Searched defs:maxLocations (Results 1 – 5 of 5) sorted by relevance
184 deUint16 maxLocations = (deUint16)deCeilToInt32((float)(m_inputComponents - 4) / 4u); in initPrograms() local
745 const int maxLocations = 1024; in init() local
1309 uint32_t maxLocations; member1330 …const uint32_t maxLocations = context.getMeshShaderPropertiesEXT().maxMeshOutputComponents / kLo… in getParamsFromContext() local