Searched defs:maxImageUnits (Results 1 – 6 of 6) sorted by relevance
89 int maxImageUnits; member
300 GLint maxImageUnits = 0; member
1573 GLuint maxImageUnits = static_cast<GLuint>(context->getCaps().maxImageUnits); in ValidateBindImageTexture() local
3862 constexpr GLint maxImageUnits = 8; in initCaps() local
1419 GLuint maxImageUnits = context->getCaps().maxImageUnits; in ValidateBindImageTexture() local
706 GLuint maxImageUnits = 0; member