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1 // Copyright 2020 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_D3D12_PAGEABLED3D12_H_
16 #define DAWNNATIVE_D3D12_PAGEABLED3D12_H_
17 
18 #include "common/LinkedList.h"
19 #include "dawn_native/D3D12Backend.h"
20 #include "dawn_native/IntegerTypes.h"
21 #include "dawn_native/d3d12/d3d12_platform.h"
22 
23 namespace dawn_native { namespace d3d12 {
24     // This class is used to represent ID3D12Pageable allocations, and also serves as a node within
25     // the ResidencyManager's LRU cache. This node is inserted into the LRU-cache when it is first
26     // allocated, and any time it is scheduled to be used by the GPU. This node is removed from the
27     // LRU cache when it is evicted from resident memory due to budget constraints, or when the
28     // pageable allocation is released.
29     class Pageable : public LinkNode<Pageable> {
30       public:
31         Pageable(ComPtr<ID3D12Pageable> d3d12Pageable, MemorySegment memorySegment, uint64_t size);
32         ~Pageable();
33 
34         ID3D12Pageable* GetD3D12Pageable() const;
35 
36         // We set mLastRecordingSerial to denote the serial this pageable was last recorded to be
37         // used. We must check this serial against the current serial when recording usages to
38         // ensure we do not process residency for this pageable multiple times.
39         ExecutionSerial GetLastUsage() const;
40         void SetLastUsage(ExecutionSerial serial);
41 
42         // The residency manager must know the last serial that any portion of the pageable was
43         // submitted to be used so that we can ensure this pageable stays resident in memory at
44         // least until that serial has completed.
45         ExecutionSerial GetLastSubmission() const;
46         void SetLastSubmission(ExecutionSerial serial);
47 
48         MemorySegment GetMemorySegment() const;
49 
50         uint64_t GetSize() const;
51 
52         bool IsInResidencyLRUCache() const;
53 
54         // In some scenarios, such as async buffer mapping or descriptor heaps, we must lock
55         // residency to ensure the pageable cannot be evicted. Because multiple buffers may be
56         // mapped in a single heap, we must track the number of resources currently locked.
57         void IncrementResidencyLock();
58         void DecrementResidencyLock();
59         bool IsResidencyLocked() const;
60 
61       protected:
62         ComPtr<ID3D12Pageable> mD3d12Pageable;
63 
64       private:
65         // mLastUsage denotes the last time this pageable was recorded for use.
66         ExecutionSerial mLastUsage = ExecutionSerial(0);
67         // mLastSubmission denotes the last time this pageable was submitted to the GPU. Note that
68         // although this variable often contains the same value as mLastUsage, it can differ in some
69         // situations. When some asynchronous APIs (like WriteBuffer) are called, mLastUsage is
70         // updated upon the call, but the backend operation is deferred until the next submission
71         // to the GPU. This makes mLastSubmission unique from mLastUsage, and allows us to
72         // accurately identify when a pageable can be evicted.
73         ExecutionSerial mLastSubmission = ExecutionSerial(0);
74         MemorySegment mMemorySegment;
75         uint32_t mResidencyLockRefCount = 0;
76         uint64_t mSize = 0;
77     };
78 }}  // namespace dawn_native::d3d12
79 
80 #endif
81