXPECT_NO_ERROR(gl.getError(), "glAttachShader() call failed");
5447 	} /* for (all shader objects) */
5448 
5449 	/* Set up XFB */
5450 	const char* varying_names[] = { "gs_fs_vs_sampling_result", "gs_fs_tc_sampling_result", "gs_fs_te_sampling_result",
5451 									"gs_fs_gs_sampling_result" };
5452 	const unsigned int n_varying_names = sizeof(varying_names) / sizeof(varying_names[0]);
5453 
5454 	gl.transformFeedbackVaryings(m_po_id, n_varying_names, varying_names, GL_INTERLEAVED_ATTRIBS);
5455 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings() call failed.");
5456 
5457 	/* Link the program object */
5458 	glw::GLint link_status = GL_FALSE;
5459 
5460 	gl.linkProgram(m_po_id);
5461 	GLU_EXPECT_NO_ERROR(gl.getError(), "glLinkProgram() call failed.");
5462 
5463 	gl.getProgramiv(m_po_id, GL_LINK_STATUS, &link_status);
5464 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv() call failed.");
5465 
5466 	if (link_status != GL_TRUE)
5467 	{
5468 		TCU_FAIL("Program linking failed.");
5469 	}
5470 
5471 	/* Retrieve uniform locations. Depending on the iteration, a number of those will be
5472 	 * inactive.
5473 	 */
5474 	m_po_lod_location			   = gl.getUniformLocation(m_po_id, "lod");
5475 	m_po_n_face_location		   = gl.getUniformLocation(m_po_id, "n_face");
5476 	m_po_reference_colors_location = gl.getUniformLocation(m_po_id, "reference_colors");
5477 	m_po_texture_location		   = gl.getUniformLocation(m_po_id, "texture");
5478 	m_po_z_float_location		   = gl.getUniformLocation(m_po_id, "z_float");
5479 	m_po_z_int_location			   = gl.getUniformLocation(m_po_id, "z_int");
5480 
5481 	if (m_po_reference_colors_location == -1)
5482 	{
5483 		TCU_FAIL("reference_colors is considered an inactive uniform which is invalid.");
5484 	}
5485 }
5486 
5487 /** Initializes contents of a texture, from which the view texture will be created. **/
initParentTextureContents()5488 void TextureViewTestViewSampling::initParentTextureContents()
5489 {
5490 	static const glw::GLenum cm_texture_targets[] = {
5491 		/* NOTE: This order must match the order used for sampling CM/CMA texture targets. */
5492 		GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
5493 		GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
5494 	};
5495 	static const unsigned int n_cm_texture_targets = sizeof(cm_texture_targets) / sizeof(cm_texture_targets[0]);
5496 	const glw::Functions&	 gl				   = m_context.getRenderContext().getFunctions();
5497 
5498 	/* Bind the parent texture */
5499 	gl.bindTexture(m_iteration_parent_texture_target, m_to_id);
5500 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
5501 
5502 	/* If we're dealing with a single-sampled texture target, then we can clear the
5503 	 * contents of each layer/face/slice using FBO. This will unfortunately not work
5504 	 * for arrayed textures, layers or layer-faces of which cannot be attached to a draw
5505 	 * framebuffer.
5506 	 * If we need to update contents of a multisampled, potentially arrayed texture,
5507 	 * we'll need to use the filler program.
5508 	 **/
5509 	bool is_arrayed_texture_target = (m_iteration_parent_texture_target == GL_TEXTURE_1D_ARRAY ||
5510 									  m_iteration_parent_texture_target == GL_TEXTURE_2D_ARRAY ||
5511 									  m_iteration_parent_texture_target == GL_TEXTURE_CUBE_MAP_ARRAY);
5512 	bool is_multisampled_texture_target = (m_iteration_parent_texture_target == GL_TEXTURE_2D_MULTISAMPLE ||
5513 										   m_iteration_parent_texture_target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
5514 
5515 	if (!is_arrayed_texture_target && !is_multisampled_texture_target)
5516 	{
5517 		/* Good, no need to work with samples! */
5518 		DE_ASSERT(m_iteration_parent_texture_depth >= 1);
5519 		DE_ASSERT(m_iteration_parent_texture_n_levels >= 1);
5520 
5521 		/* Cube-map texture target cannot be directly used for a glFramebufferTexture2D() call. Instead,
5522 		 * we need to split it into 6 cube-map texture targets. */
5523 		unsigned int n_texture_targets					   = 1;
5524 		glw::GLenum  texture_targets[n_cm_texture_targets] = {
5525 			m_iteration_parent_texture_target, GL_NONE, GL_NONE, GL_NONE, GL_NONE, GL_NONE,
5526 		};
5527 
5528 		if (m_iteration_parent_texture_target == GL_TEXTURE_CUBE_MAP)
5529 		{
5530 			DE_STATIC_ASSERT(sizeof(texture_targets) == sizeof(cm_texture_targets));
5531 			memcpy(texture_targets, cm_texture_targets, sizeof(cm_texture_targets));
5532 
5533 			n_texture_targets = n_cm_texture_targets;
5534 		}
5535 
5536 		resetReferenceColorStorage(m_iteration_parent_texture_depth,	/* n_layers */
5537 								   n_texture_targets,					/* n_faces */
5538 								   m_iteration_parent_texture_n_levels, /* n_mipmaps */
5539 								   1);									/* n_samples */
5540 
5541 		/* Iterate through all texture targets we need to update */
5542 		for (unsigned int n_texture_target = 0; n_texture_target < n_texture_targets; ++n_texture_target)
5543 		{
5544 			const glw::GLenum texture_target = texture_targets[n_texture_target];
5545 
5546 			/* Iterate through all layers of the texture. */
5547 			for (unsigned int n_layer = 0; n_layer < m_iteration_parent_texture_depth; ++n_layer)
5548 			{
5549 				/* ..and mip-maps, too. */
5550 				const unsigned int n_mipmaps_for_layer = (texture_target == GL_TEXTURE_3D) ?
5551 															 (m_iteration_parent_texture_n_levels - n_layer) :
5552 															 (m_iteration_parent_texture_n_levels);
5553 
5554 				for (unsigned int n_mipmap = 0; n_mipmap < n_mipmaps_for_layer; ++n_mipmap)
5555 				{
5556 					/* Use appropriate glFramebufferTexture*() API, depending on the texture target of the
5557 					 * parent texture.
5558 					 */
5559 					switch (texture_target)
5560 					{
5561 					case GL_TEXTURE_1D:
5562 					{
5563 						gl.framebufferTexture1D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_1D, m_to_id,
5564 												n_mipmap);
5565 
5566 						GLU_EXPECT_NO_ERROR(gl.getError(), "glFramebufferTexture1D() call failed.");
5567 						break;
5568 					}
5569 
5570 					case GL_TEXTURE_2D:
5571 					case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5572 					case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5573 					case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
5574 					case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5575 					case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5576 					case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5577 					case GL_TEXTURE_RECTANGLE:
5578 					{
5579 						gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, m_to_id,
5580 												n_mipmap);
5581 
5582 						GLU_EXPECT_NO_ERROR(gl.getError(), "glFramebufferTexture2D() call failed.");
5583 						break;
5584 					}
5585 
5586 					case GL_TEXTURE_3D:
5587 					{
5588 						gl.framebufferTexture3D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, m_to_id,
5589 												n_mipmap, n_layer);
5590 
5591 						GLU_EXPECT_NO_ERROR(gl.getError(), "glFramebufferTexture3D() call failed.");
5592 						break;
5593 					}
5594 
5595 					default:
5596 					{
5597 						TCU_FAIL("Unrecognized texture target");
5598 					}
5599 					} /* switch (m_iteration_parent_texture_target) */
5600 
5601 					/* Each layer/mipmap needs to be assigned an unique vec4. */
5602 					tcu::Vec4 reference_color = getRandomReferenceColor();
5603 
5604 					setReferenceColor(n_layer, n_texture_target, /* n_face */
5605 									  n_mipmap, 0,				 /* n_sample */
5606 									  reference_color);
5607 
5608 					/* We should be OK to clear the mip-map at this point */
5609 					gl.clearColor(reference_color.x(), reference_color.y(), reference_color.z(), reference_color.w());
5610 					GLU_EXPECT_NO_ERROR(gl.getError(), "glClearColor() call failed.");
5611 
5612 					gl.clear(GL_COLOR_BUFFER_BIT);
5613 					GLU_EXPECT_NO_ERROR(gl.getError(), "glClear() call failed.");
5614 				} /* for (all mip-maps) */
5615 			}	 /* for (all layers) */
5616 		}		  /* for (all texture targets) */
5617 	}			  /* if (!is_arrayed_texture_target && !is_multisampled_texture_target) */
5618 	else
5619 	{
5620 		/* We need to handle an either multisampled or arrayed texture target or
5621 		 * a combination of the two.
5622 		 */
5623 		DE_ASSERT(m_iteration_parent_texture_target == GL_TEXTURE_1D_ARRAY ||
5624 				  m_iteration_parent_texture_target == GL_TEXTURE_2D_ARRAY ||
5625 				  m_iteration_parent_texture_target == GL_TEXTURE_2D_MULTISAMPLE ||
5626 				  m_iteration_parent_texture_target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY ||
5627 				  m_iteration_parent_texture_target == GL_TEXTURE_CUBE_MAP_ARRAY);
5628 
5629 		DE_ASSERT(m_iteration_parent_texture_depth >= 1);
5630 		DE_ASSERT(m_iteration_parent_texture_n_levels >= 1);
5631 
5632 		const unsigned int n_faces =
5633 			(m_iteration_parent_texture_target == GL_TEXTURE_CUBE_MAP_ARRAY) ? 6 /* faces */ : 1;
5634 
5635 		resetReferenceColorStorage(m_iteration_parent_texture_depth,			 /* n_layers */
5636 								   n_faces, m_iteration_parent_texture_n_levels, /* n_mipmaps */
5637 								   m_max_color_texture_samples_gl_value);		 /* n_samples */
5638 
5639 		/* Set up storage for reference colors the fragment shader should use
5640 		 * when rendering to multisampled texture target */
5641 		float* reference_colors = new float[4 /* rgba */ * m_max_color_texture_samples_gl_value];
5642 
5643 		/* Activate the filler program */
5644 		gl.useProgram(m_per_sample_filler_po_id);
5645 		GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram() call failed.");
5646 
5647 		/* Iterate through all layers of the texture. */
5648 		for (unsigned int n_layer = 0; n_layer < m_iteration_parent_texture_depth; ++n_layer)
5649 		{
5650 			/* ..faces.. */
5651 			for (unsigned int n_face = 0; n_face < n_faces; ++n_face)
5652 			{
5653 				/* ..and mip-maps, too. */
5654 				for (unsigned int n_mipmap = 0; n_mipmap < m_iteration_parent_texture_n_levels; ++n_mipmap)
5655 				{
5656 					/* For all texture targets considered excl. GL_TEXTURE_2D_MULTISAMPLE, we need
5657 					 * to use glFramebufferTextur() to bind all layers to the color atatchment. For
5658 					 * 2DMS textures, we can use plain glFramebufferTexture2D().
5659 					 */
5660 					if (m_iteration_parent_texture_target != GL_TEXTURE_2D_MULTISAMPLE)
5661 					{
5662 						gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, n_mipmap);
5663 
5664 						GLU_EXPECT_NO_ERROR(gl.getError(), "glFramebufferTextureLayer() call failed.");
5665 					}
5666 					else
5667 					{
5668 						/* Sanity check */
5669 						DE_ASSERT(m_iteration_parent_texture_depth == 1);
5670 
5671 						gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
5672 												m_iteration_parent_texture_target, m_to_id, n_mipmap);
5673 
5674 						GLU_EXPECT_NO_ERROR(gl.getError(), "glFramebufferTexture2D() call failed.");
5675 					}
5676 
5677 					/* Generate reference colors for all samples */
5678 					const unsigned int n_samples =
5679 						(is_multisampled_texture_target) ? m_max_color_texture_samples_gl_value : 1;
5680 
5681 					for (unsigned int n_sample = 0; n_sample < n_samples; ++n_sample)
5682 					{
5683 						tcu::Vec4 reference_color = getRandomReferenceColor();
5684 
5685 						reference_colors[4 /* rgba */ * n_sample + 0] = reference_color.x();
5686 						reference_colors[4 /* rgba */ * n_sample + 1] = reference_color.y();
5687 						reference_colors[4 /* rgba */ * n_sample + 2] = reference_color.z();
5688 						reference_colors[4 /* rgba */ * n_sample + 3] = reference_color.w();
5689 
5690 						setReferenceColor(n_layer, n_face, n_mipmap, n_sample, reference_color);
5691 					} /* for (all samples) */
5692 
5693 					/* Upload the reference sample colors */
5694 					gl.uniform4fv(m_per_sample_filler_po_reference_colors_location, n_samples, reference_colors);
5695 					GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform4fv() call failed.");
5696 
5697 					/* Update the layer ID the program should render to */
5698 					const unsigned int layer_id = n_face * 6 /* faces */ + n_layer;
5699 
5700 					gl.uniform1i(m_per_sample_filler_po_layer_id_location, layer_id);
5701 					GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i() call failed.");
5702 
5703 					/* Draw the full-screen quad. Geometry shader will draw the quad for us,
5704 					 * so all we need to do is to feed the rendering pipeline with a single
5705 					 * point.
5706 					 */
5707 					gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */);
5708 					GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays() call failed.");
5709 				} /* for (all mip-maps) */
5710 			}	 /* for (all faces) */
5711 		}		  /* for (all layers) */
5712 
5713 		delete[] reference_colors;
5714 	}
5715 }
5716 
5717 /** Initializes the 'per sample filler' program object, used to fill a multi-sample texture
5718  *  with colors varying on a per-sample basis.
5719  */
initPerSampleFillerProgramObject()5720 void TextureViewTestViewSampling::initPerSampleFillerProgramObject()
5721 {
5722 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
5723 
5724 	/* Sanity checks: GL_MAX_COLOR_TEXTURE_SAMPLES is not 0 */
5725 	DE_ASSERT(m_max_color_texture_samples_gl_value != 0);
5726 
5727 	/* Generate program and shader objects */
5728 	m_per_sample_filler_fs_id = gl.createShader(GL_FRAGMENT_SHADER);
5729 	m_per_sample_filler_gs_id = gl.createShader(GL_GEOMETRY_SHADER);
5730 	m_per_sample_filler_vs_id = gl.createShader(GL_VERTEX_SHADER);
5731 	GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() call(s) failed.");
5732 
5733 	m_per_sample_filler_po_id = gl.createProgram();
5734 	GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram() call failed.");
5735 
5736 	/* Configure fragment shader's body */
5737 	static const char* fs_body = "#version 400\n"
5738 								 "\n"
5739 								 "uniform vec4 reference_colors[N_MAX_SAMPLES];\n"
5740 								 "\n"
5741 								 "out vec4 result;\n"
5742 								 "\n"
5743 								 "void main()\n"
5744 								 "{\n"
5745 								 "    result = reference_colors[gl_SampleID];\n"
5746 								 "}\n";
5747 	std::string		  fs_body_string		 = fs_body;
5748 	const char*		  fs_body_string_raw_ptr = DE_NULL;
5749 	std::stringstream n_max_samples_sstream;
5750 	const char*		  n_max_samples_token = "N_MAX_SAMPLES";
5751 	std::size_t		  token_location	  = std::string::npos;
5752 
5753 	n_max_samples_sstream << m_max_color_texture_samples_gl_value;
5754 
5755 	while ((token_location = fs_body_string.find(n_max_samples_token)) != std::string::npos)
5756 	{
5757 		fs_body_string.replace(token_location, strlen(n_max_samples_token), n_max_samples_sstream.str());
5758 	}
5759 
5760 	fs_body_string_raw_ptr = fs_body_string.c_str();
5761 
5762 	gl.shaderSource(m_per_sample_filler_fs_id, 1 /* count */, &fs_body_string_raw_ptr, DE_NULL /* length */);
5763 	GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() call failed.");
5764 
5765 	/* Configure geometry shader's body */
5766 	static const char* gs_body = "#version 400\n"
5767 								 "\n"
5768 								 "layout(points)                           in;\n"
5769 								 "layout(triangle_strip, max_vertices = 4) out;\n"
5770 								 "\n"
5771 								 "uniform int layer_id;\n"
5772 								 "\n"
5773 								 "void main()\n"
5774 								 "{\n"
5775 								 "    gl_Layer    = layer_id;\n"
5776 								 "    gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
5777 								 "    EmitVertex();\n"
5778 								 "\n"
5779 								 "    gl_Layer    = layer_id;\n"
5780 								 "    gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
5781 								 "    EmitVertex();\n"
5782 								 "\n"
5783 								 "    gl_Layer    = layer_id;\n"
5784 								 "    gl_Position = vec4( 1.0, -1.0, 0.0, 1.0);\n"
5785 								 "    EmitVertex();\n"
5786 								 "\n"
5787 								 "    gl_Layer    = layer_id;\n"
5788 								 "    gl_Position = vec4( 1.0,  1.0, 0.0, 1.0);\n"
5789 								 "    EmitVertex();\n"
5790 								 "\n"
5791 								 "    EndPrimitive();\n"
5792 								 "\n"
5793 								 "}\n";
5794 
5795 	gl.shaderSource(m_per_sample_filler_gs_id, 1 /* count */, &gs_body, DE_NULL /* length */);
5796 	GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() call failed.");
5797 
5798 	/* Configure vertex shader */
5799 	static const char* vs_body = "#version 400\n"
5800 								 "\n"
5801 								 "void main()\n"
5802 								 "{\n"
5803 								 "    gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
5804 								 "}\n";
5805 
5806 	gl.shaderSource(m_per_sample_filler_vs_id, 1 /* count */, &vs_body, DE_NULL /* length */);
5807 	GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() call failed.");
5808 
5809 	/* Attach the shaders to the program object */
5810 	gl.attachShader(m_per_sample_filler_po_id, m_per_sample_filler_fs_id);
5811 	gl.attachShader(m_per_sample_filler_po_id, m_per_sample_filler_gs_id);
5812 	gl.attachShader(m_per_sample_filler_po_id, m_per_sample_filler_vs_id);
5813 	GLU_EXPECT_NO_ERROR(gl.getError(), "glAttachShader() call(s) failed.");
5814 
5815 	/* Compile the shaders */
5816 	const glw::GLuint  so_ids[] = { m_per_sample_filler_fs_id, m_per_sample_filler_gs_id, m_per_sample_filler_vs_id };
5817 	const unsigned int n_so_ids = sizeof(so_ids) / sizeof(so_ids[0]);
5818 
5819 	for (unsigned int n_so_id = 0; n_so_id < n_so_ids; ++n_so_id)
5820 	{
5821 		glw::GLint  compile_status = GL_FALSE;
5822 		glw::GLuint so_id		   = so_ids[n_so_id];
5823 
5824 		gl.compileShader(so_id);
5825 		GLU_EXPECT_NO_ERROR(gl.getError(), "glCompileShader() call failed.");
5826 
5827 		gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status);
5828 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiV() call failed.");
5829 
5830 		if (compile_status != GL_TRUE)
5831 		{
5832 			TCU_FAIL("Shader compilation failed.");
5833 		}
5834 	} /* for (all shader objects) */
5835 
5836 	/* Link the program object */
5837 	glw::GLint link_status = GL_FALSE;
5838 
5839 	gl.linkProgram(m_per_sample_filler_po_id);
5840 	GLU_EXPECT_NO_ERROR(gl.getError(), "glLinkProgram() call failed.");
5841 
5842 	gl.getProgramiv(m_per_sample_filler_po_id, GL_LINK_STATUS, &link_status);
5843 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv() call failed.");
5844 
5845 	if (link_status != GL_TRUE)
5846 	{
5847 		TCU_FAIL("Program linking failed.");
5848 	}
5849 
5850 	/* Retrieve uniform locations */
5851 	m_per_sample_filler_po_layer_id_location = gl.getUniformLocation(m_per_sample_filler_po_id, "layer_id");
5852 	m_per_sample_filler_po_reference_colors_location =
5853 		gl.getUniformLocation(m_per_sample_filler_po_id, "reference_colors[0]");
5854 
5855 	if (m_per_sample_filler_po_layer_id_location == -1)
5856 	{
5857 		TCU_FAIL("layer_id uniform is considered inactive which is invalid");
5858 	}
5859 
5860 	if (m_per_sample_filler_po_reference_colors_location == -1)
5861 	{
5862 		TCU_FAIL("reference_colors uniform is considered inactive which is invalid");
5863 	}
5864 }
5865 
5866 /** Initializes GL objects needed to run the test (excluding iteration-specific objects) */
initTest()5867 void TextureViewTestViewSampling::initTest()
5868 {
5869 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
5870 
5871 	/* Generate and configure BO storage to hold result XFB data of a single
5872 	 * draw call.
5873 	 *
5874 	 * Each draw call outputs 6 vertices. For each vertex, 4 ints will be XFBed out. */
5875 	gl.genBuffers(1, &m_bo_id);
5876 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers() call failed.");
5877 
5878 	gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id);
5879 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer() call failed.");
5880 
5881 	gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 6 /* draw calls */ * (4 * sizeof(int)), /* as per comment */
5882 				  DE_NULL, GL_STATIC_DRAW);
5883 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferData() call failed.");
5884 
5885 	/* Generate a FBO and bind it to both binding targets */
5886 	gl.genFramebuffers(1, &m_fbo_id);
5887 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenFramebuffers() call failed.");
5888 
5889 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo_id);
5890 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindFramebuffer() call failed.");
5891 
5892 	/* Generate and bind a VAO */
5893 	gl.genVertexArrays(1, &m_vao_id);
5894 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenVertexArrays() call failed.");
5895 
5896 	gl.bindVertexArray(m_vao_id);
5897 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray() call failed.");
5898 
5899 	/* Generate and configure a texture object we will use to verify view sampling works correctly
5900 	 * from within a fragment shader.
5901 	 */
5902 	gl.genTextures(1, &m_result_to_id);
5903 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() call failed.");
5904 
5905 	gl.bindTexture(GL_TEXTURE_2D, m_result_to_id);
5906 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
5907 
5908 	gl.texStorage2D(GL_TEXTURE_2D, 1 /* levels */, GL_RGBA8, m_reference_texture_width, m_reference_texture_height);
5909 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage2D() call failed.");
5910 
5911 	/* Determine implementation-specific GL_MAX_COLOR_TEXTURE_SAMPLES value */
5912 	gl.getIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &m_max_color_texture_samples_gl_value);
5913 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv() call failed for GL_MAX_COLOR_TEXTURE_SAMPLES pname.");
5914 
5915 	/* Modify pixel storage settings so that we don't rely on the default aligment setting. */
5916 	gl.pixelStorei(GL_PACK_ALIGNMENT, 1);
5917 	gl.pixelStorei(GL_UNPACK_ALIGNMENT, 1);
5918 	GLU_EXPECT_NO_ERROR(gl.getError(), "glPixelStorei() call(s) failed.");
5919 
5920 	/* Modify GL_PATCH_VERTICES setting so that a single patch consists of only a single vertex
5921 	 * (instead of the default 3) */
5922 	gl.patchParameteri(GL_PATCH_VERTICES, 1);
5923 	GLU_EXPECT_NO_ERROR(gl.getError(), "glPatchParameteri() call failed.");
5924 }
5925 
5926 /** Initializes and sets up a texture object storage, but does not fill it
5927  *  with actual content. Implements separate code paths for handling parent
5928  *  & view textures.
5929  *
5930  *  @param is_view_texture     true if a view texture should be initialized,
5931  *                             false if te caller needs a parent texture. Note
5932  *                             that a parent texture must be initialized prior
5933  *                             to configuring a view texture.
5934  *  @param texture_target      Texture target to use for the parent texture.
5935  *  @param view_texture_target Texture target to use for the view texture.
5936  **/
initTextureObject(bool is_view_texture,glw::GLenum texture_target,glw::GLenum view_texture_target)5937 void TextureViewTestViewSampling::initTextureObject(bool is_view_texture, glw::GLenum texture_target,
5938 													glw::GLenum view_texture_target)
5939 {
5940 	const glw::Functions& gl			= m_context.getRenderContext().getFunctions();
5941 	unsigned int		  texture_depth = 0;
5942 	glw::GLuint*		  to_id_ptr		= (is_view_texture) ? &m_view_to_id : &m_to_id;
5943 
5944 	/* Sanity check: make sure GL_TEXTURE_BUFFER texture target is not requested. This
5945 	 *               would be against the test specification.
5946 	 **/
5947 	DE_ASSERT(texture_target != GL_TEXTURE_BUFFER);
5948 	DE_ASSERT(view_texture_target != GL_TEXTURE_BUFFER);
5949 
5950 	/* If we're going to be creating a cube-map or cube-map array texture view in this iteration,
5951 	 * make sure the parent or view texture's depth is valid */
5952 	if (view_texture_target == GL_TEXTURE_CUBE_MAP_ARRAY)
5953 	{
5954 		texture_depth = 13; /* 1 + 2 * (6 faces) */
5955 	}
5956 	else if (view_texture_target == GL_TEXTURE_CUBE_MAP)
5957 	{
5958 		texture_depth = 7; /* 1 + (6 faces) */
5959 	}
5960 	else
5961 	{
5962 		texture_depth = m_reference_texture_depth;
5963 	}
5964 
5965 	if (texture_target == GL_TEXTURE_CUBE_MAP_ARRAY)
5966 	{
5967 		texture_depth = 6 /* faces */ * 3;
5968 	}
5969 
5970 	/* Release the texture object, as we're using immutable texture objects and would
5971 	 * prefer the resources not to leak.
5972 	 */
5973 	if (*to_id_ptr != 0)
5974 	{
5975 		gl.deleteTextures(1, to_id_ptr);
5976 
5977 		GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures() call failed.");
5978 	}
5979 
5980 	/* Generate a new texture object */
5981 	gl.genTextures(1, to_id_ptr);
5982 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() call failed.");
5983 
5984 	if (is_view_texture)
5985 	{
5986 		/* Determine values of arguments we'll pass to glTextureView() call */
5987 		unsigned int minlayer  = 0;
5988 		unsigned int minlevel  = 0;
5989 		unsigned int numlayers = 0;
5990 		unsigned int numlevels = 2;
5991 
5992 		const bool is_texture_arrayed_texture_target =
5993 			(texture_target == GL_TEXTURE_1D_ARRAY || texture_target == GL_TEXTURE_2D_ARRAY ||
5994 			 texture_target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY || texture_target == GL_TEXTURE_CUBE_MAP_ARRAY);
5995 		const bool is_texture_cube_map_texture_target = (texture_target == GL_TEXTURE_CUBE_MAP);
5996 		const bool is_texture_multisample_texture_target =
5997 			(texture_target == GL_TEXTURE_2D_MULTISAMPLE || texture_target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
5998 		const bool is_texture_rectangle_texture_target = (texture_target == GL_TEXTURE_RECTANGLE);
5999 		const bool is_view_arrayed_texture_target =
6000 			(view_texture_target == GL_TEXTURE_1D_ARRAY || view_texture_target == GL_TEXTURE_2D_ARRAY ||
6001 			 view_texture_target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY ||
6002 			 view_texture_target == GL_TEXTURE_CUBE_MAP_ARRAY);
6003 		const bool is_view_cube_map_texture_target		 = (view_texture_target == GL_TEXTURE_CUBE_MAP);
6004 		const bool is_view_cube_map_array_texture_target = (view_texture_target == GL_TEXTURE_CUBE_MAP_ARRAY);
6005 
6006 		if (is_texture_multisample_texture_target || is_texture_rectangle_texture_target)
6007 		{
6008 			minlevel  = 0;
6009 			numlevels = 1;
6010 		}
6011 		else
6012 		{
6013 			minlevel = 1;
6014 		}
6015 
6016 		if ((true == is_texture_arrayed_texture_target) ||
6017 			((false == is_texture_cube_map_texture_target) && (true == is_view_cube_map_texture_target)) ||
6018 			((false == is_texture_cube_map_texture_target) && (true == is_view_cube_map_array_texture_target)))
6019 		{
6020 			minlayer = 1;
6021 		}
6022 		else
6023 		{
6024 			minlayer = 0;
6025 		}
6026 
6027 		if (!is_texture_cube_map_texture_target && is_view_cube_map_array_texture_target)
6028 		{
6029 			numlayers = 12;
6030 		}
6031 		else if (is_view_cube_map_texture_target || is_view_cube_map_array_texture_target)
6032 		{
6033 			numlayers = 6;
6034 		}
6035 		else if (is_view_arrayed_texture_target)
6036 		{
6037 			if (is_texture_arrayed_texture_target || is_texture_cube_map_texture_target)
6038 			{
6039 				numlayers = 2;
6040 			}
6041 			else
6042 			{
6043 				numlayers = 1;
6044 			}
6045 		}
6046 		else
6047 		{
6048 			numlayers = 1;
6049 		}
6050 
6051 		/* Set up view texture */
6052 		gl.textureView(*to_id_ptr, view_texture_target, m_to_id, GL_RGBA8, minlevel, numlevels, minlayer, numlayers);
6053 
6054 		GLU_EXPECT_NO_ERROR(gl.getError(), "glTextureView() call failed.");
6055 
6056 		/* Store the argument values */
6057 		m_iteration_view_texture_minlayer  = minlayer;
6058 		m_iteration_view_texture_minlevel  = minlevel;
6059 		m_iteration_view_texture_numlayers = numlayers;
6060 		m_iteration_view_texture_numlevels = numlevels;
6061 		m_iteration_view_texture_target	= view_texture_target;
6062 
6063 		m_testCtx.getLog() << tcu::TestLog::Message << "Created a view for texture target "
6064 						   << "[" << TextureViewUtilities::getTextureTargetString(view_texture_target) << "] "
6065 						   << "from a parent texture target "
6066 						   << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] "
6067 						   << "using arguments: "
6068 						   << "minlayer:[" << minlayer << "] "
6069 						   << "minlevel:[" << minlevel << "] "
6070 						   << "numlayers:[" << numlayers << "] "
6071 						   << "numlevels:[" << numlevels << "]." << tcu::TestLog::EndMessage;
6072 
6073 		gl.bindTexture(view_texture_target, *to_id_ptr);
6074 		GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
6075 	} /* if (is_view_texture) */
6076 	else
6077 	{
6078 		/* Reset iteration-specific view settings */
6079 		m_iteration_parent_texture_depth	 = 1;
6080 		m_iteration_parent_texture_height	= 1;
6081 		m_iteration_parent_texture_n_levels  = 1;
6082 		m_iteration_parent_texture_n_samples = 1;
6083 		m_iteration_parent_texture_width	 = 1;
6084 
6085 		/* Initialize storage for the newly created texture object */
6086 		gl.bindTexture(texture_target, *to_id_ptr);
6087 		GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
6088 
6089 		/* Use max conformant sample count for multisample texture targets */
6090 		if (texture_target == GL_TEXTURE_2D_MULTISAMPLE || texture_target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
6091 		{
6092 			m_max_color_texture_samples_gl_value = getMaxConformantSampleCount(texture_target, GL_RGBA8);
6093 		}
6094 		else
6095 		{
6096 			/* Use GL_MAX_COLOR_TEXTURE_SAMPLES value for other targets */
6097 			gl.getIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &m_max_color_texture_samples_gl_value);
6098 			GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv() call failed for GL_MAX_COLOR_TEXTURE_SAMPLES pname.");
6099 		}
6100 
6101 		switch (texture_target)
6102 		{
6103 		case GL_TEXTURE_1D:
6104 		{
6105 			gl.texStorage1D(texture_target, m_reference_texture_n_mipmaps, GL_RGBA8, m_reference_texture_width);
6106 
6107 			GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage1D() call failed.");
6108 
6109 			m_iteration_parent_texture_n_levels = m_reference_texture_n_mipmaps;
6110 			m_iteration_parent_texture_width	= m_reference_texture_width;
6111 
6112 			m_testCtx.getLog() << tcu::TestLog::Message
6113 							   << "Created an immutable parent texture object for texture target "
6114 							   << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] "
6115 							   << "of "
6116 							   << "levels:[" << m_reference_texture_n_mipmaps << "] "
6117 							   << "width:[" << m_reference_texture_width << "]." << tcu::TestLog::EndMessage;
6118 			break;
6119 		}
6120 
6121 		case GL_TEXTURE_1D_ARRAY:
6122 		{
6123 			gl.texStorage2D(texture_target, m_reference_texture_n_mipmaps, GL_RGBA8, m_reference_texture_width,
6124 							texture_depth);
6125 
6126 			GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage2D() call failed.");
6127 
6128 			m_iteration_parent_texture_depth	= texture_depth;
6129 			m_iteration_parent_texture_n_levels = m_reference_texture_n_mipmaps;
6130 			m_iteration_parent_texture_width	= m_reference_texture_width;
6131 
6132 			m_testCtx.getLog() << tcu::TestLog::Message
6133 							   << "Created an immutable parent texture object for texture target "
6134 							   << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] "
6135 							   << "of "
6136 							   << "depth:[" << texture_depth << "] "
6137 							   << "levels:[" << m_reference_texture_n_mipmaps << "] "
6138 							   << "width:[" << m_reference_texture_width << "]." << tcu::TestLog::EndMessage;
6139 
6140 			break;
6141 		}
6142 
6143 		case GL_TEXTURE_CUBE_MAP:
6144 		case GL_TEXTURE_2D:
6145 		{
6146 			gl.texStorage2D(texture_target, m_reference_texture_n_mipmaps, GL_RGBA8, m_reference_texture_width,
6147 							m_reference_texture_height);
6148 
6149 			GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage2D() call failed.");
6150 
6151 			m_iteration_parent_texture_height   = m_reference_texture_height;
6152 			m_iteration_parent_texture_n_levels = m_reference_texture_n_mipmaps;
6153 			m_iteration_parent_texture_width	= m_reference_texture_width;
6154 
6155 			m_testCtx.getLog() << tcu::TestLog::Message
6156 							   << "Created an immutable parent texture object for texture target "
6157 							   << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] "
6158 							   << "of "
6159 							   << "levels:[" << m_reference_texture_n_mipmaps << "] "
6160 							   << "width:[" << m_reference_texture_width << "] "
6161 							   << "height:[" << m_reference_texture_height << "]." << tcu::TestLog::EndMessage;
6162 
6163 			break;
6164 		}
6165 
6166 		case GL_TEXTURE_RECTANGLE:
6167 		{
6168 			gl.texStorage2D(texture_target, 1, /* rectangle textures do not use mip-maps */
6169 							GL_RGBA8, m_reference_texture_width, m_reference_texture_height);
6170 
6171 			GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage2D() call failed.");
6172 
6173 			m_iteration_parent_texture_height = m_reference_texture_height;
6174 			m_iteration_parent_texture_width  = m_reference_texture_width;
6175 
6176 			m_testCtx.getLog() << tcu::TestLog::Message
6177 							   << "Created an immutable parent texture object for texture target "
6178 							   << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] "
6179 							   << "of "
6180 							   << "levels:1 "
6181 							   << "width:[" << m_reference_texture_width << "] "
6182 							   << "height:[" << m_reference_texture_height << "]." << tcu::TestLog::EndMessage;
6183 
6184 			break;
6185 		}
6186 
6187 		case GL_TEXTURE_2D_ARRAY:
6188 		{
6189 			gl.texStorage3D(texture_target, m_reference_texture_n_mipmaps, GL_RGBA8, m_reference_texture_width,
6190 							m_reference_texture_height, texture_depth);
6191 
6192 			GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage3D() call failed.");
6193 
6194 			m_iteration_parent_texture_depth	= texture_depth;
6195 			m_iteration_parent_texture_height   = m_reference_texture_height;
6196 			m_iteration_parent_texture_n_levels = m_reference_texture_n_mipmaps;
6197 			m_iteration_parent_texture_width	= m_reference_texture_width;
6198 
6199 			m_testCtx.getLog() << tcu::TestLog::Message
6200 							   << "Created an immutable parent texture object for texture target "
6201 							   << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] "
6202 							   << "of "
6203 							   << "depth:[" << texture_depth << "] "
6204 							   << "levels:[" << m_reference_texture_n_mipmaps << "] "
6205 							   << "width:[" << m_reference_texture_width << "] "
6206 							   << "height:[" << m_reference_texture_height << "]." << tcu::TestLog::EndMessage;
6207 
6208 			break;
6209 		}
6210 
6211 		case GL_TEXTURE_2D_MULTISAMPLE:
6212 		{
6213 			gl.texStorage2DMultisample(texture_target, m_max_color_texture_samples_gl_value, GL_RGBA8,
6214 									   m_reference_texture_width, m_reference_texture_height,
6215 									   GL_TRUE); /* fixedsamplelocations */
6216 
6217 			GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage2DMultisample() call failed.");
6218 
6219 			m_iteration_parent_texture_height	= m_reference_texture_height;
6220 			m_iteration_parent_texture_n_samples = m_max_color_texture_samples_gl_value;
6221 			m_iteration_parent_texture_width	 = m_reference_texture_width;
6222 
6223 			m_testCtx.getLog() << tcu::TestLog::Message
6224 							   << "Created an immutable parent texture object for texture target "
6225 							   << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] "
6226 							   << "of "
6227 							   << "samples:[" << m_max_color_texture_samples_gl_value << "] "
6228 							   << "width:[" << m_reference_texture_width << "] "
6229 							   << "height:[" << m_reference_texture_height << "]." << tcu::TestLog::EndMessage;
6230 
6231 			break;
6232 		}
6233 
6234 		case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
6235 		{
6236 			gl.texStorage3DMultisample(texture_target, m_max_color_texture_samples_gl_value, GL_RGBA8,
6237 									   m_reference_texture_width, m_reference_texture_height, texture_depth,
6238 									   GL_TRUE); /* fixed sample locations */
6239 
6240 			GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage3DMultisample() call failed.");
6241 
6242 			m_iteration_parent_texture_depth	 = texture_depth;
6243 			m_iteration_parent_texture_height	= m_reference_texture_height;
6244 			m_iteration_parent_texture_n_samples = m_max_color_texture_samples_gl_value;
6245 			m_iteration_parent_texture_width	 = m_reference_texture_width;
6246 
6247 			m_testCtx.getLog() << tcu::TestLog::Message
6248 							   << "Created an immutable parent texture object for texture target "
6249 							   << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] "
6250 							   << "of "
6251 							   << "samples:[" << m_max_color_texture_samples_gl_value << "] "
6252 							   << "width:[" << m_reference_texture_width << "] "
6253 							   << "height:[" << m_reference_texture_height << "] "
6254 							   << "depth:[" << texture_depth << "]." << tcu::TestLog::EndMessage;
6255 
6256 			break;
6257 		}
6258 
6259 		case GL_TEXTURE_3D:
6260 		case GL_TEXTURE_CUBE_MAP_ARRAY:
6261 		{
6262 			gl.texStorage3D(texture_target, m_reference_texture_n_mipmaps, GL_RGBA8, m_reference_texture_width,
6263 							m_reference_texture_height, texture_depth);
6264 
6265 			GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage3D() call failed.");
6266 
6267 			m_iteration_parent_texture_depth	= texture_depth;
6268 			m_iteration_parent_texture_height   = m_reference_texture_height;
6269 			m_iteration_parent_texture_n_levels = m_reference_texture_n_mipmaps;
6270 			m_iteration_parent_texture_width	= m_reference_texture_width;
6271 
6272 			m_testCtx.getLog() << tcu::TestLog::Message
6273 							   << "Created an immutable parent texture object for texture target "
6274 							   << "[" << TextureViewUtilities::getTextureTargetString(texture_target) << "] "
6275 							   << "of "
6276 							   << "levels:[" << m_reference_texture_n_mipmaps << "] "
6277 							   << "width:[" << m_reference_texture_width << "] "
6278 							   << "height:[" << m_reference_texture_height << "] "
6279 							   << "depth:[" << texture_depth << "]." << tcu::TestLog::EndMessage;
6280 
6281 			break;
6282 		}
6283 
6284 		default:
6285 		{
6286 			TCU_FAIL("Unrecognized texture target.");
6287 		}
6288 		} /* switch (texture_target) */
6289 
6290 		m_iteration_parent_texture_target = texture_target;
6291 	}
6292 
6293 	/* Configure texture filtering */
6294 	if (texture_target != GL_TEXTURE_2D_MULTISAMPLE && texture_target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY &&
6295 		texture_target != GL_TEXTURE_RECTANGLE)
6296 	{
6297 		gl.texParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
6298 		gl.texParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
6299 
6300 		GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri() call(s) failed.");
6301 	}
6302 }
6303 
6304 /** Executes test iteration.
6305  *
6306  *  @return Returns STOP when test has finished executing, CONTINUE if more iterations are needed.
6307  */
iterate()6308 tcu::TestNode::IterateResult TextureViewTestViewSampling::iterate()
6309 {
6310 	bool has_failed = false;
6311 
6312 	/* Make sure GL_ARB_texture_view is reported as supported before carrying on
6313 	 * with actual execution */
6314 	const std::vector<std::string>& extensions = m_context.getContextInfo().getExtensions();
6315 
6316 	if (std::find(extensions.begin(), extensions.end(), "GL_ARB_texture_view") == extensions.end())
6317 	{
6318 		throw tcu::NotSupportedError("GL_ARB_texture_view is not supported");
6319 	}
6320 
6321 	/* Initialize all objects required to run the test */
6322 	initTest();
6323 
6324 	/* Initialize per-sample filler program */
6325 	initPerSampleFillerProgramObject();
6326 
6327 	/* Iterate through all texture/view texture target combinations */
6328 	TextureViewUtilities::_compatible_texture_target_pairs_const_iterator texture_target_iterator;
6329 	TextureViewUtilities::_compatible_texture_target_pairs				  texture_target_pairs =
6330 		TextureViewUtilities::getLegalTextureAndViewTargetCombinations();
6331 
6332 	for (texture_target_iterator = texture_target_pairs.begin(); texture_target_iterator != texture_target_pairs.end();
6333 		 ++texture_target_iterator)
6334 	{
6335 		const glw::GLenum parent_texture_target = texture_target_iterator->first;
6336 		const glw::GLenum view_texture_target   = texture_target_iterator->second;
6337 
6338 		/* Initialize parent texture */
6339 		initTextureObject(false /* is_view_texture */, parent_texture_target, view_texture_target);
6340 
6341 		/* Initialize view */
6342 		initTextureObject(true /* is_view_texture */, parent_texture_target, view_texture_target);
6343 
6344 		/* Initialize contents of the parent texture */
6345 		initParentTextureContents();
6346 
6347 		/* Initialize iteration-specific test program object */
6348 		initIterationSpecificProgramObject();
6349 
6350 		/* Run the actual test */
6351 		bool status = executeTest();
6352 
6353 		if (!status)
6354 		{
6355 			has_failed = true;
6356 
6357 			m_testCtx.getLog() << tcu::TestLog::Message << "Test case failed." << tcu::TestLog::EndMessage;
6358 		}
6359 		else
6360 		{
6361 			m_testCtx.getLog() << tcu::TestLog::Message << "Test case succeeded." << tcu::TestLog::EndMessage;
6362 		}
6363 	}
6364 
6365 	if (!has_failed)
6366 	{
6367 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
6368 	}
6369 	else
6370 	{
6371 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
6372 	}
6373 
6374 	return STOP;
6375 }
6376 
6377 /** De-allocates existing reference color storage (if one already exists) and
6378  *  allocates a new one using user-provided properties.
6379  *
6380  *  @param n_layers  Amount of layers to consider. Use a value of 1 for non-arrayed
6381  *                   texture targets.
6382  *  @param n_faces   Amount of faces to consider. Use a value of 1 for non-CM
6383  *                   texture targets.
6384  *  @param n_mipmaps Amount of mip-maps to consider. Use a value of 1 for non-mipmapped
6385  *                   texture targets.
6386  *  @param n_samples Amount of samples to consider. Use a value of 1 for single-sampled
6387  *                   texture targets.
6388  **/
resetReferenceColorStorage(unsigned int n_layers,unsigned int n_faces,unsigned int n_mipmaps,unsigned int n_samples)6389 void TextureViewTestViewSampling::resetReferenceColorStorage(unsigned int n_layers, unsigned int n_faces,
6390 															 unsigned int n_mipmaps, unsigned int n_samples)
6391 {
6392 	/* Sanity checks */
6393 	DE_ASSERT(n_layers >= 1);
6394 	DE_ASSERT(n_faces >= 1);
6395 	DE_ASSERT(n_mipmaps >= 1);
6396 	DE_ASSERT(n_samples >= 1);
6397 
6398 	/* Allocate the descriptor if it's the first time the test will be
6399 	 * attempting to access it */
6400 	if (m_reference_color_storage == DE_NULL)
6401 	{
6402 		m_reference_color_storage = new _reference_color_storage(n_faces, n_layers, n_mipmaps, n_samples);
6403 	}
6404 	else
6405 	{
6406 		/* The descriptor's already there so we only need to update the properties */
6407 		m_reference_color_storage->n_faces   = n_faces;
6408 		m_reference_color_storage->n_layers  = n_layers;
6409 		m_reference_color_storage->n_mipmaps = n_mipmaps;
6410 		m_reference_color_storage->n_samples = n_samples;
6411 	}
6412 
6413 	/* If there's any data descriptor found allocated at this point,
6414 	 * release it */
6415 	if (m_reference_color_storage->data != DE_NULL)
6416 	{
6417 		delete[] m_reference_color_storage->data;
6418 
6419 		m_reference_color_storage->data = DE_NULL;
6420 	}
6421 
6422 	m_reference_color_storage->data = new tcu::Vec4[n_layers * n_faces * n_mipmaps * n_samples];
6423 }
6424 
6425 /** Assigns user-specified reference color to a specific sample of a layer/face's mip-map.
6426  *
6427  *  This function throws an assertion failure if the requested layer/face/mip-map/sample index
6428  *  is invalid.
6429  *
6430  *  @param n_layer  Layer index to use for the association. Use a value of 0 for non-arrayed texture
6431  *                  targets.
6432  *  @param n_face   Face index to use for the association. Use a value of 0 for non-CM texture targets.
6433  *  @param n_mipmap Mip-map index to use for the association. Use a value of 0 for non-mipmapped texture
6434  *                  targets.
6435  *  @param n_sample Sample index to use for the association. Use a value of 0 for single-sampled texture
6436  *                  targets.
6437  *  @param color    Color to associate with the specified sample.
6438  **/
setReferenceColor(unsigned int n_layer,unsigned int n_face,unsigned int n_mipmap,unsigned int n_sample,tcu::Vec4 color)6439 void TextureViewTestViewSampling::setReferenceColor(unsigned int n_layer, unsigned int n_face, unsigned int n_mipmap,
6440 													unsigned int n_sample, tcu::Vec4 color)
6441 {
6442 	DE_ASSERT(m_reference_color_storage != DE_NULL);
6443 	if (m_reference_color_storage != DE_NULL)
6444 	{
6445 		DE_ASSERT(n_face < m_reference_color_storage->n_faces);
6446 		DE_ASSERT(n_layer < m_reference_color_storage->n_layers);
6447 		DE_ASSERT(n_mipmap < m_reference_color_storage->n_mipmaps);
6448 		DE_ASSERT(n_sample < m_reference_color_storage->n_samples);
6449 
6450 		/* Hierarchy is:
6451 		 *
6452 		 * layers -> faces -> mipmaps -> samples */
6453 		const unsigned int index =
6454 			n_layer * (m_reference_color_storage->n_faces * m_reference_color_storage->n_mipmaps *
6455 					   m_reference_color_storage->n_samples) +
6456 			n_face * (m_reference_color_storage->n_mipmaps * m_reference_color_storage->n_samples) +
6457 			n_mipmap * (m_reference_color_storage->n_samples) + n_sample;
6458 
6459 		m_reference_color_storage->data[index] = color;
6460 	}
6461 }
6462 
6463 /** Constructor.
6464  *
6465  *  @param context Rendering context.
6466  **/
TextureViewTestViewClasses(deqp::Context & context)6467 TextureViewTestViewClasses::TextureViewTestViewClasses(deqp::Context& context)
6468 	: TestCase(context, "view_classes", "Verifies view sampling works correctly. Tests all valid"
6469 										" texture/view internalformat combinations.")
6470 	, m_bo_id(0)
6471 	, m_po_id(0)
6472 	, m_to_id(0)
6473 	, m_to_temp_id(0)
6474 	, m_vao_id(0)
6475 	, m_view_to_id(0)
6476 	, m_vs_id(0)
6477 	, m_decompressed_mipmap_data(DE_NULL)
6478 	, m_mipmap_data(DE_NULL)
6479 	, m_bo_size(0)
6480 	, m_has_test_failed(false)
6481 	, m_texture_height(4)
6482 	, m_texture_unit_for_parent_texture(GL_TEXTURE0)
6483 	, m_texture_unit_for_view_texture(GL_TEXTURE1)
6484 	, m_texture_width(4)
6485 	, m_view_data_offset(0)
6486 {
6487 	/* Left blank on purpose */
6488 }
6489 
6490 /** Deinitializes all buffers and GL objects that may have been created
6491  *  during test execution. Also restores GL state that may have been modified.
6492  **/
deinit()6493 void TextureViewTestViewClasses::deinit()
6494 {
6495 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
6496 
6497 	if (m_bo_id != 0)
6498 	{
6499 		gl.deleteBuffers(1, &m_bo_id);
6500 
6501 		m_bo_id = 0;
6502 	}
6503 
6504 	if (m_decompressed_mipmap_data != DE_NULL)
6505 	{
6506 		delete[] m_decompressed_mipmap_data;
6507 
6508 		m_decompressed_mipmap_data = DE_NULL;
6509 	}
6510 
6511 	if (m_mipmap_data != DE_NULL)
6512 	{
6513 		delete[] m_mipmap_data;
6514 
6515 		m_mipmap_data = DE_NULL;
6516 	}
6517 
6518 	if (m_po_id != 0)
6519 	{
6520 		gl.deleteProgram(m_po_id);
6521 
6522 		m_po_id = 0;
6523 	}
6524 
6525 	if (m_to_id != 0)
6526 	{
6527 		gl.deleteTextures(1, &m_to_id);
6528 
6529 		m_to_id = 0;
6530 	}
6531 
6532 	if (m_to_temp_id != 0)
6533 	{
6534 		gl.deleteTextures(1, &m_to_temp_id);
6535 
6536 		m_to_temp_id = 0;
6537 	}
6538 
6539 	if (m_vao_id != 0)
6540 	{
6541 		gl.deleteVertexArrays(1, &m_vao_id);
6542 
6543 		m_vao_id = 0;
6544 	}
6545 
6546 	if (m_view_to_id != 0)
6547 	{
6548 		gl.deleteTextures(1, &m_view_to_id);
6549 
6550 		m_view_to_id = 0;
6551 	}
6552 
6553 	if (m_vs_id != 0)
6554 	{
6555 		gl.deleteShader(m_vs_id);
6556 
6557 		m_vs_id = 0;
6558 	}
6559 
6560 	/* Bring back the default pixel storage settings that the test may have modified. */
6561 	gl.pixelStorei(GL_PACK_ALIGNMENT, 4);
6562 	gl.pixelStorei(GL_UNPACK_ALIGNMENT, 4);
6563 
6564 	/* Restore rasterization */
6565 	gl.enable(GL_RASTERIZER_DISCARD);
6566 }
6567 
6568 /** Reads user-specified amount of components and stores it in user-provided location,
6569  *  according to user-defined format (snorm, unorm, etc.) and component size.
6570  *
6571  *  This function assumes component sizes are aligned on by boundary (that is: size % 8
6572  *  equals 0 for all components). An assertion failure will occur if this requirement is
6573  *  not met.
6574  *  This function throws TestError exception if any of the requested component sizes
6575  *  or format is not supported.
6576  *
6577  *  @param data            Raw data buffer to read the data from.
6578  *  @param n_components    Amount of components to read.
6579  *  @param component_sizes 4 ints subsequently defining component size for R/G/B/A channels.
6580  *                         Must not be NULL.
6581  *  @param format          Format to be used for data retrieval. This defines data format of
6582  *                         the underlying components (for instance: for UNORMs we need to
6583  *                         divide the read ubyte/ushort/uint data by maximum value allowed for
6584  *                         the type minus one)
6585  *  @param result          Location to store the read components. Must not be NULL. Must be
6586  *                         large enough to hold requested amount of components of user-specified
6587  *                         component size.
6588  *
6589  **/
getComponentDataForByteAlignedInternalformat(const unsigned char * data,const unsigned int n_components,const unsigned int * component_sizes,const _format format,void * result)6590 void TextureViewTestViewClasses::getComponentDataForByteAlignedInternalformat(const unsigned char* data,
6591 																			  const unsigned int   n_components,
6592 																			  const unsigned int*  component_sizes,
6593 																			  const _format format, void* result)
6594 {
6595 	float*		  result_float = (float*)result;
6596 	signed int*   result_sint  = (signed int*)result;
6597 	unsigned int* result_uint  = (unsigned int*)result;
6598 
6599 	/* Sanity checks: we assume the components are aligned on byte boundary. */
6600 	DE_ASSERT((component_sizes[0] % 8) == 0 && (component_sizes[1] % 8) == 0 && (component_sizes[2] % 8) == 0 &&
6601 			  (component_sizes[3] % 8) == 0);
6602 
6603 	for (unsigned int n_component = 0; n_component < n_components;
6604 		 data += (component_sizes[n_component] >> 3 /* 8 bits/byte */), ++n_component)
6605 	{
6606 		switch (format)
6607 		{
6608 		case FORMAT_FLOAT:
6609 		{
6610 			switch (component_sizes[n_component])
6611 			{
6612 			case 16:
6613 				result_float[n_component] = deFloat16To32(*(const deFloat16*)data);
6614 				break;
6615 			case 32:
6616 				result_float[n_component] = *(float*)data;
6617 				break;
6618 
6619 			default:
6620 				TCU_FAIL("Unsupported component size");
6621 			}
6622 
6623 			break;
6624 		}
6625 
6626 		case FORMAT_SIGNED_INTEGER:
6627 		{
6628 			switch (component_sizes[n_component])
6629 			{
6630 			case 8:
6631 				result_sint[n_component] = *(signed char*)data;
6632 				break;
6633 			case 16:
6634 				result_sint[n_component] = *(signed short*)data;
6635 				break;
6636 			case 32:
6637 				result_sint[n_component] = *(signed int*)data;
6638 				break;
6639 
6640 			default:
6641 				TCU_FAIL("Unsupported component size");
6642 			}
6643 
6644 			break;
6645 		}
6646 
6647 		case FORMAT_SNORM:
6648 		{
6649 			switch (component_sizes[n_component])
6650 			{
6651 			case 8:
6652 				result_float[n_component] = float(*(signed char*)data) / 127.0f;
6653 				break;
6654 			case 16:
6655 				result_float[n_component] = float(*(signed short*)data) / 32767.0f;
6656 				break;
6657 
6658 			default:
6659 				TCU_FAIL("Unsupported component size");
6660 			}
6661 
6662 			if (result_float[n_component] < -1.0f)
6663 			{
6664 				result_float[n_component] = -1.0f;
6665 			}
6666 
6667 			break;
6668 		}
6669 
6670 		case FORMAT_UNORM:
6671 		{
6672 			switch (component_sizes[n_component])
6673 			{
6674 			case 8:
6675 				result_float[n_component] = float(*((unsigned char*)data)) / 255.0f;
6676 				break;
6677 			case 16:
6678 				result_float[n_component] = float(*((unsigned short*)data)) / 65535.0f;
6679 				break;
6680 
6681 			default:
6682 				TCU_FAIL("Unsupported component size");
6683 			}
6684 
6685 			break;
6686 		}
6687 
6688 		case FORMAT_UNSIGNED_INTEGER:
6689 		{
6690 			switch (component_sizes[n_component])
6691 			{
6692 			case 8:
6693 				result_uint[n_component] = *(unsigned char*)data;
6694 				break;
6695 			case 16:
6696 				result_uint[n_component] = *(unsigned short*)data;
6697 				break;
6698 			case 32:
6699 				result_uint[n_component] = *(unsigned int*)data;
6700 				break;
6701 
6702 			default:
6703 				TCU_FAIL("Unsupported component size");
6704 			}
6705 
6706 			break;
6707 		}
6708 
6709 		default:
6710 		{
6711 			TCU_FAIL("Unrecognized mip-map format");
6712 		}
6713 		} /* switch (view_format) */
6714 	}	 /* for (all components) */
6715 }
6716 
6717 /** Initializes buffer object storage of sufficient size to hold data that will be
6718  *  XFBed out by the test's vertex shader, given user-specified parent texture &
6719  *  view's internalformats.
6720  *
6721  *  Throws TestError exceptions if GL calls fail.
6722  *
6723  *  @param texture_internalformat Internalformat used by the parent texture object,
6724  *                                from which the view will be created.
6725  *  @param view_internalformat    Internalformat that will be used by the texture view.
6726  **/
initBufferObject(glw::GLenum texture_internalformat,glw::GLenum view_internalformat)6727 void TextureViewTestViewClasses::initBufferObject(glw::GLenum texture_internalformat, glw::GLenum view_internalformat)
6728 {
6729 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
6730 
6731 	/* Calculate how much size we will need to read the XFBed data. Each sampled data
6732 	 * will either end up stored in a vecX, ivecX or uvecX (where X stands for amount
6733 	 * of components supported by considered internalformat), so we can assume it will
6734 	 * take a sizeof(float) = sizeof(int) = sizeof(unsigned int)
6735 	 */
6736 	const unsigned int parent_texture_n_components =
6737 		TextureViewUtilities::getAmountOfComponentsForInternalformat(texture_internalformat);
6738 	const unsigned int view_texture_n_components =
6739 		TextureViewUtilities::getAmountOfComponentsForInternalformat(view_internalformat);
6740 
6741 	/* Configure buffer object storage.
6742 	 *
6743 	 * NOTE: We do not care about the data type of the stored data, since sizes of the
6744 	 *       types we're interested in (floats, ints and uints) match.
6745 	 */
6746 	DE_ASSERT(sizeof(float) == sizeof(unsigned int) && sizeof(float) == sizeof(int));
6747 
6748 	m_bo_size =
6749 		static_cast<unsigned int>(parent_texture_n_components * sizeof(float) * m_texture_height * m_texture_width +
6750 								  view_texture_n_components * sizeof(float) * m_texture_height * m_texture_width);
6751 
6752 	gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_size, DE_NULL, /* data */
6753 				  GL_STATIC_DRAW);
6754 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferData() call failed.");
6755 
6756 	/* For XFB, we'll be outputting data sampled from both the texture and the view.
6757 	 * Sampled texture data will go to the first half of the buffer, and the corresponding
6758 	 * view data will go to the one half.
6759 	 *
6760 	 * Store the offset, from which the view's data will start so that we can correctly
6761 	 * configure buffer object bindings in initProgramObject()
6762 	 **/
6763 	m_view_data_offset =
6764 		static_cast<unsigned int>(parent_texture_n_components * sizeof(float) * m_texture_height * m_texture_width);
6765 }
6766 
6767 /** Initializes a program object that should be used for the test, given
6768  *  user-specified texture and view internalformats.
6769  *
6770  *  @param texture_internalformat Internalformat used by the parent texture object,
6771  *                                from which the view will be created.
6772  *  @param view_internalformat    Internalformat that will be used by the texture view.
6773  **/
initProgramObject(glw::GLenum texture_internalformat,glw::GLenum view_internalformat)6774 void TextureViewTestViewClasses::initProgramObject(glw::GLenum texture_internalformat, glw::GLenum view_internalformat)
6775 {
6776 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
6777 
6778 	/* Determine which samplers we should be using for sampling both textures */
6779 	const unsigned int texture_n_components =
6780 		TextureViewUtilities::getAmountOfComponentsForInternalformat(texture_internalformat);
6781 	const _sampler_type texture_sampler_type =
6782 		TextureViewUtilities::getSamplerTypeForInternalformat(texture_internalformat);
6783 	const char* texture_sampler_data_type_glsl =
6784 		TextureViewUtilities::getGLSLDataTypeForSamplerType(texture_sampler_type, texture_n_components);
6785 	const char* texture_sampler_glsl = TextureViewUtilities::getGLSLTypeForSamplerType(texture_sampler_type);
6786 	const char* texture_swizzle_glsl =
6787 		(texture_n_components == 4) ? "xyzw" :
6788 									  (texture_n_components == 3) ? "xyz" : (texture_n_components == 2) ? "xy" : "x";
6789 	const unsigned int view_n_components =
6790 		TextureViewUtilities::getAmountOfComponentsForInternalformat(view_internalformat);
6791 	const _sampler_type view_sampler_type = TextureViewUtilities::getSamplerTypeForInternalformat(view_internalformat);
6792 	const char*			view_sampler_data_type_glsl =
6793 		TextureViewUtilities::getGLSLDataTypeForSamplerType(view_sampler_type, view_n_components);
6794 	const char* view_sampler_glsl = TextureViewUtilities::getGLSLTypeForSamplerType(view_sampler_type);
6795 	const char* view_swizzle_glsl =
6796 		(view_n_components == 4) ? "xyzw" : (view_n_components == 3) ? "xyz" : (view_n_components == 2) ? "xy" : "x";
6797 
6798 	/* Form vertex shader body */
6799 	const char* token_texture_data_type = "TEXTURE_DATA_TYPE";
6800 	const char* token_texture_sampler   = "TEXTURE_SAMPLER";
6801 	const char* token_texture_swizzle   = "TEXTURE_SWIZZLE";
6802 	const char* token_view_data_type	= "VIEW_DATA_TYPE";
6803 	const char* token_view_sampler		= "VIEW_SAMPLER";
6804 	const char* token_view_swizzle		= "VIEW_SWIZZLE";
6805 	const char* vs_template_body		= "#version 400\n"
6806 								   "\n"
6807 								   "uniform TEXTURE_SAMPLER texture;\n"
6808 								   "uniform VIEW_SAMPLER    view;\n"
6809 								   "\n"
6810 								   "out TEXTURE_DATA_TYPE out_texture_data;\n"
6811 								   "out VIEW_DATA_TYPE    out_view_data;\n"
6812 								   "\n"
6813 								   "void main()\n"
6814 								   "{\n"
6815 								   "    ivec2 uv = ivec2(gl_VertexID % 4,\n"
6816 								   "                     gl_VertexID / 4);\n"
6817 								   "\n"
6818 								   "    out_texture_data = texelFetch(texture, uv, 0).TEXTURE_SWIZZLE;\n"
6819 								   "    out_view_data    = texelFetch(view,    uv, 0).VIEW_SWIZZLE;\n"
6820 								   "}\n";
6821 
6822 	std::size_t token_position = std::string::npos;
6823 	std::string vs_body		   = vs_template_body;
6824 
6825 	while ((token_position = vs_body.find(token_texture_data_type)) != std::string::npos)
6826 	{
6827 		vs_body.replace(token_position, strlen(token_texture_data_type), texture_sampler_data_type_glsl);
6828 	}
6829 
6830 	while ((token_position = vs_body.find(token_texture_sampler)) != std::string::npos)
6831 	{
6832 		vs_body.replace(token_position, strlen(token_texture_sampler), texture_sampler_glsl);
6833 	}
6834 
6835 	while ((token_position = vs_body.find(token_texture_swizzle)) != std::string::npos)
6836 	{
6837 		vs_body.replace(token_position, strlen(token_texture_swizzle), texture_swizzle_glsl);
6838 	}
6839 
6840 	while ((token_position = vs_body.find(token_view_data_type)) != std::string::npos)
6841 	{
6842 		vs_body.replace(token_position, strlen(token_view_data_type), view_sampler_data_type_glsl);
6843 	}
6844 
6845 	while ((token_position = vs_body.find(token_view_sampler)) != std::string::npos)
6846 	{
6847 		vs_body.replace(token_position, strlen(token_view_sampler), view_sampler_glsl);
6848 	}
6849 
6850 	while ((token_position = vs_body.find(token_view_swizzle)) != std::string::npos)
6851 	{
6852 		vs_body.replace(token_position, strlen(token_view_swizzle), view_swizzle_glsl);
6853 	}
6854 
6855 	/* Compile the shader */
6856 	glw::GLint  compile_status  = GL_FALSE;
6857 	const char* vs_body_raw_ptr = vs_body.c_str();
6858 
6859 	gl.shaderSource(m_vs_id, 1 /* count */, &vs_body_raw_ptr, DE_NULL /* length */);
6860 	GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() call failed.");
6861 
6862 	gl.compileShader(m_vs_id);
6863 	GLU_EXPECT_NO_ERROR(gl.getError(), "glCompileShader() call failed.");
6864 
6865 	gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status);
6866 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv() call failed.");
6867 
6868 	if (compile_status != GL_TRUE)
6869 	{
6870 		TCU_FAIL("Shader compilation failed");
6871 	}
6872 
6873 	/* Configure test program object for XFB */
6874 	const char*		   varying_names[] = { "out_texture_data", "out_view_data" };
6875 	const unsigned int n_varying_names = sizeof(varying_names) / sizeof(varying_names[0]);
6876 
6877 	gl.transformFeedbackVaryings(m_po_id, n_varying_names, varying_names, GL_SEPARATE_ATTRIBS);
6878 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings() call failed.");
6879 
6880 	/* Configure buffer object bindings for XFB */
6881 	gl.bindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* index for 'out_texture_data' */
6882 					   m_bo_id, 0,						/* offset */
6883 					   m_view_data_offset);				/* size */
6884 	gl.bindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 1, /* index for 'out_view_data' */
6885 					   m_bo_id, m_view_data_offset,		/* offset */
6886 					   m_bo_size - m_view_data_offset); /* size */
6887 
6888 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferRange() call(s) failed.");
6889 
6890 	/* Link the program object */
6891 	glw::GLint link_status = GL_FALSE;
6892 
6893 	gl.linkProgram(m_po_id);
6894 	GLU_EXPECT_NO_ERROR(gl.getError(), "glLinkProgram() call failed.");
6895 
6896 	gl.getProgramiv(m_po_id, GL_LINK_STATUS, &link_status);
6897 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv() call failed.");
6898 
6899 	if (link_status != GL_TRUE)
6900 	{
6901 		TCU_FAIL("Program linking failed.");
6902 	}
6903 
6904 	/* Configure sampler uniforms */
6905 	glw::GLint texture_uniform_location = gl.getUniformLocation(m_po_id, "texture");
6906 	glw::GLint view_uniform_location	= gl.getUniformLocation(m_po_id, "view");
6907 
6908 	if (texture_uniform_location == -1)
6909 	{
6910 		TCU_FAIL("'texture' uniform is considered inactive which is invalid");
6911 	}
6912 
6913 	if (view_uniform_location == -1)
6914 	{
6915 		TCU_FAIL("'view' uniform is considered inactive which is invalid");
6916 	}
6917 
6918 	gl.useProgram(m_po_id);
6919 	GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram() call failed.");
6920 
6921 	gl.uniform1i(texture_uniform_location, m_texture_unit_for_parent_texture - GL_TEXTURE0);
6922 	gl.uniform1i(view_uniform_location, m_texture_unit_for_view_texture - GL_TEXTURE0);
6923 	GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i() call(s) failed.");
6924 }
6925 
6926 /** Creates GL objects required to run the test, as well as modifies GL
6927  *  configuration (pixel pack/unpack settings, enables 'rasterizer discard' mode)
6928  *  in order for the test to run properly.
6929  **/
initTest()6930 void TextureViewTestViewClasses::initTest()
6931 {
6932 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
6933 
6934 	/* Generate objects that will be used by all test iterations.
6935 	 *
6936 	 * Note that we're not generating texture objects here. This is owing to the fact
6937 	 * we'll be using immutable textures and it makes more sense to generate the objects
6938 	 * in initTexture() instead.
6939 	 **/
6940 	gl.genBuffers(1, &m_bo_id);
6941 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers() call failed.");
6942 
6943 	m_po_id = gl.createProgram();
6944 	GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram() call failed.");
6945 
6946 	gl.genVertexArrays(1, &m_vao_id);
6947 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenVertexArrays() call failed.");
6948 
6949 	m_vs_id = gl.createShader(GL_VERTEX_SHADER);
6950 	GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() call failed.");
6951 
6952 	/* Attach the vertex shader to the program object */
6953 	gl.attachShader(m_po_id, m_vs_id);
6954 	GLU_EXPECT_NO_ERROR(gl.getError(), "glAttachShader() call failed.");
6955 
6956 	/* Configure general buffer object binding. Indiced bindings will be configured
6957 	 * in initProgramObject()
6958 	 */
6959 	gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id);
6960 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer() call failed.");
6961 
6962 	gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id);
6963 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferBase() call failed.");
6964 
6965 	/* Bind the VAO */
6966 	gl.bindVertexArray(m_vao_id);
6967 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray() call failed.");
6968 
6969 	/* Modify pack & unpack alignment settings */
6970 	gl.pixelStorei(GL_PACK_ALIGNMENT, 1);
6971 	gl.pixelStorei(GL_UNPACK_ALIGNMENT, 1);
6972 	GLU_EXPECT_NO_ERROR(gl.getError(), "glPixelStorei() call(s) failed.");
6973 
6974 	/* Disable rasterizatino */
6975 	gl.enable(GL_RASTERIZER_DISCARD);
6976 	GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable(GL_RASTERIZER_DISCARD) call failed.");
6977 }
6978 
6979 /** Generates and initializes storage of either the parent texture object or the
6980  *  texture view, using user-specified internalformat.
6981  *
6982  *  @param should_init_parent_texture true to initialize parent texture object storage,
6983  *                                    false to configure texture view.
6984  *  @param internalformat             Internalformat to use for the process.
6985  *  @param viewformat                 Internalformat that will be used by "view" texture.
6986  *
6987  **/
initTextureObject(bool should_init_parent_texture,glw::GLenum texture_internalformat,glw::GLenum view_internalformat)6988 void TextureViewTestViewClasses::initTextureObject(bool should_init_parent_texture, glw::GLenum texture_internalformat,
6989 												   glw::GLenum view_internalformat)
6990 {
6991 	glw::GLenum			  cached_view_internalformat = view_internalformat;
6992 	const glw::Functions& gl						 = m_context.getRenderContext().getFunctions();
6993 	glw::GLuint*		  to_id_ptr					 = (should_init_parent_texture) ? &m_to_id : &m_view_to_id;
6994 
6995 	/* If the object we're about to initialize has already been created, delete it first. */
6996 	if (*to_id_ptr != 0)
6997 	{
6998 		gl.deleteTextures(1, to_id_ptr);
6999 		GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures() call failed.");
7000 
7001 		*to_id_ptr = 0;
7002 	}
7003 
7004 	/* Generate a new texture object */
7005 	gl.genTextures(1, to_id_ptr);
7006 
7007 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() call failed.");
7008 
7009 	/* Initialize the object */
7010 	if (should_init_parent_texture)
7011 	{
7012 		gl.bindTexture(GL_TEXTURE_2D, *to_id_ptr);
7013 		GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
7014 
7015 		gl.texStorage2D(GL_TEXTURE_2D, 1, /* levels */
7016 						texture_internalformat, m_texture_width, m_texture_height);
7017 
7018 		GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage2D() call failed.");
7019 	}
7020 	else
7021 	{
7022 		gl.textureView(m_view_to_id, GL_TEXTURE_2D, m_to_id, view_internalformat, 0, /* minlevel */
7023 					   1,															 /* numlevels */
7024 					   0,															 /* minlayer */
7025 					   1);															 /* numlayers */
7026 
7027 		GLU_EXPECT_NO_ERROR(gl.getError(), "glTextureView() call failed.");
7028 
7029 		gl.bindTexture(GL_TEXTURE_2D, m_view_to_id);
7030 		GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
7031 	}
7032 
7033 	if (should_init_parent_texture)
7034 	{
7035 		/* We need to fill the base mip-map with actual contents. Calculate how much
7036 		 * data we will need to fill a 4x4 mip-map, given the requested internalformat.
7037 		 */
7038 		bool is_internalformat_compressed = TextureViewUtilities::isInternalformatCompressed(texture_internalformat);
7039 		glw::GLenum internalformat_to_use = GL_NONE;
7040 
7041 		if (is_internalformat_compressed)
7042 		{
7043 			/* In order to initialize texture objects defined with a compressed internalformat
7044 			 * using raw decompressed data, we need to override caller-specified internalformat
7045 			 * with an internalformat that will describe decompressed data. The data will then
7046 			 * be converted by GL to the compressed internalformat that was used for the previous
7047 			 * glTexStorage2D() call.
7048 			 **/
7049 			_format format = TextureViewUtilities::getFormatOfInternalformat(texture_internalformat);
7050 
7051 			if (format == FORMAT_FLOAT)
7052 			{
7053 				internalformat_to_use = GL_RGBA32F;
7054 			}
7055 			else
7056 			{
7057 				DE_ASSERT(format == FORMAT_UNORM || format == FORMAT_SNORM);
7058 
7059 				internalformat_to_use = GL_RGBA8;
7060 			}
7061 
7062 			view_internalformat = internalformat_to_use;
7063 		}
7064 		else
7065 		{
7066 			internalformat_to_use = texture_internalformat;
7067 		}
7068 
7069 		/* Allocate the buffer.
7070 		 *
7071 		 * NOTE: This buffer is used in verifyResults(). When no longer needed, it will either
7072 		 *       be deallocated there or in deinit().
7073 		 **/
7074 		glw::GLenum format_to_use   = TextureViewUtilities::getGLFormatOfInternalformat(internalformat_to_use);
7075 		glw::GLenum type_to_use		= TextureViewUtilities::getTypeCompatibleWithInternalformat(internalformat_to_use);
7076 		const glw::GLenum view_type = TextureViewUtilities::getTypeCompatibleWithInternalformat(view_internalformat);
7077 
7078 		/* For some internalformats, we need to use a special data type in order to avoid
7079 		 * implicit data conversion during glTexSubImage2D() call.
7080 		 */
7081 		switch (texture_internalformat)
7082 		{
7083 		case GL_R11F_G11F_B10F:
7084 			type_to_use = GL_UNSIGNED_INT_10F_11F_11F_REV;
7085 			break;
7086 		case GL_RGB9_E5:
7087 			type_to_use = GL_UNSIGNED_INT_5_9_9_9_REV;
7088 			break;
7089 		case GL_RGB10_A2:
7090 			type_to_use = GL_UNSIGNED_INT_2_10_10_10_REV;
7091 			break;
7092 
7093 			/* Fall-through for other internalformats! */
7094 		} /* switch (texture_internalformat) */
7095 
7096 		/* Carry on */
7097 		const unsigned int mipmap_raw_size = TextureViewUtilities::getTextureDataSize(
7098 			internalformat_to_use, type_to_use, m_texture_width, m_texture_height);
7099 
7100 		if (m_mipmap_data != NULL)
7101 		{
7102 			delete[] m_mipmap_data;
7103 
7104 			m_mipmap_data = NULL;
7105 		}
7106 
7107 		m_mipmap_data = new unsigned char[mipmap_raw_size];
7108 
7109 		/* Prepare data for texture */
7110 		memset(m_mipmap_data, 0, mipmap_raw_size);
7111 
7112 		switch (view_type)
7113 		{
7114 		case GL_BYTE:
7115 		{
7116 			glw::GLbyte*	  buffer			 = (glw::GLbyte*)m_mipmap_data;
7117 			const glw::GLuint n_total_components = mipmap_raw_size / 1;
7118 
7119 			for (glw::GLuint i = 0; i < n_total_components; ++i)
7120 			{
7121 				buffer[i] = static_cast<glw::GLbyte>(i - 128);
7122 			}
7123 
7124 			break;
7125 		}
7126 
7127 		case GL_SHORT:
7128 		{
7129 			glw::GLshort*	 buffer			 = (glw::GLshort*)m_mipmap_data;
7130 			const glw::GLuint n_total_components = mipmap_raw_size / 2;
7131 
7132 			for (glw::GLuint i = 0; i < n_total_components; ++i)
7133 			{
7134 				buffer[i] = static_cast<glw::GLshort>(i - 0xC000); // 0xC000 = (fp16) -2 makes this non de-norm
7135 			}
7136 
7137 			break;
7138 		}
7139 
7140 		case GL_INT:
7141 		{
7142 			glw::GLint*		  buffer			 = (glw::GLint*)m_mipmap_data;
7143 			const glw::GLuint n_total_components = mipmap_raw_size / 4;
7144 
7145 			for (glw::GLuint i = 0; i < n_total_components; ++i)
7146 			{
7147 				buffer[i] = i - 128;
7148 			}
7149 
7150 			break;
7151 		}
7152 
7153 		case GL_UNSIGNED_BYTE:
7154 		{
7155 			glw::GLubyte*	 buffer			 = (glw::GLubyte*)m_mipmap_data;
7156 			const glw::GLuint n_total_components = mipmap_raw_size / 1;
7157 
7158 			for (glw::GLuint i = 0; i < n_total_components; ++i)
7159 			{
7160 				buffer[i] = static_cast<glw::GLubyte>(i);
7161 			}
7162 
7163 			break;
7164 		}
7165 
7166 		case GL_UNSIGNED_SHORT:
7167 		{
7168 			glw::GLushort*	buffer			 = (glw::GLushort*)m_mipmap_data;
7169 			const glw::GLuint n_total_components = mipmap_raw_size / 2;
7170 
7171 			for (glw::GLuint i = 0; i < n_total_components; ++i)
7172 			{
7173 				buffer[i] = static_cast<glw::GLushort>(i);
7174 			}
7175 
7176 			break;
7177 		}
7178 
7179 		case GL_UNSIGNED_INT:
7180 		{
7181 			glw::GLuint*	  buffer			 = (glw::GLuint*)m_mipmap_data;
7182 			const glw::GLuint n_total_components = mipmap_raw_size / 4;
7183 
7184 			for (glw::GLuint i = 0; i < n_total_components; ++i)
7185 			{
7186 				buffer[i] = i;
7187 			}
7188 
7189 			break;
7190 		}
7191 
7192 		case GL_UNSIGNED_INT_24_8:
7193 		{
7194 			glw::GLuint*	  buffer			 = (glw::GLuint*)m_mipmap_data;
7195 			const glw::GLuint n_total_components = mipmap_raw_size / 4;
7196 
7197 			for (glw::GLuint i = 0; i < n_total_components; ++i)
7198 			{
7199 				buffer[i] = (i << 8) | (0xaa);
7200 			}
7201 
7202 			break;
7203 		}
7204 
7205 		case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
7206 		{
7207 			glw::GLfloat*	 float_buffer		 = (glw::GLfloat*)m_mipmap_data;
7208 			const glw::GLuint n_total_components = mipmap_raw_size / 8;
7209 			glw::GLuint*	  uint_buffer		 = (glw::GLuint*)(m_mipmap_data + 4);
7210 
7211 			for (glw::GLuint i = 0; i < n_total_components; ++i)
7212 			{
7213 				float_buffer[i * 2] = (float)i - 128;
7214 				uint_buffer[i * 2]  = (i << 8) | (0xaa);
7215 			}
7216 
7217 			break;
7218 		}
7219 
7220 		case GL_HALF_FLOAT:
7221 		{
7222 			tcu::Float16*	 buffer			 = (tcu::Float16*)m_mipmap_data;
7223 			const glw::GLuint n_total_components = mipmap_raw_size / 2;
7224 
7225 			for (glw::GLuint i = 0; i < n_total_components; ++i)
7226 			{
7227 				float value = (float)i - 128;
7228 
7229 				buffer[i] = (tcu::Float16)value;
7230 			}
7231 
7232 			break;
7233 		}
7234 
7235 		case GL_FLOAT:
7236 		{
7237 			glw::GLfloat*	 float_buffer		 = (glw::GLfloat*)m_mipmap_data;
7238 			const glw::GLuint n_total_components = mipmap_raw_size / 4;
7239 
7240 			float offset = (cached_view_internalformat == GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT) ? 0.0f : -128.0f;
7241 			for (glw::GLuint i = 0; i < n_total_components; ++i)
7242 			{
7243 				float_buffer[i] = (float)i + offset;
7244 			}
7245 
7246 			break;
7247 		}
7248 
7249 		case GL_UNSIGNED_INT_2_10_10_10_REV:
7250 		{
7251 			glw::GLuint*	  buffer			 = (glw::GLuint*)m_mipmap_data;
7252 			const glw::GLuint n_total_components = mipmap_raw_size / 4;
7253 
7254 			for (glw::GLuint i = 0; i < n_total_components; ++i)
7255 			{
7256 				buffer[i] = i | (i << 8) | (i << 16);
7257 			}
7258 
7259 			break;
7260 		}
7261 
7262 		default:
7263 		{
7264 			TCU_FAIL("Unrecognized texture view type");
7265 		}
7266 		} /* switch (view_type) */
7267 
7268 		/* BPTC_FLOAT view class is a special case that needs an extra step. Signed and
7269 		 * unsigned internal formats use different encodings, so instead of passing
7270 		 * "regular" 32-bit floating-point data, we need to convert the values we initialized
7271 		 * above to an actual BPTC representation. Since the encodings differ, we should
7272 		 * compress these values using the internalformat that we will be later using for the
7273 		 * texture view.
7274 		 */
7275 		unsigned int imageSize_to_use					= 0;
7276 		bool		 use_glCompressedTexSubImage2D_call = false;
7277 
7278 		if ((cached_view_internalformat == GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT ||
7279 			 cached_view_internalformat == GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT) &&
7280 			cached_view_internalformat != texture_internalformat)
7281 		{
7282 			/* Create a temporary texture object we'll use to compress the floating-point data. */
7283 			gl.genTextures(1, &m_to_temp_id);
7284 			GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() call failed.");
7285 
7286 			gl.bindTexture(GL_TEXTURE_2D, m_to_temp_id);
7287 			GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
7288 
7289 			/* Initialize compressed storage */
7290 			gl.texStorage2D(GL_TEXTURE_2D, 1, /* levels */
7291 							cached_view_internalformat, m_texture_width, m_texture_height);
7292 			GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage2D() call failed.");
7293 
7294 			/* Submit floating-point decompressed data */
7295 			gl.texSubImage2D(GL_TEXTURE_2D, 0, /* level */
7296 							 0,				   /* xoffset */
7297 							 0,				   /* yoffset */
7298 							 m_texture_width, m_texture_height, GL_RGB, GL_FLOAT, m_mipmap_data);
7299 			GLU_EXPECT_NO_ERROR(gl.getError(), "glTexSubImage2D() call failed.");
7300 
7301 			/* Extract the compressed version */
7302 			gl.getCompressedTexImage(GL_TEXTURE_2D, 0, /* level */
7303 									 m_mipmap_data);
7304 			GLU_EXPECT_NO_ERROR(gl.getError(), "glGetCompressedTexImage() call failed.");
7305 
7306 			/* Delete the temporary texture object */
7307 			gl.deleteTextures(1, &m_to_temp_id);
7308 			GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures() call failed.");
7309 
7310 			m_to_temp_id = 0;
7311 
7312 			/* Revert to previous 2D texture binding */
7313 			gl.bindTexture(GL_TEXTURE_2D, m_to_id);
7314 			GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
7315 
7316 			/* Make sure upcoming glCompressedTexSubImage2D() call is made with sensible arguments */
7317 			imageSize_to_use = (unsigned int)ceil((float)m_texture_width / 4.0f) *
7318 							   (unsigned int)ceil((float)m_texture_height / 4.0f) * 16; /* block size */
7319 			use_glCompressedTexSubImage2D_call = true;
7320 		}
7321 
7322 		/* Fill the mip-map with data */
7323 		if (use_glCompressedTexSubImage2D_call)
7324 		{
7325 			gl.compressedTexSubImage2D(GL_TEXTURE_2D, 0, /* level */
7326 									   0,				 /* xoffset */
7327 									   0,				 /* yoffset */
7328 									   m_texture_width, m_texture_height, texture_internalformat, imageSize_to_use,
7329 									   m_mipmap_data);
7330 			GLU_EXPECT_NO_ERROR(gl.getError(), "glCompressedTexSubImage2D() call failed.");
7331 		}
7332 		else
7333 		{
7334 			gl.texSubImage2D(GL_TEXTURE_2D, 0, /* level */
7335 							 0,				   /* xoffset */
7336 							 0,				   /* yoffset */
7337 							 m_texture_width, m_texture_height, format_to_use, type_to_use, m_mipmap_data);
7338 
7339 			GLU_EXPECT_NO_ERROR(gl.getError(), "glTexSubImage2D() call failed.");
7340 		}
7341 	}
7342 
7343 	/* Make sure the texture object is complete */
7344 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
7345 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
7346 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
7347 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
7348 					 GL_NEAREST); /* we're using texelFetch() so no mipmaps needed */
7349 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
7350 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
7351 
7352 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri() call(s) failed.");
7353 }
7354 
7355 /** Executes test iteration.
7356  *
7357  *  @return Returns STOP when test has finished executing, CONTINUE if more iterations are needed.
7358  */
iterate()7359 tcu::TestNode::IterateResult TextureViewTestViewClasses::iterate()
7360 {
7361 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
7362 
7363 	/* Only execute the test if GL_ARB_texture_view is supported */
7364 	if (!m_context.getContextInfo().isExtensionSupported("GL_ARB_texture_view"))
7365 	{
7366 		throw tcu::NotSupportedError("GL_ARB_texture_view is not supported, skipping.");
7367 	}
7368 
7369 	/* Create all GL objects required to run the test */
7370 	initTest();
7371 
7372 	/* Iterate through all valid "texture internalformat + view internalformat" combinations */
7373 	TextureViewUtilities::_compatible_internalformat_pairs_const_iterator internalformat_combination_iterator;
7374 	TextureViewUtilities::_compatible_internalformat_pairs				  internalformat_combinations =
7375 		TextureViewUtilities::getLegalTextureAndViewInternalformatCombinations();
7376 
7377 	for (internalformat_combination_iterator = internalformat_combinations.begin();
7378 		 internalformat_combination_iterator != internalformat_combinations.end();
7379 		 internalformat_combination_iterator++)
7380 	{
7381 		TextureViewUtilities::_internalformat_pair internalformat_pair	= *internalformat_combination_iterator;
7382 		glw::GLenum								   texture_internalformat = internalformat_pair.first;
7383 		glw::GLenum								   view_internalformat	= internalformat_pair.second;
7384 
7385 		/* Initialize parent texture object storage */
7386 		initTextureObject(true, /* should_init_parent_texture */
7387 						  texture_internalformat, view_internalformat);
7388 
7389 		/* Create the texture view */
7390 		initTextureObject(false, /* should_init_parent_texture */
7391 						  texture_internalformat, view_internalformat);
7392 
7393 		/* Initialize buffer object storage so that it's large enough to
7394 		 * hold the result data.
7395 		 **/
7396 		initBufferObject(texture_internalformat, view_internalformat);
7397 
7398 		/* Create the program object we'll use for the test */
7399 		initProgramObject(texture_internalformat, view_internalformat);
7400 
7401 		/* Configure texture bindings */
7402 		gl.activeTexture(m_texture_unit_for_parent_texture);
7403 		GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture() call failed.");
7404 
7405 		gl.bindTexture(GL_TEXTURE_2D, m_to_id);
7406 		GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
7407 
7408 		gl.activeTexture(m_texture_unit_for_view_texture);
7409 		GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture() call failed.");
7410 
7411 		gl.bindTexture(GL_TEXTURE_2D, m_view_to_id);
7412 		GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
7413 
7414 		/* Run the test program */
7415 		gl.beginTransformFeedback(GL_POINTS);
7416 		GLU_EXPECT_NO_ERROR(gl.getError(), "glBeginTransformFeedback() call failed.");
7417 		{
7418 			gl.drawArrays(GL_POINTS, 0 /* first */, m_texture_width * m_texture_height);
7419 			GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays() call failed.");
7420 		}
7421 		gl.endTransformFeedback();
7422 		GLU_EXPECT_NO_ERROR(gl.getError(), "glEndTransformFeedback() call failed.");
7423 
7424 		/* Retrieve the results */
7425 		const unsigned char* result_bo_data_ptr =
7426 			(const unsigned char*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY);
7427 		const unsigned char* result_texture_data_ptr = result_bo_data_ptr;
7428 		const unsigned char* result_view_data_ptr	= result_bo_data_ptr + m_view_data_offset;
7429 
7430 		GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBuffer() call failed.");
7431 
7432 		/* Verify the retrieved values are valid */
7433 		verifyResultData(texture_internalformat, view_internalformat, result_texture_data_ptr, result_view_data_ptr);
7434 
7435 		/* Unmap the buffer object */
7436 		gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
7437 		GLU_EXPECT_NO_ERROR(gl.getError(), "glUnmapBuffer() call failed.");
7438 	} /* for (all internalformat combinations) */
7439 
7440 	if (m_has_test_failed)
7441 	{
7442 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
7443 	}
7444 	else
7445 	{
7446 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
7447 	}
7448 
7449 	return STOP;
7450 }
7451 
7452 /** Verifies the data XFBed out by the test's vertex shader is valid.
7453  *
7454  *  @param texture_internalformat Internalformat that was used to define storage
7455  *                                of the parent texture object.
7456  *  @param view_internalformat    Internalformat that was used to define texture
7457  *                                view.
7458  *  @param texture_data_ptr       Data, as XFBed out by the vertex shader, that was
7459  *                                built by texelFetch() calls operating on the parent
7460  *                                texture object.
7461  *  @param view_data_ptr          Data, as XFBed out by the vertex shader, that was
7462  *                                built by texelFetch() calls operating on the texture
7463  *                                view.
7464  *
7465  **/
verifyResultData(glw::GLenum texture_internalformat,glw::GLenum view_internalformat,const unsigned char * texture_data_ptr,const unsigned char * view_data_ptr)7466 void TextureViewTestViewClasses::verifyResultData(glw::GLenum texture_internalformat, glw::GLenum view_internalformat,
7467 												  const unsigned char* texture_data_ptr,
7468 												  const unsigned char* view_data_ptr)
7469 {
7470 	const char* texture_internalformat_string = TextureViewUtilities::getInternalformatString(texture_internalformat);
7471 	const char* view_internalformat_string	= TextureViewUtilities::getInternalformatString(view_internalformat);
7472 
7473 	/* For quite a number of cases, we can do a plain memcmp() applied to sampled texture/view data.
7474 	 * If both buffers are a match, we're OK.
7475 	 */
7476 	bool				 has_failed  = false;
7477 	const unsigned char* mipmap_data = DE_NULL;
7478 
7479 	if (memcmp(texture_data_ptr, view_data_ptr, m_view_data_offset) != 0)
7480 	{
7481 		/* Iterate over all texel components.
7482 		 *
7483 		 * The approach we're taking here works as follows:
7484 		 *
7485 		 * 1) Calculate what values should be sampled for each component using input mipmap
7486 		 *    data.
7487 		 * 2) Compare the reference values against the values returned when sampling the view.
7488 		 *
7489 		 * Note that in step 2) we're dealing with data that is returned by float/int/uint samplers,
7490 		 * so we need to additionally process the data that we obtain by "casting" input data to
7491 		 * the view's internalformat before we can perform the comparison.
7492 		 *
7493 		 * Finally, if the reference values are calculated for compressed data, we decompress it
7494 		 * to GL_R8/GL_RG8/GL_RGB8/GL_RGBA8 internalformat first, depending on how many components
7495 		 * the compressed internalformat supports.
7496 		 **/
7497 		bool				  can_continue = true;
7498 		const glw::Functions& gl		   = m_context.getRenderContext().getFunctions();
7499 
7500 		/* Determine a few important properties first */
7501 		const bool is_view_internalformat_compressed =
7502 			TextureViewUtilities::isInternalformatCompressed(view_internalformat);
7503 		unsigned int n_bits_per_view_texel = 0;
7504 
7505 		const unsigned int n_view_components =
7506 			TextureViewUtilities::getAmountOfComponentsForInternalformat(view_internalformat);
7507 		_format texture_format = TextureViewUtilities::getFormatOfInternalformat(texture_internalformat);
7508 
7509 		unsigned int view_component_sizes[4] = { 0 };
7510 		_format		 view_format			 = TextureViewUtilities::getFormatOfInternalformat(view_internalformat);
7511 
7512 		if (!is_view_internalformat_compressed)
7513 		{
7514 			TextureViewUtilities::getComponentSizeForInternalformat(view_internalformat, view_component_sizes);
7515 
7516 			n_bits_per_view_texel =
7517 				view_component_sizes[0] + view_component_sizes[1] + view_component_sizes[2] + view_component_sizes[3];
7518 		}
7519 		else
7520 		{
7521 			if (texture_internalformat == GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT ||
7522 				texture_internalformat == GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT)
7523 			{
7524 				/* Each component of decompressed data will be retrieved as a 32-bit FP */
7525 				for (unsigned int n_component = 0; n_component < n_view_components; ++n_component)
7526 				{
7527 					view_component_sizes[n_component] = 32 /* bits per byte */;
7528 				}
7529 
7530 				n_bits_per_view_texel = 32 /* bits per byte */ * n_view_components;
7531 			}
7532 			else
7533 			{
7534 				/* Each component of decompressed data is stored as either signed or unsigned
7535 				 * byte. */
7536 				for (unsigned int n_component = 0; n_component < n_view_components; ++n_component)
7537 				{
7538 					view_component_sizes[n_component] = 8 /* bits per byte */;
7539 				}
7540 
7541 				n_bits_per_view_texel = 8 /* bits per byte */ * n_view_components;
7542 			}
7543 		}
7544 
7545 		/* If we need to use compressed data as reference, we need to ask GL to decompress
7546 		 * the mipmap data using view-specific internalformat.
7547 		 */
7548 		mipmap_data = m_mipmap_data;
7549 
7550 		if (is_view_internalformat_compressed)
7551 		{
7552 			/* Deallocate the buffer if necessary just in case */
7553 			if (m_decompressed_mipmap_data != DE_NULL)
7554 			{
7555 				delete[] m_decompressed_mipmap_data;
7556 
7557 				m_decompressed_mipmap_data = DE_NULL;
7558 			}
7559 
7560 			m_decompressed_mipmap_data =
7561 				new unsigned char[m_texture_width * m_texture_height * (n_bits_per_view_texel >> 3)];
7562 
7563 			glw::GLuint reference_tex_id = m_to_id;
7564 			if (texture_internalformat == GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT ||
7565 				texture_internalformat == GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT)
7566 			{
7567 				// Encodings of SIGNED and UNSIGNED BPTC compressed texture are not compatible
7568 				// even though they are in the same view class. Since the "view" texture contains
7569 				// the correct encoding for the results we use that as a reference instead of the
7570 				// incompatible parent encoded.
7571 				reference_tex_id = m_view_to_id;
7572 			}
7573 			gl.bindTexture(GL_TEXTURE_2D, reference_tex_id);
7574 			GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
7575 
7576 			gl.getTexImage(GL_TEXTURE_2D, 0, /* level */
7577 						   (n_view_components == 4) ?
7578 							   GL_RGBA :
7579 							   (n_view_components == 3) ? GL_RGB : (n_view_components == 2) ? GL_RG : GL_RED,
7580 						   (texture_format == FORMAT_SNORM) ?
7581 							   GL_BYTE :
7582 							   (texture_format == FORMAT_FLOAT) ? GL_FLOAT : GL_UNSIGNED_BYTE,
7583 						   m_decompressed_mipmap_data);
7584 
7585 			GLU_EXPECT_NO_ERROR(gl.getError(), "glGetTexImage() call failed.");
7586 
7587 			mipmap_data = m_decompressed_mipmap_data;
7588 		}
7589 
7590 		for (unsigned int n_texel = 0; n_texel < m_texture_height * m_texture_width && can_continue; ++n_texel)
7591 		{
7592 			/* NOTE: Vertex shader stores the sampled contents of a view texture as a
7593 			 *       vec4/ivec4/uvec4. This means that each comonent in view_data_ptr
7594 			 *       always takes sizeof(float) = sizeof(int) = sizeof(uint) bytes.
7595 			 *
7596 			 * NOTE: We cast input mip-map's data to view's internalformat, which is
7597 			 *       why we're assuming each components takes n_bits_per_view_texel
7598 			 *       bits instead of n_bits_per_mipmap_texel.
7599 			 */
7600 			const unsigned char* mipmap_texel_data =
7601 				mipmap_data + (n_bits_per_view_texel >> 3 /* 8 bits/byte */) * n_texel;
7602 			float		  reference_components_float[4] = { 0 };
7603 			signed int	reference_components_int[4]   = { 0 };
7604 			unsigned int  reference_components_uint[4]  = { 0 };
7605 			float		  view_components_float[4]		= { 0 };
7606 			signed int	view_components_int[4]		= { 0 };
7607 			unsigned int  view_components_uint[4]		= { 0 };
7608 			_sampler_type view_sampler_type =
7609 				TextureViewUtilities::getSamplerTypeForInternalformat(view_internalformat);
7610 			const unsigned char* view_texel_data = view_data_ptr + sizeof(float) * n_view_components * n_texel;
7611 
7612 			/* Retrieve data sampled from the view */
7613 			for (unsigned int n_component = 0; n_component < n_view_components;
7614 				 view_texel_data += sizeof(float), /* as per comment */
7615 				 ++n_component)
7616 			{
7617 				switch (view_sampler_type)
7618 				{
7619 				case SAMPLER_TYPE_FLOAT:
7620 				{
7621 					view_components_float[n_component] = *((float*)view_texel_data);
7622 
7623 					break;
7624 				}
7625 
7626 				case SAMPLER_TYPE_SIGNED_INTEGER:
7627 				{
7628 					view_components_int[n_component] = *((signed int*)view_texel_data);
7629 
7630 					break;
7631 				}
7632 
7633 				case SAMPLER_TYPE_UNSIGNED_INTEGER:
7634 				{
7635 					view_components_uint[n_component] = *((unsigned int*)view_texel_data);
7636 
7637 					break;
7638 				}
7639 
7640 				default:
7641 				{
7642 					TCU_FAIL("Unrecognized sampler type");
7643 				}
7644 				} /* switch (view_sampler_type) */
7645 			}	 /* for (all components) */
7646 
7647 			/* Compute reference data. Handle non-byte aligned internalformats manually. */
7648 			if (view_internalformat == GL_R11F_G11F_B10F)
7649 			{
7650 				const unsigned int* reference_data  = (unsigned int*)mipmap_texel_data;
7651 				const unsigned int  red_component   = (*reference_data) & ((1 << 11) - 1);
7652 				const unsigned int  green_component = (*reference_data >> 11) & ((1 << 11) - 1);
7653 				const unsigned int  blue_component  = (*reference_data >> 22) & ((1 << 10) - 1);
7654 
7655 				if (view_sampler_type == SAMPLER_TYPE_FLOAT)
7656 				{
7657 					reference_components_float[0] = Float11(red_component).asFloat();
7658 					reference_components_float[1] = Float11(green_component).asFloat();
7659 					reference_components_float[2] = Float10(blue_component).asFloat();
7660 				}
7661 				else
7662 				{
7663 					TCU_FAIL("Internal error: invalid sampler type requested");
7664 				}
7665 			}
7666 			else if (view_internalformat == GL_RGB9_E5)
7667 			{
7668 				/* Refactored version of tcuTexture.cpp::unpackRGB999E5() */
7669 				const unsigned int* reference_data  = (unsigned int*)mipmap_texel_data;
7670 				const unsigned int  exponent		= (*reference_data >> 27) & ((1 << 5) - 1);
7671 				const unsigned int  red_component   = (*reference_data) & ((1 << 9) - 1);
7672 				const unsigned int  green_component = (*reference_data >> 9) & ((1 << 9) - 1);
7673 				const unsigned int  blue_component  = (*reference_data >> 18) & ((1 << 9) - 1);
7674 
7675 				float shared_exponent =
7676 					deFloatPow(2.0f, (float)((int)exponent - 15 /* exponent bias */ - 9 /* mantissa */));
7677 
7678 				if (view_sampler_type == SAMPLER_TYPE_FLOAT)
7679 				{
7680 					reference_components_float[0] = float(red_component) * shared_exponent;
7681 					reference_components_float[1] = float(green_component) * shared_exponent;
7682 					reference_components_float[2] = float(blue_component) * shared_exponent;
7683 				}
7684 				else
7685 				{
7686 					TCU_FAIL("Internal error: invalid sampler type requested");
7687 				}
7688 			}
7689 			else if (view_internalformat == GL_RGB10_A2)
7690 			{
7691 				unsigned int*	  reference_data = (unsigned int*)mipmap_texel_data;
7692 				const unsigned int mask_rgb		  = (1 << 10) - 1;
7693 				const unsigned int mask_a		  = (1 << 2) - 1;
7694 
7695 				if (view_sampler_type == SAMPLER_TYPE_FLOAT)
7696 				{
7697 					reference_components_float[0] = float(((*reference_data)) & (mask_rgb)) / float(mask_rgb);
7698 					reference_components_float[1] = float(((*reference_data) >> 10) & (mask_rgb)) / float(mask_rgb);
7699 					reference_components_float[2] = float(((*reference_data) >> 20) & (mask_rgb)) / float(mask_rgb);
7700 					reference_components_float[3] = float(((*reference_data) >> 30) & (mask_a)) / float(mask_a);
7701 				}
7702 				else
7703 				{
7704 					TCU_FAIL("Internal error: invalid sampler type requested");
7705 				}
7706 			}
7707 			else if (view_internalformat == GL_RGB10_A2UI)
7708 			{
7709 				unsigned int*	  reference_data = (unsigned int*)mipmap_texel_data;
7710 				const unsigned int mask_rgb		  = (1 << 10) - 1;
7711 				const unsigned int mask_a		  = (1 << 2) - 1;
7712 
7713 				if (view_sampler_type == SAMPLER_TYPE_UNSIGNED_INTEGER)
7714 				{
7715 					reference_components_uint[0] = ((*reference_data)) & (mask_rgb);
7716 					reference_components_uint[1] = ((*reference_data) >> 10) & (mask_rgb);
7717 					reference_components_uint[2] = ((*reference_data) >> 20) & (mask_rgb);
7718 					reference_components_uint[3] = ((*reference_data) >> 30) & (mask_a);
7719 				}
7720 				else
7721 				{
7722 					TCU_FAIL("Internal error: invalid sampler type requested");
7723 				}
7724 			}
7725 			else if (view_internalformat == GL_RG16F)
7726 			{
7727 				unsigned short* reference_data = (unsigned short*)mipmap_texel_data;
7728 
7729 				if (view_sampler_type == SAMPLER_TYPE_FLOAT)
7730 				{
7731 					reference_components_float[0] = tcu::Float16(*(reference_data + 0)).asFloat();
7732 					reference_components_float[1] = tcu::Float16(*(reference_data + 1)).asFloat();
7733 				}
7734 				else
7735 				{
7736 					TCU_FAIL("Internal error: invalid sampler type requested");
7737 				}
7738 			}
7739 			else
7740 			{
7741 				void* result_data = NULL;
7742 
7743 				switch (view_sampler_type)
7744 				{
7745 				case SAMPLER_TYPE_FLOAT:
7746 					result_data = reference_components_float;
7747 					break;
7748 				case SAMPLER_TYPE_SIGNED_INTEGER:
7749 					result_data = reference_components_int;
7750 					break;
7751 				case SAMPLER_TYPE_UNSIGNED_INTEGER:
7752 					result_data = reference_components_uint;
7753 					break;
7754 
7755 				default:
7756 					TCU_FAIL("Unrecognized sampler type");
7757 				}
7758 
7759 				getComponentDataForByteAlignedInternalformat(mipmap_texel_data, n_view_components, view_component_sizes,
7760 															 view_format, result_data);
7761 			}
7762 
7763 			for (unsigned int n_component = 0; n_component < n_view_components; ++n_component)
7764 			{
7765 				/* If view texture operates on sRGB color space, we need to adjust our
7766 				 * reference value so that it is moved back into linear space.
7767 				 */
7768 				if (TextureViewUtilities::isInternalformatSRGB(view_internalformat) &&
7769 					!TextureViewUtilities::isInternalformatSRGB(texture_internalformat))
7770 				{
7771 					DE_ASSERT(view_sampler_type == SAMPLER_TYPE_FLOAT);
7772 
7773 					/* Convert as per (8.14) from GL4.4 spec. Exclude alpha channel. */
7774 					if (n_component != 3)
7775 					{
7776 						if (reference_components_float[n_component] <= 0.04045f)
7777 						{
7778 							reference_components_float[n_component] /= 12.92f;
7779 						}
7780 						else
7781 						{
7782 							reference_components_float[n_component] =
7783 								deFloatPow((reference_components_float[n_component] + 0.055f) / 1.055f, 2.4f);
7784 						}
7785 					} /* if (n_component != 3) */
7786 				}	 /* if (TextureViewUtilities::isInternalformatSRGB(view_internalformat) ) */
7787 
7788 				/* Compare the reference and view texture values */
7789 				const float		   epsilon_float = 1.0f / float((1 << (view_component_sizes[n_component] - 1)) - 1);
7790 				const signed int   epsilon_int   = 1;
7791 				const unsigned int epsilon_uint  = 1;
7792 
7793 				switch (view_sampler_type)
7794 				{
7795 				case SAMPLER_TYPE_FLOAT:
7796 				{
7797 					if (de::abs(reference_components_float[n_component] - view_components_float[n_component]) >
7798 						epsilon_float)
7799 					{
7800 						has_failed = true;
7801 					}
7802 
7803 					break;
7804 				}
7805 
7806 				case SAMPLER_TYPE_SIGNED_INTEGER:
7807 				{
7808 					signed int larger_value  = 0;
7809 					signed int smaller_value = 0;
7810 
7811 					if (reference_components_int[n_component] > view_components_int[n_component])
7812 					{
7813 						larger_value  = reference_components_int[n_component];
7814 						smaller_value = view_components_int[n_component];
7815 					}
7816 					else
7817 					{
7818 						smaller_value = reference_components_int[n_component];
7819 						larger_value  = view_components_int[n_component];
7820 					}
7821 
7822 					if ((larger_value - smaller_value) > epsilon_int)
7823 					{
7824 						has_failed = true;
7825 					}
7826 
7827 					break;
7828 				}
7829 
7830 				case SAMPLER_TYPE_UNSIGNED_INTEGER:
7831 				{
7832 					unsigned int larger_value  = 0;
7833 					unsigned int smaller_value = 0;
7834 
7835 					if (reference_components_uint[n_component] > view_components_uint[n_component])
7836 					{
7837 						larger_value  = reference_components_uint[n_component];
7838 						smaller_value = view_components_uint[n_component];
7839 					}
7840 					else
7841 					{
7842 						smaller_value = reference_components_uint[n_component];
7843 						larger_value  = view_components_uint[n_component];
7844 					}
7845 
7846 					if ((larger_value - smaller_value) > epsilon_uint)
7847 					{
7848 						has_failed = true;
7849 					}
7850 
7851 					break;
7852 				}
7853 
7854 				default:
7855 					TCU_FAIL("Unrecognized sampler type");
7856 				} /* switch (view_sampler_type) */
7857 
7858 				if (has_failed)
7859 				{
7860 					can_continue = false;
7861 
7862 					switch (view_sampler_type)
7863 					{
7864 					case SAMPLER_TYPE_FLOAT:
7865 					{
7866 						m_testCtx.getLog() << tcu::TestLog::Message << "Invalid data sampled from a texture view "
7867 																	   "["
7868 										   << view_internalformat_string << "]"
7869 																			" created from a texture object"
7870 																			"["
7871 										   << texture_internalformat_string << "]"
7872 																			   " at texel "
7873 																			   "("
7874 										   << (n_texel % m_texture_width) << ", " << (n_texel / m_texture_height)
7875 										   << "): expected:(" << reference_components_float[0] << ", "
7876 										   << reference_components_float[1] << ", " << reference_components_float[2]
7877 										   << ", " << reference_components_float[3] << ") found:("
7878 										   << view_components_float[0] << ", " << view_components_float[1] << ", "
7879 										   << view_components_float[2] << ", " << view_components_float[3] << ")."
7880 										   << tcu::TestLog::EndMessage;
7881 
7882 						break;
7883 					}
7884 
7885 					case SAMPLER_TYPE_SIGNED_INTEGER:
7886 					{
7887 						m_testCtx.getLog()
7888 							<< tcu::TestLog::Message << "Invalid data sampled from a signed integer texture view "
7889 														"["
7890 							<< view_internalformat_string << "]"
7891 															 " created from a texture object"
7892 															 "["
7893 							<< texture_internalformat_string << "]"
7894 																" at texel "
7895 																"("
7896 							<< (n_texel % m_texture_width) << ", " << (n_texel / m_texture_height) << "): expected:("
7897 							<< reference_components_int[0] << ", " << reference_components_int[1] << ", "
7898 							<< reference_components_int[2] << ", " << reference_components_int[3] << ") found:("
7899 							<< view_components_int[0] << ", " << view_components_int[1] << ", "
7900 							<< view_components_int[2] << ", " << view_components_int[3] << ")."
7901 							<< tcu::TestLog::EndMessage;
7902 
7903 						break;
7904 					}
7905 
7906 					case SAMPLER_TYPE_UNSIGNED_INTEGER:
7907 					{
7908 						m_testCtx.getLog()
7909 							<< tcu::TestLog::Message << "Invalid data sampled from an unsigned integer texture view "
7910 														"["
7911 							<< view_internalformat_string << "]"
7912 															 " created from a texture object"
7913 															 "["
7914 							<< texture_internalformat_string << "]"
7915 																" at texel "
7916 																"("
7917 							<< (n_texel % m_texture_width) << ", " << (n_texel / m_texture_height) << "): expected:("
7918 							<< reference_components_uint[0] << ", " << reference_components_uint[1] << ", "
7919 							<< reference_components_uint[2] << ", " << reference_components_uint[3] << ") found:("
7920 							<< view_components_uint[0] << ", " << view_components_uint[1] << ", "
7921 							<< view_components_uint[2] << ", " << view_components_uint[3] << ")."
7922 							<< tcu::TestLog::EndMessage;
7923 
7924 						break;
7925 					}
7926 
7927 					default:
7928 						TCU_FAIL("Unrecognized sampler type");
7929 					} /* switch (view_sampler_type) */
7930 
7931 					break;
7932 				} /* if (has_failed) */
7933 			}	 /* for (all components) */
7934 		}		  /* for (all texels) */
7935 	}			  /* if (memcmp(texture_data_ptr, view_data_ptr, m_view_data_offset) != 0) */
7936 
7937 	if (has_failed)
7938 	{
7939 		/* Log detailed information about the failure */
7940 		m_testCtx.getLog() << tcu::TestLog::Message << "Invalid data read from a view of internalformat "
7941 						   << "[" << view_internalformat_string << "]"
7942 						   << " created from a texture of internalformat "
7943 						   << "[" << texture_internalformat_string << "]"
7944 						   << ". Byte streams follow:" << tcu::TestLog::EndMessage;
7945 
7946 		/* Form texture and view data strings */
7947 		std::stringstream mipmap_data_sstream;
7948 		std::stringstream sampled_view_data_sstream;
7949 
7950 		mipmap_data_sstream.fill('0');
7951 		sampled_view_data_sstream.fill('0');
7952 
7953 		mipmap_data_sstream.width(2);
7954 		sampled_view_data_sstream.width(2);
7955 
7956 		mipmap_data_sstream << "Mip-map data: [";
7957 		sampled_view_data_sstream << "Sampled view data: [";
7958 
7959 		for (unsigned int n = 0; n < m_view_data_offset; ++n)
7960 		{
7961 			mipmap_data_sstream << "0x" << std::hex << (int)(mipmap_data[n]);
7962 			sampled_view_data_sstream << "0x" << std::hex << (int)(view_data_ptr[n]);
7963 
7964 			if (n != (m_view_data_offset - 1))
7965 			{
7966 				mipmap_data_sstream << "|";
7967 				sampled_view_data_sstream << "|";
7968 			}
7969 			else
7970 			{
7971 				mipmap_data_sstream << "]";
7972 				sampled_view_data_sstream << "]";
7973 			}
7974 		}
7975 
7976 		sampled_view_data_sstream << "\n";
7977 		mipmap_data_sstream << "\n";
7978 
7979 		/* Log both strings */
7980 		m_testCtx.getLog() << tcu::TestLog::Message << mipmap_data_sstream.str() << sampled_view_data_sstream.str()
7981 						   << tcu::TestLog::EndMessage;
7982 
7983 		/* Do not fail the test at this point. Instead, raise a failure flag that will
7984 		 * cause the test to fail once all iterations execute */
7985 		m_has_test_failed = true;
7986 	}
7987 	else
7988 	{
7989 		m_testCtx.getLog() << tcu::TestLog::Message << "Correct data read from a view of internalformat "
7990 						   << "[" << view_internalformat_string << "]"
7991 						   << " created from a texture of internalformat "
7992 						   << "[" << texture_internalformat_string << "]" << tcu::TestLog::EndMessage;
7993 	}
7994 }
7995 
7996 /** Constructor.
7997  *
7998  *  @param context Rendering context.
7999  *
8000  **/
TextureViewTestCoherency(deqp::Context & context)8001 TextureViewTestCoherency::TextureViewTestCoherency(deqp::Context& context)
8002 	: TestCase(context, "coherency", "Verifies view/parent texture coherency")
8003 	, m_are_images_supported(false)
8004 	, m_bo_id(0)
8005 	, m_draw_fbo_id(0)
8006 	, m_gradient_verification_po_id(0)
8007 	, m_gradient_verification_po_sample_exact_uv_location(-1)
8008 	, m_gradient_verification_po_lod_location(-1)
8009 	, m_gradient_verification_po_texture_location(-1)
8010 	, m_gradient_verification_vs_id(0)
8011 	, m_gradient_image_write_image_size_location(-1)
8012 	, m_gradient_image_write_po_id(0)
8013 	, m_gradient_image_write_vs_id(0)
8014 	, m_gradient_write_po_id(0)
8015 	, m_gradient_write_fs_id(0)
8016 	, m_gradient_write_vs_id(0)
8017 	, m_read_fbo_id(0)
8018 	, m_static_to_id(0)
8019 	, m_to_id(0)
8020 	, m_vao_id(0)
8021 	, m_view_to_id(0)
8022 	, m_verification_po_expected_color_location(-1)
8023 	, m_verification_po_lod_location(-1)
8024 	, m_verification_po_id(0)
8025 	, m_verification_vs_id(0)
8026 	, m_static_texture_height(1)
8027 	, m_static_texture_width(1)
8028 	, m_texture_height(64)
8029 	, m_texture_n_components(4)
8030 	, m_texture_n_levels(7)
8031 	, m_texture_width(64)
8032 {
8033 	/* Initialize static color that will be used for some of the cases */
8034 	m_static_color_byte[0] = 100;
8035 	m_static_color_byte[1] = 0;
8036 	m_static_color_byte[2] = 255;
8037 	m_static_color_byte[3] = 200;
8038 
8039 	m_static_color_float[0] = float(m_static_color_byte[0]) / 255.0f;
8040 	m_static_color_float[1] = float(m_static_color_byte[1]) / 255.0f;
8041 	m_static_color_float[2] = float(m_static_color_byte[2]) / 255.0f;
8042 	m_static_color_float[3] = float(m_static_color_byte[3]) / 255.0f;
8043 }
8044 
8045 /** Verifies that texture/view & view/texture coherency requirement is met
8046  *  when glTexSubImage2D() or glBlitFramebuffer() API calls are used to modify
8047  *  the contents of one of the mip-maps. The function does not use any memory
8048  *  barriers as these are not required for the objects to stay synchronised.
8049  *
8050  *  Throws TestError  exceptionif the GL implementation fails the check.
8051  *
8052  *  @param texture_type               Defines whether it should be parent texture or
8053  *                                    its view that the writing operation should be
8054  *                                    performed against. The reading operation will
8055  *                                    be issued against the sibling object.
8056  *  @param should_use_glTexSubImage2D true if glTexSubImage2D() should be used for the
8057  *                                    check, false to use glBlitFramebuffer().
8058  *
8059  **/
checkAPICallCoherency(_texture_type texture_type,bool should_use_glTexSubImage2D)8060 void TextureViewTestCoherency::checkAPICallCoherency(_texture_type texture_type, bool should_use_glTexSubImage2D)
8061 {
8062 	const glw::Functions& gl			  = m_context.getRenderContext().getFunctions();
8063 	unsigned int		  write_to_height = 0;
8064 	unsigned int		  write_to_width  = 0;
8065 	glw::GLuint			  write_to_id	 = 0;
8066 
8067 	getWritePropertiesForTextureType(texture_type, &write_to_id, &write_to_width, &write_to_height);
8068 
8069 	if (should_use_glTexSubImage2D)
8070 	{
8071 		/* Update texture binding for texture unit 0, given the texture type the caller wants
8072 		 * us to test. We'll need the binding set appropriately for the subsequent
8073 		 * glTexSubImage2D() call.
8074 		 */
8075 		gl.activeTexture(GL_TEXTURE0);
8076 		GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture() call failed.");
8077 
8078 		gl.bindTexture(GL_TEXTURE_2D, write_to_id);
8079 		GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
8080 	}
8081 	else
8082 	{
8083 		/* To perform a blit operation, we need to configure draw & read FBO, taking
8084 		 * the tested texture type into account. */
8085 		gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_draw_fbo_id);
8086 		gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id);
8087 		GLU_EXPECT_NO_ERROR(gl.getError(), "glBindFramebuffer call(s) failed.");
8088 
8089 		gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, write_to_id, 1); /* level */
8090 		GLU_EXPECT_NO_ERROR(gl.getError(), "glFramebufferTexture2D() call failed for GL_DRAW_FRAMEBUFFER target.");
8091 
8092 		gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_static_to_id,
8093 								0); /* level */
8094 		GLU_EXPECT_NO_ERROR(gl.getError(), "glFramebufferTexture2D() call failed for GL_READ_FRAMEBUFFER target.");
8095 	}
8096 
8097 	/* Execute the API call */
8098 	const unsigned int region_width  = (write_to_width >> 1);
8099 	const unsigned int region_height = (write_to_height >> 1);
8100 	const unsigned int region_x		 = region_width - (region_width >> 1);
8101 	const unsigned int region_y		 = region_height - (region_height >> 1);
8102 
8103 	if (should_use_glTexSubImage2D)
8104 	{
8105 		/* Call glTexSubImage2D() to replace a portion of the gradient with a static color */
8106 		{
8107 			unsigned char* static_color_data_ptr = getStaticColorTextureData(region_width, region_height);
8108 
8109 			gl.texSubImage2D(GL_TEXTURE_2D, 1, /* level */
8110 							 region_x, region_y, region_width, region_height, GL_RGBA, GL_UNSIGNED_BYTE,
8111 							 static_color_data_ptr);
8112 
8113 			/* Good to release static color data buffer at this point */
8114 			delete[] static_color_data_ptr;
8115 
8116 			static_color_data_ptr = DE_NULL;
8117 
8118 			/* Make sure the API call was successful */
8119 			GLU_EXPECT_NO_ERROR(gl.getError(), "glTexSubImage2D() call failed.");
8120 		}
8121 	}
8122 	else
8123 	{
8124 		gl.blitFramebuffer(0,						/* srcX0 */
8125 						   0,						/* srcY0 */
8126 						   m_static_texture_width,  /* srcX1 */
8127 						   m_static_texture_height, /* srcY1 */
8128 						   region_x, region_y, region_x + region_width, region_y + region_height, GL_COLOR_BUFFER_BIT,
8129 						   GL_NEAREST);
8130 		GLU_EXPECT_NO_ERROR(gl.getError(), "glBlitFramebuffer() call failed.");
8131 	}
8132 
8133 	/* Bind the sibling object so that we can make sure the data read from the
8134 	 * region can be correctly read from a shader without a memory barrier.
8135 	 *
8136 	 * While we're here, also determine which LOD we should be sampling from in
8137 	 * the shader.
8138 	 **/
8139 	unsigned int read_lod   = 0;
8140 	glw::GLuint  read_to_id = 0;
8141 
8142 	getReadPropertiesForTextureType(texture_type, &read_to_id, &read_lod);
8143 
8144 	gl.bindTexture(GL_TEXTURE_2D, read_to_id);
8145 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
8146 
8147 	/* Update the test program uniforms before we carry on with actual
8148 	 * verification
8149 	 */
8150 	gl.useProgram(m_verification_po_id);
8151 	GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram() call failed.");
8152 
8153 	DE_STATIC_ASSERT(sizeof(m_static_color_float) == sizeof(float) * 4);
8154 
8155 	gl.uniform4fv(m_verification_po_expected_color_location, 1, /* count */
8156 				  m_static_color_float);
8157 	GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform4fv() call failed.");
8158 
8159 	gl.uniform1i(m_verification_po_lod_location, read_lod);
8160 	GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i() call failed.");
8161 
8162 	/* Make sure rasterization is disabled before we carry on */
8163 	gl.enable(GL_RASTERIZER_DISCARD);
8164 	GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable() call failed.");
8165 
8166 	/* Go ahead with the rendering. Make sure to capture the varyings */
8167 	gl.beginTransformFeedback(GL_POINTS);
8168 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBeginTransformFeedback() call failed.");
8169 	{
8170 		gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */);
8171 		GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays() call failed.");
8172 	}
8173 	gl.endTransformFeedback();
8174 	GLU_EXPECT_NO_ERROR(gl.getError(), "glEndTransformFeedback() call failed.");
8175 
8176 	/* Map the buffer object so we can validate the sampling result */
8177 	const glw::GLint* data_ptr = (const glw::GLint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY);
8178 
8179 	GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBuffer() call failed.");
8180 	DE_ASSERT(data_ptr != NULL);
8181 
8182 	/* Verify the outcome of the sampling operation */
8183 	if (*data_ptr != 1)
8184 	{
8185 		TCU_FAIL("Invalid data was sampled in vertex shader");
8186 	}
8187 
8188 	/* Unmap the buffer object */
8189 	gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
8190 	GLU_EXPECT_NO_ERROR(gl.getError(), "glUnmapBuffer() call failed.");
8191 
8192 	data_ptr = DE_NULL;
8193 
8194 	/* Disable GL_RASTERIZER_DISCARD mode */
8195 	gl.disable(GL_RASTERIZER_DISCARD);
8196 	GLU_EXPECT_NO_ERROR(gl.getError(), "glDisable() call failed.");
8197 }
8198 
8199 /** Verifies texture/view & view/texture coherency is met when one of the objects
8200  *  is used as a render-target. The function writes to user-specified texture type,
8201  *  and then verifies the contents of the sibling object.
8202  *
8203  *  The function throws TestError exception if any of the checks fail.
8204  *
8205  *  @param texture_type      Tells which of the two objects should be written to.
8206  *  @param should_use_images true if images should be used for
8207  *  @param barrier_type      Type of the memory barrier that should be injected
8208  *                           after vertex shader stage with image writes is executed.
8209  *                           Must be BARRIER_TYPE_NONE if @param should_use_images
8210  *                           is set to false.
8211  *  @param verification_mean Determines whether the verification should be performed
8212  *                           using a program object, or by CPU with the data
8213  *                           extracted from the sibling object using a glGetTexImage()
8214  *                           call.
8215  *
8216  **/
checkProgramWriteCoherency(_texture_type texture_type,bool should_use_images,_barrier_type barrier_type,_verification_mean verification_mean)8217 void TextureViewTestCoherency::checkProgramWriteCoherency(_texture_type texture_type, bool should_use_images,
8218 														  _barrier_type		 barrier_type,
8219 														  _verification_mean verification_mean)
8220 {
8221 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
8222 
8223 	if (!should_use_images)
8224 	{
8225 		/* Sanity check: no barrier should be requested if images are not used */
8226 		DE_ASSERT(barrier_type == BARRIER_TYPE_NONE);
8227 
8228 		/* Sanity check: glGetTexImage*() call should only be used for verification
8229 		 *               when images are used */
8230 		DE_ASSERT(verification_mean == VERIFICATION_MEAN_PROGRAM);
8231 	}
8232 
8233 	/* Determine GL id of an object we will be rendering the gradient to */
8234 	glw::GLuint  write_to_id	 = 0;
8235 	unsigned int write_to_width  = 0;
8236 	unsigned int write_to_height = 0;
8237 
8238 	getWritePropertiesForTextureType(texture_type, &write_to_id, &write_to_width, &write_to_height);
8239 
8240 	/* Configure the render targets */
8241 	if (should_use_images)
8242 	{
8243 		gl.bindImageTexture(0,				/* unit */
8244 							write_to_id, 1, /* second level */
8245 							GL_FALSE,		/* layered */
8246 							0,				/* layer */
8247 							GL_WRITE_ONLY, GL_RGBA8);
8248 
8249 		GLU_EXPECT_NO_ERROR(gl.getError(), "glBindImageTexture() call failed.");
8250 	}
8251 	else
8252 	{
8253 		/* We first need to fill either the texture or its sibling view with
8254 		 * gradient data. Set up draw framebuffer */
8255 		gl.bindFramebuffer(GL_FRAMEBUFFER, m_draw_fbo_id);
8256 		GLU_EXPECT_NO_ERROR(gl.getError(), "glBindFramebuffer() call failed for GL_FRAMEBUFFER target");
8257 
8258 		gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, write_to_id, 1); /* level */
8259 		GLU_EXPECT_NO_ERROR(gl.getError(), "glFramebufferTexture2D() call failed.");
8260 
8261 		/* Configure the viewport accordingly */
8262 		gl.viewport(0, /* x */
8263 					0, /* y */
8264 					write_to_width, write_to_height);
8265 		GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport() call failed.");
8266 	}
8267 
8268 	/* The gradient needs to be rendered differently, depending on whether
8269 	 * we're asked to use images or not */
8270 	if (should_use_images)
8271 	{
8272 		gl.useProgram(m_gradient_image_write_po_id);
8273 		GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram() call failed.");
8274 
8275 		gl.uniform2i(m_gradient_image_write_image_size_location, write_to_width, write_to_height);
8276 		GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform2i() call failed.");
8277 
8278 		gl.enable(GL_RASTERIZER_DISCARD);
8279 		GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable(GL_RASTERIZER_DISCARD) call failed.");
8280 		{
8281 			gl.drawArrays(GL_POINTS, 0 /* first */, write_to_width * write_to_height);
8282 			GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays() call failed.");
8283 		}
8284 		gl.disable(GL_RASTERIZER_DISCARD);
8285 		GLU_EXPECT_NO_ERROR(gl.getError(), "glDisable(GL_RASTERIZER_DISCARD) call failed.");
8286 
8287 		/* If the caller requested any barriers, issue them at this point */
8288 		switch (barrier_type)
8289 		{
8290 		case BARRIER_TYPE_TEXTURE_FETCH_BARRIER_BIT:
8291 		{
8292 			gl.memoryBarrier(GL_TEXTURE_FETCH_BARRIER_BIT);
8293 
8294 			GLU_EXPECT_NO_ERROR(gl.getError(),
8295 								"glMemoryBarrier() call failed for GL_TEXTURE_FETCH_BARRIER_BIT barrier");
8296 
8297 			break;
8298 		}
8299 
8300 		case BARRIER_TYPE_TEXTURE_UPDATE_BUFFER_BIT:
8301 		{
8302 			gl.memoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT);
8303 
8304 			GLU_EXPECT_NO_ERROR(gl.getError(),
8305 								"glMemoryBarrier() call failed for GL_TEXTURE_UPDATE_BARRIER_BIT barrier");
8306 
8307 			break;
8308 		}
8309 
8310 		default:
8311 		{
8312 			TCU_FAIL("Unrecognized barrier type");
8313 		}
8314 		} /* switch (barrier_type) */
8315 	}	 /* if (should_use_images) */
8316 	else
8317 	{
8318 		/* Render the gradient on a full-screen quad */
8319 		gl.useProgram(m_gradient_write_po_id);
8320 		GLU_EXPECT_NO_ERROR(gl.getError(), "gluseProgram() call failed.");
8321 
8322 		gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */);
8323 		GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays() call failed.");
8324 
8325 		gl.textureBarrier();
8326 	}
8327 
8328 	/* Determine which texture and which mip-map level we will need to sample
8329 	 * in order to verify whether the former operations have been completed
8330 	 * successfully.
8331 	 **/
8332 	unsigned int read_lod   = 0;
8333 	glw::GLuint  read_to_id = 0;
8334 
8335 	getReadPropertiesForTextureType(texture_type, &read_to_id, &read_lod);
8336 
8337 	/* Before we proceed with verification, update the texture binding so that
8338 	 * the verification program can sample from the right texture */
8339 	gl.activeTexture(GL_TEXTURE0);
8340 	GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture() call failed.");
8341 
8342 	gl.bindTexture(GL_TEXTURE_2D, read_to_id);
8343 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
8344 
8345 	if (verification_mean == VERIFICATION_MEAN_PROGRAM)
8346 	{
8347 		/* Switch to a verification program. It uses a vertex shader to sample
8348 		 * all texels of the texture so issue as many invocations as necessary. */
8349 		unsigned int n_invocations = write_to_width * write_to_height;
8350 
8351 		gl.useProgram(m_gradient_verification_po_id);
8352 		GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram() call failed.");
8353 
8354 		gl.uniform1i(m_gradient_verification_po_texture_location, 0);
8355 		GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i() call failed.");
8356 
8357 		gl.uniform1i(m_gradient_verification_po_sample_exact_uv_location, should_use_images);
8358 		GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i() call failed.");
8359 
8360 		gl.uniform1f(m_gradient_verification_po_lod_location, (float)read_lod);
8361 		GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f() call failed.");
8362 
8363 		gl.enable(GL_RASTERIZER_DISCARD);
8364 		GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable(GL_RASTERIZER_DISCARD) call failed.");
8365 
8366 		gl.beginTransformFeedback(GL_POINTS);
8367 		GLU_EXPECT_NO_ERROR(gl.getError(), "glBeginTransformFeedback() call failed.");
8368 		{
8369 			gl.drawArrays(GL_POINTS, 0 /* first */, n_invocations);
8370 			GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays() call failed.");
8371 		}
8372 		gl.endTransformFeedback();
8373 		GLU_EXPECT_NO_ERROR(gl.getError(), "glEndTransformFeedback() call failed.");
8374 
8375 		gl.disable(GL_RASTERIZER_DISCARD);
8376 		GLU_EXPECT_NO_ERROR(gl.getError(), "glDisable(GL_RASTERIZER_DISCARD) call failed.");
8377 
8378 		/* Map the result buffer object storage into process space */
8379 		const int* result_data_ptr = (const int*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY);
8380 
8381 		GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBuffer() call failed.");
8382 
8383 		if (result_data_ptr == DE_NULL)
8384 		{
8385 			TCU_FAIL("glMapBuffer() did not generate an error but returned a NULL pointer");
8386 		}
8387 
8388 		/* Verify the XFBed data */
8389 		for (unsigned int n_invocation = 0; n_invocation < n_invocations; ++n_invocation)
8390 		{
8391 			if (result_data_ptr[n_invocation] != 1)
8392 			{
8393 				unsigned int invocation_x = n_invocation % write_to_width;
8394 				unsigned int invocation_y = n_invocation / write_to_width;
8395 
8396 				m_testCtx.getLog() << tcu::TestLog::Message << "Invalid data was sampled at "
8397 								   << "(" << invocation_x << ", " << invocation_y << ") when sampling from "
8398 								   << ((texture_type == TEXTURE_TYPE_PARENT_TEXTURE) ? "a texture" : "a view")
8399 								   << tcu::TestLog::EndMessage;
8400 
8401 				/* Make sure the buffer is unmapped before throwing the exception */
8402 				gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
8403 
8404 				TCU_FAIL("Invalid data sampled");
8405 			}
8406 		} /* for (all invocations) */
8407 
8408 		/* Unmap the buffer storage */
8409 		gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
8410 		GLU_EXPECT_NO_ERROR(gl.getError(), "glUnmapBuffer() call failed.");
8411 	} /* if (verification_mean == VERIFICATION_MEAN_PROGRAM) */
8412 	else
8413 	{
8414 		DE_ASSERT(verification_mean == VERIFICATION_MEAN_GLGETTEXIMAGE);
8415 
8416 		/* Allocate space for the data */
8417 		unsigned char* data_ptr = new unsigned char[write_to_width * write_to_height * m_texture_n_components];
8418 
8419 		/* Retrieve the rendered data */
8420 		gl.getTexImage(GL_TEXTURE_2D, read_lod, GL_RGBA, GL_UNSIGNED_BYTE, data_ptr);
8421 
8422 		if (gl.getError() != GL_NO_ERROR)
8423 		{
8424 			/* Release the buffer before we throw an exception */
8425 			delete[] data_ptr;
8426 
8427 			TCU_FAIL("glGetTexImage() call failed.");
8428 		}
8429 
8430 		/* Verify the data is correct */
8431 		const int epsilon		  = 1;
8432 		bool	  is_data_correct = true;
8433 
8434 		for (unsigned int y = 0; y < write_to_height; ++y)
8435 		{
8436 			const unsigned char* row_ptr = data_ptr + y * m_texture_n_components * write_to_width;
8437 
8438 			for (unsigned int x = 0; x < write_to_width; ++x)
8439 			{
8440 				const unsigned char* texel_ptr	= row_ptr + x * m_texture_n_components;
8441 				const float			 end_rgba[]   = { 0.0f, 0.1f, 1.0f, 1.0f };
8442 				const float			 lerp_factor  = float(x) / float(write_to_width);
8443 				const float			 start_rgba[] = { 1.0f, 0.9f, 0.0f, 0.0f };
8444 				const float expected_data_float[] = { start_rgba[0] * (1.0f - lerp_factor) + end_rgba[0] * lerp_factor,
8445 													  start_rgba[1] * (1.0f - lerp_factor) + end_rgba[1] * lerp_factor,
8446 													  start_rgba[2] * (1.0f - lerp_factor) + end_rgba[2] * lerp_factor,
8447 													  start_rgba[3] * (1.0f - lerp_factor) +
8448 														  end_rgba[3] * lerp_factor };
8449 				const unsigned char expected_data_ubyte[] = { (unsigned char)(expected_data_float[0] * 255.0f),
8450 															  (unsigned char)(expected_data_float[1] * 255.0f),
8451 															  (unsigned char)(expected_data_float[2] * 255.0f),
8452 															  (unsigned char)(expected_data_float[3] * 255.0f) };
8453 
8454 				if (de::abs((int)texel_ptr[0] - (int)expected_data_ubyte[0]) > epsilon ||
8455 					de::abs((int)texel_ptr[1] - (int)expected_data_ubyte[1]) > epsilon ||
8456 					de::abs((int)texel_ptr[2] - (int)expected_data_ubyte[2]) > epsilon ||
8457 					de::abs((int)texel_ptr[3] - (int)expected_data_ubyte[3]) > epsilon)
8458 				{
8459 					is_data_correct = false;
8460 
8461 					break;
8462 				}
8463 			}
8464 		} /* for (all rows) */
8465 
8466 		/* Good to release the data buffer at this point */
8467 		delete[] data_ptr;
8468 
8469 		data_ptr = DE_NULL;
8470 
8471 		/* Fail the test if any of the rendered texels were found invalid */
8472 		if (!is_data_correct)
8473 		{
8474 			TCU_FAIL("Invalid data sampled");
8475 		}
8476 	}
8477 }
8478 
8479 /** Deinitializes all GL objects that may have been created during
8480  *  test execution.
8481  **/
deinit()8482 void TextureViewTestCoherency::deinit()
8483 {
8484 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
8485 
8486 	/* Release any GL objects the test may have created */
8487 	if (m_bo_id != 0)
8488 	{
8489 		gl.deleteBuffers(1, &m_bo_id);
8490 
8491 		m_bo_id = 0;
8492 	}
8493 
8494 	if (m_draw_fbo_id != 0)
8495 	{
8496 		gl.deleteFramebuffers(1, &m_draw_fbo_id);
8497 
8498 		m_draw_fbo_id = 0;
8499 	}
8500 
8501 	if (m_gradient_image_write_po_id != 0)
8502 	{
8503 		gl.deleteProgram(m_gradient_image_write_po_id);
8504 
8505 		m_gradient_image_write_po_id = 0;
8506 	}
8507 
8508 	if (m_gradient_image_write_vs_id != 0)
8509 	{
8510 		gl.deleteShader(m_gradient_image_write_vs_id);
8511 
8512 		m_gradient_image_write_vs_id = 0;
8513 	}
8514 
8515 	if (m_gradient_verification_po_id != 0)
8516 	{
8517 		gl.deleteProgram(m_gradient_verification_po_id);
8518 
8519 		m_gradient_verification_po_id = 0;
8520 	}
8521 
8522 	if (m_gradient_verification_vs_id != 0)
8523 	{
8524 		gl.deleteShader(m_gradient_verification_vs_id);
8525 
8526 		m_gradient_verification_vs_id = 0;
8527 	}
8528 
8529 	if (m_gradient_write_fs_id != 0)
8530 	{
8531 		gl.deleteShader(m_gradient_write_fs_id);
8532 
8533 		m_gradient_write_fs_id = 0;
8534 	}
8535 
8536 	if (m_gradient_write_po_id != 0)
8537 	{
8538 		gl.deleteProgram(m_gradient_write_po_id);
8539 
8540 		m_gradient_write_po_id = 0;
8541 	}
8542 
8543 	if (m_gradient_write_vs_id != 0)
8544 	{
8545 		gl.deleteShader(m_gradient_write_vs_id);
8546 
8547 		m_gradient_write_vs_id = 0;
8548 	}
8549 
8550 	if (m_read_fbo_id != 0)
8551 	{
8552 		gl.deleteFramebuffers(1, &m_read_fbo_id);
8553 
8554 		m_read_fbo_id = 0;
8555 	}
8556 
8557 	if (m_static_to_id != 0)
8558 	{
8559 		gl.deleteTextures(1, &m_static_to_id);
8560 
8561 		m_static_to_id = 0;
8562 	}
8563 
8564 	if (m_to_id != 0)
8565 	{
8566 		gl.deleteTextures(1, &m_to_id);
8567 
8568 		m_to_id = 0;
8569 	}
8570 
8571 	if (m_vao_id != 0)
8572 	{
8573 		gl.deleteVertexArrays(1, &m_vao_id);
8574 
8575 		m_vao_id = 0;
8576 	}
8577 
8578 	if (m_view_to_id != 0)
8579 	{
8580 		gl.deleteTextures(1, &m_view_to_id);
8581 
8582 		m_view_to_id = 0;
8583 	}
8584 
8585 	if (m_verification_po_id != 0)
8586 	{
8587 		gl.deleteProgram(m_verification_po_id);
8588 
8589 		m_verification_po_id = 0;
8590 	}
8591 
8592 	if (m_verification_vs_id != 0)
8593 	{
8594 		gl.deleteShader(m_verification_vs_id);
8595 
8596 		m_verification_vs_id = 0;
8597 	}
8598 
8599 	/* Disable GL_RASTERIZER_DISCARD mode */
8600 	gl.disable(GL_RASTERIZER_DISCARD);
8601 }
8602 
8603 /** Allocates a sufficiently large buffer for RGBA8 data and fills it with
8604  *  a horizontal gradient (as described in the test specification)
8605  *
8606  *  It is user's responsibility to release the buffer when no longer needed.
8607  *
8608  *  @return Pointer to the buffer.
8609  **/
getHorizontalGradientData() const8610 unsigned char* TextureViewTestCoherency::getHorizontalGradientData() const
8611 {
8612 	const float		   end_rgba[]   = { 1.0f, 0.9f, 0.0f, 0.0f };
8613 	unsigned char*	 result		= new unsigned char[m_texture_width * m_texture_height * m_texture_n_components];
8614 	const float		   start_rgba[] = { 0.0f, 0.1f, 1.0f, 1.0f };
8615 	const unsigned int texel_size   = m_texture_n_components;
8616 
8617 	for (unsigned int y = 0; y < m_texture_height; ++y)
8618 	{
8619 		unsigned char* row_data_ptr = result + texel_size * m_texture_width * y;
8620 
8621 		for (unsigned int x = 0; x < m_texture_width; ++x)
8622 		{
8623 			const float	lerp_factor	= float(x) / float(m_texture_width);
8624 			unsigned char* pixel_data_ptr = row_data_ptr + texel_size * x;
8625 
8626 			for (unsigned int n_component = 0; n_component < 4 /* rgba */; ++n_component)
8627 			{
8628 				pixel_data_ptr[n_component] = (unsigned char)((end_rgba[n_component] * lerp_factor +
8629 															   start_rgba[n_component] * (1.0f - lerp_factor)) *
8630 															  255.0f);
8631 			} /* for (all components) */
8632 		}	 /* for (all columns) */
8633 	}		  /* for (all rows) */
8634 
8635 	return result;
8636 }
8637 
8638 /** Retrieves properties of a sibling object that should be read from during
8639  *  some of the checks.
8640  *
8641  *  @param texture_type Type of the texture object that should be used for reading.
8642  *  @param out_to_id    Deref will be used to store texture object ID of the object.
8643  *  @param out_read_lod Deref will be used to store LOD to be used for reading from
8644  *                      the object.
8645  *
8646  **/
getReadPropertiesForTextureType(_texture_type texture_type,glw::GLuint * out_to_id,unsigned int * out_read_lod) const8647 void TextureViewTestCoherency::getReadPropertiesForTextureType(_texture_type texture_type, glw::GLuint* out_to_id,
8648 															   unsigned int* out_read_lod) const
8649 {
8650 	switch (texture_type)
8651 	{
8652 	case TEXTURE_TYPE_PARENT_TEXTURE:
8653 	{
8654 		*out_to_id = m_view_to_id;
8655 
8656 		/* We've modified LOD1 of parent texture which corresponds
8657 		 * to LOD 0 from the view's PoV
8658 		 */
8659 		*out_read_lod = 0;
8660 
8661 		break;
8662 	}
8663 
8664 	case TEXTURE_TYPE_TEXTURE_VIEW:
8665 	{
8666 		*out_to_id = m_to_id;
8667 
8668 		/* We've modified LOD1 of the view texture which corresponds
8669 		 * to LOD2 from parent texture's PoV.
8670 		 */
8671 		*out_read_lod = 2;
8672 
8673 		break;
8674 	}
8675 
8676 	default:
8677 	{
8678 		TCU_FAIL("Unrecognized read source");
8679 	}
8680 	} /* switch (texture_type) */
8681 }
8682 
8683 /** Allocates a sufficiently large buffer to hold RGBA8 data of user-specified resolution
8684  *  and fills it with a static color (as described in the test specification)
8685  *
8686  *  It is caller's responsibility to release the returned buffer when it's no longer
8687  *  needed.
8688  *
8689  *  @param width  Width of the mip-map the buffer will be used as a data source for;
8690  *  @param height Height of the mip-map the buffer will be used as a data source for;
8691  *
8692  *  @return Pointer to the buffer.
8693  **/
getStaticColorTextureData(unsigned int width,unsigned int height) const8694 unsigned char* TextureViewTestCoherency::getStaticColorTextureData(unsigned int width, unsigned int height) const
8695 {
8696 	/* Prepare the data buffer storing the data we want to replace the region of the
8697 	 * data source with.
8698 	 */
8699 	unsigned char* result_ptr = new unsigned char[width * height * m_texture_n_components];
8700 
8701 	for (unsigned int y = 0; y < height; ++y)
8702 	{
8703 		unsigned char* row_data_ptr = result_ptr + y * width * m_texture_n_components;
8704 
8705 		for (unsigned int x = 0; x < width; ++x)
8706 		{
8707 			unsigned char* pixel_data_ptr = row_data_ptr + x * m_texture_n_components;
8708 
8709 			memcpy(pixel_data_ptr, m_static_color_byte, sizeof(m_static_color_byte));
8710 		} /* for (all columns) */
8711 	}	 /* for (all rows) */
8712 
8713 	return result_ptr;
8714 }
8715 
8716 /** Retrieves properties of a parent texture object that should be written to during
8717  *  some of the checks.
8718  *
8719  *  @param texture_type Type of the texture object that should be used for writing.
8720  *  @param out_to_id    Deref will be used to store texture object ID of the object. Must not be NULL.
8721  *  @param out_width    Deref will be used to store width of the mip-map the test will
8722  *                      be writing to; Must not be NULL.
8723  *  @param out_height   Deref will be used to store height of the mip-map the test will
8724  *                      be writing to. Must not be NULL.
8725  *
8726  **/
getWritePropertiesForTextureType(_texture_type texture_type,glw::GLuint * out_to_id,unsigned int * out_width,unsigned int * out_height) const8727 void TextureViewTestCoherency::getWritePropertiesForTextureType(_texture_type texture_type, glw::GLuint* out_to_id,
8728 																unsigned int* out_width, unsigned int* out_height) const
8729 {
8730 	DE_ASSERT(out_to_id != DE_NULL);
8731 	DE_ASSERT(out_width != DE_NULL);
8732 	DE_ASSERT(out_height != DE_NULL);
8733 
8734 	/* All tests will be attempting to modify layer 1 of either the texture
8735 	 * or its sibling view. For views, the resolution is therefore going to
8736 	 * be 16x16 (because the base resolution is 32x32, as the view uses a mipmap
8737 	 * range of 1 to 2 inclusive); for parent texture, this will be 32x32 (as the base
8738 	 * mip-map is 64x64)
8739 	 */
8740 	switch (texture_type)
8741 	{
8742 	case TEXTURE_TYPE_PARENT_TEXTURE:
8743 	{
8744 		*out_to_id  = m_to_id;
8745 		*out_width  = m_texture_width >> 1;
8746 		*out_height = m_texture_height >> 1;
8747 
8748 		break;
8749 	}
8750 
8751 	case TEXTURE_TYPE_TEXTURE_VIEW:
8752 	{
8753 		*out_to_id  = m_view_to_id;
8754 		*out_width  = m_texture_width >> 2;
8755 		*out_height = m_texture_height >> 2;
8756 
8757 		break;
8758 	}
8759 
8760 	default:
8761 	{
8762 		TCU_FAIL("Unrecognized texture type");
8763 	}
8764 	} /* switch (texture_type) */
8765 }
8766 
8767 /** Initializes buffer objects that will be used during the test.
8768  *
8769  *  Throws exceptions if the initialization fails at any point.
8770  **/
initBufferObjects()8771 void TextureViewTestCoherency::initBufferObjects()
8772 {
8773 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
8774 
8775 	/* Generate and configure buffer object storage */
8776 	gl.genBuffers(1, &m_bo_id);
8777 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers() call failed.");
8778 
8779 	gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id);
8780 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer() call failed.");
8781 
8782 	gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id);
8783 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferBase() call failed.");
8784 
8785 	/* Case 1) needs the BO to hold just a single int.
8786 	 * Case 3) needs one int per result texel.
8787 	 *
8788 	 * Allocate enough space to handle all the cases.
8789 	 **/
8790 	glw::GLint bo_size = static_cast<glw::GLint>((m_texture_height >> 1) * (m_texture_width >> 1) * sizeof(int));
8791 
8792 	gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, bo_size, DE_NULL, /* data */
8793 				  GL_STATIC_DRAW);
8794 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferdata() call failed.");
8795 }
8796 
8797 /** Initializes framebuffer objects that will be used during the test.
8798  *
8799  *  Throws exceptions if the initialization fails at any point.
8800  **/
initFBO()8801 void TextureViewTestCoherency::initFBO()
8802 {
8803 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
8804 
8805 	/* Generate framebuffer object(s) */
8806 	gl.genFramebuffers(1, &m_draw_fbo_id);
8807 	gl.genFramebuffers(1, &m_read_fbo_id);
8808 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenFramebuffers() call failed.");
8809 }
8810 
8811 /** Initializes program objects that will be used during the test.
8812  *
8813  *  This method will throw exceptions if either compilation or linking of
8814  *  any of the processed shaders/programs fails.
8815  *
8816  **/
initPrograms()8817 void TextureViewTestCoherency::initPrograms()
8818 {
8819 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
8820 
8821 	/* The test uses images in vertex shader stage. Make sure this is actually supported by
8822 	 * the implementation */
8823 	m_are_images_supported = m_context.getContextInfo().isExtensionSupported("GL_ARB_shader_image_load_store");
8824 
8825 	if (m_are_images_supported)
8826 	{
8827 		glw::GLint gl_max_vertex_image_uniforms_value = 0;
8828 
8829 		gl.getIntegerv(GL_MAX_VERTEX_IMAGE_UNIFORMS, &gl_max_vertex_image_uniforms_value);
8830 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv() call failed for GL_MAX_VERTEX_IMAGE_UNIFORM pname");
8831 
8832 		if (gl_max_vertex_image_uniforms_value < 1)
8833 		{
8834 			m_testCtx.getLog() << tcu::TestLog::Message
8835 							   << "Image support will not be tested by view_parent_texture_coherency, as"
8836 								  "the implementation does not support image uniforms in vertex shader stage."
8837 							   << tcu::TestLog::EndMessage;
8838 
8839 			/* We cannot execute the test on this platform */
8840 			m_are_images_supported = false;
8841 		}
8842 	} /* if (m_are_images_supported) */
8843 
8844 	/* Create program objects */
8845 	if (m_are_images_supported)
8846 	{
8847 		m_gradient_image_write_po_id = gl.createProgram();
8848 	}
8849 
8850 	m_gradient_verification_po_id = gl.createProgram();
8851 	m_gradient_write_po_id		  = gl.createProgram();
8852 	m_verification_po_id		  = gl.createProgram();
8853 	GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram() call(s) failed.");
8854 
8855 	/* Create fragment shader objects */
8856 	m_gradient_write_fs_id = gl.createShader(GL_FRAGMENT_SHADER);
8857 	GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() call failed for GL_FRAGMENT_SHADER type");
8858 
8859 	/* Create vertex shader objects */
8860 	if (m_are_images_supported)
8861 	{
8862 		m_gradient_image_write_vs_id = gl.createShader(GL_VERTEX_SHADER);
8863 	}
8864 
8865 	m_gradient_verification_vs_id = gl.createShader(GL_VERTEX_SHADER);
8866 	m_gradient_write_vs_id		  = gl.createShader(GL_VERTEX_SHADER);
8867 	m_verification_vs_id		  = gl.createShader(GL_VERTEX_SHADER);
8868 	GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() call(s) failed for GL_VERTEX_SHADER type.");
8869 
8870 	/* Set gradient verification program's fragment shader body */
8871 	const char* gradient_verification_vs_body =
8872 		"#version 400\n"
8873 		"\n"
8874 		"out int result;\n"
8875 		"\n"
8876 		"uniform float     lod;\n"
8877 		"uniform bool      sample_exact_uv;\n"
8878 		"uniform sampler2D texture;\n"
8879 		"\n"
8880 		"void main()\n"
8881 		"{\n"
8882 		"    const float epsilon    = 1.0 / 255.0;\n"
8883 		"    const vec4  end_rgba   = vec4(0.0, 0.1, 1.0, 1.0);\n"
8884 		"    const vec4  start_rgba = vec4(1.0, 0.9, 0.0, 0.0);\n"
8885 		"\n"
8886 		"    ivec2 texture_size   = textureSize(texture, int(lod) );\n"
8887 		"    vec2  uv             = vec2(      float(gl_VertexID % texture_size.x) / float(texture_size.x),\n"
8888 		"                                1.0 - float(gl_VertexID / texture_size.x) / float(texture_size.y) );\n"
8889 		"    vec4  expected_color;\n"
8890 		"    vec4  texture_color  = textureLod(texture, uv, lod);\n"
8891 		"\n"
8892 		"    if (sample_exact_uv)\n"
8893 		"    {\n"
8894 		"        expected_color = mix(start_rgba, end_rgba, uv.x);\n"
8895 		"    }\n"
8896 		"    else\n"
8897 		"    {\n"
8898 		"        expected_color = mix(start_rgba, end_rgba, uv.x + 0.5/float(texture_size.x) );\n"
8899 		"    }\n"
8900 		"\n"
8901 		"\n"
8902 		"    if (abs(texture_color.x - expected_color.x) > epsilon ||\n"
8903 		"        abs(texture_color.y - expected_color.y) > epsilon ||\n"
8904 		"        abs(texture_color.z - expected_color.z) > epsilon ||\n"
8905 		"        abs(texture_color.w - expected_color.w) > epsilon)\n"
8906 		"    {\n"
8907 		"        result = int( texture_color.y * 255.0);\n"
8908 		"    }\n"
8909 		"    else\n"
8910 		"    {\n"
8911 		"        result = 1;\n"
8912 		"    }\n"
8913 		"}\n";
8914 
8915 	gl.shaderSource(m_gradient_verification_vs_id, 1 /* count */, &gradient_verification_vs_body, NULL /* length */);
8916 	GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() call failed.");
8917 
8918 	/* Set gradient write (for images) program's vertex shader body */
8919 	if (m_are_images_supported)
8920 	{
8921 		const char* gradient_write_image_vs_body =
8922 			"#version 400\n"
8923 			"\n"
8924 			"#extension GL_ARB_shader_image_load_store : require\n"
8925 			"\n"
8926 			"layout(rgba8) uniform image2D image;\n"
8927 			"              uniform ivec2   image_size;\n"
8928 			"\n"
8929 			"void main()\n"
8930 			"{\n"
8931 			"    const  vec4 end_rgba   =  vec4(0.0, 0.1, 1.0, 1.0);\n"
8932 			"    const  vec4 start_rgba =  vec4(1.0, 0.9, 0.0, 0.0);\n"
8933 			"          ivec2 xy         = ivec2(gl_VertexID % image_size.x,              gl_VertexID / image_size.x);\n"
8934 			"           vec2 uv         =  vec2(float(xy.x) / float(image_size.x), 1.0 - float(xy.y) / "
8935 			"float(image_size.y) );\n"
8936 			"          vec4  result     = mix  (start_rgba, end_rgba, uv.x);\n"
8937 			"\n"
8938 			"    imageStore(image, xy, result);\n"
8939 			"}\n";
8940 
8941 		gl.shaderSource(m_gradient_image_write_vs_id, 1 /* count */, &gradient_write_image_vs_body, NULL /* length */);
8942 		GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() call failed.");
8943 	}
8944 
8945 	/* Set gradient write program's fragment shader body */
8946 	const char* gradient_write_fs_body = "#version 400\n"
8947 										 "\n"
8948 										 "in vec2 uv;\n"
8949 										 "\n"
8950 										 "layout(location = 0) out vec4 result;\n"
8951 										 "\n"
8952 										 "void main()\n"
8953 										 "{\n"
8954 										 "    const vec4 end_rgba   = vec4(0.0, 0.1, 1.0, 1.0);\n"
8955 										 "    const vec4 start_rgba = vec4(1.0, 0.9, 0.0, 0.0);\n"
8956 										 "\n"
8957 										 "    result = mix(start_rgba, end_rgba, uv.x);\n"
8958 										 "}\n";
8959 
8960 	gl.shaderSource(m_gradient_write_fs_id, 1 /* count */, &gradient_write_fs_body, NULL /* length */);
8961 	GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() call failed.");
8962 
8963 	/* Set gradient write program's vertex shader body */
8964 	const char* gradient_write_vs_body =
8965 		"#version 400\n"
8966 		"\n"
8967 		"out vec2 uv;\n"
8968 		"\n"
8969 		"void main()\n"
8970 		"{\n"
8971 		"    switch (gl_VertexID)\n"
8972 		"    {\n"
8973 		"        case 0: gl_Position = vec4(-1.0, -1.0, 0.0, 1.0); uv = vec2(0.0, 1.0); break;\n"
8974 		"        case 1: gl_Position = vec4(-1.0,  1.0, 0.0, 1.0); uv = vec2(0.0, 0.0); break;\n"
8975 		"        case 2: gl_Position = vec4( 1.0, -1.0, 0.0, 1.0); uv = vec2(1.0, 1.0); break;\n"
8976 		"        case 3: gl_Position = vec4( 1.0,  1.0, 0.0, 1.0); uv = vec2(1.0, 0.0); break;\n"
8977 		"    }\n"
8978 		"}\n";
8979 
8980 	gl.shaderSource(m_gradient_write_vs_id, 1 /* count */, &gradient_write_vs_body, NULL /* length */);
8981 	GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() call failed.");
8982 
8983 	/* Set verification program's vertex shader body */
8984 	const char* verification_vs_body = "#version 400\n"
8985 									   "\n"
8986 									   "uniform vec4      expected_color;\n"
8987 									   "uniform int       lod;\n"
8988 									   "uniform sampler2D sampler;\n"
8989 									   "\n"
8990 									   "out int result;\n"
8991 									   "\n"
8992 									   "void main()\n"
8993 									   "{\n"
8994 									   "    const float epsilon = 1.0 / 256.0;\n"
8995 									   "\n"
8996 									   "    vec4 sampled_data = textureLod(sampler, vec2(0.5, 0.5), lod);\n"
8997 									   "\n"
8998 									   "    if (abs(sampled_data.x - expected_color.x) > epsilon ||\n"
8999 									   "        abs(sampled_data.y - expected_color.y) > epsilon ||\n"
9000 									   "        abs(sampled_data.z - expected_color.z) > epsilon ||\n"
9001 									   "        abs(sampled_data.w - expected_color.w) > epsilon)\n"
9002 									   "    {\n"
9003 									   "        result = 0;\n"
9004 									   "    }\n"
9005 									   "    else\n"
9006 									   "    {\n"
9007 									   "        result = 1;\n"
9008 									   "    }\n"
9009 									   "}\n";
9010 
9011 	gl.shaderSource(m_verification_vs_id, 1 /* count */, &verification_vs_body, NULL /* length */);
9012 	GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() call failed.");
9013 
9014 	/* Compile the shaders */
9015 	const glw::GLuint so_ids[] = { m_gradient_image_write_vs_id, m_gradient_verification_vs_id, m_gradient_write_fs_id,
9016 								   m_gradient_write_vs_id, m_verification_vs_id };
9017 	const unsigned int n_so_ids = sizeof(so_ids) / sizeof(so_ids[0]);
9018 
9019 	for (unsigned int n_so_id = 0; n_so_id < n_so_ids; ++n_so_id)
9020 	{
9021 		glw::GLuint so_id = so_ids[n_so_id];
9022 
9023 		if (so_id != 0)
9024 		{
9025 			gl.compileShader(so_id);
9026 			GLU_EXPECT_NO_ERROR(gl.getError(), "glCompileShader() call failed.");
9027 
9028 			/* Verify the compilation ended successfully */
9029 			glw::GLint compile_status = GL_FALSE;
9030 
9031 			gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status);
9032 			GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv() call failed.");
9033 
9034 			if (compile_status != GL_TRUE)
9035 			{
9036 				TCU_FAIL("Shader compilation failed.");
9037 			}
9038 		}
9039 	} /* for (all shader objects) */
9040 
9041 	/* Attach the shaders to relevant programs */
9042 	if (m_are_images_supported)
9043 	{
9044 		gl.attachShader(m_gradient_image_write_po_id, m_gradient_image_write_vs_id);
9045 	}
9046 
9047 	gl.attachShader(m_gradient_verification_po_id, m_gradient_verification_vs_id);
9048 	gl.attachShader(m_gradient_write_po_id, m_gradient_write_fs_id);
9049 	gl.attachShader(m_gradient_write_po_id, m_gradient_write_vs_id);
9050 	gl.attachShader(m_verification_po_id, m_verification_vs_id);
9051 	GLU_EXPECT_NO_ERROR(gl.getError(), "glAttachShader() call(s) failed.");
9052 
9053 	/* Set up XFB */
9054 	const char*		  verification_varying_name = "result";
9055 	const glw::GLuint xfb_po_ids[]				= {
9056 		m_gradient_verification_po_id, m_verification_po_id,
9057 	};
9058 	const unsigned int n_xfb_po_ids = sizeof(xfb_po_ids) / sizeof(xfb_po_ids[0]);
9059 
9060 	for (unsigned int n_xfb_po_id = 0; n_xfb_po_id < n_xfb_po_ids; ++n_xfb_po_id)
9061 	{
9062 		glw::GLint po_id = xfb_po_ids[n_xfb_po_id];
9063 
9064 		gl.transformFeedbackVaryings(po_id, 1 /* count */, &verification_varying_name, GL_INTERLEAVED_ATTRIBS);
9065 		GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings() call failed.");
9066 	}
9067 
9068 	/* Link the programs */
9069 	const glw::GLuint po_ids[] = { m_gradient_image_write_po_id, m_gradient_verification_po_id, m_gradient_write_po_id,
9070 								   m_verification_po_id };
9071 	const unsigned int n_po_ids = sizeof(po_ids) / sizeof(po_ids[0]);
9072 
9073 	for (unsigned int n_po_id = 0; n_po_id < n_po_ids; ++n_po_id)
9074 	{
9075 		glw::GLuint po_id = po_ids[n_po_id];
9076 
9077 		if (po_id != 0)
9078 		{
9079 			gl.linkProgram(po_id);
9080 			GLU_EXPECT_NO_ERROR(gl.getError(), "glLinkProgram() call failed.");
9081 
9082 			/* Make sure the linking was successful. */
9083 			glw::GLint link_status = GL_FALSE;
9084 
9085 			gl.getProgramiv(po_id, GL_LINK_STATUS, &link_status);
9086 			GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv() call failed.");
9087 
9088 			if (link_status != GL_TRUE)
9089 			{
9090 				TCU_FAIL("Program linking failed.");
9091 			}
9092 		}
9093 	} /* for (all program objects) */
9094 
9095 	/* Retrieve uniform locations for gradient write program (image case) */
9096 	if (m_are_images_supported)
9097 	{
9098 		m_gradient_image_write_image_size_location = gl.getUniformLocation(m_gradient_image_write_po_id, "image_size");
9099 
9100 		if (m_gradient_image_write_image_size_location == -1)
9101 		{
9102 			TCU_FAIL("image_size is considered an inactive uniform which is invalid.");
9103 		}
9104 	}
9105 
9106 	/* Retrieve uniform locations for gradient verification program */
9107 	m_gradient_verification_po_sample_exact_uv_location =
9108 		gl.getUniformLocation(m_gradient_verification_po_id, "sample_exact_uv");
9109 	m_gradient_verification_po_lod_location		= gl.getUniformLocation(m_gradient_verification_po_id, "lod");
9110 	m_gradient_verification_po_texture_location = gl.getUniformLocation(m_gradient_verification_po_id, "texture");
9111 
9112 	if (m_gradient_verification_po_sample_exact_uv_location == -1)
9113 	{
9114 		TCU_FAIL("sample_exact_uv is considered an inactive uniform which is invalid");
9115 	}
9116 
9117 	if (m_gradient_verification_po_lod_location == -1)
9118 	{
9119 		TCU_FAIL("lod is considered an inactive uniform which is invalid.");
9120 	}
9121 
9122 	if (m_gradient_verification_po_texture_location == -1)
9123 	{
9124 		TCU_FAIL("texture is considered an inactive uniform which is invalid.");
9125 	}
9126 
9127 	/* Retrieve uniform locations for verification program */
9128 	m_verification_po_expected_color_location = gl.getUniformLocation(m_verification_po_id, "expected_color");
9129 	m_verification_po_lod_location			  = gl.getUniformLocation(m_verification_po_id, "lod");
9130 
9131 	if (m_verification_po_expected_color_location == -1)
9132 	{
9133 		TCU_FAIL("expected_color is considered an inactive uniform which is invalid.");
9134 	}
9135 
9136 	if (m_verification_po_lod_location == -1)
9137 	{
9138 		TCU_FAIL("lod is considered an inactive uniform which is invalid.");
9139 	}
9140 }
9141 
9142 /** Initializes texture objects required to run the test.
9143  *
9144  *  Throws exceptions if the initialization fails at any point.
9145  **/
initTextures()9146 void TextureViewTestCoherency::initTextures()
9147 {
9148 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
9149 
9150 	/* Generate the texture objects */
9151 	gl.genTextures(1, &m_static_to_id);
9152 	gl.genTextures(1, &m_to_id);
9153 	gl.genTextures(1, &m_view_to_id);
9154 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() call(s) failed.");
9155 
9156 	/* Set up parent texture object */
9157 	gl.bindTexture(GL_TEXTURE_2D, m_to_id);
9158 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
9159 
9160 	gl.texStorage2D(GL_TEXTURE_2D, m_texture_n_levels, GL_RGBA8, m_texture_width, m_texture_height);
9161 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage2D() call failed.");
9162 
9163 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
9164 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
9165 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
9166 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
9167 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri() call(s) failed.");
9168 
9169 	/* Set up the texture views we'll be using for the test */
9170 	gl.textureView(m_view_to_id, GL_TEXTURE_2D, m_to_id, GL_RGBA8, 1, /* minlevel */
9171 				   2,												  /* numlevels */
9172 				   0,												  /* minlayer */
9173 				   1);												  /* numlayers */
9174 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTextureView() call failed");
9175 
9176 	gl.bindTexture(GL_TEXTURE_2D, m_view_to_id);
9177 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
9178 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
9179 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
9180 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
9181 
9182 	/* Set up storage for static color texture */
9183 	gl.bindTexture(GL_TEXTURE_2D, m_static_to_id);
9184 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
9185 
9186 	gl.texStorage2D(GL_TEXTURE_2D, 1, /* levels */
9187 					GL_RGBA8, m_static_texture_width, m_static_texture_height);
9188 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage2D() call failed.");
9189 
9190 	/* Fill the texture objects with actual contents */
9191 	initTextureContents();
9192 }
9193 
9194 /** Fills all relevant mip-maps of all previously initialized texture objects with
9195  *  contents.
9196  *
9197  *  Throws an exception if any of the issued GL API calls fail.
9198  **/
initTextureContents()9199 void TextureViewTestCoherency::initTextureContents()
9200 {
9201 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
9202 
9203 	/* Make sure parent texture object is bound before we start modifying
9204 	 * the mip-maps */
9205 	gl.bindTexture(GL_TEXTURE_2D, m_to_id);
9206 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
9207 
9208 	/* Set up parent texture mip-maps */
9209 	unsigned char* base_mipmap_data_ptr = getHorizontalGradientData();
9210 
9211 	gl.texSubImage2D(GL_TEXTURE_2D, 0, /* level */
9212 					 0,				   /* xoffset */
9213 					 0,				   /* yoffset */
9214 					 m_texture_width, m_texture_height, GL_RGBA, GL_UNSIGNED_BYTE, base_mipmap_data_ptr);
9215 
9216 	delete[] base_mipmap_data_ptr;
9217 	base_mipmap_data_ptr = NULL;
9218 
9219 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexSubImage2D() call failed.");
9220 
9221 	/* Generate all mip-maps */
9222 	gl.generateMipmap(GL_TEXTURE_2D);
9223 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap() call failed.");
9224 
9225 	/* Set up static color texture contents. We only need to fill the base mip-map
9226 	 * since the texture's resolution is 1x1.
9227 	 */
9228 	DE_ASSERT(m_static_texture_height == 1 && m_static_texture_width == 1);
9229 
9230 	unsigned char* static_texture_data_ptr = getStaticColorTextureData(m_static_texture_width, m_static_texture_height);
9231 
9232 	gl.bindTexture(GL_TEXTURE_2D, m_static_to_id);
9233 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
9234 
9235 	gl.texSubImage2D(GL_TEXTURE_2D, 0, /* level */
9236 					 0,				   /* xoffset */
9237 					 0,				   /* yoffset */
9238 					 m_static_texture_width, m_static_texture_height, GL_RGBA, GL_UNSIGNED_BYTE,
9239 					 static_texture_data_ptr);
9240 
9241 	/* Good to release the buffer at this point */
9242 	delete[] static_texture_data_ptr;
9243 
9244 	static_texture_data_ptr = DE_NULL;
9245 
9246 	/* Was the API call successful? */
9247 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexSubImage2D() call failed.");
9248 }
9249 
9250 /** Initializes a vertex array object used for the draw calls issued during the test. */
initVAO()9251 void TextureViewTestCoherency::initVAO()
9252 {
9253 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
9254 
9255 	/* Generate and bind a vertex array object */
9256 	gl.genVertexArrays(1, &m_vao_id);
9257 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenVertexArrays() call failed.");
9258 
9259 	gl.bindVertexArray(m_vao_id);
9260 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray() call failed.");
9261 }
9262 
9263 /** Executes test iteration.
9264  *
9265  *  @return Returns STOP when test has finished executing, CONTINUE if more iterations are needed.
9266  */
iterate()9267 tcu::TestNode::IterateResult TextureViewTestCoherency::iterate()
9268 {
9269 	/* Do not execute the test if GL_ARB_texture_view is not supported */
9270 	if (!m_context.getContextInfo().isExtensionSupported("GL_ARB_texture_view"))
9271 	{
9272 		throw tcu::NotSupportedError("GL_ARB_texture_view is not supported.");
9273 	}
9274 
9275 	/* Initialize all GL objects required to run the test */
9276 	initBufferObjects();
9277 	initPrograms();
9278 	initTextures();
9279 	initFBO();
9280 	initVAO();
9281 
9282 	/* Iterate over the set of texture types we are to test */
9283 	const _texture_type texture_types[] = { TEXTURE_TYPE_PARENT_TEXTURE, TEXTURE_TYPE_TEXTURE_VIEW };
9284 	const unsigned int  n_texture_types = sizeof(texture_types) / sizeof(texture_types[0]);
9285 
9286 	for (unsigned int n_texture_type = 0; n_texture_type < n_texture_types; ++n_texture_type)
9287 	{
9288 		_texture_type texture_type = texture_types[n_texture_type];
9289 
9290 		/* Verify parent texture/view coherency when using glTexSubImage2D() */
9291 		checkAPICallCoherency(texture_type, true);
9292 
9293 		/* Verify parent texture/view coherency when using glBlitFramebuffer() */
9294 		checkAPICallCoherency(texture_type, false);
9295 
9296 		/* Verify parent texture/view coherency when modifying contents of one
9297 		 * of the objects in a program, and then reading the sibling from another
9298 		 * program.
9299 		 */
9300 		checkProgramWriteCoherency(texture_type, false, /* should_use_images */
9301 								   BARRIER_TYPE_NONE, VERIFICATION_MEAN_PROGRAM);
9302 
9303 		if (m_are_images_supported)
9304 		{
9305 			/* Verify a view bound to an image unit and written to using image uniforms
9306 			 * in vertex shader stage can later be sampled correctly, assuming
9307 			 * a GL_TEXTURE_FETCH_BARRIER_BIT barrier is inserted between the write
9308 			 * operations and sampling from another program object.
9309 			 */
9310 			checkProgramWriteCoherency(texture_type, true, /* should_use_images */
9311 									   BARRIER_TYPE_TEXTURE_FETCH_BARRIER_BIT, VERIFICATION_MEAN_PROGRAM);
9312 
9313 			/* Verify a view bound to an image unit and written to using image uniforms
9314 			 * in vertex shader stage can later be correctly retrieved using a glGetTexImage()
9315 			 * call, assuming a GL_TEXTURE_UPDATE_BARRIER_BIT barrier is inserted between the
9316 			 * two operations.
9317 			 **/
9318 			checkProgramWriteCoherency(texture_type, true, /* should_use_images */
9319 									   BARRIER_TYPE_TEXTURE_UPDATE_BUFFER_BIT, VERIFICATION_MEAN_GLGETTEXIMAGE);
9320 		}
9321 
9322 		/* Reinitialize all texture contents */
9323 		initTextureContents();
9324 	} /* for (all read sources) */
9325 
9326 	/* Test case passed */
9327 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
9328 
9329 	return STOP;
9330 }
9331 
9332 /** Constructor.
9333  *
9334  *  @param context Rendering context.
9335  *
9336  **/
TextureViewTestBaseAndMaxLevels(deqp::Context & context)9337 TextureViewTestBaseAndMaxLevels::TextureViewTestBaseAndMaxLevels(deqp::Context& context)
9338 	: TestCase(context, "base_and_max_levels", "test_description")
9339 	, m_texture_height(256)
9340 	, m_texture_n_components(4)
9341 	, m_texture_n_levels(6)
9342 	, m_texture_width(256)
9343 	, m_view_height(128)
9344 	, m_view_width(128)
9345 	, m_layer_data_lod0(DE_NULL)
9346 	, m_layer_data_lod1(DE_NULL)
9347 	, m_fbo_id(0)
9348 	, m_fs_id(0)
9349 	, m_po_id(0)
9350 	, m_po_lod_index_uniform_location(-1)
9351 	, m_po_to_sampler_uniform_location(-1)
9352 	, m_result_to_id(0)
9353 	, m_to_id(0)
9354 	, m_vao_id(0)
9355 	, m_view_to_id(0)
9356 	, m_vs_id(0)
9357 {
9358 	/* Left blank on purpose */
9359 }
9360 
9361 /* Deinitializes all GL objects that may have been created during test execution. */
deinit()9362 void TextureViewTestBaseAndMaxLevels::deinit()
9363 {
9364 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
9365 
9366 	if (m_fbo_id != 0)
9367 	{
9368 		gl.deleteFramebuffers(1, &m_fbo_id);
9369 
9370 		m_fbo_id = 0;
9371 	}
9372 
9373 	if (m_fs_id != 0)
9374 	{
9375 		gl.deleteShader(m_fs_id);
9376 
9377 		m_fs_id = 0;
9378 	}
9379 
9380 	if (m_layer_data_lod0 != DE_NULL)
9381 	{
9382 		delete[] m_layer_data_lod0;
9383 
9384 		m_layer_data_lod0 = DE_NULL;
9385 	}
9386 
9387 	if (m_layer_data_lod1 != DE_NULL)
9388 	{
9389 		delete[] m_layer_data_lod1;
9390 
9391 		m_layer_data_lod1 = DE_NULL;
9392 	}
9393 
9394 	if (m_po_id != 0)
9395 	{
9396 		gl.deleteProgram(m_po_id);
9397 
9398 		m_po_id = 0;
9399 	}
9400 
9401 	if (m_result_to_id != 0)
9402 	{
9403 		gl.deleteTextures(1, &m_result_to_id);
9404 
9405 		m_result_to_id = 0;
9406 	}
9407 
9408 	if (m_to_id != 0)
9409 	{
9410 		gl.deleteTextures(1, &m_to_id);
9411 
9412 		m_to_id = 0;
9413 	}
9414 
9415 	if (m_vao_id != 0)
9416 	{
9417 		gl.deleteVertexArrays(1, &m_vao_id);
9418 
9419 		m_vao_id = 0;
9420 	}
9421 
9422 	if (m_view_to_id != 0)
9423 	{
9424 		gl.deleteTextures(1, &m_view_to_id);
9425 
9426 		m_view_to_id = 0;
9427 	}
9428 
9429 	if (m_vs_id != 0)
9430 	{
9431 		gl.deleteShader(m_vs_id);
9432 
9433 		m_vs_id = 0;
9434 	}
9435 }
9436 
9437 /* Initializes and configures a program object used later by the test. */
initProgram()9438 void TextureViewTestBaseAndMaxLevels::initProgram()
9439 {
9440 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
9441 
9442 	/* Generate shader object IDs */
9443 	m_fs_id = gl.createShader(GL_FRAGMENT_SHADER);
9444 	m_vs_id = gl.createShader(GL_VERTEX_SHADER);
9445 
9446 	GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() call(s) failed");
9447 
9448 	/* Generate program object ID */
9449 	m_po_id = gl.createProgram();
9450 
9451 	GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram() call failed");
9452 
9453 	/* Set up vertex shader body */
9454 	static const char* vs_body =
9455 		"#version 400\n"
9456 		"\n"
9457 		"out vec2 uv;\n"
9458 		"\n"
9459 		"void main()\n"
9460 		"{\n"
9461 		"    switch (gl_VertexID)\n"
9462 		"    {\n"
9463 		"        case 0: gl_Position = vec4(-1.0,  1.0, 0.0, 1.0); uv = vec2(0.0, 1.0); break;\n"
9464 		"        case 1: gl_Position = vec4(-1.0, -1.0, 0.0, 1.0); uv = vec2(0.0, 0.0); break;\n"
9465 		"        case 2: gl_Position = vec4( 1.0,  1.0, 0.0, 1.0); uv = vec2(1.0, 1.0); break;\n"
9466 		"        case 3: gl_Position = vec4( 1.0, -1.0, 0.0, 1.0); uv = vec2(1.0, 0.0); break;\n"
9467 		"    };\n"
9468 		"}\n";
9469 
9470 	gl.shaderSource(m_vs_id, 1 /* count */, &vs_body, DE_NULL /* length */);
9471 	GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() call failed for vertex shader case");
9472 
9473 	/* Set up fragment shader body */
9474 	static const char* fs_body = "#version 400\n"
9475 								 "\n"
9476 								 "in vec2 uv;\n"
9477 								 "\n"
9478 								 "uniform int       lod_index;\n"
9479 								 "uniform sampler2D to_sampler;\n"
9480 								 "\n"
9481 								 "out vec4 result;\n"
9482 								 "\n"
9483 								 "void main()\n"
9484 								 "{\n"
9485 								 "    result = textureLod(to_sampler, uv, float(lod_index) );\n"
9486 								 "}\n";
9487 
9488 	gl.shaderSource(m_fs_id, 1 /* count */, &fs_body, DE_NULL /* length */);
9489 	GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() call failed for fragment shader case");
9490 
9491 	/* Compile both shaders */
9492 	const glw::GLuint  so_ids[] = { m_fs_id, m_vs_id };
9493 	const unsigned int n_so_ids = sizeof(so_ids) / sizeof(so_ids[0]);
9494 
9495 	for (unsigned int n_so_id = 0; n_so_id < n_so_ids; ++n_so_id)
9496 	{
9497 		glw::GLint so_id = so_ids[n_so_id];
9498 
9499 		gl.compileShader(so_id);
9500 		GLU_EXPECT_NO_ERROR(gl.getError(), "glCompileShader() call failed.");
9501 
9502 		/* Make sure the compilation has succeeded */
9503 		glw::GLint compile_status = GL_FALSE;
9504 
9505 		gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status);
9506 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv() call failed.");
9507 
9508 		if (compile_status != GL_TRUE)
9509 		{
9510 			m_testCtx.getLog() << tcu::TestLog::Message << "Shader compilation failed" << tcu::TestLog::EndMessage;
9511 		}
9512 	} /* for (all shader objects) */
9513 
9514 	/* Attach the shaders to the program object */
9515 	gl.attachShader(m_po_id, m_fs_id);
9516 	gl.attachShader(m_po_id, m_vs_id);
9517 	GLU_EXPECT_NO_ERROR(gl.getError(), "glAttachShader() call(s) failed");
9518 
9519 	/* Link the program object */
9520 	gl.linkProgram(m_po_id);
9521 	GLU_EXPECT_NO_ERROR(gl.getError(), "glLinkProgram() call faikled");
9522 
9523 	/* Verify the linking has succeeded */
9524 	glw::GLint link_status = GL_FALSE;
9525 
9526 	gl.getProgramiv(m_po_id, GL_LINK_STATUS, &link_status);
9527 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv() failed for GL_LINK_STATUS pname");
9528 
9529 	if (link_status != GL_TRUE)
9530 	{
9531 		TCU_FAIL("Program linking failed");
9532 	}
9533 
9534 	/* Retrieve uniform locations */
9535 	m_po_lod_index_uniform_location  = gl.getUniformLocation(m_po_id, "lod_index");
9536 	m_po_to_sampler_uniform_location = gl.getUniformLocation(m_po_id, "to_sampler");
9537 
9538 	if (m_po_lod_index_uniform_location == -1)
9539 	{
9540 		TCU_FAIL("lod_index is considered an inactive uniform");
9541 	}
9542 
9543 	if (m_po_to_sampler_uniform_location == -1)
9544 	{
9545 		TCU_FAIL("to_sampler is considered an inactive uniform");
9546 	}
9547 }
9548 
9549 /* Initializes all GL objects used by the test. */
initTest()9550 void TextureViewTestBaseAndMaxLevels::initTest()
9551 {
9552 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
9553 
9554 	/* Initialize textures */
9555 	initTextures();
9556 
9557 	/* Initialize framebuffer and configure its attachments */
9558 	gl.genFramebuffers(1, &m_fbo_id);
9559 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenFramebuffers() call failed");
9560 
9561 	/* Build the program we'll need for the test */
9562 	initProgram();
9563 
9564 	/* Generate a vertex array object to execute the draw calls */
9565 	gl.genVertexArrays(1, &m_vao_id);
9566 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenVertexArrays() call failed.");
9567 
9568 	gl.bindVertexArray(m_vao_id);
9569 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray() call failed.");
9570 
9571 	/* Finally, allocate space for buffers that will be filled with rendered data */
9572 	m_layer_data_lod0 = new unsigned char[m_texture_width * m_texture_height * m_texture_n_components];
9573 	m_layer_data_lod1 = new unsigned char[(m_texture_width >> 1) * (m_texture_height >> 1) * m_texture_n_components];
9574 
9575 	if (m_layer_data_lod0 == DE_NULL || m_layer_data_lod1 == DE_NULL)
9576 	{
9577 		TCU_FAIL("Out of memory");
9578 	}
9579 }
9580 
9581 /** Initializes texture objects used by the test. */
initTextures()9582 void TextureViewTestBaseAndMaxLevels::initTextures()
9583 {
9584 	/* Generate IDs first */
9585 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
9586 
9587 	gl.genTextures(1, &m_result_to_id);
9588 	gl.genTextures(1, &m_to_id);
9589 	gl.genTextures(1, &m_view_to_id);
9590 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() call(s) failed");
9591 
9592 	/* Set up parent texture object's storage */
9593 	gl.bindTexture(GL_TEXTURE_2D, m_to_id);
9594 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
9595 
9596 	gl.texStorage2D(GL_TEXTURE_2D, m_texture_n_levels, GL_RGBA8, m_texture_width, m_texture_height);
9597 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage2D() call failed");
9598 
9599 	/* Configure GL_TEXTURE_BASE_LEVEL parameter of the texture object as per test spec */
9600 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2);
9601 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri() call failed for GL_TEXTURE_BASE_LEVEL pname");
9602 
9603 	/* Configure GL_TEXTURE_MAX_LEVEL parameter of the texture object as per test spec */
9604 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 4);
9605 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri() call failed for GL_TEXTURE_MAX_LEVEL pname");
9606 
9607 	/* Set up mip-maps */
9608 	for (unsigned int n_mipmap = 0; n_mipmap < m_texture_n_levels; ++n_mipmap)
9609 	{
9610 		const float start_rgba[] = { /* As per test specification */
9611 									 float(n_mipmap + 0) / 10.0f, float(n_mipmap + 1) / 10.0f,
9612 									 float(n_mipmap + 2) / 10.0f, float(n_mipmap + 3) / 10.0f
9613 		};
9614 		const float end_rgba[] = { float(10 - (n_mipmap + 0)) / 10.0f, float(10 - (n_mipmap + 1)) / 10.0f,
9615 								   float(10 - (n_mipmap + 2)) / 10.0f, float(10 - (n_mipmap + 3)) / 10.0f };
9616 
9617 		/* Allocate space for the layer data */
9618 		const unsigned int mipmap_height = m_texture_height >> n_mipmap;
9619 		const unsigned int mipmap_width  = m_texture_width >> n_mipmap;
9620 		unsigned char*	 data			 = new unsigned char[mipmap_width * mipmap_height * m_texture_n_components];
9621 
9622 		if (data == NULL)
9623 		{
9624 			TCU_FAIL("Out of memory");
9625 		}
9626 
9627 		/* Fill the buffer with layer data */
9628 		const unsigned int pixel_size = 4 /* components */;
9629 
9630 		for (unsigned int y = 0; y < mipmap_height; ++y)
9631 		{
9632 			unsigned char* row_data_ptr = data + mipmap_width * y * pixel_size;
9633 
9634 			for (unsigned int x = 0; x < mipmap_width; ++x)
9635 			{
9636 				const float	lerp_factor	= float(x) / float(mipmap_width);
9637 				unsigned char* pixel_data_ptr = row_data_ptr + x * pixel_size;
9638 
9639 				for (unsigned int n_component = 0; n_component < m_texture_n_components; n_component++)
9640 				{
9641 					pixel_data_ptr[n_component] = (unsigned char)((start_rgba[n_component] * lerp_factor +
9642 																   end_rgba[n_component] * (1.0f - lerp_factor)) *
9643 																  255.0f);
9644 				}
9645 			} /* for (all columns) */
9646 		}	 /* for (all rows) */
9647 
9648 		/* Upload the layer data */
9649 		gl.texSubImage2D(GL_TEXTURE_2D, n_mipmap, 0, /* xoffset */
9650 						 0,							 /* yoffset */
9651 						 mipmap_width, mipmap_height, GL_RGBA, GL_UNSIGNED_BYTE, data);
9652 
9653 		/* Release the data buffer */
9654 		delete[] data;
9655 
9656 		data = DE_NULL;
9657 
9658 		/* Make sure the API call finished successfully */
9659 		GLU_EXPECT_NO_ERROR(gl.getError(), "glTexSubImage2D() call failed");
9660 	} /* for (all mip-maps) */
9661 
9662 	/* Configure the texture view storage as per spec. */
9663 	gl.textureView(m_view_to_id, GL_TEXTURE_2D, m_to_id, GL_RGBA8, 0, /* minlevel */
9664 				   5,												  /* numlevels */
9665 				   0,												  /* minlayer */
9666 				   1);												  /* numlayers */
9667 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTextureView() call failed");
9668 
9669 	/* Configure the texture view's GL_TEXTURE_BASE_LEVEL parameter */
9670 	gl.bindTexture(GL_TEXTURE_2D, m_view_to_id);
9671 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
9672 
9673 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1);
9674 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri() call failed for GL_TEXTURE_BASE_LEVEL pname");
9675 
9676 	/* Configure the texture view's GL_TEXTURE_MAX_LEVEL parameter */
9677 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2);
9678 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri() call failed for GL_TEXTURE_MAX_LEVEL pname");
9679 
9680 	/* Set up result texture storage */
9681 	gl.bindTexture(GL_TEXTURE_2D, m_result_to_id);
9682 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
9683 
9684 	gl.texStorage2D(GL_TEXTURE_2D, 1, /* We will only attach the first level of the result texture to the FBO */
9685 					GL_RGBA8, m_view_width, m_view_height);
9686 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage2D() call failed");
9687 }
9688 
9689 /** Executes test iteration.
9690  *
9691  *  @return Returns STOP when test has finished executing, CONTINUE if more iterations are needed.
9692  */
iterate()9693 tcu::TestNode::IterateResult TextureViewTestBaseAndMaxLevels::iterate()
9694 {
9695 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
9696 
9697 	/* Only execute if GL_ARB_texture_view extension is supported */
9698 	const std::vector<std::string>& extensions = m_context.getContextInfo().getExtensions();
9699 
9700 	if (std::find(extensions.begin(), extensions.end(), "GL_ARB_texture_view") == extensions.end())
9701 	{
9702 		throw tcu::NotSupportedError("GL_ARB_texture_view is not supported");
9703 	}
9704 
9705 	/* Initialize all GL objects necessary to run the test */
9706 	initTest();
9707 
9708 	/* Activate test-wide program object */
9709 	gl.useProgram(m_po_id);
9710 	GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram() call failed.");
9711 
9712 	/* Bind the data texture */
9713 	gl.activeTexture(GL_TEXTURE0);
9714 	GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture() call failed");
9715 
9716 	gl.bindTexture(GL_TEXTURE_2D, m_view_to_id);
9717 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
9718 
9719 	/* We will now use the program to sample the view's LOD 0 and LOD 1 and store
9720 	 * it in two separate textures.
9721 	 **/
9722 	for (unsigned int lod_level = 0; lod_level < 2; /* as per test spec */
9723 		 ++lod_level)
9724 	{
9725 		/* Set up FBO attachments */
9726 		gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo_id);
9727 		GLU_EXPECT_NO_ERROR(gl.getError(), "glBindFramebuffer() call failed");
9728 
9729 		gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_result_to_id,
9730 								0); /* level */
9731 		GLU_EXPECT_NO_ERROR(gl.getError(), "glFramebufferTexture2D() call failed");
9732 
9733 		/* Update viewport configuration */
9734 		gl.viewport(0, /* x */
9735 					0, /* y */
9736 					m_view_width >> lod_level, m_view_height >> lod_level);
9737 
9738 		GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport() call failed");
9739 
9740 		/* Configure program object uniforms before we continue */
9741 		gl.uniform1i(m_po_lod_index_uniform_location, lod_level);
9742 		GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i() call failed.");
9743 
9744 		/* Render a triangle strip. The program we're using will output a full-screen
9745 		 * quad with the sampled data */
9746 		gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */);
9747 		GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays() call failed.");
9748 
9749 		/* At the time of the draw call, we've modified the draw/read framebuffer binding
9750 		 * so that everything we render ends up in result texture. It's time to read it */
9751 		glw::GLvoid* result_data_ptr = (lod_level == 0) ? m_layer_data_lod0 : m_layer_data_lod1;
9752 
9753 		gl.readPixels(0, /* x */
9754 					  0, /* y */
9755 					  m_view_width >> lod_level, m_view_height >> lod_level, GL_RGBA, GL_UNSIGNED_BYTE,
9756 					  result_data_ptr);
9757 
9758 		GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels() call failed");
9759 	} /* for (both LODs) */
9760 
9761 	/* Now that we have both pieces of data, we can proceed with actual verification */
9762 	for (unsigned int lod_level = 0; lod_level < 2; ++lod_level)
9763 	{
9764 		/* NOTE: This code is a modification of initialization routine
9765 		 *       found in initTextures()
9766 		 */
9767 		const unsigned char epsilon			   = 1;
9768 		const glw::GLvoid*  layer_data_ptr	 = (lod_level == 0) ? m_layer_data_lod0 : m_layer_data_lod1;
9769 		const unsigned int  layer_height	   = m_view_height >> lod_level;
9770 		const unsigned int  layer_width		   = m_view_width >> lod_level;
9771 		const unsigned int  pixel_size		   = 4 /* components */;
9772 		const unsigned int  view_minimum_level = 1; /* THS SHOULD BE 1 */
9773 		const float			start_rgba[]	   = {
9774 			/* As per test specification */
9775 			float(lod_level + view_minimum_level + 0) / 10.0f, float(lod_level + view_minimum_level + 1) / 10.0f,
9776 			float(lod_level + view_minimum_level + 2) / 10.0f, float(lod_level + view_minimum_level + 3) / 10.0f
9777 		};
9778 		const float end_rgba[] = { float(10 - (lod_level + view_minimum_level + 0)) / 10.0f,
9779 								   float(10 - (lod_level + view_minimum_level + 1)) / 10.0f,
9780 								   float(10 - (lod_level + view_minimum_level + 2)) / 10.0f,
9781 								   float(10 - (lod_level + view_minimum_level + 3)) / 10.0f };
9782 
9783 		for (unsigned int y = 0; y < layer_height; ++y)
9784 		{
9785 			const unsigned char* row_data_ptr = (const unsigned char*)layer_data_ptr + layer_width * y * pixel_size;
9786 
9787 			for (unsigned int x = 0; x < layer_width; ++x)
9788 			{
9789 				const float			 lerp_factor	= float(x) / float(layer_width);
9790 				const unsigned char* pixel_data_ptr = row_data_ptr + x * pixel_size;
9791 
9792 				const unsigned char expected_data[] = {
9793 					(unsigned char)((start_rgba[0] * lerp_factor + end_rgba[0] * (1.0f - lerp_factor)) * 255.0f),
9794 					(unsigned char)((start_rgba[1] * lerp_factor + end_rgba[1] * (1.0f - lerp_factor)) * 255.0f),
9795 					(unsigned char)((start_rgba[2] * lerp_factor + end_rgba[2] * (1.0f - lerp_factor)) * 255.0f),
9796 					(unsigned char)((start_rgba[3] * lerp_factor + end_rgba[3] * (1.0f - lerp_factor)) * 255.0f)
9797 				};
9798 
9799 				if (de::abs(expected_data[0] - pixel_data_ptr[0]) > epsilon ||
9800 					de::abs(expected_data[1] - pixel_data_ptr[1]) > epsilon ||
9801 					de::abs(expected_data[2] - pixel_data_ptr[2]) > epsilon ||
9802 					de::abs(expected_data[3] - pixel_data_ptr[3]) > epsilon)
9803 				{
9804 					m_testCtx.getLog() << tcu::TestLog::Message << "Found an invalid texel at (" << x << ", " << y
9805 									   << ");"
9806 										  " expected value:"
9807 										  "("
9808 									   << expected_data[0] << ", " << expected_data[1] << ", " << expected_data[2]
9809 									   << ", " << expected_data[3] << ")"
9810 																	  ", found:"
9811 																	  "("
9812 									   << pixel_data_ptr[0] << ", " << pixel_data_ptr[1] << ", " << pixel_data_ptr[2]
9813 									   << ", " << pixel_data_ptr[3] << ")" << tcu::TestLog::EndMessage;
9814 
9815 					TCU_FAIL("Rendered data does not match expected pixel data");
9816 				} /* if (pixel mismatch found) */
9817 			}	 /* for (all columns) */
9818 		}		  /* for (all rows) */
9819 	}			  /* for (both LODs) */
9820 
9821 	/* Test case passed */
9822 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
9823 
9824 	return STOP;
9825 }
9826 
9827 /** Constructor.
9828  *
9829  *  @param context Rendering context.
9830  **/
TextureViewTestReferenceCounting(deqp::Context & context)9831 TextureViewTestReferenceCounting::TextureViewTestReferenceCounting(deqp::Context& context)
9832 	: TestCase(context, "reference_counting",
9833 			   "Makes sure that sampling from views, for which the parent texture object "
9834 			   "has already been deleted, works correctly.")
9835 	, m_bo_id(0)
9836 	, m_parent_to_id(0)
9837 	, m_po_id(0)
9838 	, m_po_expected_texel_uniform_location(-1)
9839 	, m_po_lod_uniform_location(-1)
9840 	, m_vao_id(0)
9841 	, m_view_to_id(0)
9842 	, m_view_view_to_id(0)
9843 	, m_vs_id(0)
9844 	, m_texture_height(64)
9845 	, m_texture_n_levels(7)
9846 	, m_texture_width(64)
9847 {
9848 	/* Configure a vector storing unique colors that should be used
9849 	 * for filling subsequent mip-maps of parent texture */
9850 	m_mipmap_colors.push_back(_norm_vec4(123, 34, 56, 78));
9851 	m_mipmap_colors.push_back(_norm_vec4(234, 45, 67, 89));
9852 	m_mipmap_colors.push_back(_norm_vec4(34, 56, 78, 90));
9853 	m_mipmap_colors.push_back(_norm_vec4(45, 67, 89, 1));
9854 	m_mipmap_colors.push_back(_norm_vec4(56, 78, 90, 123));
9855 	m_mipmap_colors.push_back(_norm_vec4(67, 89, 1, 234));
9856 	m_mipmap_colors.push_back(_norm_vec4(78, 90, 12, 34));
9857 
9858 	DE_ASSERT(m_mipmap_colors.size() == m_texture_n_levels);
9859 }
9860 
9861 /** Deinitializes all GL objects that may have been created during test
9862  *  execution.
9863  **/
deinit()9864 void TextureViewTestReferenceCounting::deinit()
9865 {
9866 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
9867 
9868 	if (m_bo_id != 0)
9869 	{
9870 		gl.deleteBuffers(1, &m_bo_id);
9871 
9872 		m_bo_id = 0;
9873 	}
9874 
9875 	if (m_parent_to_id != 0)
9876 	{
9877 		gl.deleteTextures(1, &m_parent_to_id);
9878 
9879 		m_parent_to_id = 0;
9880 	}
9881 
9882 	if (m_po_id != 0)
9883 	{
9884 		gl.deleteProgram(m_po_id);
9885 
9886 		m_po_id = 0;
9887 	}
9888 
9889 	if (m_vao_id != 0)
9890 	{
9891 		gl.deleteVertexArrays(1, &m_vao_id);
9892 
9893 		m_vao_id = 0;
9894 	}
9895 
9896 	if (m_view_to_id != 0)
9897 	{
9898 		gl.deleteTextures(1, &m_view_to_id);
9899 
9900 		m_view_to_id = 0;
9901 	}
9902 
9903 	if (m_view_view_to_id != 0)
9904 	{
9905 		gl.deleteTextures(1, &m_view_view_to_id);
9906 
9907 		m_view_view_to_id = 0;
9908 	}
9909 
9910 	if (m_vs_id != 0)
9911 	{
9912 		gl.deleteShader(m_vs_id);
9913 
9914 		m_vs_id = 0;
9915 	}
9916 }
9917 
9918 /* Initializes a program object to be used during the test. */
initProgram()9919 void TextureViewTestReferenceCounting::initProgram()
9920 {
9921 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
9922 
9923 	/* Create program & shader object IDs */
9924 	m_po_id = gl.createProgram();
9925 	GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram() call failed");
9926 
9927 	m_vs_id = gl.createShader(GL_VERTEX_SHADER);
9928 	GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() call failed");
9929 
9930 	/* Set vertex shader body */
9931 	const char* vs_body = "#version 400\n"
9932 						  "\n"
9933 						  "uniform vec4      expected_texel;\n"
9934 						  "uniform int       lod;\n"
9935 						  "uniform sampler2D sampler;\n"
9936 						  "\n"
9937 						  "out int has_passed;\n"
9938 						  "\n"
9939 						  "void main()\n"
9940 						  "{\n"
9941 						  "          vec4  data    = textureLod(sampler, vec2(0.5, 0.5), lod);\n"
9942 						  "    const float epsilon = 1.0 / 256.0;\n"
9943 						  "\n"
9944 						  "    if (abs(data.r - expected_texel.r) > epsilon ||\n"
9945 						  "        abs(data.g - expected_texel.g) > epsilon ||\n"
9946 						  "        abs(data.b - expected_texel.b) > epsilon ||\n"
9947 						  "        abs(data.a - expected_texel.a) > epsilon)\n"
9948 						  "    {\n"
9949 						  "        has_passed = 0;\n"
9950 						  "    }\n"
9951 						  "    else\n"
9952 						  "    {\n"
9953 						  "        has_passed = 1;\n"
9954 						  "    }\n"
9955 						  "}\n";
9956 
9957 	gl.shaderSource(m_vs_id, 1 /* count */, &vs_body, NULL /* length */);
9958 	GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource() call failed");
9959 
9960 	/* Configure XFB */
9961 	const char* varying_name = "has_passed";
9962 
9963 	gl.transformFeedbackVaryings(m_po_id, 1 /* count */, &varying_name, GL_INTERLEAVED_ATTRIBS);
9964 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings() call failed");
9965 
9966 	/* Attach the shader object to the program */
9967 	gl.attachShader(m_po_id, m_vs_id);
9968 	GLU_EXPECT_NO_ERROR(gl.getError(), "glAttachShader() call failed");
9969 
9970 	/* Compile the shader */
9971 	gl.compileShader(m_vs_id);
9972 	GLU_EXPECT_NO_ERROR(gl.getError(), "glCompileShader() call failed.");
9973 
9974 	/* Make sure the compilation has succeeded */
9975 	glw::GLint compile_status = GL_FALSE;
9976 
9977 	gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status);
9978 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv() call failed.");
9979 
9980 	if (compile_status != GL_TRUE)
9981 	{
9982 		m_testCtx.getLog() << tcu::TestLog::Message << "Shader compilation failed" << tcu::TestLog::EndMessage;
9983 	}
9984 
9985 	/* Link the program object */
9986 	gl.linkProgram(m_po_id);
9987 	GLU_EXPECT_NO_ERROR(gl.getError(), "glLinkProgram() call failed");
9988 
9989 	/* Make sure the program object has linked successfully */
9990 	glw::GLint link_status = GL_FALSE;
9991 
9992 	gl.getProgramiv(m_po_id, GL_LINK_STATUS, &link_status);
9993 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv() call failed");
9994 
9995 	if (link_status != GL_TRUE)
9996 	{
9997 		TCU_FAIL("Program linking failed");
9998 	}
9999 
10000 	/* Retrieve uniform locations */
10001 	m_po_expected_texel_uniform_location = gl.getUniformLocation(m_po_id, "expected_texel");
10002 	m_po_lod_uniform_location			 = gl.getUniformLocation(m_po_id, "lod");
10003 
10004 	if (m_po_expected_texel_uniform_location == -1)
10005 	{
10006 		TCU_FAIL("expected_texel is considered an inactive uniform which is invalid");
10007 	}
10008 
10009 	if (m_po_lod_uniform_location == -1)
10010 	{
10011 		TCU_FAIL("lod is considered an inactive uniform which is invalid");
10012 	}
10013 }
10014 
10015 /** Initializes all texture objects and all views used by the test. */
initTextures()10016 void TextureViewTestReferenceCounting::initTextures()
10017 {
10018 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
10019 
10020 	/* Generate texture IDs */
10021 	gl.genTextures(1, &m_parent_to_id);
10022 	gl.genTextures(1, &m_view_to_id);
10023 	gl.genTextures(1, &m_view_view_to_id);
10024 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() call(s) failed");
10025 
10026 	/* Set up parent texture object A */
10027 	gl.bindTexture(GL_TEXTURE_2D, m_parent_to_id);
10028 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
10029 
10030 	gl.texStorage2D(GL_TEXTURE_2D, m_texture_n_levels, GL_RGBA8, m_texture_width, m_texture_height);
10031 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage2D() call failed");
10032 
10033 	/* Set up view B */
10034 	gl.textureView(m_view_to_id, GL_TEXTURE_2D, m_parent_to_id, GL_RGBA8, 0, /* minlevel */
10035 				   m_texture_n_levels, 0,									 /* minlayer */
10036 				   1);														 /* numlayers */
10037 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTextureView() call failed");
10038 
10039 	/* Set up view C */
10040 	gl.textureView(m_view_view_to_id, GL_TEXTURE_2D, m_view_to_id, GL_RGBA8, 0, /* minlevel */
10041 				   m_texture_n_levels, 0,										/* minlayer */
10042 				   1);															/* numlayers */
10043 	GLU_EXPECT_NO_ERROR(gl.getError(), "glTextureView() call failed");
10044 
10045 	/* Fill parent texture mip-maps with different static colors */
10046 	unsigned char* texel_data = new unsigned char[m_texture_width * m_texture_height * 4 /* components */];
10047 
10048 	for (unsigned int n_mipmap = 0; n_mipmap < m_mipmap_colors.size(); n_mipmap++)
10049 	{
10050 		const _norm_vec4&  mipmap_color  = m_mipmap_colors[n_mipmap];
10051 		const unsigned int mipmap_height = m_texture_height >> n_mipmap;
10052 		const unsigned int mipmap_width  = m_texture_width >> n_mipmap;
10053 
10054 		for (unsigned int n_texel = 0; n_texel < mipmap_height * mipmap_width; ++n_texel)
10055 		{
10056 			unsigned char* texel_data_ptr = texel_data + n_texel * sizeof(mipmap_color.rgba);
10057 
10058 			memcpy(texel_data_ptr, mipmap_color.rgba, sizeof(mipmap_color.rgba));
10059 		} /* for (all relevant mip-map texels) */
10060 
10061 		/* Upload new mip-map contents */
10062 		gl.texSubImage2D(GL_TEXTURE_2D, n_mipmap, 0, /* xoffset */
10063 						 0,							 /* yoffset */
10064 						 m_texture_width >> n_mipmap, m_texture_height >> n_mipmap, GL_RGBA, GL_UNSIGNED_BYTE,
10065 						 texel_data);
10066 
10067 		if (gl.getError() != GL_NO_ERROR)
10068 		{
10069 			delete[] texel_data;
10070 			texel_data = NULL;
10071 
10072 			GLU_EXPECT_NO_ERROR(gl.getError(), "glTexSubImage2D() call failed");
10073 		}
10074 	} /* for (all mip-maps) */
10075 
10076 	delete[] texel_data;
10077 	texel_data = NULL;
10078 }
10079 
10080 /* Initialize all GL objects necessary to run the test */
initTest()10081 void TextureViewTestReferenceCounting::initTest()
10082 {
10083 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
10084 
10085 	/* Initialize all texture objects */
10086 	initTextures();
10087 
10088 	/* Initialize test program object */
10089 	initProgram();
10090 
10091 	/* Initialize XFB */
10092 	initXFB();
10093 
10094 	/* Generate and bind a vertex array object, since we'll be doing a number of
10095 	 * draw calls later in the test */
10096 	gl.genVertexArrays(1, &m_vao_id);
10097 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenVertexArrays() call failed.");
10098 
10099 	gl.bindVertexArray(m_vao_id);
10100 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray() call failed.");
10101 }
10102 
10103 /** Initializes a buffer object later used for Transform Feedback and binds
10104  *  it to both general and indexed Transform Feedback binding points.
10105  **/
initXFB()10106 void TextureViewTestReferenceCounting::initXFB()
10107 {
10108 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
10109 
10110 	/* Sanity checks */
10111 	DE_ASSERT(m_po_id != 0);
10112 
10113 	/* Generate a buffer object we'll use for Transform Feedback */
10114 	gl.genBuffers(1, &m_bo_id);
10115 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers() call failed.");
10116 
10117 	/* Set up buffer object storage. We need it to be large enough to hold
10118 	 * sizeof(glw::GLint) per mipmap level */
10119 	const glw::GLint bo_size = (glw::GLint)(sizeof(glw::GLint) * m_mipmap_colors.size());
10120 
10121 	gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id);
10122 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer() call failed.");
10123 
10124 	gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id);
10125 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferBase() call failed.");
10126 
10127 	gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, bo_size, DE_NULL, /* data */
10128 				  GL_STATIC_DRAW);
10129 	GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferData() call failed.");
10130 }
10131 
10132 /** Executes test iteration.
10133  *
10134  *  @return Returns STOP when test has finished executing, CONTINUE if more iterations are needed.
10135  */
iterate()10136 tcu::TestNode::IterateResult TextureViewTestReferenceCounting::iterate()
10137 {
10138 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
10139 
10140 	/* Carry on only if GL_ARB_texture_view extension is supported */
10141 	if (!m_context.getContextInfo().isExtensionSupported("GL_ARB_texture_view"))
10142 	{
10143 		throw tcu::NotSupportedError("GL_ARB_texture_view is not supported");
10144 	}
10145 
10146 	/* Initialize all GL objects used for the test */
10147 	initTest();
10148 
10149 	/* Make sure texture unit 0 is currently active */
10150 	gl.activeTexture(GL_TEXTURE0);
10151 	GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture() call failed.");
10152 
10153 	/* Activate the test program object */
10154 	gl.useProgram(m_po_id);
10155 	GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram() call failed.");
10156 
10157 	/* Run the test in three iterations:
10158 	 *
10159 	 * - Sample both the texture and all the views; once that's finished
10160 	 *   successfully, delete the parent texture.
10161 	 * - Sample both views; once that's finished successfully, delete
10162 	 *   the first of the views;
10163 	 * - Sample the only remaining view and make sure all mip-maps store
10164 	 *   valid colors.
10165 	 **/
10166 	for (unsigned int n_iteration = 0; n_iteration < 3; /* iterations in total */
10167 		 n_iteration++)
10168 	{
10169 		glw::GLuint to_ids_to_sample[3] = { 0, 0, 0 };
10170 
10171 		/* Configure IDs of textures we need to validate for current iteration */
10172 		switch (n_iteration)
10173 		{
10174 		case 0:
10175 		{
10176 			to_ids_to_sample[0] = m_parent_to_id;
10177 			to_ids_to_sample[1] = m_view_to_id;
10178 			to_ids_to_sample[2] = m_view_view_to_id;
10179 
10180 			break;
10181 		}
10182 
10183 		case 1:
10184 		{
10185 			to_ids_to_sample[0] = m_view_to_id;
10186 			to_ids_to_sample[1] = m_view_view_to_id;
10187 
10188 			break;
10189 		}
10190 
10191 		case 2:
10192 		{
10193 			to_ids_to_sample[0] = m_view_view_to_id;
10194 
10195 			break;
10196 		}
10197 
10198 		default:
10199 			TCU_FAIL("Invalid iteration index");
10200 		} /* switch (n_iteration) */
10201 
10202 		/* Iterate through all texture objects of our concern */
10203 		for (unsigned int n_texture = 0; n_texture < sizeof(to_ids_to_sample) / sizeof(to_ids_to_sample[0]);
10204 			 n_texture++)
10205 		{
10206 			glw::GLint to_id = to_ids_to_sample[n_texture];
10207 
10208 			if (to_id == 0)
10209 			{
10210 				/* No texture object to sample from. */
10211 				continue;
10212 			}
10213 
10214 			/* Bind the texture object of our interest to GL_TEXTURE_2D */
10215 			gl.bindTexture(GL_TEXTURE_2D, to_id);
10216 			GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed.");
10217 
10218 			/* Start XFB */
10219 			gl.beginTransformFeedback(GL_POINTS);
10220 			GLU_EXPECT_NO_ERROR(gl.getError(), "glBeginTransformFeedback() call failed.");
10221 
10222 			/* Iterate through all mip-maps of the texture we're currently sampling */
10223 			for (unsigned int n_mipmap = 0; n_mipmap < m_mipmap_colors.size(); ++n_mipmap)
10224 			{
10225 				const _norm_vec4& expected_mipmap_color = m_mipmap_colors[n_mipmap];
10226 
10227 				/* Update uniforms first */
10228 				gl.uniform4f(m_po_expected_texel_uniform_location, (float)(expected_mipmap_color.rgba[0]) / 255.0f,
10229 							 (float)(expected_mipmap_color.rgba[1]) / 255.0f,
10230 							 (float)(expected_mipmap_color.rgba[2]) / 255.0f,
10231 							 (float)(expected_mipmap_color.rgba[3]) / 255.0f);
10232 				GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform4f() call failed.");
10233 
10234 				gl.uniform1i(m_po_lod_uniform_location, n_mipmap);
10235 				GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i() call failed.");
10236 
10237 				/* Draw a single point. That'll feed the XFB buffer object with a single bool
10238 				 * indicating if the test passed for the mip-map, or not */
10239 				gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */);
10240 				GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays() call failed.");
10241 			} /* for (all mip-maps) */
10242 
10243 			/* We're done - close XFB */
10244 			gl.endTransformFeedback();
10245 			GLU_EXPECT_NO_ERROR(gl.getError(), "glEndTransformFeedback() call failed.");
10246 
10247 			/* How did the sampling go? Map the buffer object containing the run
10248 			 * results into process space.
10249 			 */
10250 			const glw::GLint* run_results_ptr =
10251 				(const glw::GLint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY);
10252 
10253 			GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBuffer() call failed.");
10254 
10255 			if (run_results_ptr == NULL)
10256 			{
10257 				TCU_FAIL("Pointer to mapped buffer object storage is NULL.");
10258 			}
10259 
10260 			/* Make sure all mip-maps were sampled successfully */
10261 			for (unsigned int n_mipmap = 0; n_mipmap < m_mipmap_colors.size(); ++n_mipmap)
10262 			{
10263 				if (run_results_ptr[n_mipmap] != 1)
10264 				{
10265 					/* Make sure the TF BO is unmapped before we throw the exception */
10266 					gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
10267 
10268 					m_testCtx.getLog() << tcu::TestLog::Message << "Invalid data was sampled for mip-map level ["
10269 									   << n_mipmap << "] and iteration [" << n_iteration << "]"
10270 									   << tcu::TestLog::EndMessage;
10271 
10272 					TCU_FAIL("Mip-map sampling failed.");
10273 				}
10274 			} /* for (all mip-maps) */
10275 
10276 			/* Good to unmap the buffer object at this point */
10277 			gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
10278 			GLU_EXPECT_NO_ERROR(gl.getError(), "glUnmapBuffer() call failed.");
10279 		} /* for (all initialized texture objects) */
10280 
10281 		/* Now that we're done with the iteration, we should delete iteration-specific texture
10282 		 * object.
10283 		 */
10284 		switch (n_iteration)
10285 		{
10286 		case 0:
10287 		{
10288 			gl.deleteTextures(1, &m_parent_to_id);
10289 			GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures() call failed.");
10290 
10291 			m_parent_to_id = 0;
10292 			break;
10293 		}
10294 
10295 		case 1:
10296 		{
10297 			gl.deleteTextures(1, &m_view_to_id);
10298 			GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures() call failed.");
10299 
10300 			m_view_to_id = 0;
10301 			break;
10302 		}
10303 
10304 		case 2:
10305 		{
10306 			gl.deleteTextures(1, &m_view_view_to_id);
10307 			GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures() call failed.");
10308 
10309 			m_view_view_to_id = 0;
10310 			break;
10311 		}
10312 
10313 		default:
10314 			TCU_FAIL("Invalid iteration index");
10315 		} /* switch (n_iteration) */
10316 	}	 /* for (all iterations) */
10317 
10318 	/* Test case passed */
10319 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
10320 
10321 	return STOP;
10322 }
10323 
10324 /** Constructor.
10325  *
10326  *  @param context Rendering context.
10327  **/
TextureViewTests(deqp::Context & context)10328 TextureViewTests::TextureViewTests(deqp::Context& context)
10329 	: TestCaseGroup(context, "texture_view", "Verifies \"texture view\" functionality")
10330 {
10331 	/* Left blank on purpose */
10332 }
10333 
10334 /** Initializes a texture_storage_multisample test group.
10335  *
10336  **/
init(void)10337 void TextureViewTests::init(void)
10338 {
10339 	addChild(new TextureViewTestGetTexParameter(m_context));
10340 	addChild(new TextureViewTestErrors(m_context));
10341 	addChild(new TextureViewTestViewSampling(m_context));
10342 	addChild(new TextureViewTestViewClasses(m_context));
10343 	addChild(new TextureViewTestCoherency(m_context));
10344 	addChild(new TextureViewTestBaseAndMaxLevels(m_context));
10345 	addChild(new TextureViewTestReferenceCounting(m_context));
10346 }
10347 
10348 } /* glcts namespace */
10349