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1 // Copyright 2018 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_D3D12_PLATFORMFUNCTIONS_H_
16 #define DAWNNATIVE_D3D12_PLATFORMFUNCTIONS_H_
17 
18 #include "dawn_native/d3d12/d3d12_platform.h"
19 
20 #include "common/DynamicLib.h"
21 #include "dawn_native/Error.h"
22 
23 #include <d3dcompiler.h>
24 
25 namespace dawn_native { namespace d3d12 {
26 
27     // Loads the functions required from the platform dynamically so that we don't need to rely on
28     // them being present in the system. For example linking against d3d12.lib would prevent
29     // dawn_native from loading on Windows 7 system where d3d12.dll doesn't exist.
30     class PlatformFunctions {
31       public:
32         PlatformFunctions();
33         ~PlatformFunctions();
34 
35         MaybeError LoadFunctions();
36         bool IsPIXEventRuntimeLoaded() const;
37         bool IsDXCAvailable() const;
38 
39         // Functions from d3d12.dll
40         PFN_D3D12_CREATE_DEVICE d3d12CreateDevice = nullptr;
41         PFN_D3D12_GET_DEBUG_INTERFACE d3d12GetDebugInterface = nullptr;
42 
43         PFN_D3D12_SERIALIZE_ROOT_SIGNATURE d3d12SerializeRootSignature = nullptr;
44         PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER d3d12CreateRootSignatureDeserializer = nullptr;
45         PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE d3d12SerializeVersionedRootSignature = nullptr;
46         PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER
47         d3d12CreateVersionedRootSignatureDeserializer = nullptr;
48 
49         // Functions from dxgi.dll
50         using PFN_DXGI_GET_DEBUG_INTERFACE1 = HRESULT(WINAPI*)(UINT Flags,
51                                                                REFIID riid,
52                                                                _COM_Outptr_ void** pDebug);
53         PFN_DXGI_GET_DEBUG_INTERFACE1 dxgiGetDebugInterface1 = nullptr;
54 
55         using PFN_CREATE_DXGI_FACTORY2 = HRESULT(WINAPI*)(UINT Flags,
56                                                           REFIID riid,
57                                                           _COM_Outptr_ void** ppFactory);
58         PFN_CREATE_DXGI_FACTORY2 createDxgiFactory2 = nullptr;
59 
60         // Functions from dxcompiler.dll
61         using PFN_DXC_CREATE_INSTANCE = HRESULT(WINAPI*)(REFCLSID rclsid,
62                                                          REFIID riid,
63                                                          _COM_Outptr_ void** ppCompiler);
64         PFN_DXC_CREATE_INSTANCE dxcCreateInstance = nullptr;
65 
66         // Functions from d3d3compiler.dll
67         pD3DCompile d3dCompile = nullptr;
68         pD3DDisassemble d3dDisassemble = nullptr;
69 
70         // Functions from WinPixEventRuntime.dll
71         using PFN_PIX_END_EVENT_ON_COMMAND_LIST =
72             HRESULT(WINAPI*)(ID3D12GraphicsCommandList* commandList);
73 
74         PFN_PIX_END_EVENT_ON_COMMAND_LIST pixEndEventOnCommandList = nullptr;
75 
76         using PFN_PIX_BEGIN_EVENT_ON_COMMAND_LIST = HRESULT(
77             WINAPI*)(ID3D12GraphicsCommandList* commandList, UINT64 color, _In_ PCSTR formatString);
78 
79         PFN_PIX_BEGIN_EVENT_ON_COMMAND_LIST pixBeginEventOnCommandList = nullptr;
80 
81         using PFN_SET_MARKER_ON_COMMAND_LIST = HRESULT(
82             WINAPI*)(ID3D12GraphicsCommandList* commandList, UINT64 color, _In_ PCSTR formatString);
83 
84         PFN_SET_MARKER_ON_COMMAND_LIST pixSetMarkerOnCommandList = nullptr;
85 
86         // Functions from D3D11.dll
87         PFN_D3D11ON12_CREATE_DEVICE d3d11on12CreateDevice = nullptr;
88 
89       private:
90         MaybeError LoadD3D12();
91         MaybeError LoadD3D11();
92         MaybeError LoadDXGI();
93         void LoadDXCLibraries();
94         void LoadDXIL(const std::string& baseWindowsSDKPath);
95         void LoadDXCompiler(const std::string& baseWindowsSDKPath);
96         MaybeError LoadFXCompiler();
97         void LoadPIXRuntime();
98 
99         DynamicLib mD3D12Lib;
100         DynamicLib mD3D11Lib;
101         DynamicLib mDXGILib;
102         DynamicLib mDXILLib;
103         DynamicLib mDXCompilerLib;
104         DynamicLib mFXCompilerLib;
105         DynamicLib mPIXEventRuntimeLib;
106     };
107 
108 }}  // namespace dawn_native::d3d12
109 
110 #endif  // DAWNNATIVE_D3D12_PLATFORMFUNCTIONS_H_
111